Feels like a perfect time to revisit a suggestion (I’m sure many have had) to introduce whirlpools/maelstroms in the Sea of Thieves!
Since early testing I’ve always yearned for more environmental dangers on islands (quicksand, traps, snares, snake pits) as well as out at sea (water spouts, rogue waves & whirlpools)
Wouldn’t it be great to see (maybe) some condensed maps introduced in arena (smaller chunks of the existing regions) with smaller boundaries to keep things close and intense?
Wouldn’t it be even more intense if whirlpools/maelstroms could become emergent? (before, during, after or even randomly during the treasure hunt)
Picture using a Helmball or Rigging Ball to send someone into a whirlpool while chasing/evading!
I can’t help feeling like a 4 grid whirlpool/maelstrom would intensify encounters and create new strategies with risk & reward in arena...
Suggesting sea currents that defy wind direction and if not observed and avoided, will trap ships in its area dealing some damage over time, making a ship a target for others, or creating some spinny-shooty battles if two (maybe more) ships are caught.
What say ye?
