Call me crazy but what if the world was round?

  • A lot of people comment on how bored they are during long distances against the wind.
    How many times have we sailed to one end of the map then had to sail all of the way back for a quest?
    How many times have our voyages been against the wind... the whole freaking way?
    How often have you chased or been chased to one of the four map edges?

    I know that the wind is always against us to make the world appear bigger by dragging out the time it takes to get anywhere but what if we didn't have to turn back and we could decide upon the most efficient direction of travel?

    Rather than have the Sea of Thieves world as a flat square surrounded by edges, why not continue the direction of travel by a seamless teleport, similar to a server merge?

    The outer grid at the very North would mimic that northern view of the very South and vice versa. The same would also apply to the East and West outer grids.

    Go too far North and you're back at the Southern region of the world. Too far East and you're suddenly West of the world. Still pointing in the same direction regardless.

    What say ye?

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  • @admiral-rrrsole This is a great idea!

  • But then the ship map would become Irrelevant. Like, which way is East if when you go too East you end up going West?

  • @sardukar1234 I think he means you should spawn on the opposite side of the world when sail of the map.

  • i think it is meant to have that old pirate times being able to sail of the end of the earth vibe, wich suits the game.

  • No thanks. The sea of thieves is meant to be a cloaked section of Earth. Not a world of it's own. Just doesn't fit with the lore of the game.

  • @becausescience1

    East is always East... because Science!

  • @surveyorpete This name sounded so good at first, you are now the millionth guy to say that and i want to die.

  • @admiral-rrrsole It's an interesting idea, but it would conflict with the in-game lore (for those that care anyways) where the SOT is located on earth in the near or in the barmuda triangle walled off by a dangerous fog like shroud. I guess it would make sense If SOT exsited in a poket dimention.

  • @becausescience1 said

    But then the ship map would become Irrelevant. Like, which way is East if when you go too East you end up going West?

    No it won't.
    No matter where you are in the real life world, you can eventually arrive at the same desired location by traveling in the polar opposite (absolute opposite direction).

  • @admiral-rrrsole While the idea is good, I believe they have the map the way it is currently to allow for future expansions, I mean it would be a bit awkward if Earth suddenly gained a new region right? The same applies here, using the Red Sea or whatever it’s called adds an element of mystery, and allows for map expansions that aren’t completely weird. Anyways that’s just my thoughts on the matter.

  • @exeternautical G'day mate,
    I get ya but really what difference does it make to a game?
    The Devil's Roar isn't there today but it will be tomorrow.

    I think they are only re-scaling the size of the world to fit new regions in.
    The map grid has already changed at least once since beta. Some islands aren't quite at the same grid location.

  • This is a great idea, but also in conflict with the red sea, which I also love. Also, I don't know exactly how the Devil's Roar is going to work, but it seems a bit odd to (potentially) let a brand new player sail off the map and into this high level region. Lastly, in PvP scenarios, I like that ships can chase you to the edge of the map and escalate the encounter. If I could endlessly sail into the wind with my sloop, no one would ever catch me.

  • That's inconsistent with how the Sea of Thieves works.

    According to the lore, it's an actual place that can be accessed from the real world, however, it requires you be capable of navigating the Devil's Shroud, a fog (or in our case the Red Sea) that consumes anything it touches. Meaning you can enter and leave it. It's not like a self-contained globe.

    Additionally, it just breaks travel in the game in my opinion. I know sailing times can be tedious, but why trivialize the journey by just letting us sail East from The Wilds and have us magically teleported to the Shores of Plenty?

    There's also the trouble of future map expansions. The Devil's Roar is going to be South-East of Devil's Ridge, and being able to sail "around" the Sea of Thieves means we won't be able to expand the map, since being able to instantly sail to the other side of the map by traveling in one direction implies that there's nothing in our path, which the Devil's Roar shows is not the case.

  • Planning your voyage may annoy you, but is part of the game. You need to visit Island A, but there is a storm, another ship, a kraken, between you and the target? It would be too easy just to turn around to arrive in the backyard.

  • @admiral-rrrsole Yes, but they may have to alter the ship map to fit the new measurements.

  • That is a good idea, but sadly they won't implement it. One, the sea of thieves is a fictional location in the Bahamas I believe. Second, the shroud would not have a place there and many lore stories, like Flameheart's story, wouldn't have happened if not the shroud.

  • @becausescience1 G'day mate.
    As predicted they re-scaled to fit it all in as they have reached the limitation of the Unreal4 map size.
    It's not the first time the SoT map chart has been calibrated and island co-ordinates altered as they're pushed closer together.

    This makes the suggestion I propose just as easy as prior the FS update.

    The head wind to the Devil's Roar was insane, we could have swam there faster.

  • @enf0rcer said in Call me crazy but what if the world was round?:

    @admiral-rrrsole It's an interesting idea, but it would conflict with the in-game lore (for those that care anyways) where the SOT is located on earth in the near or in the barmuda triangle walled off by a dangerous fog like shroud. I guess it would make sense If SOT exsited in a poket dimention.

    it would still make sense with the lore if the shroud just cause you to loop around instead of just sinking your ship. The world doesn't have to be round, it just wouldn't have the silly red sea anymore. It actually makes a lot of sense. The map wouldn't be irrelevant as it would just scroll in a loop and your reference point would change depending on what part you are zoomed in on.

    EDIT: I didn't think of the respawn from PvP and getting back to a battle quicker so that is a thing that may cause problems. It is a neat idea but probably not something that could be implemented easily.

  • @personalc0ffee Er no, this is Rare, it would be the Jetpac method!

  • The world is flat.
    Ask any pirate.

  • @admiral-rrrsole Morning.
    Wind, my Arch-Nemesis. It's almost as evil as the rain in Legend of Zelda: Breath of the Wild. And also it might cause some bugs orproblems when new regions are added in. E.g. A new area is added but no-one can get there because whenever they try they just end up on the other side of the map.

  • I wouldn't mind that there was an island in the game where permafrost would also be an excuse to add makeup and warm clothes and cold damage.You can also add underwater caves where you can search for treasures

  • How would that affect PVP though?

  • I would love a round world.
    I don't think it would ever happen as everyone complained about ships sinking after a fight but not spawning on the other side of the map. This would make it too easy for us to sail back with a restocked ship to the fight.

  • @Admiral-RRRSole

    Excellent post and idea! This would have been much better. Maybe it is not possible for Rare to do this technically.

    Of course there are the augments that it does not fit lore. That should not be an augment to suppress radical ideas like the world is not flat. The locations now do not exist in the real world, so no reason lore wise the alternate world we sail in is not round.

    The shroud and the red sea could still exist in large areas between the islands. It could definitely be at the north and south poles, plus other large open areas until new content can eventually pop in. Many pirates want a frozen area and a round world could make that happen.

    Would be cool to keep the charts, but also have a globe that we can spin around on our ships. Makes lots of room for our beloved world to get bigger as it becomes round.

  • I have a few concerns about this:

    1. How does this fit in with the immersion of the world if we simply appear back at the other side of the map? The Devil's Shroud suddenly isn't dangerous, as fits with the lore, but instead is magical and able to teleport? It could work, don't get me wrong, but it's a big lore change.

    2. How do people defend themselves against the 45 minute grief chase now? Chases would last a lifetime and force more people to quit servers, rather than simply going into the red sea to try and stop others following.

    3. How do we explain increases in map size as new land is uncovered later in the game? This goes back to the shroud theory.

    4. How would the server deal with us just "popping" into existence elsewhere on the map - especially with mergers of servers - you could walk (sail) right into a trap/skeleton battle unwittingly.

    The main fix we could have to combat slow ride times, as well as giving other players who aren't on the helm something to do is simple and has been used on larger vessels back "in the day" - oars to row with.
    We have the mechanic now, the change to ships can be easily explained (or not if they don't want to like layouts of the ammo box and bell etc.) and that way we can row to freedom - it also makes PVP interesting now as lazy crews will be outsailed by those who want to work for the bounty!

    ROW YE' SCURVY DOG!

  • @becausescience1 dijo en Call me crazy but what if the world was round?:

    But then the ship map would become Irrelevant. Like, which way is East if when you go too East you end up going West?

    Ehmmm... Are world maps useless?

  • I think it's an awesome idea, but as @Sshteeve points out, it's a bit at odds with the lore, plus it interferes (or completely removes) the dangers of the red sea. It's too early for my mind to even think of the technical complexities behind implementing a round world. It's still a cool idea though :)

  • @sshteeve said in

    I have a few concerns about this:

    1. How does this fit in with the immersion of the world if we simply appear back at the other side of the map? The Devil's Shroud suddenly isn't dangerous, as fits with the lore, but instead is magical and able to teleport? It could work, don't get me wrong, but it's a big lore change.

    G'day mate.

    Rather than think of it as magical teleportation, think of it as simply continuing the direction of travel as it is in the real world. No smoke and mirrors used there.
    The lore is nothing without a good game to back it up. Just like a good story / plot of a movie is ruined by bad acting or senseless dialog.

    It's funny that you ask about explaining "magical" teleportation but don't have a problem with teleporting from mermaids to your ship, teleporting to the ferry when you die then teleporting from the ferry to your ship. Then to top it off with the fairytale of lore. lol

    1. How do people defend themselves against the 45 minute grief chase now? Chases would last a lifetime and force more people to quit servers, rather than simply going into the red sea to try and stop others following.

    Not all chases end up in the red sea.
    If you can't out sail them then fight them. Win or lose you can't do any worse than giving in to the certain death and loot loss of the red sea.
    If you have loot there's a million posts about doing outpost drive-bys or out-sailing other vessels.
    You could also abandon ship, wait for the chasers to pass then scuttle which would provide the same result as the red sea.

    1. How do we explain increases in map size as new land is uncovered later in the game? This goes back to the shroud theory.

    Increasing the map size simply means moving the respective teleport trigger out further to accommodate any expansion. Map editing programs for games allow you to select any item and drag it into position with your mouse. It's no harder than peeling a banana.
    With all due respect, who gives a flying hoot about explaining bedtime stories. It's all fictional. It's only a game.
    When I sea the red sea all I see is the end of the gaming map. Nothing more.
    Lore should be treated like Santa Clause and the Easter Bunny. It's okay if you haven't reached double digits in age but they shouldn't base everything on lore in a game played by adults. In fact I'll place money on the fact that lore is already killing the progress of this game. Their "road map" is more of a storyboard and the six month stockpile of content is only waiting in mothballs for lore to be created.

    1. How would the server deal with us just "popping" into existence elsewhere on the map - especially with mergers of servers - you could walk (sail) right into a trap/skeleton battle unwittingly.

    It would make no difference to the current system.
    Merging servers are calculated depending on many factors, similar to spawning at an unpopulated outpost or re-spawning at an unpopulated island.
    To the best of my knowledge they don't drop you in range of another ship.

    The main fix we could have to combat slow ride times, as well as giving other players who aren't on the helm something to do is simple and has been used on larger vessels back "in the day" - oars to row with.
    We have the mechanic now, the change to ships can be easily explained (or not if they don't want to like layouts of the ammo box and bell etc.) and that way we can row to freedom - it also makes PVP interesting now as lazy crews will be outsailed by those who want to work for the bounty!

    ROW YE' SCURVY DOG!

    lol That would be amusing.

  • @personalc0ffee Waka Waka Arrrr

  • @admiral-rrrsole This world isn't its own unique entity though is it? It is designed to be a specific part of the actual planet we live on, albeit hidden by the mystical Devil's Shroud. So it isn't round, unless it's a globe within a globe and that makes my head hurt!

    The crux of the matter for me is I don't want to see ships sailing to the top of a map and reappearing at the bottom. It will cause mayhem and it DOES have a difference to the current system - you would constantly be allowing players to merge to new servers by simply sailing "off" of the map - otherwise there is most definitely scope for abuse and ganking by alliances, or you would have the preposterous idea of the ship appearing at a different y coordinate if traveling horizontally, or x coordinate if vertically.

    The only sensible fix is still, in my mind, to allow us to have oars on ships to actually row against the wind. That or we just suck it up as we have for 6 months and remember that real life ships can't move at all in a headwind, but here we are, sailing straight into them, even if at snail's pace.

  • @admiral-rrrsole said in Call me crazy but what if the world was round?:

    @becausescience1 G'day mate.
    As predicted they re-scaled to fit it all in as they have reached the limitation of the Unreal4 map size.

    Just to clarify - the original map size has not gotten smaller. The scale of the overall map has changed, but not the distances between locations!

  • @admiral-rrrsole It would make the map feel smaller and make the ship respawn distance irrelevant. You’d have ships you sank back at you even quicker. And, for islands near the edge - whereas you can currently see ships from several grids away, you’d have ships popping in fairly close literally out of nowhere. Not a fan of this idea.

  • Personally believe it counters the in game lore already set forth. The Sea of Thieves takes place within the devil’s triangle (starting cinematic map for new character reveals that). The Devil’s Shroud is a set in lore, a barrier around the sea that essentially rots away the materials of the ships (expect the crew). Devil’s Roar was revealed due to an enchanted figurehead that pushed back said shroud, but the figurehead was later destroyed by a volcano (check the trailer). It honestly wouldn’t make sense to have it teleport us like you suggested.

    However, if they expand the sea to include something like “The Sea of the Lost” where maps are pretty much unusuable and a thick fog covers much of the waters, then sure, I could see something like that being added. Actually then it could be a rather unique feature of that part of the sea. Perhaps a new oceanic boss like an giant Angler fish. You could see it’s light and it could appear like another ship or an island. Could also have a ship wreck fragment with a bell on it so the closer it gets, the louder the bell sounds. Just imagine being at sea, fog all around, a light dancing through it, and the sound of a bell getting louder before it rams the ship, sending crew into the ocean.

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