Guns shouldn’t work under water.

  • I know the game isn’t realistic, I mean we fight skellys for there magical glowing skulls and many other unrelated things but I really feel like guns shouldn’t work under water! Any gun back then would of used gun powder which if got wet it wouldn’t ignite. I mean granted i have used it to my advantage many times I just think it would be a lot cooler if it took the guns like 10 seconds after coming out of the water to work, and then not work at all in the water. Would definitely make for more entertaining pvp.

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  • @luckydaddy0731 I did think about this the other day as it happens. I was watching a programme on Netflix about if you can shoot a gloc underwater through a car windshield.

    After thinking about it though - you could easily avoid being killed by jumping the water and swimming more-than a cutlasses length away and hoping most bullets miss you.

    You get 5 bullets - if they're nerfed underwater, and say the average player misses 2 of those 5 shots on a moving target, 3 nerfed shots wouldn't be enough to kill a pirate (a pistol takes ~3 shots on land) that's at a distance your cutlass can't reach. Eye of Reach, maybe. Other guns not so much - everyone will eventually just equip what works best (The EoR) and all you'll have is anyone and everyone using it and we'll be back to square one asking to nerfing more guns.

    Maybe the way Rare should go about it is a throwable melee-type weapon; but again, everyone will just use it. I imagine it's a hard thing to implement and should be discussed internally at length (if they haven't already)

  • How would this make PvP more entertaining?

    Fighting while being in the water is already restrictive on how mobile you are. This suggestion seems to restrict PvP combat more, instead of giving pirates different ways and styles to fight which in my opinion makes for more entertaining fights. I would rather not be a fish in a barrel once I hit water (by choice or by force).

  • @luckydaddy0731 Yes, the amazing underwater flintlocks jar me a bit every time. So do underwater gunpowder kegs. None of that stuff should work at all. But then again, neither should shooting ourselves out of cannons. The game requires a fair helping of suspension of disbelief. But those crazy unrealistic features make for entertaining and engaging gameplay, so they’re forgivable. Besides, although Sea of Thieves seems to be loosely modeled after the Golden Age of Piracy, the game world is not contained in the world we know. It’s a cursed world where things work a bit differently.

  • @cotu42 it would make pvp harder in the water which I find more entertaining.

  • @thetwistedtaste said in Guns shouldn’t work under water.:

    (a pistol takes ~3 shots on land)

    Some clarification

    • Flintlock is 2 shots to kill.
    • 6 cutlass slashes or 2 lunges are fatal
    • A sniper shot does 75% or 85% I'm not sure which
    • Blunderbuss at close range can do 100% if your shot all hits the player. It's unreliable at range because of the spread.

    Player hitboxes are also uniform and even, no matter the size or shape of your pirates avatar. And there are no "headshots" in this game. A hit is a hit and a miss is a miss.

  • @m1sterpunch said in Guns shouldn’t work under water.:

    • A sniper shot does 75% or 85% I'm not sure which

    Pretty sure it's 80 damage

  • @drunkpunk138 said in Guns shouldn’t work under water.:

    @m1sterpunch said in Guns shouldn’t work under water.:

    • A sniper shot does 75% or 85% I'm not sure which

    Pretty sure it's 80 damage

    We need to do some science!

    someone in an alliance test it.

    Full health, and one shot with a sniper and then one cutlass slash. If it results in death, then it's 85% health as a cutlass slash is 16.66%
    Or maybe it's rounded off to 15% so maybe test that too. Full health, 6 slashes, no heals.

    Someone get back to me with results as I'm at work!

  • @m1sterpunch said in Guns shouldn’t work under water.:

    @drunkpunk138 said in Guns shouldn’t work under water.:

    @m1sterpunch said in Guns shouldn’t work under water.:

    • A sniper shot does 75% or 85% I'm not sure which

    Pretty sure it's 80 damage

    We need to do some science!

    someone in an alliance test it.

    Full health, and one shot with a sniper and then one cutlass slash. If it results in death, then it's 85% health as a cutlass slash is 16.66%
    Or maybe it's rounded off to 15% so maybe test that too. Full health, 6 slashes, no heals.

    Someone get back to me with results as I'm at work!

    People have tested it pretty extensively, I just don't remember off hand the exact value. I am pretty sure it's 80% though, but since I don't use it, it's knowledge my brain doesn't care enough about to retain. I'm also at work otherwise I'd dive a little harder into the Google results for it.

  • But freaking sharks man!

    And let's not forget, one can merely swim away from someone trying to sword slash you.

  • @cotu42 said in Guns shouldn’t work under water.:

    How would this make PvP more entertaining?

    That's the bottom line to everything, and I am glad you pointed it out. @Luckydaddy0731 replies nicely and with integrity, but the next question is to ask...

    But whom will find that entertaining, does it fit into the flavor of the game that we incorporate this level of realism, how does this affect the direction of the games flavor overall, and so many more secondary questions begin to expose themselves.

    But the key question for anything in the game is "Yes, but did you die... errrmm... is it fun will it make the game better."

    The answer for some on all questions will be yes. But even that's not enough, there's always secondary questions to ask.

    Personally, I feel it would be outside the flavor of the game to add in too much realism. Between the cartoony art style, comical animations, and so on... I find I am not looking for "Pirate Simulator 101 version 1.2.5"... but I am looking for a game of silliness where I can stand in a cannon full of explosive powder and launch myself into the stratosphere without becoming slush at the moment of the cannon fires, or turn into gravy on impact with the water.

    So logically, sure, I get it and the OP isn't wrong.

    But overall... naw.. I'm much more satisfied in Sea of Thieves with the comical ability to shoot a wannabe musket, full of wet powder, underwater, at full range, without diminished damage, at a target that is little more than a grey-ish blue/green shadow, that is desperately trying to escape the maws of animated cartoon sharks.

  • @m1sterpunch I was close! Didn't realise it was 2 shots on the pistol - I've always thought it was 3 🤔

    Thanks for the clarification!

  • This would be an awesome excellent idea and its crossed my mind as well.

    It would tip the scale a bit towards people playing defensivly.

    Right now, winning a battle is all about boarding a ship. This would change that.

    At the least, it woukd be great to see an area of the map that guns couldnt fire in water.

  • @luckydaddy0731 said in Guns shouldn’t work under water.:

    @cotu42 it would make pvp harder in the water which I find more entertaining.

    That there is an empty statement, without any reasoning behind it and therefore did not provide an answer explaining what this mechanic would add to make it more entertaining other than 'more difficult yarr...' which I actually do not agree with, see below for a more detailed explanation of my view on how this would actually decrease difficulty in a lot of cases.

    The games combat is not just in the water against other pirates that are in the water (where this suggestion would indeed make it more difficult, though more dull in my opinion). Based on your suggestion it would be far easier to fight against pirates approaching your ship or enemies that were knocked off board / got blasted off, reducing the difficulty of combat overall: After a change like this would happen, what stops you from just gunning them down from the ship/island? Water to Land/Ship combat is far more common than under water fights, as usually water fights happen due to someone jumping in to confront you, creating that scenario, which nobody would do if you cannot use guns.

    There will be no down side to peek over the edge take your aim and shoot them - what are they going to do stare you down? Currently if you peek there is a very realistic possibility that they will use one of their 5 shots (10 if dual wielding guns) to hit you straight in the face, that threat would no longer exist. The cool down period would even remove the threat from someone climbing the ladder noticing you are popping out to shoot them them letting go and blasting a shot in your direction. It would just reduce the options for the player in the water to: I hope you are horrible and miss all your shots, so you are forced to go down and get more ammo (giving time to climb up) or you have to be reliant on your crew to distract them to drop their guard and forget you are there? (or them having no clue how to guard ladders)

    I am not against change nor against making the combat more skill dependent. However that should be done by adding a variety in ways to approach combat, not by reducing it.

  • Maybe take away all ammo when getting into water, could be nice if u need find an ammo chest first after swimming, even boarding would get more interesting :D

  • I agree. No guns underwater. I don't have a problem with powder kegs though. They float anyway so I assume they're watertight.

  • @luckydaddy0731 sounds like someone keeps dying by others underwater.

  • @enticed-malice far from it. Like I said in my post I use it to my advantage but it just doesn’t make since

  • If they do go the route of the wet gun powder, then carrying a bucket of water can become a viable tactic. Guy jumps your boat, has two guns trying to pull off the double shot, and you splash him rendering his guns unusable for several moments. Certainly would knock them down a couple pegs.

  • @sargent-sully I actually didn’t even think of that! That would be an amazing tactic to add! Definitely would add a whole new level to pvp.

  • "how to make combat bad, the thread"

    No, just no.

  • And skeletons shouldnt come up from out of the ground and chase you around, and you shouldnt be able to shoot out of a cannon without serious bodily consequences, and giant megaladon sharks dont exist, and neither do krakens, and bananas dont heal wounds, and hidden caverns underneath taverns dont have ghosts in them....

    but here we are....

  • @thetwistedtaste said in Guns shouldn’t work under water.:

    @luckydaddy0731 I did think about this the other day as it happens. I was watching a programme on Netflix about if you can shoot a gloc underwater through a car windshield.

    Modern day bullets are sealed cartridges. So they'll have no issue firing under water. Flintlock weapons are not sealed and the powder won't fire when wet. Someone mentioned kegs not working too. Kegs would work as long as they're lit above water. Drowning a fuse won't put it out. Source: Playing with fireworks in water as a kid.

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