<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Call me crazy but what if the world was round?]]></title><description><![CDATA[<html><head></head><body><p dir="auto">A lot of people comment on how bored they are during long distances against the wind.<br>
How many times have we sailed to one end of the map then had to sail all of the way back for a quest?<br>
How many times have our voyages been against the wind... the whole freaking way?<br>
How often have you chased or been chased to one of the four map edges?</p>
<p dir="auto">I know that the wind is always against us to make the world appear bigger by dragging out the time it takes to get anywhere but what if we didn't have to turn back and we could decide upon the most efficient direction of travel?</p>
<p dir="auto">Rather than have the Sea of Thieves world as a flat square surrounded by edges, why not continue the direction of travel by a seamless teleport, similar to a server merge?</p>
<p dir="auto">The outer grid at the very North would mimic that northern view of the very South and vice versa. The same would also apply to the East and West outer grids.</p>
<p dir="auto">Go too far North and you're back at the Southern region of the world. Too far East and you're suddenly West of the world. Still pointing in the same direction regardless.</p>
<p dir="auto">What say ye?</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/73261/call-me-crazy-but-what-if-the-world-was-round</link><generator>RSS for Node</generator><lastBuildDate>Mon, 06 Apr 2026 05:21:34 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/73261.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 26 Sep 2018 23:17:29 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Tue, 02 Oct 2018 22:09:42 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/sshteeve">@sshteeve</a> said</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/admiral-rrrsole">@admiral-rrrsole</a> This world isn't its own unique entity though is it? It is designed to be a specific part of the actual planet we live on, albeit hidden by the mystical Devil's Shroud. So it isn't round, unless it's a globe within a globe and that makes my head hurt!</p>
</blockquote>
<p dir="auto">Sorry mate, at my age I don't follow the lore. However, I don't see a reason why it can't be its own unique entity. A lot of unexplained strange s**t happens in the real world such as "the Bermuda triangle".</p>
<blockquote>
<p dir="auto">The crux of the matter for me is I don't want to see ships sailing to the top of a map and reappearing at the bottom.</p>
</blockquote>
<p dir="auto">You can't see from one edge of the map to the other now, so you won't see them reappear any differently than crossing paths and seeing the same ship again in today's game.<br>
This would also add to the illusion of the server having more traffic, more life, more realism and immersion.</p>
<blockquote>
<p dir="auto">It will cause mayhem and it DOES have a difference to the current system - you would constantly be allowing players to merge to new servers by simply sailing "off" of the map</p>
</blockquote>
<p dir="auto">Whoa. I can now see why you are so against it. lol<br>
You've totally misunderstood me when I said "<em>a seamless teleport, similar to a server merge</em>". By that I mean seamless, as in an unnoticeable teleport, <strong>NOT an actual server merge</strong>.</p>
<p dir="auto">The LODs of furthermost islands at either border of the map would be duplicated on the opposite side of the map so it will appear as if you are simply heading toward the island in the distance.<br>
Of course due thought has to be put into the placement of the teleport triggers to blend in seamlessly but it's not rocket science.<br>
As amateur mappers many of us were doing this to games using the Quake 3 engine 15 or more years ago.</p>
<p dir="auto">I hope this has shone a new light on the subject for you. :o)</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/897055</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/897055</guid><dc:creator><![CDATA[Admiral RRRSole]]></dc:creator><pubDate>Tue, 02 Oct 2018 22:09:42 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Tue, 02 Oct 2018 15:05:13 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I like this idea, even though it will never come to be. Imagine you were on a brig, loaded with ashen loot, and the brig gets pummeled by insanely accurate, heat seeking, laser guided mortar rounds that kill most of the crew. Now you are on the far east edge of the map, and your crew spawns in at Discovery Ridge. How nice would it be if they could sail west, and be back in the forsaken shores?<br>
<img alt="alt text" class="img-fluid img-markdown consent-required" data-element-src="/forum/imagechecker?src=http://images6.fanpop.com/image/answers/3204000/3204258_1365415455207.62res_500_281.jpg"><br>
But alas, it is not to be...<br>
Your crew sails into the wind, and I mean directly into the wind. You manage to swim 80% of the massive haul to the non volcanic island you were parked at when sunk, before getting caught between the 3rd shark and a gunpowder skellie, and killed. Upon returing to your ship, a kraken sinks your boat near Ancient Spire. New re-spawn at? Wait for it... Smugglers Bay! Hooray! Sail West and end up in the East like Pac-Man would be awesome right now... Instead... Scuttle the ship. Re-spawn at.... Sanctuary outpost! Scuttle ship. Re-spawn at.... Golden sands! Scuttle ship. Re-spawn at.... Sanctuary outpost! Scuttle ship and...</p>
<p dir="auto">The world is changing, new dangers there be...</p>
<p dir="auto">To be fair, it was our own d**m fault for not turning in that haul sooner, but I am still a little salty. It has me wondering if Rare intentionally made ship re-spawns as far away as possible so that against the wind, it would take 30+ minutes just to get back to the active voyage way out East in the Forsaken Shores.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/896717</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/896717</guid><dc:creator><![CDATA[OGDirtyApe]]></dc:creator><pubDate>Tue, 02 Oct 2018 15:05:13 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Tue, 02 Oct 2018 14:39:13 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/knifelife">@knifelife</a> i dont think we can unless its something they are going to bring in week 2 or week 3 . Still waiting to see the red maw and box of secrets..lol</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/896692</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/896692</guid><dc:creator><![CDATA[IceMan 0007]]></dc:creator><pubDate>Tue, 02 Oct 2018 14:39:13 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Tue, 02 Oct 2018 14:28:18 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@nintenkid9000 Fair enough, I didn’t know that. So I can’t argue against it. :)</p>
<p dir="auto">I’m assuming we can’t get that figurehead in the game?</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/896690</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/896690</guid><dc:creator><![CDATA[KnifeLife]]></dc:creator><pubDate>Tue, 02 Oct 2018 14:28:18 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Tue, 02 Oct 2018 13:19:49 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/knifelife">@knifelife</a> The way the Devil's Roar opened in game does follow lore. The "Shroudbreaker" figurehead broke into many pieces and the pieces floated to the edge of the shroud and opened it up, revealing the Devil's Roar to everyone.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/896652</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/896652</guid><dc:creator><![CDATA[Scarvolt253]]></dc:creator><pubDate>Tue, 02 Oct 2018 13:19:49 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Tue, 02 Oct 2018 12:49:26 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Just for the people who are saying about the Devils shroud and lore ect.</p>
<p dir="auto">FS is set in the Devils shroud, to get to it you need to be able to navigate through it. Yet in game you just sail there, no navigating no shroud it’s just appeared right in front of you.</p>
<p dir="auto">Lore in games are good don’t get me wrong but they are never followed to the book, not if it would inhibit gameplay and experiences.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/896639</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/896639</guid><dc:creator><![CDATA[KnifeLife]]></dc:creator><pubDate>Tue, 02 Oct 2018 12:49:26 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Tue, 02 Oct 2018 11:27:11 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Personally believe it counters the in game lore already set forth. The Sea of Thieves takes place within the devil’s triangle (starting cinematic map for new character reveals that). The Devil’s Shroud is a set in lore, a barrier around the sea that essentially rots away the materials of the ships (expect the crew). Devil’s Roar was revealed due to an enchanted figurehead that pushed back said shroud, but the figurehead was later destroyed by a volcano (check the trailer). It honestly wouldn’t make sense to have it teleport us like you suggested.</p>
<p dir="auto">However, if they expand the sea to include something like “The Sea of the Lost” where maps are pretty much unusuable and a thick fog covers much of the waters, then sure, I could see something like that being added. Actually then it could be a rather unique feature of that part of the sea. Perhaps a new oceanic boss like an giant Angler fish. You could see it’s light and it could appear like another ship or an island. Could also have a ship wreck fragment with a bell on it so the closer it gets, the louder the bell sounds. Just imagine being at sea, fog all around, a light dancing through it, and the sound of a bell getting louder before it rams the ship, sending crew into the ocean.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/896579</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/896579</guid><dc:creator><![CDATA[Sargent Sully]]></dc:creator><pubDate>Tue, 02 Oct 2018 11:27:11 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Tue, 02 Oct 2018 09:48:10 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/admiral-rrrsole">@admiral-rrrsole</a> It would make the map feel smaller and make the ship respawn distance irrelevant. You’d have ships you sank back at you even quicker. And, for islands near the edge - whereas you can currently see ships from several grids away, you’d have ships popping in fairly close literally out of nowhere. Not a fan of this idea.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/896508</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/896508</guid><dc:creator><![CDATA[entspeak]]></dc:creator><pubDate>Tue, 02 Oct 2018 09:48:10 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Tue, 02 Oct 2018 09:37:04 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/admiral-rrrsole">@admiral-rrrsole</a> said in <a href="/forum/post/892689">Call me crazy but what if the world was round?</a>:</p>
<blockquote>
<p dir="auto">@becausescience1 G'day mate.<br>
As predicted they re-scaled to fit it all in as they have reached the limitation of the Unreal4 map size.</p>
</blockquote>
<p dir="auto">Just to clarify - the original map size has not gotten smaller. The scale of the overall map has changed, but not the distances between locations!</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/896504</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/896504</guid><dc:creator><![CDATA[khaleesibot]]></dc:creator><pubDate>Tue, 02 Oct 2018 09:37:04 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Tue, 02 Oct 2018 08:55:14 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/admiral-rrrsole">@admiral-rrrsole</a> This world isn't its own unique entity though is it? It is designed to be a specific part of the actual planet we live on, albeit hidden by the mystical Devil's Shroud. So it isn't round, unless it's a globe within a globe and that makes my head hurt!</p>
<p dir="auto">The crux of the matter for me is I don't want to see ships sailing to the top of a map and reappearing at the bottom. It will cause mayhem and it DOES have a difference to the current system - you would constantly be allowing players to merge to new servers by simply sailing "off" of the map - otherwise there is most definitely scope for abuse and ganking by alliances, or you would have the preposterous idea of the ship appearing at a different y coordinate if traveling horizontally, or x coordinate if vertically.</p>
<p dir="auto">The only sensible fix is still, in my mind, to allow us to have oars on ships to actually row against the wind. That or we just suck it up as we have for 6 months and remember that real life ships can't move at all in a headwind, but here we are, sailing straight into them, even if at snail's pace.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/896475</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/896475</guid><dc:creator><![CDATA[Sshteeve]]></dc:creator><pubDate>Tue, 02 Oct 2018 08:55:14 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Mon, 01 Oct 2018 22:07:52 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/personalc0ffee">@personalc0ffee</a> Waka Waka Arrrr</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/896195</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/896195</guid><dc:creator><![CDATA[R3B3lSpy]]></dc:creator><pubDate>Mon, 01 Oct 2018 22:07:52 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Mon, 01 Oct 2018 21:58:41 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/sshteeve">@sshteeve</a> said in</p>
<blockquote>
<p dir="auto">I have a few concerns about this:</p>
<ol>
<li>How does this fit in with the immersion of the world if we simply appear back at the other side of the map? The Devil's Shroud suddenly isn't dangerous, as fits with the lore, but instead is magical and able to teleport? It could work, don't get me wrong, but it's a big lore change.</li>
</ol>
</blockquote>
<p dir="auto">G'day mate.</p>
<p dir="auto">Rather than think of it as magical teleportation, think of it as simply continuing the direction of travel as it is in the real world. No smoke and mirrors used there.<br>
The lore is nothing without a good game to back it up. Just like a good story / plot of a movie is ruined by bad acting or senseless dialog.</p>
<p dir="auto">It's funny that you ask about explaining "magical" teleportation but don't have a problem with teleporting from mermaids to your ship, teleporting to the ferry when you die then teleporting from the ferry to your ship. Then to top it off with the fairytale of lore. lol</p>
<blockquote>
<ol start="2">
<li>How do people defend themselves against the 45 minute grief chase now? Chases would last a lifetime and force more people to quit servers, rather than simply going into the red sea to try and stop others following.</li>
</ol>
</blockquote>
<p dir="auto">Not all chases end up in the red sea.<br>
If you can't out sail them then fight them. Win or lose you can't do any worse than giving in to the certain death and loot loss of the red sea.<br>
If you have loot there's a million posts about doing outpost drive-bys or out-sailing other vessels.<br>
You could also abandon ship, wait for the chasers to pass then scuttle which would provide the same result as the red sea.</p>
<blockquote>
<ol start="3">
<li>How do we explain increases in map size as new land is uncovered later in the game? This goes back to the shroud theory.</li>
</ol>
</blockquote>
<p dir="auto">Increasing the map size simply means moving the respective teleport trigger out further to accommodate any expansion. Map editing programs for games allow you to select any item and drag it into position with your mouse. It's no harder than peeling a banana.<br>
With all due respect, who gives a flying hoot about explaining bedtime stories. It's all fictional. It's only a game.<br>
When I sea the red sea all I see is the end of the gaming map. Nothing more.<br>
Lore should be treated like Santa Clause and the Easter Bunny. It's okay if you haven't reached double digits in age but they shouldn't base everything on lore in a game played by adults. In fact I'll place money on the fact that lore is already killing the progress of this game. Their "road map" is more of a storyboard and the six month stockpile of content is only waiting in mothballs for lore to be created.</p>
<blockquote>
<ol start="4">
<li>How would the server deal with us just "popping" into existence elsewhere on the map - especially with mergers of servers - you could walk (sail) right into a trap/skeleton battle unwittingly.</li>
</ol>
</blockquote>
<p dir="auto">It would make no difference to the current system.<br>
Merging servers are calculated depending on many factors, similar to spawning at an unpopulated outpost or re-spawning at an unpopulated island.<br>
To the best of my knowledge they don't drop you in range of another ship.</p>
<blockquote>
<p dir="auto">The main fix we could have to combat slow ride times, as well as giving other players who aren't on the helm something to do is simple and has been used on larger vessels back "in the day" - oars to row with.<br>
We have the mechanic now, the change to ships can be easily explained (or not if they don't want to like layouts of the ammo box and bell etc.) and that way we can row to freedom - it also makes PVP interesting now as lazy crews will be outsailed by those who want to work for the bounty!</p>
<h1>ROW YE' SCURVY DOG!</h1>
</blockquote>
<p dir="auto">lol That would be amusing.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/896187</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/896187</guid><dc:creator><![CDATA[Admiral RRRSole]]></dc:creator><pubDate>Mon, 01 Oct 2018 21:58:41 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Mon, 01 Oct 2018 13:35:35 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I think it's an awesome idea, but as <a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/sshteeve">@Sshteeve</a> points out, it's a bit at odds with the lore, plus it interferes (or completely removes) the dangers of the red sea. It's too early for my mind to even think of the technical complexities behind implementing a round world. It's still a cool idea though :)</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/895760</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/895760</guid><dc:creator><![CDATA[Wodyo]]></dc:creator><pubDate>Mon, 01 Oct 2018 13:35:35 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Mon, 01 Oct 2018 13:33:45 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@becausescience1 dijo en <a href="/forum/post/891630">Call me crazy but what if the world was round?</a>:</p>
<blockquote>
<p dir="auto">But then the ship map would become Irrelevant. Like, which way is East if when you go too East you end up going West?</p>
</blockquote>
<p dir="auto">Ehmmm... Are world maps useless?</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/895759</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/895759</guid><dc:creator><![CDATA[Guepard4]]></dc:creator><pubDate>Mon, 01 Oct 2018 13:33:45 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Mon, 01 Oct 2018 13:21:49 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I have a few concerns about this:</p>
<ol>
<li>
<p dir="auto">How does this fit in with the immersion of the world if we simply appear back at the other side of the map? The Devil's Shroud suddenly isn't dangerous, as fits with the lore, but instead is magical and able to teleport? It could work, don't get me wrong, but it's a big lore change.</p>
</li>
<li>
<p dir="auto">How do people defend themselves against the 45 minute grief chase now? Chases would last a lifetime and force more people to quit servers, rather than simply going into the red sea to try and stop others following.</p>
</li>
<li>
<p dir="auto">How do we explain increases in map size as new land is uncovered later in the game? This goes back to the shroud theory.</p>
</li>
<li>
<p dir="auto">How would the server deal with us just "popping" into existence elsewhere on the map - especially with mergers of servers - you could walk (sail) right into a trap/skeleton battle unwittingly.</p>
</li>
</ol>
<p dir="auto">The main fix we could have to combat slow ride times, as well as giving other players who aren't on the helm something to do is simple and has been used on larger vessels back "in the day" - oars to row with.<br>
We have the mechanic now, the change to ships can be easily explained (or not if they don't want to like layouts of the ammo box and bell etc.) and that way we can row to freedom - it also makes PVP interesting now as lazy crews will be outsailed by those who want to work for the bounty!</p>
<h1>ROW YE' SCURVY DOG!</h1>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/895747</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/895747</guid><dc:creator><![CDATA[Sshteeve]]></dc:creator><pubDate>Mon, 01 Oct 2018 13:21:49 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Mon, 01 Oct 2018 13:43:19 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/admiral-rrrsole">@Admiral-RRRSole</a></p>
<p dir="auto">Excellent post and idea! This would have been much better. Maybe it is not possible for Rare to do this technically.</p>
<p dir="auto">Of course there are the augments that it does not fit lore. That should not be an augment to suppress radical ideas like the world is not flat. The locations now do not exist in the real world, so no reason lore wise the alternate world we sail in is not round.</p>
<p dir="auto">The shroud and the red sea could still exist in large areas between the islands. It could definitely be at the north and south poles, plus other large open areas until new content can eventually pop in. Many pirates want a frozen area and a round world could make that happen.</p>
<p dir="auto">Would be cool to keep the charts, but also have a globe that we can spin around on our ships. Makes lots of room for our beloved world to get bigger as it becomes round.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/895738</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/895738</guid><dc:creator><![CDATA[Qui3tCool]]></dc:creator><pubDate>Mon, 01 Oct 2018 13:43:19 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Mon, 01 Oct 2018 12:48:04 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I would love a round world.<br>
I don't think it would ever happen as everyone complained about ships sinking after a fight but not spawning on the other side of the map. This would make it too easy for us to sail back with a restocked ship to the fight.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/895708</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/895708</guid><dc:creator><![CDATA[D Jaguar]]></dc:creator><pubDate>Mon, 01 Oct 2018 12:48:04 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Mon, 01 Oct 2018 12:46:13 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">How would that affect PVP though?</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/895705</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/895705</guid><dc:creator><![CDATA[One Eye Ethan]]></dc:creator><pubDate>Mon, 01 Oct 2018 12:46:13 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Mon, 01 Oct 2018 12:39:10 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I wouldn't mind that there was an island in the game where permafrost would also be an excuse to add makeup and warm clothes and cold damage.You can also add underwater caves where you can search for treasures</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/895696</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/895696</guid><dc:creator><![CDATA[BARMALEY7580]]></dc:creator><pubDate>Mon, 01 Oct 2018 12:39:10 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Mon, 01 Oct 2018 12:34:52 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/admiral-rrrsole">@admiral-rrrsole</a> Morning.<br>
Wind, my Arch-Nemesis. It's almost as evil as the rain in Legend of Zelda: Breath of the Wild. And also it might cause some bugs orproblems when new regions are added in. E.g. A new area is added but no-one can get there because whenever they try they just end up on the other side of the map.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/895689</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/895689</guid><dc:creator><![CDATA[Emmire9573]]></dc:creator><pubDate>Mon, 01 Oct 2018 12:34:52 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Fri, 28 Sep 2018 03:08:01 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">The world is flat.<br>
Ask any pirate.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/892776</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/892776</guid><dc:creator><![CDATA[earmouse]]></dc:creator><pubDate>Fri, 28 Sep 2018 03:08:01 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Fri, 28 Sep 2018 03:02:10 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/personalc0ffee">@personalc0ffee</a> Er no, this is Rare, it would be the Jetpac  method!</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/892774</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/892774</guid><dc:creator><![CDATA[CorlethTheFey]]></dc:creator><pubDate>Fri, 28 Sep 2018 03:02:10 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Mon, 01 Oct 2018 16:34:34 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/enf0rcer">@enf0rcer</a> said in <a href="/forum/post/891707">Call me crazy but what if the world was round?</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/admiral-rrrsole">@admiral-rrrsole</a> It's an interesting idea, but it would conflict with the in-game lore (for those that care anyways) where the SOT is located on earth in the near or in the barmuda triangle walled off by a dangerous fog like shroud. I guess it would make sense If SOT exsited in a poket dimention.</p>
</blockquote>
<p dir="auto">it would still make sense with the lore if the shroud just cause you to loop around instead of just sinking your ship.  The world doesn't have to be round, it just wouldn't have the silly red sea anymore. It actually makes a lot of sense.  The map wouldn't be irrelevant as it would just scroll in a loop and your reference point would change depending on what part you are zoomed in on.</p>
<p dir="auto">EDIT:  I didn't think of the respawn from PvP and getting back to a battle quicker so that is a thing that may cause problems.  It is a neat idea but probably not something that could be implemented easily.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/892770</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/892770</guid><dc:creator><![CDATA[m1sterpunch]]></dc:creator><pubDate>Mon, 01 Oct 2018 16:34:34 GMT</pubDate></item><item><title><![CDATA[Reply to Call me crazy but what if the world was round? on Fri, 28 Sep 2018 03:15:40 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@becausescience1 G'day mate.<br>
As predicted they re-scaled to fit it all in as they have reached the limitation of the Unreal4 map size.<br>
It's not the first time the SoT map chart has been calibrated and island co-ordinates altered as they're pushed closer together.</p>
<p dir="auto">This makes the suggestion I propose just as easy as prior the FS update.</p>
<p dir="auto">The head wind to the Devil's Roar was insane, we could have swam there faster.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/892689</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/892689</guid><dc:creator><![CDATA[Admiral RRRSole]]></dc:creator><pubDate>Fri, 28 Sep 2018 03:15:40 GMT</pubDate></item></channel></rss>