@pomalotacusmk3 said in Cannonball Selection...really?:
@fishst1ck said in Cannonball Selection...really?:
@pomalotacusmk3 said in Cannonball Selection...really?:
@happyg-v2 said in Cannonball Selection...really?:
So it's officially a PC game now :(
I haven't done the update yet, what do you mean?
Im really hoping Rare hasnt increased the advantages of one platform over another...
Don't mind him, to make things easier for selecting cursed cannonballs you can bind the cannonball key to a button on the controller which on keyboard is already bound on default.
As for the balancing of platforms they've actually doubled the controller sensitivity, which allows you much faster turning around. Bringing it closer to mouse speeds.
soooo i gotta remove my bananas or planks(my most needed in a pinch) or my bucket(i got rid of emotes for theextra button) or pause the game to select CCs? I agree with @Habiki way to penalize part of the demographic based on platform. Wouldn't 'changing weapons' while holding cannonballs work more fairly? Or another page to the item radial? Or not giving a keybind option to anyone so we are all at the same disadvantage? Or a radial while operating the cannons? Or hurry up with the Xboxtext chat so i can free up another button? I can comeup with 5 other solutions in 2 minutes, but sure, go with the 'most balanced one' thanks for keeping it fair, Rare....
"Go with the most balanced one"? You do realize that nothing has been changed related to keybindings right? The only thing that was added was the selection of cursed cannonballs from the menu.
People really need to stop playing the victim role by putting this on "Rare is handling my platform unfairly". First of all this whole issue isn't even based on platform, it's based on input type. Second this option is just as bad for Kb/M users as it is for controller users because there's not way to quickly select which type of cannonball you can use.
The suggestion I did was just to use something that's already in the game (and everyone can use as long as they think it's important enough) as a workaround to mitigate the annoyance. The only alternative currently being the menu to manually select a cursed cannonball.
You're completely right that this could have been solved in a much better way, but do realise that coming up with solutions is always easier than implementing them. Instead of bringing up ideas as fuel to point the finger at how unfair Rare is, you could have posted it as a list of good suggestions on how they could improve it. Looking at the controller sensitivity increase should at least show that they're working on a more balanced experience for all platforms.