Fix the Leave Alliance Flag or Remove it all Together

  • There is absolutely no reason whatsoever for another crew to leave an alliance, as the loot is not divided between crews, just given to everyone. The function of leaving an alliance is merely to troll and grief other players.

    Perhaps if once an alliance was broken, the people who turn in the loot got a bonus then i wouldn't have complained, as the game would provide an incentive to de-ally and not a troll button. As it stands now, there is a large incentive to ally with other ships and not break the alliance, except to people who solely play to cause people to become upset.

    TL:DR Leave alliance is for trolls and to fix accidental alliances.

    Side rant: Don't use the it's a pirate game excuse or "you shouldn't trust strangers!" Why shouldn't I? Because its a pirate game? No. There is no reason why anyone should break an alliance with another ship if they helped do a task. This is because the game doesn't award this behaviour in any way that would warrant a person to do so. I understand accidentally allying as that happened with my ship. But if two or more ships helped get loot together then they shouldn't break the alliance. Rare themselves have stated in developer updates that they were happy about the way the community worked together during the Hungering Deep and bilge rat adventures. The reason I'm so aggresive in this post is because the game was on the way towards a more positive community, but now it might sink back to the betas and launch days of sink on sight instead of the past couple days of asking if help is needed.

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  • What if they have a disagreement with crew member on an alliance ship? Someone was disrespectful, it would only make sense that people would want to leave that alliance. Even sink the other ships to get the full price of the loot all for themselves.

    Not leaving alliances sounds to much like forced PVE.

  • @mc-rossco I'm not asking for never being aloud to leave an alliance, I'm asking for a system rework to negate the instances where people leave alliances for nothing other than to mess with people and be toxic. As it stands now you can sink allied ships and kill allied players, and that shouldn't be removed.

    Edit: Also, the loot amount/quality does not change when allied i.e. a captains chest will net around 800-1500 gold un-allied and 800-1500 allied

  • @mrdestiny17 it doesn’t change but those who sell get the better profit. And yes people are allowed the ability to be “toxic”. Oh and guess what, it ISN’T a pirate game, it’s a thief game ;).

    Edit: allied members get 400-750 if alliance members sell it.

  • @mrdestiny17 hows about the head of said alliance kicking other ships out who didnt deserve the loot?

  • @mrdestiny17 said in Fix the Leave Alliance Flag or Remove it all Together:

    The function of leaving an alliance is merely to troll and grief other players.

    Except it's not trolling or griefing. It's pirates seeing an opportunity and taking it. You have to be vigilant and expect these things. Stop expecting iron clad alliances in a game about thieves on the high seas.

  • @mrdestiny17

    Ahoy there, I'm going to repost something I quoted earlier which, for me, sums up the reasons why we have alliances which are breakable and probably the best reply I've seen on the topic so far.

    @katttruewalker said in So you designed a way to make friends by making a new way to grief...:

    @spunkus-skunkus said in So you designed a way to make friends by making a new way to grief...:
    @xxxxnoodlexxxx NEWSFLASH, there were unofficial alliances in this game before the Cursed Sails update was released; there were so many occasions of groups of galleons teaming up to take down a larger threat, i.e the Megalodon or another ship. The only difference between officially making an alliance with someone and unofficially teaming up with another ship is the fact that you get 50% of the gold when an allied ship turns in a chest. And look, it may sound cheesy but I'd like to remind you that this is Sea of Thieves, not Sea of Friends; from the get, go the developers were saying that the crew-bond is sacred but that mutiny and plunder would be through the interactions with other players.
    There will ALWAYS be people who will break alliances.
    There will ALWAYS be people who attempt to take all of the loot for themselves.
    The fun in this game comes from the uneasy feeling you get when teaming with other players; they could be scheming in party chat behind my back OR they could be genuinly nice people who split everything straight down the middle. If I knew that every time I made an alliance with another player that they couldn't potentially kill me or break the alliance at a moments notice, then I wouldn't be having any fun in this game. For a game with so little content already, we shouldn't be trying to take away player interactions.


    This probably sums everything up really well.

    I know we've been betrayed a couple of times and took our revenge on the ship that did so, at the end of a Cursed sails battle. These possibilities just serve to extend the range of experiences we have on the seas. If you couldn't betray an alliance, it'd be a fairly stale and predictable option?

  • @mrdestiny17 said in Fix the Leave Alliance Flag or Remove it all Together:

    @mc-rossco I'm not asking for never being aloud to leave an alliance, I'm asking for a system rework to negate the instances where people leave alliances for nothing other than to mess with people and be toxic. As it stands now you can sink allied ships and kill allied players, and that shouldn't be removed.

    Edit: Also, the loot amount/quality does not change when allied i.e. a captains chest will net around 800-1500 gold un-allied and 800-1500 allied

    What changes did you have in mind? How would you modify the system?

  • @ghostpaw add incentive to both keep and break alliances an example is possibly higher reputation earned from keeping an alliance when items were turned in and a gold booster if the alliance was broken

  • @Mc-rossco @CheatingPirate @Deckhands @Ghostpaw @KattTruewalker @Mc-rossco @Trickrtreat01 @WestStormborn

    So, I would like to thank everyone for commenting, as I did not know that the crew not turning in anything received less of a cut of gold than the crew turning in the loot. Now that I know this, I can now see why the system is in place as it is now, as one would have to divide the loot while in an alliance and get some of the gold, or risk breaking the alliance to get all the gold.

    Since I did not know this, this is why I was so against the system being in place. If both crews got equal share like I originally believed, then one can see why there would be no reason to leave an alliance other than to troll or incase a ship in the alliance was deemed unworthy of the loot.

    I will not delete this thread, because I am a person who doesn't want to be seen as dishonest. I was wrong, and now I agree with everyone. Thank you for helping me understand.

  • @mrdestiny17 the turn in crew gets 100%, each allied crew gets 50%. It’s still totally possible to trol with it... e.g. while on a galleon I say “let’s put the loot on my ship, we have 99 planks and won’t sink” so the alliance does... we take off to turn in, the other accepting that they’ll get 50%, but not having the risk of losing it to sinking... we get to the outpost, leave the alliance and turn in all the loot... we didn’t get any more or less... but everyone else got their cut removed. That’s trolling.

  • Actually, the best you can do is to make a server alliance and everyone will get a bit of the others loot by free.

    Gathering 100% makes not being in a alliance a non-sense.

    @KattTruewalker Sorry but no, that answer is not good.

    If the one who sells gets the 100%, there is no reason to break the alliance when you have the loot.

    If you reduce that % (for example 70%), people will break more often alliances since you should choose 100% fighting or share a bit and don't fight.

    Having 100%, people won't break anything while having the loot because they don't lose anything.

  • We were in an alliance of three crews doing skeleton ships, all with the correct sails for the commendations.

    One of those ships sailed off after we sunk the captains skeleton ship and started doing gold hoarders - we were getting the notifications of finds/sales.

    The skeleton event moved to another area, we sailed to that area with the other ship in our alliance and changed sails, because we couldn't be sure the third ship in our alliance would also change sails (which would mess up the do event with alliance ships all with the correct sails commendation) we disbanded the alliance via the leave alliance flag - this is a legitimate (not trolling or griefing) use for the leave alliance flag and the reason it should stay.

    TL/DR Non-trolling/griefing use: Leaving the alliance allows you to make a new alliance that meets commendation criteria

  • @mrdestiny17
    Although there's hardly a reason to leave the alliance, I can name a few that are perfectly fine reasons why a leave alliance option is needed.

    1. Other crew isn't doing anything and seems to be just waiting for the 50% gains.
    2. Other crew has the wrong sails and I'm going for the Fleet commendation
    3. Other crew was rude, disrespectful, attacking other alliance members
    4. I feel forced/expected to join in the AI battles while I don't feel like it
    5. I'm just sailing around to chill and don't want free loot by doing nothing for it

    The alliances are the exact same as they we're before except for the added benefit that you actually get some loot when others hand stuff in. However choice always needs to be part of it, if you're unable to leave you just remove the choice.

    I still think that not everyone knows you get 100% if you hand in the loot, which will be part of the reason why it happens. However if the change was implemented as you suggested to get for example a 75% cut if you hand it in, the leaving of alliances will definitely only increase.

    The current system is very generous and the only thing you have to do to not get trolled is prevent others from taking the majority of the loot.

  • @mrdestiny17 said in Fix the Leave Alliance Flag or Remove it all Together:

    Edit: Also, the loot amount/quality does not change when allied i.e. a captains chest will net around 800-1500 gold un-allied and 800-1500 allied

    Please point me to those 1500 gold Captain's Chests, you can get 2 of my 565 gold Captain's Chests in exchange.

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