Sea of Thieves is not much better than it was at release. How to fix it?

  • Put the fanboyism aside and just consider the points trying to be made. This game is fun and I have put in hundreds of hours but I have extreme OCD which this game plays into. But I am able to look at things objectively and see what needs changing as well. This is just my suggestions as to make the game better for the future and hopefully keep this game alive.

    The game in its current state has only added 3 things since launch. A big shark, A new ship, Skeleton ships. It has been out for 5 months now and that is all that has been added. While the skeleton ships did take more work if you look at the way they move about the game they are just a copy past of the megladons AI which is then impacted by if there is a skeleton actually driving it. All the other content that had been added, skeleton thrones, powder keg skeletons, mermaid statues, while these things are still in the game the doubloon gain from completing their achievements was removed. This punishes people who took a break from the game rather than rewarding players who come back later with more content to grind out.

    Special time limited cosmetics are ok but I think removing the purpose behind all other "temporary" content is bad. This game needs content and the solution is to put in time limited content?

    There is No legend content. You do 8 maps of missions you already grinded to get to legend all to get the 1 legendary item in the game. This is BAD. I would rather have really small athena rep items every step of the way rather than the current method of people just speed running and leaving all loot behind because its a waste of time to try and fight the skeletons who have no grown too powerful for us to handle as we cant grow stronger ourselves. Granted I just hit athena 10 so there literally is nothing in the game for me other than farming more gold to try and unlock EVERY cosmetic. We just need more to do!

    As an athena 10 theres really nothing to spend doubloons on, the gold to doubloon ratio is really sad. costs a lot of doubloons to even be able to afford a ship cosmetic. No rep to buy with them. And now that legends like myself have saved up a butt load of doubloons you are locking the cosmetics behind actually getting the achievements for the upcoming content. So basically those like myself who saved up in case we really didnt like your temporary weekly content we are forced to take part if we want to get the cosmetics rather than spending what we already farmed for.

    The foundation of this game was being able to play how you wanted but you are strong arming us into play the way you want us to. Kinda of like how friendly the seas have gotten now that its more beneficial to team up with the whole server than to waste time chasing someone for your entire play session just to sink them and find they had nothing.

    Voyage types. We should be able to choose our level of voyage say we want to relax and take on lvl 1 souls voyages to work on the foul skull achievement. these skeletons would be super easy now and we could just have a calm session. I forgot how relaxing x marks the spots maps are when you dont have to fight off skeletons every 15 seconds. just casually looking for land marks its much more fun than pulling our hair out over massive waves of skeletons

    TLDR

    -add a Fort spawn server check. If Legend player is present set fort loot to Athena=TRUE seems simple. give legends a reason to keep doing forts
    -athena voyages should have small bits of athena loot along the whole voyage rather than being just 1 chest at the end
    -let us choose voyage level so we can farm lower lvl commendations
    -athena voyages if remaining the same need to count for commendations. Miles sailed seeings how you are doing all voyage types, voyage complete for when each appropriate map is done, i imagine that would be hard to code as the voyage would need multiple flags to indicate progress might just be easier to revamp the whole athena voyage
    -add doubloon rewards back to the game for commendations of old content, can keep cosmetics as time limited if you want but "temporary" content is a game killer
    -dont lock your doubloon cosmetics behind your current temporary content. If someone has little time to play and wants to just get in get the cosmetics and log off if they can afford it with their doubloons that should be their choice.

  • 61
    Posts
    34.2k
    Views
  • I'm at Athena's 6 and agree completely.

    Shame to hear you can't buy something with your stash of doubloons. The removal of earning doubloons from past weekly events is wrong, but then they remove the cosmetic also, so what will you spend it on once you earn it. That whole thing needs to be revisited.
    I play with noobs to work on lower level commendations like foul bounty skulls and seafarer castaways etc... That comes with a whole bag of nonsense itself.

    Weekly events add a draw, but removing options weekly from the game educes playback satisfaction.

    Well written and thought out.

  • Ultimately for what it is worth I would summarize the changes to the game with 'there's a new ship'...everything else is just world clutter. Getting a friend into the game will be like taking them through some old boxes in your attic.

    "Oh man look at that cool statue!" Yeah...that was a fun one...not much to it now
    "Cool is that a throne up there?" Yup...I remember that one. It was ok...a little silly.
    "OMG that shark is so cool!" Yeah you should have been here for the real one. (Though I admit the meg fight amuses me when my friend and I get a little stupid)

    I was looking forward to 'weekly events' as well as the limited nature of it all as I have always wanted to see an MMO with a world that was under constant change. Maybe not the best of examples but World of Warcraft's Cataclysm expansion really excited me as they destroyed everything that I had known and for awhile at least it made the world feel alive.

    Anyways...the reality of these events has fallen flat for me. I find myself more often missing the quiet freedom of the before times when I truly could do what I wanted and not have the clock ticking away on some to do lists that marketing compels me to finish. On one hand I am thankful for the growth in peaceful encounters as it has balanced out my PVP experiences to a much more enjoyable level but ultimately each session becomes a "hey do you want to do X" type of interactions with people(when there is interaction. to be fair I can still go a session avoiding everyone). I spend more time having people tell me why I should do the content with them than I do being murdered by them.

    For varying reasons we didn't even do the ship battles this event. It was actually nice. It was like the old days. We fought when we wanted to, dug up treasure when we wanted to, and boy did we buy a lot of cosmetics thanks to the shop discounts. No clock ticking just two guys messing around.

    While still an enjoyable experience and a game that I find difficult to put down it certainly has developed...interestingly. Yeah...lets go with that.


    I dunno. I kinda fell into a rant there. Overall though I see what they are trying to do with their approach but we definitely need some solid adjustments to the formula. Parts of it just aren't working for me.

  • I don’t think the ships are just copy paste megs. I think your just downplaying what they are. Unlike megs which swim away when your near a big rock or island the ships have to move around it and try to attack you at any side you left open.

    I do see a problem if people could get doubloons after the timed event, because then everyone would be stockful of doubloons and there will never be a incentive to do the events when their timed cause you can buy all doubloon items and do the event later.

    My thoughts on timed things are, if you miss it, you miss it. The devs do have thoughts though about more older event replayability.

    Why make forts have Athena chest when anyone in the server can get if there is at least one legend in the server. Just that fact makes doing Athena’s easy.

    I don’t have the problem of choosing easier difficulty to get lower loot for commendations and achievements. Sounds like an okay idea, if it is used for single faction and it doesn’t work for Athena.

    The achievement thing was a new thing they were testing for events. I don’t think they’ll do it again, but who knows, maybe they will.

    They will get legend content down before the end of the year. That is what the devs said in my own wording.

    I think I mostly summed things up, I wouldn’t mind if you point out things or tell me that I forgot to address something.

  • @magus104 I can agree with you on Athena voyages - they desperately need to be revisited - it just feels like placeholder content until they work out what Athena voyages should actually be. I've just turned private legend and the motivation to do more Athena voyages simply isn't there - I dislike all the Legend cosmetics

    Dubloons however should remain time limited. They're there to keep you playing in the weeks to the lead up of the larger DLCs - yes it's unfortunate if you want to take a break, you miss out on them - but at the same time if you could still earn them now, no one would really be playing until the next major content update and then work on getting them whenever- if ever.

    I'm 50/50 about the time limited cosmetics - maybe they should allow you to buy them with (an extortionate amout of) Gold after the time limited campaign/weekly event is up, but still only if you did the criteria to unlock them (3 unique battles for the cursed sails liveries for example). Buying them through Duke would almost work out to be a discount?

  • Considering rather nearly the entire game runs around concepts such as thus:

    alt text

    I'd say that the OP is pretty on point.

    We've got timed events keeping us momentarily distracted, but if your new to the game you've missed anything of relevance they've added anyhow. No one wants to bother with the Meg reasonably speaking, the absence of the Kraken isn't even noticed half the time, since she's been quarantined for giving a player a banana underwater, except when we suddenly realize that she's gone and feel lonely without her. And neither AI Threat has any value to players beyond those first few initial experiences anyhow. Not to mention that even if you commit to going through the motions of the varied weeklies.. once they're gone even if the things like the "highchairs" linger... there's no legitimate value to them passed the expiration dates.

    He's not wrong that PL is functionally useless, and though the Athena's is a neat way to be useful to others as PL, since it's the only game changer around aside from a customization or two you likely don't care about (I mean seriously.. every-time I see a full PL ship livery I think My little Ponies...) there's little more to separate the daily activities for PL in the least.

    I don't expect everyone to agree with the OP, even I don't particularly care for some of the finer points...

    But it's sadly true. We've got a wonderful basis for a wonderfully in depth game...

    but instead of filling it up like a good tankard of grog...

    We're watching Rare throwing paint at the walls and hoping it sticks... then when it doesn't we get to sigh deeply at the changes due to player feedback we receive usually... the next patch day.

    I'm not hating on Rare.... I just think they need to stop panicking... grab their towels... count to 42 at least once... and fill this world so full of NON-TIME CONNECTED content and lore such that a fully playable/repeatable/and fully explore able world building title Sea of Thieves could be...

    Instead of spoon feeding us episodic content we generally forget to care about after a week, or simply gets panned out over a month of the same.

    HD should be persistent in the world even if the cosmetics aren't
    CS should be (and sort of will be thanks to them finally getting a clue based on feedback) a persistent explore able path in the game
    FS should be and may be our first actually persistent content that holds real value

    Every weekly should be persistent with all the lore, exposition and glory it recieves during the week of the event.. even if the specific cosmetic rewards aren't.

    Players should be playing a game that has many directions to go regardless of their experience, players should be drawn too and exploring content without the inevitable: Oh.. that's old news response they are left gaining from experienced players..

    We're starting to see this thankfully...

    But even I agree.. we need more.

    So, again, no HATE on Rare... but I've felt this has been of paramount importance since launch and we're barely starting to see them figure this out. Hate me if you will but I don't actually disagree with the OP entirely.

  • Cosmetics and achievements are the only thing that is temporary in this game, all other gameplay features that have been introduced ever since the game's inception are still accesible to all players regardless of where and when they join the game, unless you are a completionist, this is non issue.

    You go on a tangent on how you got nothing to do as a legend 10, but then you go on to suggest some unecessary quality of life changes to athena's missions instead of asking for actual different activities for legends to partake in.

    You complain about lacking money to buy cosmetics but then say you have no reason to do forts. You basicaly solved your own conumdrum.

    You know full well cosmetics are time limited but you save the dobloons you earned so you can not spend them on the time limited cosmetics?

    I mean, game ain't flawless, but actually try to have a legitimate concern that isn't "I couldn't buy that shirt, game is dying"

  • I can agree with the idea of it but I think the way you express a fix to Athena isn't a great solution, your just asking for more of the same. Take a look at my "Voyages need a rework" to get an idea of how I feel the voyage mechanic should work. If you want the short story though, the problem isn't just with legendary voyages, it's that all voyages are shallow, repetitive, and boring. There are many ways to fix it, some require more work than others but the devs really need to put all their gears in full for it. That means none of these "limited time" content that they are putting out. Why? Well because some part of the limited content is removed, this is not only bad for the devs time management and resource handling, but also bad for their project focus. As a result, its best to just throw those away as they should focus on producing more heavily and in depth content. I mean really? Who cares about having hidden chairs across the world? or having mermaid statues that deal dmg when ur near but don't give out anything for destroying them. Now main voyages is at the core of the game so I would think of greatly enriching this experience with story telling mechanics, not just through npcs but through the environment as you progress through the game, throwing in some shocking revelations here and there. As for gameplay experience, its been noted that platforming (such as when sailing the seas, or going from ship to ship) seems to be really well done, so more platforming (Jumping, dodging cannon balls, trying to stay on platforms while drunk without falling off, etc...) could really do well for this game.

  • @magus104 so there literally is nothing in the game for me other than farming more gold to try and unlock EVERY cosmetic

    I think the initial draw of the game is the reason to play a game. I enjoy sailing, drinking, swashbuckling and pirating. The legend, cosmetics, athena's are all secondary reasons to play the game. The rewards are always the secondary reason to play any game. If there is no reason to play a game other than rewards you should really ask yourself... why do you need the rewards if you don't really see the core loop as a reason in the first place.

  • @magus104 said in Sea of Thieves is not much better than it was at release. How to fix it?:

    Put the fanboyism aside and just consider the points trying to be made. This game is fun and I have put in hundreds of hours but I have extreme OCD which this game plays into. But I am able to look at things objectively and see what needs changing as well. This is just my suggestions as to make the game better for the future and hopefully keep this game alive.

    The game in its current state has only added 3 things since launch. A big shark, A new ship, Skeleton ships. It has been out for 5 months now and that is all that has been added. While the skeleton ships did take more work if you look at the way they move about the game they are just a copy past of the megladons AI which is then impacted by if there is a skeleton actually driving it. All the other content that had been added, skeleton thrones, powder keg skeletons, mermaid statues, while these things are still in the game the doubloon gain from completing their achievements was removed. This punishes people who took a break from the game rather than rewarding players who come back later with more content to grind out.

    Special time limited cosmetics are ok but I think removing the purpose behind all other "temporary" content is bad. This game needs content and the solution is to put in time limited content?

    There is No legend content. You do 8 maps of missions you already grinded to get to legend all to get the 1 legendary item in the game. This is BAD. I would rather have really small athena rep items every step of the way rather than the current method of people just speed running and leaving all loot behind because its a waste of time to try and fight the skeletons who have no grown too powerful for us to handle as we cant grow stronger ourselves. Granted I just hit athena 10 so there literally is nothing in the game for me other than farming more gold to try and unlock EVERY cosmetic. We just need more to do!

    As an athena 10 theres really nothing to spend doubloons on, the gold to doubloon ratio is really sad. costs a lot of doubloons to even be able to afford a ship cosmetic. No rep to buy with them. And now that legends like myself have saved up a butt load of doubloons you are locking the cosmetics behind actually getting the achievements for the upcoming content. So basically those like myself who saved up in case we really didnt like your temporary weekly content we are forced to take part if we want to get the cosmetics rather than spending what we already farmed for.

    The foundation of this game was being able to play how you wanted but you are strong arming us into play the way you want us to. Kinda of like how friendly the seas have gotten now that its more beneficial to team up with the whole server than to waste time chasing someone for your entire play session just to sink them and find they had nothing.

    Voyage types. We should be able to choose our level of voyage say we want to relax and take on lvl 1 souls voyages to work on the foul skull achievement. these skeletons would be super easy now and we could just have a calm session. I forgot how relaxing x marks the spots maps are when you dont have to fight off skeletons every 15 seconds. just casually looking for land marks its much more fun than pulling our hair out over massive waves of skeletons

    TLDR

    -add a Fort spawn server check. If Legend player is present set fort loot to Athena=TRUE seems simple. give legends a reason to keep doing forts
    -athena voyages should have small bits of athena loot along the whole voyage rather than being just 1 chest at the end
    -let us choose voyage level so we can farm lower lvl commendations
    -athena voyages if remaining the same need to count for commendations. Miles sailed seeings how you are doing all voyage types, voyage complete for when each appropriate map is done, i imagine that would be hard to code as the voyage would need multiple flags to indicate progress might just be easier to revamp the whole athena voyage
    -add doubloon rewards back to the game for commendations of old content, can keep cosmetics as time limited if you want but "temporary" content is a game killer
    -dont lock your doubloon cosmetics behind your current temporary content. If someone has little time to play and wants to just get in get the cosmetics and log off if they can afford it with their doubloons that should be their choice.

    @magus104 said in Sea of Thieves is not much better than it was at release. How to fix it?:

    Put the fanboyism aside and just consider the points trying to be made. This game is fun and I have put in hundreds of hours but I have extreme OCD which this game plays into. But I am able to look at things objectively and see what needs changing as well. This is just my suggestions as to make the game better for the future and hopefully keep this game alive.

    The game in its current state has only added 3 things since launch. A big shark, A new ship, Skeleton ships. It has been out for 5 months now and that is all that has been added. While the skeleton ships did take more work if you look at the way they move about the game they are just a copy past of the megladons AI which is then impacted by if there is a skeleton actually driving it. All the other content that had been added, skeleton thrones, powder keg skeletons, mermaid statues, while these things are still in the game the doubloon gain from completing their achievements was removed. This punishes people who took a break from the game rather than rewarding players who come back later with more content to grind out.

    Special time limited cosmetics are ok but I think removing the purpose behind all other "temporary" content is bad. This game needs content and the solution is to put in time limited content?

    There is No legend content. You do 8 maps of missions you already grinded to get to legend all to get the 1 legendary item in the game. This is BAD. I would rather have really small athena rep items every step of the way rather than the current method of people just speed running and leaving all loot behind because its a waste of time to try and fight the skeletons who have no grown too powerful for us to handle as we cant grow stronger ourselves. Granted I just hit athena 10 so there literally is nothing in the game for me other than farming more gold to try and unlock EVERY cosmetic. We just need more to do!

    As an athena 10 theres really nothing to spend doubloons on, the gold to doubloon ratio is really sad. costs a lot of doubloons to even be able to afford a ship cosmetic. No rep to buy with them. And now that legends like myself have saved up a butt load of doubloons you are locking the cosmetics behind actually getting the achievements for the upcoming content. So basically those like myself who saved up in case we really didnt like your temporary weekly content we are forced to take part if we want to get the cosmetics rather than spending what we already farmed for.

    The foundation of this game was being able to play how you wanted but you are strong arming us into play the way you want us to. Kinda of like how friendly the seas have gotten now that its more beneficial to team up with the whole server than to waste time chasing someone for your entire play session just to sink them and find they had nothing.

    Voyage types. We should be able to choose our level of voyage say we want to relax and take on lvl 1 souls voyages to work on the foul skull achievement. these skeletons would be super easy now and we could just have a calm session. I forgot how relaxing x marks the spots maps are when you dont have to fight off skeletons every 15 seconds. just casually looking for land marks its much more fun than pulling our hair out over massive waves of skeletons

    TLDR

    -add a Fort spawn server check. If Legend player is present set fort loot to Athena=TRUE seems simple. give legends a reason to keep doing forts
    -athena voyages should have small bits of athena loot along the whole voyage rather than being just 1 chest at the end
    -let us choose voyage level so we can farm lower lvl commendations
    -athena voyages if remaining the same need to count for commendations. Miles sailed seeings how you are doing all voyage types, voyage complete for when each appropriate map is done, i imagine that would be hard to code as the voyage would need multiple flags to indicate progress might just be easier to revamp the whole athena voyage
    -add doubloon rewards back to the game for commendations of old content, can keep cosmetics as time limited if you want but "temporary" content is a game killer
    -dont lock your doubloon cosmetics behind your current temporary content. If someone has little time to play and wants to just get in get the cosmetics and log off if they can afford it with their doubloons that should be their choice.

  • @magus104
    I do agree with most things you say, but i also think the game actually is a lot better then at release even if there's more that needs to be done.

    About PL, i'm also a legend and i agree with the fact that it need a lot more pl content, both things to do and cosmetics.
    However i listened to a video after release where they talked about the roadmap in general(not specifics) and my interpretation from that was that pirate legend content is something that they are adding "later" which i think is getting closer by the minute.
    If you look at achievements there still only about 0,4% of the players that have unlocked PL and so with that in mind i understand that they have focused on other parts of the game.

    But with that said it's starting to feel like the game been out for so long now that most middle tier players are getting close to PL and they really must start focusing on that aspect of the game soon.

  • @blooddoll22 said in Sea of Thieves is not much better than it was at release. How to fix it?:

    Considering rather nearly the entire game runs around concepts such as thus:

    alt text

    I'd say that the OP is pretty on point.

    We've got timed events keeping us momentarily distracted, but if your new to the game you've missed anything of relevance they've added anyhow. No one wants to bother with the Meg reasonably speaking, the absence of the Kraken isn't even noticed half the time, since she's been quarantined for giving a player a banana underwater, except when we suddenly realize that she's gone and feel lonely without her. And neither AI Threat has any value to players beyond those first few initial experiences anyhow. Not to mention that even if you commit to going through the motions of the varied weeklies.. once they're gone even if the things like the "highchairs" linger... there's no legitimate value to them passed the expiration dates.

    He's not wrong that PL is functionally useless, and though the Athena's is a neat way to be useful to others as PL, since it's the only game changer around aside from a customization or two you likely don't care about (I mean seriously.. every-time I see a full PL ship livery I think My little Ponies...) there's little more to separate the daily activities for PL in the least.

    I don't expect everyone to agree with the OP, even I don't particularly care for some of the finer points...

    But it's sadly true. We've got a wonderful basis for a wonderfully in depth game...

    but instead of filling it up like a good tankard of grog...

    We're watching Rare throwing paint at the walls and hoping it sticks... then when it doesn't we get to sigh deeply at the changes due to player feedback we receive usually... the next patch day.

    I'm not hating on Rare.... I just think they need to stop panicking... grab their towels... count to 42 at least once... and fill this world so full of NON-TIME CONNECTED content and lore such that a fully playable/repeatable/and fully explore able world building title Sea of Thieves could be...

    Instead of spoon feeding us episodic content we generally forget to care about after a week, or simply gets panned out over a month of the same.

    HD should be persistent in the world even if the cosmetics aren't
    CS should be (and sort of will be thanks to them finally getting a clue based on feedback) a persistent explore able path in the game
    FS should be and may be our first actually persistent content that holds real value

    Every weekly should be persistent with all the lore, exposition and glory it recieves during the week of the event.. even if the specific cosmetic rewards aren't.

    Players should be playing a game that has many directions to go regardless of their experience, players should be drawn too and exploring content without the inevitable: Oh.. that's old news response they are left gaining from experienced players..

    We're starting to see this thankfully...

    But even I agree.. we need more.

    So, again, no HATE on Rare... but I've felt this has been of paramount importance since launch and we're barely starting to see them figure this out. Hate me if you will but I don't actually disagree with the OP entirely.

    It was when you used the term 'episodic content' that I started paying attention and I think you're right, it's something I and a couple of others have been considering for the last week or so, it's a little like lily leaves on the pond, ships passing across in the night, surface content - hopefully, as you say, the depth will come over time.

  • @katttruewalker First a question... is there a way to insert a spoiler tag on these forums? I do post Huuuuuuuuge posts it's a weakness... seriously I think I have to see a Dr.....

    That asked:

    I really think FS will soothe my itch for some time. I am terrified it will not as the previous offerings haven't been nearly in-depth enough to satisfy my cynical heart. But adding in new islands alone could do much, I hope, and what they are offering in FS based on their reports seems like it's just the sort of thing I've wanted for a long time.... even if it's only part of my desires as yet.

    I'll add the footnote of cynicism I tend to maintain though... I really do get tired of saying"Well maybe this update is the one?".

    Thankfully, I still maintain some hope that everything will pan out in the long run, I have faith despite every reason not too so far.

  • @blooddoll22 There is.. or definitely used to be... let me tweak and see if it works...

  • @magus104 I’m Athena 1 and this comment I’ve seen so far is the best one.

    I like to take the time to agree with you on these mostly:

    • The Legends Quest: I feel like it’s a grind (like you said), just to get one chest at the end. Took me three hours to do it. Anyway, I think that they should add in some commendations, hey, even add in some valuable loot along the way (like one Skeleton Chest out of the ten chest we have to find).

    • Limited DauBloons, it was kind of irrelevant for the game to get rid of the bloons, letting players get it at certain times. Because people have other important stuff to do, and this is taking me to why can’t they keep them (like you said), because I’m not going to let the game dictate and tell me that “you have this amount of time to get daubloons and after that, one more”.

    I agree with your suggestions.

  • this is a pretty wordy thread.....

  • @personalc0ffee Agreed.

  • @blooddoll22 that flowchart is bloody brilliant

  • @blooddoll22 Oh, i would also add the words "or fun" after "attention". Some of us are silly for the sake of being silly and care not for your attention.

  • @personalc0ffee Agree again. The community tends to make the content. However, it seems many have the need to be force fed content and receive more reward for less time played.

    To each their own, I guess.

  • The lack of variety with the voyage system was a concern before release, but was usually excused with thinking that we were only seeing a small piece for testing and that the rest of the voyages would be there on release day.

    Its incredibly disappointing that they still haven't addressed this fundamental problem with the core gameplay loop.

  • I see a lot of optimism and it’s good at some point but the truth is that there’s lack of content and they haven’t released too much for the five months this game had since launch. Just a megalodon, skeleton ships, a brigantine, flags, drums, and more skins. This is literally, even that I was trying to remember what else came out but I couldn’t, it’s literally everything. I like this game a lot but I have to say there’s just no enough content and we have to admit it. And for the people that says you have to create your own adventure and players imagination to create it’s own fun in the game I mean, really? In almost all open world games is like that, the difference is that the other games have more tools for creating their own fun. Here, what fun can we create? Of course we can but not in many different ways, you can pick chickens, you can find chests, you can kill skeletons, you can do a skull fort, you can do skeletons ships, and you can fight enemy ships. That’s everything. It’s not too bad but anyways we can agree that obviously the game needs more content.

  • I don't think I can agree with the statement that the game is not much better. Honestly, the game is much more exciting today than it was when I first dl the game. When I first dl the game, about a month after first release, it was awesome for its graphics and fluidity of those graphics. And for a noob it had just enough content to keep me busy learning the mechanics of the game. Then they started releasing new content. And that new content kept coming. Every couple of weeks to a month something new has come out. Some of it spectacular (skelly ships, brigantine, meg) and some of it not so much (statues). But overall, the amount of content that has been added, while most are temporary due to time limitations, all added value to keep us coming back.

    I have said this before and will continue to say it, at least Rare does take player feedback and implement it. Obviously they can't make everyone happy, but they do try to accommodate the majority of the community. They have even gone "off script" (skelly ships) to try and make the game even more immersive and keep players enthused about the game.

    Now, if you are PL A10, then yes, the day to day game play has run out of content for you, making you dependent on new updates and new content. But so far, Rare has been adding new content at an almost blistering pace, even to a fault sometimes as they have released some new content with bugs in them in an effort to keep us coming.

    I do understand what you are saying, but I think saying the game is not better or not much better than release is wrong. Perhaps if you said there just isn't enough to do for a PL then I would agree with you.

    Edit: Honestly, if you have not had an absolute blast the past month or so with the skelly ships, then you are missing out. I keep going back for more, why because of the loot, no, because each time is a different adventure or path to victory. Sometimes we make new friends along the way, and sometimes new enemies, but each time has been a different experience.

  • @personalc0ffee a dit dans Sea of Thieves is not much better than it was at release. How to fix it? :

    People just need to accept it for what it is and enjoy the ride, rather than where they want it to be.

    With much respect, but I won't. You know, as a pioneer even more, how our feedbacks are important to the development of the game.

    I understand your point of view but I really dislike how you are trying to shut the discussion. Why do you do that? We're not the actual designers of the game discussing what to do next, we're just players and members of the community.

    Also why posting this kind of messages if just after you say that there's problems in the game that acually need to be adressed.

    I really appreciate your posts overall but I don't like when you're acting like this.

    Cheers!

  • I don’t understand why people are complaining about the grind. Games that don’t make you grind to get the best titles and cosmetics don’t last very long how long do you play games that don’t really make you grind a week or a month? You want a game that doesn’t make you grind go play bf or cod or Minecraft for that matter but then you’ll complain about having to grind materials. STOP COMPLAINING ABOUT THE GRIND ITS NOT THAT BAD!!! And I don’t agree with bringing back in the doubloons for old commendations you should have logged on once over the 2 week event and done them it’s not that much to ask most of it my crew logged on played for a couple of hours after the update and completed and then waited for the next to start. So as a player that took the time to play and get the commendations and doubloons I don’t agree with it I honestly think they should make it to where if you didn’t complete the commendations during the event you can’t get the title or legendary commendations. Reward the players that stay to play and all the ones that took a break oh well should have payed attention to what was going on. And you say you have nothing to do I say your looking in the wrong places there is plenty to do all over this game. As a player that has almost every cosmetic in the game and almost a lvl 10 Athena to get the last. Out of everything you said I only agree with one thing there needs to be something else for a pl to do. More lvls or a new faction that’s harder to max!

  • @personalc0ffee dijo en Sea of Thieves is not much better than it was at release. How to fix it?:

    @xxx1ra1xxx Yes, really. That's the WHOLE point of the game. It is a sandbox where tools are given to players to make their own fun and create adventures and experiences with one another, not be hand held through the game or carrot sticked to some arbitraty quest line, to some end goal. That is not the game.

    Players make their own fun? Sounds like an excuse. Of course players can make their own fun as I said but there aren’t too much tools for it. I can agree with what you are saying if talking about a game like minecraft, but in Sea Of Thieves which is more expensive what can you do? Voyages, skull forts, skeletons ships, and battles against other players, I mean, is good in some way but is not like a lot to do. How do you forge your own adventure with this few amount of tools? Of course it’s possible but doing this everyday gets repetitive. I’m not saying it’s too bad, as I said I like this game a lot but aside of being a fanboy I’m saying that of course there is lack of content, and it’s true.

    This has been the premise of this game from the beginning and it seems the community needs a reminder of this.

    They have added tons of content to this game since launch but if you weren't here for it, you didn't see it. That is a criticism of its own.

    Look at that Bilge Rat log. Look at all the things they added. Look at the things they've given us that will permanently change and alter the psychology of player behavior.

    Saying that they have added tons of content sounds like a sarcastic joke at this point. I mean, I could agree that some new content is good, but saying that they added tons of content, really? A megalodon, a drum, an event for sitting on chairs, skeletons with explosive barrels, pieces of stuff in the ground called mermaid statues, a brigantine, skeleton ships and skins. Some of that content is good but it’s not a big amount for the 5 months this game has since launch.

    They have confirmed they will be adding more enrichment and depth to the voyages system over time and they will be re-balancing certain aspects of those systems; in today's stream. So depth to the voyage system is coming. They are going to add more life to the game, that's also coming. More stuff for legends, is also coming.

    That’s good but I was talking about the actual content, anyways, about this future content you are mentioning, that’s good stuff but we are not sure that this can save the game for content lack.

    Edit: Players to this game need to realize this will not be black flag, potco, or witcher. That's not what this game is about so if you are expecting that, you're going to be in for a rude awakening. This a sandbox that appeals to younger audiences, where you play pirate fantasy and make your own story and adventure with others.

    No one is talking about converting this game into another, just about more content without removing the game’s essence.

  • @personalc0ffee dijo en Sea of Thieves is not much better than it was at release. How to fix it?:

    @jetorchidee97 said in Sea of Thieves is not much better than it was at release. How to fix it?:

    @personalc0ffee a dit dans Sea of Thieves is not much better than it was at release. How to fix it? :

    People just need to accept it for what it is and enjoy the ride, rather than where they want it to be.

    With much respect, but I won't. You know, as a pioneer even more, how our feedbacks are important to the development of the game.

    I understand your point of view but I really dislike how you are trying to shut the discussion. Why do you do that? We're not the actual designers of the game discussing what to do next, we're just players and members of the community.

    Also why posting this kind of messages if just after you say that there's problems in the game that acually need to be adressed.

    I really appreciate your posts overall but I don't like when you're acting like this.

    Cheers!

    I am not trying to shut down any discussion, only add to it from my particular point of view.

    When I say; "You will not get that kind of experience from SoT." What I mean is, you'll get a unique experience, from Rare, that is unlike anything on the current market. They've said that much, right? SoT is different and new. We are doing things different.

    That last bit is the most important because when you read between the lines, you realize they are saying; they won't be a copy cat game. Mechanics that exist in other games, we don't want that. Those are pitfalls to us, we're avoiding them. That they won't do the same things everyone else has done. It's all about being different and not like the other guys. We are going to be fresh, unique, and fun.

    Now that is my interpretation for what they are saying and no one else's so that needs to be specified.

    So if players are looking for another black flag or another potco, then I don't think they'll find it.

    Sitting around and waiting for that to happen, wastes their time. They need to hear it.

    It's the cold hard truth.

    This will not be Black Flag 2.0.
    This will not be the next Potco
    This will not be Skyrim Pirates
    This will not be Blackwake
    And this certainly wont' be Skull & Bones

    @xxx1ra1xxx said in Sea of Thieves is not much better than it was at release. How to fix it?:

    Players make their own fun? Sounds like an excuse.

    Sorry but that's been the premise of the game since its inception. You came to the SoT and this is your adventure. You're right, game lacks tools and depth. They'll come in time.

    Saying that they have added tons of content sounds like a sarcastic joke at this point. I mean, I could agree that some new content is good, but saying that they added tons of content, really? A megalodon, a drum, an event for sitting on chairs, skeletons with explosive barrels, pieces of stuff in the ground called mermaid statues, a brigantine, skeleton ships and skins. Some of that content is good but it’s not a big amount for the 5 months this game has since launch.

    You act as though that's not content. In fact you scoff at it. So what's content to you? Because to me, that's absolutely added content that changes how we play the game and player behavior and that's what it is about.

    That is what it has ALWAYS been about from Rare's words. Giving tools to their players to enrich the world and change their behavior.

    That’s good but I was talking about the actual content, anyways, about this future content you are mentioning, that’s good stuff but we are not sure that this can save the game for content lack.

    That particular attitude from this community I take issue with. It's time to dispel these myths. The game isn't dying. It doesn't NEED saving. The player base is healthy. Just because it is not streamed 24/7 on Twitch or it isn't 1 million active players, and everyone talks about it all the bloody time, doesn't mean the game is dying. There are TONS of games that a few hundred thousand players and they last for years.

    I mean my god, DESTINY 1 is still going and people have recently gone back to it, so stop feeding me these lines.

    No one is talking about converting this game into another, just about more content without removing the game’s essence.

    Not directly no, but through requests and feedback, yes that's what they sound like they are waiting for or wanting, which I"m sorry I don't see it happening.

    Seems you are trying to distort things I said. I never said this game is dying, I don’t know if it is, I just said that the game lacks content, and also let me tell you something, dying or not it has many negative feedback from other players outside this community who used the two weeks trial or who watched videos and reviews. Of course that doesn’t means the game is bad, but if people are saying that is because a reason. Half of my friends who I played this game with say this game really lacks content and they are not paying the subscription again, so as I said before, it’s because a reason. For example, if I have 10 friends who I played with Sea of Thieves and half of them got bored, that means if a huge statistic is made probably a big percentage of the players who have played this game would say it lacks content and of course is for a reason.

    About the other distortion I see, I didn’t say in this game players can’t make their own fun, of course they can, but I said is limited, and that the “Players make their own fun” thing can’t be used always as an answer.

    Seems that if someone suggest something and says that we need more of those “tools” for making own fun you and other users disagree, like if you are saying “Please Rare, oh no, please, do not bring us more content, we don’t deserve it”, lol.

  • @xxx1ra1xxx said in Sea of Thieves is not much better than it was at release. How to fix it?:

    @personalc0ffee dijo en Sea of Thieves is not much better than it was at release. How to fix it?:

    @jetorchidee97 said in Sea of Thieves is not much better than it was at release. How to fix it?:

    @personalc0ffee a dit dans Sea of Thieves is not much better than it was at release. How to fix it? :

    People just need to accept it for what it is and enjoy the ride, rather than where they want it to be.

    With much respect, but I won't. You know, as a pioneer even more, how our feedbacks are important to the development of the game.

    I understand your point of view but I really dislike how you are trying to shut the discussion. Why do you do that? We're not the actual designers of the game discussing what to do next, we're just players and members of the community.

    Also why posting this kind of messages if just after you say that there's problems in the game that acually need to be adressed.

    I really appreciate your posts overall but I don't like when you're acting like this.

    Cheers!

    I am not trying to shut down any discussion, only add to it from my particular point of view.

    When I say; "You will not get that kind of experience from SoT." What I mean is, you'll get a unique experience, from Rare, that is unlike anything on the current market. They've said that much, right? SoT is different and new. We are doing things different.

    That last bit is the most important because when you read between the lines, you realize they are saying; they won't be a copy cat game. Mechanics that exist in other games, we don't want that. Those are pitfalls to us, we're avoiding them. That they won't do the same things everyone else has done. It's all about being different and not like the other guys. We are going to be fresh, unique, and fun.

    Now that is my interpretation for what they are saying and no one else's so that needs to be specified.

    So if players are looking for another black flag or another potco, then I don't think they'll find it.

    Sitting around and waiting for that to happen, wastes their time. They need to hear it.

    It's the cold hard truth.

    This will not be Black Flag 2.0.
    This will not be the next Potco
    This will not be Skyrim Pirates
    This will not be Blackwake
    And this certainly wont' be Skull & Bones

    @xxx1ra1xxx said in Sea of Thieves is not much better than it was at release. How to fix it?:

    Players make their own fun? Sounds like an excuse.

    Sorry but that's been the premise of the game since its inception. You came to the SoT and this is your adventure. You're right, game lacks tools and depth. They'll come in time.

    Saying that they have added tons of content sounds like a sarcastic joke at this point. I mean, I could agree that some new content is good, but saying that they added tons of content, really? A megalodon, a drum, an event for sitting on chairs, skeletons with explosive barrels, pieces of stuff in the ground called mermaid statues, a brigantine, skeleton ships and skins. Some of that content is good but it’s not a big amount for the 5 months this game has since launch.

    You act as though that's not content. In fact you scoff at it. So what's content to you? Because to me, that's absolutely added content that changes how we play the game and player behavior and that's what it is about.

    That is what it has ALWAYS been about from Rare's words. Giving tools to their players to enrich the world and change their behavior.

    That’s good but I was talking about the actual content, anyways, about this future content you are mentioning, that’s good stuff but we are not sure that this can save the game for content lack.

    That particular attitude from this community I take issue with. It's time to dispel these myths. The game isn't dying. It doesn't NEED saving. The player base is healthy. Just because it is not streamed 24/7 on Twitch or it isn't 1 million active players, and everyone talks about it all the bloody time, doesn't mean the game is dying. There are TONS of games that a few hundred thousand players and they last for years.

    I mean my god, DESTINY 1 is still going and people have recently gone back to it, so stop feeding me these lines.

    No one is talking about converting this game into another, just about more content without removing the game’s essence.

    Not directly no, but through requests and feedback, yes that's what they sound like they are waiting for or wanting, which I"m sorry I don't see it happening.

    Seems you are trying to distort things I said. I never said this game is dying, I don’t know if it is, I just said that the game lacks content, and also let me tell you something, dying or not it has many negative feedback from other players outside this community who used the two weeks trial or who watched videos and reviews. Of course that doesn’t means the game is bad, but if people are saying that is because a reason. Half of my friends who I played this game with say this game really lacks content and they are not paying the subscription again, so as I said before, it’s because a reason. For example, if I have 10 friends who I played with Sea of Thieves and half of them got bored, that means if a huge statistic is made probably a big percentage of the players who have played this game would say it lacks content and of course is for a reason.

    About the other distortion I see, I didn’t say in this game players can’t make their own fun, of course they can, but I said is limited, and that the “Players make their own fun” thing can’t be used always as an answer.

    Seems that if someone suggest something and says that we need more of those “tools” for making own fun you and other users disagree, like if you are saying “Please Rare, oh no, please, do not bring us more content, we don’t deserve it”, lol.

    I'd like to add onto your point by saying that making your own fun or creating your own story can still be done with gameplay that is more in depth. Having interconnected voyages, for example, could help tell a story about a missing captain or crew that left some treasure, and it wouldn't interfere with you creating your own fun. Everyone can come into a voyage with some background enriched voyage full of dangers and hidden secret labyrinth. As long as all players can access the content, the fun and story you create will still be there if not more enriched. After all wouldn't you all like to race through a secret labyrinth trying to get some treasure while jumping a bunch of platforms (Maybe some even moving, falling, or being flooded by water), trying to reach the end where a massive plunder lies, all while another crew is hot on your tail?

  • Gentlemen, remember that "making your own fun" is almost like saying "use your imagination", the difference is that the former can be backed up by organic gameplay that responds to player behaviour. The world of Sea of Thieves has some organic response to player imput, but its far from being optimal.

    Consider how in my previous 3 play sessionss I was able to just point my ship in a direction, go to the bathroom, get some food cooking and get me a glass of water, then come back to my ship without anything happening to it besides it having moved closer to my destination. The world is very disinterested in acknowledging your existance most of the time, clutter is indestructible and is physically bound to the ground they stand in, islands have no dynamic environmental changes, the ocean lacks any sort of fish or activity to partake in during downtime, the skelletons are the only dynamic ground threat in the islands... I mean is the game actively trying to bore me?

    It is a sandbox alright, but you got a toy bucket and no toy shovel.

  • @magus104 I agree with you 100%. DLC challenges and material shouldn’t fade away. Also I think we need more Exploring rewards and less voyage grind emphasis (personal opinion).

  • @personalc0ffee dijo en Sea of Thieves is not much better than it was at release. How to fix it?:

    @xxx1ra1xxx said in Sea of Thieves is not much better than it was at release. How to fix it?:

    Seems you are trying to distort things I said. I never said this game is dying,

    Yes you did and I'll quote the line.

    That’s good but I was talking about the actual content, anyways, about this future content you are mentioning, that’s good stuff but we are not sure that this can save the game for content lack.


    Saving the game for content lack doesn’t mean the same as saving the game from dying. I mean, there’s already content lack but game is not dead. I didn’t said the game is dying, I said that there’s content lack. Not because I said “save” means I’m talking about dead. For example “He saved the guy from receiving a ticket”, is not saving him about dying, is saving him from getting a ticket. So I said saving the game from content lacking, not from dying.

    also let me tell you something, dying or not it has many negative feedback from other players outside this community who used the two weeks trial or who watched videos and reviews. Of course that doesn’t means the game is bad, but if people are saying that is because a reason.

    Honestly, that is irrelevant and those stats are anecdotal, at best. What the community outside of SoT thinks about SoT is irrelevant. They already made up their minds and left. They might come back but it is far easier to retain current players, than it is to get ones that left to change their minds.

    Rare should only focus lightly on attracting them back, but need to shift their focus to attract new ones and retain their current players.

    Of course it is relevant what people outside this community say, because as I said, is for a reason, they left for a reason. If just a few people is okay, but if a big percentage of the people who tested the game says it lacks content, is because probably it really lacks content.

    About the other distortion I see, I didn’t say in this game players can’t make their own fun, of course they can, but I said is limited, and that the “Players make their own fun” thing can’t be used always as an answer.

    Well I"m sorry if you don't like that answer but that's this game. That's the whole founding premise of the game and I don't see it changing. What I do see however, is it being added on to in new and interesting ways. Ways that enrich the world and have things happen around the players, using the tools provided to them.

    In this game you create your own goals, your own fun, your own adventures, and your own carrot/stick using tools provided.

    That's Sea of Thieves.

    It is a sandbox, nothing more and nothing less. In a sandbox, you are given tools and told to go play. So you turn to your imagination to entertain yourself.

    The problem isn’t saying “making own fun” as an answer, the problem is saying it everytime someone says the game lacks of content, I mean, not because it’s a game about making own fun means it should lack content.

    Seems that if someone suggest something and says that we need more of those “tools” for making own fun you and other users disagree, like if you are saying “Please Rare, oh no, please, do not bring us more content, we don’t deserve it”, lol.

    No one said anything about not adding more content. I already said we need more tools and more depth to the voyage system and we're getting it.

    But you are saying the game doesn’t lacks of content when it does, I said that (obviously exaggerating as it was a joke) because when the “you make your own fun” people sees someone saying it needs considerably more content instead of admitting it do lacks of it, you say it’s justified because of the sandbox stuff when it’s clearly not enough reason.

  • @marsmayflower said

    @blooddoll22 that flowchart is bloody brilliant

    I got lost somewhere around Crook's Hollow looking for a tavern.
    .uʍop ǝpᴉsdn ʇɹɐɥɔ ǝɥʇ pɐɥ I ˙pɐq ʎɯ sdooɥM :o)


    I have to agree with the OP, what kind of reward is it to have completed hundreds of fetch quests only to be requested to do another 93 longer voyages of the same?
    That's 744 more bloody fetch quests after reaching PL. Or 837 when you count the legendary chests themselves.

    Besides the lack of variety and imagination, let's also look at the worth.
    Two players can knock out a skull fort in 10 to 15 minutes making that effort worth approximately 1k per minute.
    The same two players could take up to 3 hours (or more) to complete an Athena's voyage for what, 3 or 4k?

    And now for the "fun" factor.
    The two of us have completed forts without either of us dying.
    Even with a crew of four everybody dies repeatedly doing an Athena's OoS on a large island.
    [sarcasm] Sounds like real fun, let's stare at the black screen, re-spawn, get all of the way back up the hill only to face the firing squad again and again. [/sarcasm]

  • @admiral-rrrsole said in Sea of Thieves is not much better than it was at release. How to fix it?:

    Two players can knock out a skull fort in 10 to 15 minutes making that effort worth approximately 1k per minute.
    The same two players could take up to 3 hours (or more) to complete an Athena's voyage for what, 3 or 4k?

    Come on, 8 animals/kegs, 10 chests and 8 skulls and a Chest of Legends even in a worst case scenario it's more along 15k.
    And it could take up to 3 hours? Well a skull fort could take longer too.


    You do have a valid point. No need to use double standards.

  • I just came back and I'm pretty sure I'll be gone again by tommorow. If the game is not dying, then living for this game must be a lethargic, crippled lying down waiting to die sort of affair.

    1/30 players actually seem to know how to play. It's unfrtunate that there's nothing interesting to do. I do find fetch quests interesting. I don't find low quality, glitchy and simplistic combat gratifying in anyway. I don't find a small selection of dull, imbalanced enemies fun to interact with (what were they thinking with the barrel skeles?).

    What worries me here is that the game is running purely on the love of people who love trash (of which there are many in the world). I have no issue with that, but it means that the game is never going to immprove. It has gained content, but the 5.8/10 I'd have given it 6 months ago hasn't changed, and most of that is for graphics / physics, which are much harder to produce and implement than interesting ideas. I actually suspect there isn't actually a game designer on the team, or at least a good one, because the design is pretty much what an 8 year old would write out after watching POTC. Probably not even that good.

    I think the most justifiable answer to 'how to fix it' right now would be to rebuild the team working on it to include a) people with experience in competitive multiplayer games b) people with experience in RPGs and c) people with experience with thematic games. So little about this game is linked to piracy. I get the same feeling I did at the end of legend of zelda wind waker. I'm looking out on a huge ocean, but there's nothing out there. What the team really needs is a visionary, because this game has no long term vision.

  • @inbred-chimera

61
Posts
34.2k
Views
1 out of 61