Hud displays and overlays

  • The banners across top and bottom of screen when approaching islands have become an unwelcome hindrance.
    Lately many don't show until you have pulled up or even passed the bloody island.

    Why must these overlays take up valuable screen space? Remember not all players are on the HUGE family TV. Some of us have modest sized monitors.
    Even then, why do we need banners top and bottom hiding the more useful information?

    A simple banner across the top of screen that only shows for outposts or islands that are on your voyage would be of much better use.

    Leave the health and ammo indicators in full view, not obscured by excessive banners. We don't always sail to the island, sometimes we swim there from floating supply barrels, shipwrecks, etc.
    It would be nice to know your health and ammo status when sharks are about.
    This would also prevent the blocking of the "set sail angle" or the "set sail length" caption. Things you actually need to see when pulling up at the island that you should already know the name of.

    Also many pop-ups are covered by useless information (other pop-ups) at outposts whilst cashing in.
    So please don't use the same space to promote more than one type of pop-up / hud display. Carefully plan the UI.

    I'm sorry but sometimes it's like Rare haven't even played the game.

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  • A simple application of logic around placement of pop-ups and titles would appeal to me. making the informational pop-ups such as quests recieved and so on just a shade smaller would make me alot happier. I loathe having to wait for a pop up to fade while trying to read skeleton crew locations. The pop ups cover the information.....

    Maps and riddles aren't "too bad" because you don't usually need to see the full thing but OoS is covered.

    Banners on the top and bottom such as when arriving at an island aren't too bad, I can deal with those, but reducing the height of the top and bottom banner wouldn't make me upset in the least!

  • @blooddoll22 By placing the island name on the top banner and completely doing away with the bottom banner would please all, regardless of which faction contract you are currently trying to read.

    Also place either the performance display (ie. ping & fps) or the in-game text messages at the right of screen instead of having both trying to occupy the same space.

    These are the simplest of things to change. C'mon Rare, we're 5 months in, lift your game.

  • Actually, the entire hud overlays are a mess.

    Propose a voyage and open the quest dial. Your view is interrupted by a freaking banner telling us how many quests are in the voyage. We could see that for ourselves if the banner weren't splashed across the screen blocking our view.

    If they insist on having the game tell us how many "voyages" or quests we've just opened then have the open action of the quest dial kill the banner.

    The game's UI is like a "Sara-Lee" cake slogan from the 60's "layer upon layer upon layer".

  • @admiral-rrrsole

    I can't agree more!

    The more dangerous one is when you arrive at an active fort with all the cannonballs coming right to you and you can't see your health. I need to focus on the helm not eating bananas endlessly because I don't know if I'm about to die.

    Another one which is a bit annoying is the pop-up at the bottom of the screen when you start a new voyage which hide the name of the island of the OoS quests paper in your hand.

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