@personalc0ffee said in Reached a new point tonight with this game...:
Well for starters it is not a game, the in the traditional sense of what a player would think of as a game.
It is a sandbox.
By definition, a sandbox game is the following:
"sandbox game
A game in which the player has been freed from traditional video game structure and direction, and instead chooses what, when, and how they want to approach the available content. The term alludes to a child's sandbox without rules, with play based on open-ended choice. While some sandbox games may include building and creative activities, they are not required. Sandbox games generally employ an open world setting to facilitate the player's freedom of choice."
There have been many sandbox games. I have played almost every one of them from Star Wars Galaxies on. I have to say that most of them fail, and all of the ones that fail have a few qualities that make them fail. Let us go over some of those things here.
** They were poorly executed and are laden with bugs that they just run poorly or crash often
** They offered absolutely nothing to do other than wander around
** Player encounters were rare and PvE content was bland and/or repetitive
** They offered absolutely no story or way to create a story
** They offered no base-building element or way to influence the game-world
** Many of them were developed in Unity (or another commercially available engine) and threw together flipped assets in an attempt to cash-grab with a slapped together title
** Decision-makers involved in the creation of the game literally led it down the wrong path -- either because they thought they knew best, they just wanted to get away from it, they just wanted to save money and hire far too many inexperienced interns over experienced developers and designers, or they decided they needed to mimic elements that another popular game was using to try and gain in popularity
** Or some combination of the above
This game basically suffers from almost all of those issues.
@personalc0ffee said in Reached a new point tonight with this game...:
@imadeyoureadme No, this is not true.
When the game times out in matchmaking, it is a problem.
I have never had an issue with the game timing out during match-making but this could have absolutely nothing to do with the population of the game. I don't see how this is relevant to what he said at all.
When you regularly keep running into the same users, it is a problem.
When you regularly run into the same people in a game with a population as large as people claim this has then clearly something is wrong somewhere. You should never see the same player twice in a game with a healthy population and a max of 24 players per server. Even if there were only a couple of thousand players per continent at a time you would almost never see the same players more than once. When you load into the game you are also placed on a server that is regional to you. So you are limited in scope to who you are playing with.
When you get merged many times during actual peak hours, it is a problem.
Server merging and short "match making" times almost go hand-in-hand here. Games with low populations take almost forever to get matches in because it takes longer to pull players together for a game. The same goes for server merges in this game. For the first half-a-week or so of Forsaken Shores we got the first server merges that we had seen since the first month of the games release. We got them over and over again. We have not seen one in several days now. I do not expect to see one now any time soon. Just like I do not see boats on servers anymore. If there are empty servers out there, they have nowhere to merge you to... therefore you do not get merged. When servers empty, they likely shut down. I am sure they are virtualized... they do not sit there idling with no players.
Until the game actually starts having these issues, there are not population issues.
It is a perception and exaggeration issue.
Trust me.
There are definite population issues. You could absolutely see the spike in players on the servers when Forsaken Shores launched. You can absolutely feel the drop now that the excitement has died. The game is just as dead as it was before it launched. These are not exaggerations, they are observations... and absolutely obvious ones at that.