Reached a new point tonight with this game...

  • I have played this game since launch. I have made every suggestion that I could in regard to Rare actually making this game fun. For those of you that claim the game is fun, I wish you luck after you have sunk the amount of time that I have into this game.

    This is the opinion I have after tonight's run - of almost 8 hours. So what new point did I reach tonight?

    I have never played an ocean-themed game that is so dry.

    For those of you that think this game is doing so well in regard to player population -- stop believing the hype put into this game. It is not doing as well as you are led to believe. I really wish that there were published player counts... you could absolutely feel the climb when Forsaken Shores released. You could absolutely feel it fall a few days later.

    Without serious, and I mean serious changes to the direction that this game is heading, without making said changes, this game is absolutely going to be dropped as a headliner as soon as Microsoft gets something to replace it with. At that point, it loses the hype, it loses the budget, and there is no chance of it ever becoming anything.

    I spent over 8 hours in-game today... 8 hours running Athena voyages (I am already Athena 10...but really was doing them looking for PvP). I worked to get my cargo runs to 100 (what a joke they are).

    In the entirety of our play-session, we found two ships. One sloop that was a new player who just started playing the game who is already asking what there is to do beyond the core quest loop. Then we found a galleon that was piloted by a solo player who had a bit of time sailing, who also basically said he was done. He had queued for randoms some time before that, and had yet to get anyone on his ship.

    Listening to demands for shallow content, gutting planned content and implementing it as rapidly as possible, and letting casual players direct which way the game should go has literally destroyed what this game could have been.

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  • I can understand getting burned out man. I personally have such fun with the game and play it a lot. But the best way me and my friends have found to enjoy it the most is both to take breaks so as to not burn out and also to really engage with the sandbox and make our own "minigames" and such.

    The game did loose a lot of players early on and will loose more as other games come out but that is only natural that happens to everything.

  • @icarusinundated said in Reached a new point tonight with this game...:

    I can understand getting burned out man. I personally have such fun with the game and play it a lot. But the best way me and my friends have found to enjoy it the most is both to take breaks so as to not burn out and also to really engage with the sandbox and make our own "minigames" and such.

    The game did loose a lot of players early on and will loose more as other games come out but that is only natural that happens to everything.

    This is NOT about being burned out on this game. I am NOT burned out on this game. I am absolutely tired of watching things be added that make this game more and more boring, and things being added that drive more and more people out of this game.

    This game currently panders to casual players who at their best will JUST NOW get to pirate legend by purchasing commendations. Those players who have been pandered to will NEVER get to Athena 10 because they do not have the time or patience to get any of it done. It takes a couple of hours (average) to do a single Athena voyage.

    Now add the time it takes to sit at an island for 8+ minutes because it begins erupting as soon as you get to it. Then when you come back after the eruption it immediately erupts again and you soon find yourself doing what one of my crew did earlier -- sitting there wanting to stop near the end of a mostly completed (two maps left) Athena voyage because you would just rather watch a movie than sit there staring at hot rocks.

    The content being added to this game is not deep, it is not rich, and it is not engaging. There is no story. There is no plot. There are no players. There is nothing. When something new comes, and it is supposed to be great -- there is a one or two day surge and things look like they may get better -- then silence. Nothing. And boredom takes over the seas again. This time we even had a few whole days of server merging! That has stopped again, because there is nowhere to merge us to now that the servers are empty again.

    This is not burn-out... this is sheer boredom in a game that offers nothing substantial six-months after launch that was not already in pre-launch.

  • @personalc0ffee said in Reached a new point tonight with this game...:

    Well for starters it is not a game, the in the traditional sense of what a player would think of as a game.

    It is a sandbox.

    By definition, a sandbox game is the following:

    "sandbox game
    A game in which the player has been freed from traditional video game structure and direction, and instead chooses what, when, and how they want to approach the available content. The term alludes to a child's sandbox without rules, with play based on open-ended choice. While some sandbox games may include building and creative activities, they are not required. Sandbox games generally employ an open world setting to facilitate the player's freedom of choice.
    "

    There have been many sandbox games. I have played almost every one of them from Star Wars Galaxies on. I have to say that most of them fail, and all of the ones that fail have a few qualities that make them fail. Let us go over some of those things here.

    ** They were poorly executed and are laden with bugs that they just run poorly or crash often
    ** They offered absolutely nothing to do other than wander around
    ** Player encounters were rare and PvE content was bland and/or repetitive
    ** They offered absolutely no story or way to create a story
    ** They offered no base-building element or way to influence the game-world
    ** Many of them were developed in Unity (or another commercially available engine) and threw together flipped assets in an attempt to cash-grab with a slapped together title
    ** Decision-makers involved in the creation of the game literally led it down the wrong path -- either because they thought they knew best, they just wanted to get away from it, they just wanted to save money and hire far too many inexperienced interns over experienced developers and designers, or they decided they needed to mimic elements that another popular game was using to try and gain in popularity
    ** Or some combination of the above

    This game basically suffers from almost all of those issues.

    @personalc0ffee said in Reached a new point tonight with this game...:

    @imadeyoureadme No, this is not true.

    When the game times out in matchmaking, it is a problem.

    I have never had an issue with the game timing out during match-making but this could have absolutely nothing to do with the population of the game. I don't see how this is relevant to what he said at all.

    When you regularly keep running into the same users, it is a problem.

    When you regularly run into the same people in a game with a population as large as people claim this has then clearly something is wrong somewhere. You should never see the same player twice in a game with a healthy population and a max of 24 players per server. Even if there were only a couple of thousand players per continent at a time you would almost never see the same players more than once. When you load into the game you are also placed on a server that is regional to you. So you are limited in scope to who you are playing with.

    When you get merged many times during actual peak hours, it is a problem.

    Server merging and short "match making" times almost go hand-in-hand here. Games with low populations take almost forever to get matches in because it takes longer to pull players together for a game. The same goes for server merges in this game. For the first half-a-week or so of Forsaken Shores we got the first server merges that we had seen since the first month of the games release. We got them over and over again. We have not seen one in several days now. I do not expect to see one now any time soon. Just like I do not see boats on servers anymore. If there are empty servers out there, they have nowhere to merge you to... therefore you do not get merged. When servers empty, they likely shut down. I am sure they are virtualized... they do not sit there idling with no players.

    Until the game actually starts having these issues, there are not population issues.

    It is a perception and exaggeration issue.

    Trust me.

    There are definite population issues. You could absolutely see the spike in players on the servers when Forsaken Shores launched. You can absolutely feel the drop now that the excitement has died. The game is just as dead as it was before it launched. These are not exaggerations, they are observations... and absolutely obvious ones at that.

  • @auntrusty-mango sagte in Reached a new point tonight with this game...:

    @personalc0ffee Not really a exaggeration. The game hasn't reached Guns of Icarus Online levels of players (only 100 on for the whole world) but I feel the community here has agreed that there are probably about only 200k roughly active players left out of 5 million.

    That's 4,800,000 players gone since launch. That's a lot of people that have left Coffee. Regardless if you play during peak hours. You are still only working with 200k players.

    The overall population of the game has dwindled.

    We also can say there were only even 2 million players to begin with as well. As they said they only sold roughly 2 million copies of the game, so 3 million of those players tried it out on the game pass.

    Yeah but the problem is you don’t get the point! Maybe 4.8 Million players left the Game, nobody knows I don’t think so! But when a new Content Update is Rolling out and from this 4.8 Million players 1.5 Million coming back then you CANT count this 1.5 Players as left players because they’re coming back on an regularly base! Maybe only for 1 Day, 1 Week or they sticking now for the Volcanos and loving the new added things! For me, I didn’t played for 4 Days now, I’m a left player now? No I’m not I have only a real life but when I’m playing I’m playing SoT! Easy!

  • @personalc0ffee Just Cause was an actual sandbox game, Sot just gave us an inch of sand to play with.
    Im with @DOA-fluid I actually stopped playing and uninstalled which was actually a hard thing to do. Not because of the time I put into my character but because Im tired of chasing a rainbow that I thought this game would become. Tired of doing the same quests over and over again just to get a taste of the only part of the game I enjoy "community."
    My best memories in this game are just goofing off with randoms. The problem is those goofing off sot moments are getting more and more rare that it just became a waste of time hoping Id have a good time playing.

  • @personalc0ffee is this the game you expected it be?

  • @lord-pharqwad sagte in Reached a new point tonight with this game...:

    @personalc0ffee Just Cause was an actual sandbox game, Sot just gave us an inch of sand to play with.
    Im with @DOA-fluid I actually stopped playing and uninstalled which was actually a hard thing to do. Not because of the time I put into my character but because Im tired of chasing a rainbow that I thought this game would become. Tired of doing the same quests over and over again just to get a taste of the only part of the game I enjoy "community."
    My best memories in this game are just goofing off with randoms. The problem is those goofing off sot moments are getting more and more rare that it just became a waste of time hoping Id have a good time playing.

    You’re uninstalled the Game, and you’re still here! You’re coming back, that’s good!

  • I can see your point. There definitely haven't been too major of changes. I'd say the best one was for alliances. They give you a reason to sail around with other folks and make money. Before that there was no benefit to team up really. I think in time they will add a bounty or benefit to fight as well. Cursed canonballs really changed the ship battle dynamic. And there is a hard mode area now in forsaken. Its great to gank ships there that have that twice as valuable loot.

    Game needs more and more but they are working on it. I am pleased with the results so far and we haven't paid a dime since buying in. If sea of thieves was my whole day my whole week my whole life I guess I'd be mad. But as a game I only play about 2 hrs a day its pretty great. And not paying for dlc is very nice. I mean I go out to eat I pay 30 to 50 bucks taking my wife. One or two times and that pays for this game. Eating is like an hr of fun. I can't even imagine how many hundreds of hrs I've gotten from this game.

    I think its a perspective issue, I see new ships all the time. Especially when seeking them out. I find interacting with others to be different all the time. I allied up with a guy the other day for an hr then he came and tried to kill me haha. I see things as going well, but its fair if you don't and I'm glad your opinion is getting out there. If the devs react to it, it can only mean more for all of us.

  • Ya'll still sound like burnouts. Just quit already.

    Come back at the Festival of the Damned., or whatever.

    You toon will still be here. Rare should have new stuff for everyone eventually.

  • @barnabas-seadog said in Reached a new point tonight with this game...:

    You toon will still be here.

    Well, it won't if he uninstall the game (i think, i have never tried it).

  • @king-deka no I might come back eventually. As to why Im still on these forums I dont know... I always upvote stuff I like and think would be a good addition to the game and maybe a piece of me is still holding out a bit of hope..

  • @personalc0ffee well, if you have not noticed, you kinda have a rather infamous reputation to some users here on the Message Boards.

  • @personalc0ffee I would say that if Minecraft is a sandbox, then SoT is a playground (it's an idea i read on this forum)

    I think that tales and adventures are something you can make in every game with a bit of imagination but I agree that SoT has a very fertile ground for it. It just needs more tools, options and a HUB.

  • @doa-fluid well written, thanks.
    Hope they take heed.

  • Okay, so I just read through this entire thread, and side with Coffe. Fluid makes an interesting point, but his belief is based purely on feelings, speculation, and his own personal experiences. What I believe in are facts, and he has yet to provide any, so I am forced to assume that the game's community is still relatively healthy.

    So, with all of that in mind, here are my own personal experiences throughout the last few weeks:

    • fewer ships seen in the world on average (1 or 2 vs. 3+) per session;
    • fewer PvP interactions (only been attacked once in the past few weeks); and
    • never ran into the same player twice.

    One thing I've started to wonder is if matchmaking adjusts to your playstyle and/or preferences - for example, I play solo a lot and generally avoid others, so it may be putting me in servers with fewer and/or like-minded individuals. Of course, it could also be because I often play during non-peak hours. Again, this is all general speculation and personal perspective, though, so take it all in with a grain of salt. Sadly, we all will lack context regarding the overall picture in this case.

    In general, I do believe the game's population has been reduced, but not to "the game is dying and on its last legs" kind of levels; it's still going strong and charting its own path.

  • @doa-fluid Even though you reached a new point you also attained legend status and are doing Athena voyages both of which are just arbitrary names to the likes of me.

    We bought in at launch and stopped play by update 1.0.5 I think it was.

    The content at outset was minimal, and if you went the pve route upgrading your purchases just made the play more of a grind. If we got attacked we lost every time so the grind got worse and worse. The problem being for us not being able to contend with the pvp well.

    Most of the encounters we had with other players were hostile, no chat and even when they did have ingame chat there was no proper fun engagement. Only once did a player board our ship and play music with us, but no chat then legged it.

    I agree with the comments on player stats, as I felt the early release stuff was a hyping attempt and that some really do need to wake up and smell the coffee.

    I keep hoping to read something that would draw us back to the game.

  • Rare keeps taking away and what we get in return isn't worth doing. I am not seeing as many ships. We used to server hop for forts, now we server hop just to see another ship. There really just isn't anything to do.

    They catered to the wrong people and lost a lot of the people that were dedicated. It's getting harder and harder to log on and supply up a ship for nothing.

  • @doa-fluid i have to respectfully disagree man. While not everything they added has been great or even good at times (those awful mermaid statues) in general everytime something new comes out everyone i know wants to jump on and we have a killer time and play for several days in a row. If you have been playing enough that you are just getting progressivly more and more bored and embittered to the content they add. Then i hate to tell you man but that is the definition of getting burned out.

    Im telling you it will do you a world of good to take a break play some other stuff or play nothing and come back to SoT when an update comes out.

  • @personalc0ffee said in Reached a new point tonight with this game...:

    Well for starters it is not a game, the in the traditional sense of what a player would think of as a game.

    It is a sandbox.

    I am done reading this accurate post just from seeing this response. The usual nonsense excuses and doing the potato potahto dance because the few trolls that still defend this game with as much vigor as this guy will never admit the truth. Theyd rather talk about the intricacies of the words sandbox and game, like one label makes the lack of content and lack of intelligent design with any thought for the bigger picture, ok. Friendliest members of the community? More like rares personal hit squad for quelling on point and critical feedback and making sure any valid point that is made goes out the window.

    And for the record a “sandbox” should have far more engaging and emergent, universally applicable elements (items ans npc and locations with multiple purposes that can be interacted with by free will, not linear quests) than a “game” is required to have.

  • Just read more of this thread and have one thing i want to add to the conversation.

    So people talking about the seas being or at the least feeling more empty.

    I think this has to do with 2 things.

    1. the map has gotten bigger and thus the same number of ships even if a server is at maximum are spread out over a larger area so yes it is going to feel more empty.

    2. server hoping. Plenty of players are server hoping for many reasons ranging from forts/skelly ship reasons to just wanting to change which ship they are using to get on with more friends or to downsize when friends leave. There are tons and tons of reasons that people server hop. What this causes is more empty servers if you keep hoping servers and others are also hoping servers then its gonna make the number of players on a server less consistent and make it drop.

    I could go into the server hoping problem a lot more but it would take a while to explain.

    I think to fix the feeling of empty seas both Rare and the players need to make changes. We need to stop server hoping so much and they need to fix some of the things that make us want or need to server hop plus just need to find a way to up the number of ships that can be on the map now that it is bigger.

  • @icarusinundated there is much more coming into play than the world being large and people hopping servers...

    Can you name any island with unique activity or a minigame on it or reason to be there besides mindlessly following voyages and doing the same 4 quests over and over. They need to open the game up to actual freedom of choice rather than these linear reskinned fetch quests and lackluster ai threats, with the bosses that have no rewards, the kraken isnt even fully designed....

    This game is a joke and anyone who has had fun in the game had it because they are optimistic and had fun interacting with other players with the ship combat and teamwork based control. Not becauase the game is a true sandbox with true emergence of anything except said player interaction, which is a factor in any multiplayer game, and then fun is increased by the number of interesting and fun gameplay elements and variables present in the world, of which this game is severely lacking.

  • @a-cranky-eskimo your talking about issues with the game i am talking about why the servers you are in may feel empty or be emptier then you are used to.

    The reality is that the game does have problems and players are leaving. But not anywhere near enough players have left to actually result inn the kind of empty seas people are saying they are encountering. So i am offering up reasons that have a higher chance of being contributing factors to why the seas feel or are emptier for those players.

  • @personalc0ffee said in Reached a new point tonight with this game...:

    I don't agree. It is a perception and exaggeration issue. Go play during peak hours for your time of day and you will see there are still ships sailing around.

    As to my statements;

    The game uses Xbox Live matchmaking. That matchmaking system eventually times out when it can not find someone to join the game. This is not happening.

    If you can go to Open Crew and hit Join and get people in the boat without a large wait time or time out, there are not worrying population trouble with the game.

    Okay, I play with specific people and all of us play together. We keep an eye out for ships.

    As to my other statement, server merging happens when there is low populations. If you are getting merged constantly, there's low population. That is not happening during PEAK hours.

    Except that server merging occurs more frequently when there are obviously boosts to population. It was far more frequent during the opening days of Forsaken Shores, and you saw many complaints about it (ie, people that had developed a habit of unloading a boat and claiming they had lost loot to a server merge)

    I won't get into a long technical discussion on why it works this way, but I will tell you that the lower the player population becomes...the less likely you are to see a server merge. Rare can do things to improve this but I doubt this is high on their list right now.

    That's the key here PEAK hours and PEAK days. It is currently 3:17am CST. There are very people actually wake at this hour and even less playing the game in America. In Europe it is around 9am. People are going to work.

    Our group played for OVER (and I have no idea how long it was) eight hours. We played from late morning (before noon) until 3am doing cargo runs, athena voyages and looking for PvP. We never stopped looking for ships. We found one ship to ally with because I had not bothered to do the 3 cargo item commendation in an alliance. That guy was brand-spanking-new to the game and already was asking what to do beyond the initial quest loop.

    Then we found a galleon during peak time in our area and that guy was him...alone...on an open crew galleon...and he had sailed around like that for at least an hour waiting for someone.

    All online games have peak hours.

    So through the course of an entire day on Saturday, when did this game peak in the United States?

  • Uh, @personalc0ffee The reason these people bring up population numbers for the game, is because they want to do PVP. Don't you see, many of these people who complain about SoT and say that there is nothing to do, are for the most part pirate legends with a high Athena lvl. And those people will happily tell you that the main thing they do then is PVP.

    Basicly these players are hunters who are now complaining that they can't find any good prey to shot at.

    Edit: Note, however, that i am not a pirate legend yet. I am getting close mind you, but even i can get tired from playing SoT when my friends are to busy to join me (It's not that they don't want to play anymore, they are just busy with other games and SoT can at times be rather tiring to do for long periods of time.)

  • @king-deka said in Reached a new point tonight with this game...:

    @auntrusty-mango sagte in Reached a new point tonight with this game...:

    @personalc0ffee Not really a exaggeration. The game hasn't reached Guns of Icarus Online levels of players (only 100 on for the whole world) but I feel the community here has agreed that there are probably about only 200k roughly active players left out of 5 million.

    That's 4,800,000 players gone since launch. That's a lot of people that have left Coffee. Regardless if you play during peak hours. You are still only working with 200k players.

    The overall population of the game has dwindled.

    We also can say there were only even 2 million players to begin with as well. As they said they only sold roughly 2 million copies of the game, so 3 million of those players tried it out on the game pass.

    Yeah but the problem is you don’t get the point! Maybe 4.8 Million players left the Game, nobody knows I don’t think so! But when a new Content Update is Rolling out and from this 4.8 Million players 1.5 Million coming back then you CANT count this 1.5 Players as left players because they’re coming back on an regularly base! Maybe only for 1 Day, 1 Week or they sticking now for the Volcanos and loving the new added things! For me, I didn’t played for 4 Days now, I’m a left player now? No I’m not I have only a real life but when I’m playing I’m playing SoT! Easy!

    No one loved the new things added...because all that was added were more of the same missions, the same missions in a new form (cargo runs) and some slapped together islands that all feel the same. Once you go into the Devil's Roar enough, you begin to realize that there is a lot wrong with how things were done:

    1. Volcanoes target players and ships .. if this were the case, give it a 1 in 1000 chance that a single rock coming out of a volcano can target a nearby player or a ship... not just being targeted over and over again. We don't even get sunk to them, but hanging out on the ship repairing it for 8 minutes or sailing away and staring at the island for 8 minutes is silly.
    2. Islands will almost always erupt as soon as you get to them.
    3. Islands will almost always erupt as soon as you come back from waiting out an eruption.
    4. There was a Rare post somewhere saying to "zig zag to avoid rocks"...the same post was made about skeleton cannons. I don't think Rare plays this game. If they do, they aren't very good -- we have already seen a lot of that in their livestreaming though. Zig-zagging doesn't work -- it is not the way.
    5. Want to have a good time? Do a perfect cargo run and have it ruined by the megalodon that pesters you every 30 seconds -- those bottles are dead. Why the megalodon has to be a guaranteed encounter every game is beyond me, but man does it mess up my "playing in a new and exciting way". I can't wait until I get these commendations completed so I can never do a cargo run again. Speaking of which, onto the next!
    6. We already pretty frequently run into server and client stability issues. Want to know where the next one comes from? You are forcing Athena voyages to do cargo runs. Good luck when these commendations are done and everyone just picks the items up from the origin and drops them on the ground. I do hope they despawn at some point.
    7. Almost every single large island in Forsaken Shores looks the same. They all have the same silhouette and all have similar cannon placement. These islands do not feel like as much time went into them as the core islands.

    Again, I praise the work that went into quality control on the FS update...but overall, it is more of the same.

    As for a 200000 player-base? I am not sure I would go that far. I think that is being quite generous.

  • @doa-fluid Yeah... i'm losing interesting in hearing your arguments when you start off by saying that "NO ONE" likes the new content. That's like saying that "No one likes Nintendo, because they only sell the same game over and over again"

    From what i have seen, people do like the new content. There are just small variations of flaws they personaly have with them. Like the low reward for turning in items in the Cargo Runs being one of the more agreed upon problems.

  • @barnabas-seadog said in Reached a new point tonight with this game...:

    Ya'll still sound like burnouts. Just quit already.

    Come back at the Festival of the Damned., or whatever.

    You toon will still be here. Rare should have new stuff for everyone eventually.

    Yes, then we can die in new and interesting ways.

    Rather than get the lore and story behind the captain of the ferry of the damned...Do some themed lore-based campaign through the world, possibly into the underworld where we get to see a short cut-scene of what happened to him and how he ended up where he is --

    We literally are forced to run around on empty servers looking for other players (which is kind of the whole point of this entire discussion, I am absolutely tired of playing an online multiplayer game where I find ZERO players and get ZERO server merges throughout the course of an ENTIRE day. I digress...) We will literally be forced to run around and look for other players on completely empty servers so that we can find all of the ways to die to change the colors of the torches on the ferry of the damned so that we earn commendations and change lantern colors on our ships temporarily. Oh the excitement. I simply cannot wait.

    Herein lies another big problem with this game. Shallow content with no meaning that no one ever wants to do more than once.

  • @doa-fluid watch out dont want to derail your own thread right? Oh wait these people will argue any point that is beneficial to rare not improving their level of effort in any way, and only say things like that in hope of getting posts like this locked.

    I think im going to start following these and just posting arbitrary nonsense about forum rules whenever they make a point about the game that isnt directly the name of the thread lol...

    When it actually comes to on topic and logical discussion of the game and its faults and ways to improve them the defense mechanism abound, and no matter how many good suggestions you have or points you make, it becomes personal to them rather than being the feedback rare asked for all along lol...

  • @doa-fluid have you heard that face paint will apparently be added in this event? Also, these are bilge rat events. It would be a bit insane to think that Rare would have to release massive game changing events week after week.

    Plus i do like the some what removal of the past story driven elements from the prior DLC events. The reason why is because it indicates a passage of time. By the way, if you go back and read the journals of Merrick, you will see that they have been changed to contain new info of what happened during the Hungering Deep event.

  • @personalc0ffee said in Reached a new point tonight with this game...:

    Let it go.

    So what if 5 million left? Whoopee, it means NOTHING.

    Focus on who are left.

    People are fickle, as soon as they think some update is worth their time. They'll be right back here checking it out. Every. Single. Time.

    This has nothing to do with being fickle and everything to do with wanting to see Rare's "10 year game" be around in one-year's time. This has everything to do with wanting to see the promises made be kept and the game be more than marketing and hype that is never lived-up to. Because right now, it is shallow, flat, and dry and shows no signs that much is going to change. I have hope for the changes that are going into how they work in-house. I have hope for changes to the pioneer program. I have hope for the new roadmap we are getting soon. BUT... it is hard to hold onto hope when so much has already gone wrong and so many people have already left. You can say "the people that left don't matter" all you want, but they absolutely do...because the people that currently play determine how long Microsoft allows this to drag on as a top-title. When that plug gets pulled, the hype dies...development slows, and this game just festers until we all drop down our heads, poke out our bottom lips, and wander off with a big frowny face.

    Just look at No Man's Sky and Destiny 2 as exact examples of this.

    Except that no one is really playing No Man's Sky still -- more than used to, for sure...but it definitely hasn't become a popular game. Destiny 2 only made a comeback because so many people got it for nothing via Humble Bundle and both of those really only got talked about again because the companies involved finally got whatever bad decisions they were making out of the pipeline, admitted they were doing it wrong, and turned around and redid EVERYTHING.

  • @a-cranky-eskimo I admit, i do see this happen here and it has been one of many reasons why I haven’t been here like i used to be. But speakingg about it happening is just as likely to create an issue remember!

    On point though, @DOA-fluid and @PersonalC0ffee, I agree in regards to the current content, but I guess it comes down to how they changed their plans post release. I’d like to see their original plans and see what would have been different. Doesn’t make the game less fun though, in my opinion it’s the crews you sail with that make the game anyway!

  • @personalc0ffee said in Reached a new point tonight with this game...:

    @jetorchidee97 said in Reached a new point tonight with this game...:

    @personalc0ffee I would say that if Minecraft is a sandbox, then SoT is a playground (it's an idea i read on this forum)

    I think that tales and adventures are something you can make in every game with a bit of imagination but I agree that SoT has a very fertile ground for it. It just needs more tools, options and a HUB.

    I would say this is probably more accurate. It will certainly improve.

    Which is kind of the point, the problem is it needs to improve immediately...because if it doesn't, it is not going to live long enough to improve. We are already at a low metacritic score...and more people are jumping ship (no pun intended) each day.

    They have got to stop adding shallow "Oh please never let me have to touch this again" content and actually start adding those "New and exciting ways to play!" they mentioned way back when and continue to talk about.

  • @dumy2008 The art book is a good enough way to find out about some of the things that Rare was planning on... sort of, It's mostly unclear which were just concepts made before the game was released and which are the original plans for SoT's updates before they either scrapped their old plans or just pushed them back to work on different content.

  • I haven’t played the main game consistently in months. Same people defending Rare though, and like everyone else in 2018, making the subjective objective. Game needed 18 more months of development and I sincerely feel for Rare as they have had to attempt to play catch up. That being said though, yeah this game is still barebones with very little incentive to play unless you can get on some Mr. Rogers stuff. I’ll always stick around causally to see where the game will go, but I think the answer will be, not incredibly far.

    Bottom line: This is a game that rewards players with cosmetics and currently, you can narrowly costomize 3-4 parts of your ship......that should say it all. I know, “Rare said they are adding new features just on the horizon.” Sweet.

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