Spawn rushing/Griefing

  • How this is still an issue is beyond me. Picture this, you're trying to beat a Skull raid event, you're sitting there for 20 minutes almost finishing it up, and an enemy ship starts to approach you, this is fine. You fight them and end up winning, Congratulations! But wait, not 5 minutes later the same crew is back with refreshed armaments and here you are with barely anything.

    Spawn rushing is a joke. This has been brought up many times throughout this games lifespan and still hasn't been handled. I noticed you don't necessarily spawn at the CLOSEST outpost every time anymore but you still spawn relatively close if not at the closest outpost. This is the most unfun thing for this game. It's literally antifun. You should not be able to go back and get your loot if you died easily. You should not be able to go back time and time again and fight the same people who are beating you constantly until they run out of resources. If you lost, fair and square, that should be it. You lost, sorry. You should be spawned on either a different shard, or at minimum the opposite side of the map. Its not right to punish people for preforming well.

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  • You were not punished for performing well, you were punisshed for not being ready for combat, by virtue of not having a stocked up ship, face it, the reality is that you engaged in a world event that multiple players can engage in and the outcome wouldn't have been different if you fought 4 other different ships once or 4 times the same ship.

  • @urihamrayne said in Spawn rushing/Griefing:

    You were not punished for performing well, you were punisshed for not being ready for combat, by virtue of not having a stocked up ship, face it, the reality is that you engaged in a world event that multiple players can engage in and the outcome wouldn't have been different if you fought 4 other different ships once or 4 times the same ship.

    so how many ships should you be able to fight of? 4? 10? cuz they can come back an infinite amount of times. I can ram your ship every 3 minutes for the next 24 hours straight... you wouldn't even have time to raise the anchor before I am back to ram you again and drop the anchor while I scuttle my ship so I can do it again and again until you quit and leave the server and possibly the game.

  • @squaz05 I'd fight the entire server back to back if I wanted to, you don't know me and any hipothetical situation is irrelevant because it's all up to personal skill wether or not a fight is won or lost. A few variables are more important than others, like the amount of resources you have on your ship and the amount of enemies you have to face, obviously if people lose over and over again they might feel frustrated to keep attempting to do the skull fort when they feel like the met their match or it's not gonna be worth their time, but in all fairness the system works. Quit the game if you can't handle it, skull forts are not the only thing you can do in the game, don't blow it out of proportion because you deem yourself unskilled and inept at defeating multiple foes.

  • @urihamrayne "personal skill"... there's nothing you can do or say to make this type of gameplay okay. I don't care how good you think you are. they can come back an INFINITE amount of times, theres no rest when you're constantly defending yourself. you would run out of cannonballs, and then you would die. Again, I don't care how bad a*s you THINK you are. This is bad game design, its not asking too much to have it adjusted to you either spawning on the opposite side of the world, or on a different server shard all together. The idea is they let you respawn so you have a second chance at your loot. Why? Why should you? You LOST fair and square. That should be it.

  • I am definitely of the opinion that sunken ships and their crews should be migrated to another server. Keeps people from endlessly harassing other crews and helps keep encounters new and fresh.

  • I dont see the problem👎🏽👎🏽👎🏽

    Me and My old crew did a skull fort
    We had 100 planks 50-60 bananas 143 cannonballs (think i recorded this fight)

    First gallion that came sunk...
    Second gallion that came sunk...

    Sloop came sunk....

    0 cannonballs left

    Two gallions on the way both sunk by raming and boarding...

    One gave up but one keept coming, and after they sunk 4th Times they left the game and the fort was our’s

    Just love pvp :D

  • There's another thread going on right now complaining they spawn too far from the fort.

    I think this is another instance of the forums grossly exaggerating a story. Spawns are most definitely in a different biome other than the fort and given the activate forts that's a very far distance. I dont believe 5mins w/ same crew.

    Edit
    @skullmanbeard said in Spawn rushing/Griefing:

    Because stories of great revenge . Thats why.

    The map is big enough that you should have time to finish up almost anything depending. For me It puts ship way farther across map on second sink.

    Sometimes random but usualy this is the instance. Its a decent functioning mechanic.

    You beat me to it but pretty much this, I agree.

    Also, if your in a heated skull fort always have a person restocking during your victory time between another attack even if he must solo steer the ship to nearby floating barrels.

  • Has no-one seriously ever played any king of the hill in any video game ever? Of course you keep coming back, as many times as it takes! This isn't a deathmatch, it's about gaining (and this next part is important) holding loot, it's not yours till you sell it, people will try and take it, the same people will try and retake it. Your job is to hold it long enough to sell it, if they get it back that's on you, just like its on you to decide whether or not it's worth going to try to reclaim it or just go get more. Whatever you decide that decision is yours, just like its theirs. It's all too much for you? Go do summat else, use the Fort time to go dig up some chests or catch chickens or whatever uninterrupted whilst pvp types go scrap over the Fort.

  • @squaz05 said in Spawn rushing/Griefing:

    @urihamrayne said in Spawn rushing/Griefing:

    You were not punished for performing well, you were punisshed for not being ready for combat, by virtue of not having a stocked up ship, face it, the reality is that you engaged in a world event that multiple players can engage in and the outcome wouldn't have been different if you fought 4 other different ships once or 4 times the same ship.

    so how many ships should you be able to fight of? 4? 10? cuz they can come back an infinite amount of times. I can ram your ship every 3 minutes for the next 24 hours straight... you wouldn't even have time to raise the anchor before I am back to ram you again and drop the anchor while I scuttle my ship so I can do it again and again until you quit and leave the server and possibly the game.

    Most i ever did was 6 ships total (3 galleons 2times each.. we think) each ship came within 2-5mins of the previous ship sinking. After all was said and done the fort had 0 supplies, our ship had 4 cannonballs, 1 plank, and 0 bananas but thanks to the SOT gods none of them came back 1 more time or we would have lost that 7th fight almost for sure. In the end our ship looked so cool tho u could barely see the paintjob 😂

  • @hornyjack you are, again, blowing this out of proportion by believing that skull forts are some sort of exclusive reward to one person, when in reality they are the epitome of this game's free for all gameplay, it's something that everyone can see and want and you are only considering the scenario where everyone wants the reward exclusively for themselves, which is going to change with the alliance system where you will be able to share rewards. There is nothing wrong with fighting people an infinite amount of times, have you ever heard of respawning in an fps? People do spawn a decent distance away for you to make progres in whatever event or quest you are doing, it used to be a worse distance back in march but still we managed to do the fort just fine.

  • We've once sunk the same ship 8 times trying to take a fort, but lately it seems everytime we die we're on the other side of the map against the wind. sigh

    I think the most equitable trade off would be to employ a spawn timer. I purpose 0,5,10,15,15... for each sinking. The timer goes down after one in game day of not sinking. Swapping people to and from other servers won't do anything since the idea is to keep the server size balanced and when you remove one you'll gain another ship sunk from another server. It'll just add undo confusion and I think it would turn people off from the game since they can't seek revenge.

  • @aliasmask said in Spawn rushing/Griefing:

    We've once sunk the same ship 8 times trying to take a fort, but lately it seems everytime we die we're on the other side of the map against the wind. sigh

    I think the most equitable trade off would be to employ a spawn timer. I purpose 0,5,10,15,15... for each sinking. The timer goes down after one in game day of not sinking. Swapping people to and from other servers won't do anything since the idea is to keep the server size balanced and when you remove one you'll gain another ship sunk from another server. It'll just add undo confusion and I think it would turn people off from the game since they can't seek revenge.

    How about a resource timer instead? First sinking you respawn with a regularly stocked ship, second sinking within one day game time maybe 5 less planks, 10 less cannonballs, 5 less bananas and so on.

    With that said, I still think the respawn mechanic is working. 8 times from the same ship sounds exaggerated or megamillions lottery levels of unlucky.

  • Do em' faster. Be more efficient in finishing the fort and loading up the loot. By the time you're sailing off you might glimpse them on the horizon, but you've got the upper hand at that point.

  • OP has a valid point. On some forts, it becomes a matter of resources if the same crews keep coming back after sinking. If you sink the same ship multiple times, you should not lose in the end because they got free resources and a new ship and you didn't...

  • @gloog said in Spawn rushing/Griefing:

    @aliasmask said in Spawn rushing/Griefing:

    We've once sunk the same ship 8 times trying to take a fort, but lately it seems everytime we die we're on the other side of the map against the wind. sigh

    I think the most equitable trade off would be to employ a spawn timer. I purpose 0,5,10,15,15... for each sinking. The timer goes down after one in game day of not sinking. Swapping people to and from other servers won't do anything since the idea is to keep the server size balanced and when you remove one you'll gain another ship sunk from another server. It'll just add undo confusion and I think it would turn people off from the game since they can't seek revenge.

    How about a resource timer instead? First sinking you respawn with a regularly stocked ship, second sinking within one day game time maybe 5 less planks, 10 less cannonballs, 5 less bananas and so on.

    With that said, I still think the respawn mechanic is working. 8 times from the same ship sounds exaggerated or megamillions lottery levels of unlucky.

    6 of those were at the fort, 1 before the fort and 1 after when we were trying to turn in. We actually survived the first 7 times until after we left the fort but on the last one we both sank. We were fortunate enough to sail back in time to where we sunk to get the loot. It took a couple of hours to do the fort. We would sink them and some would survive and then we would have to clear them out, get a wave done and their ship shows up again, rinse and repeat.

  • Not griefing. Pirate life. A galleon took me down doing a solo fort. So I returned three times from across the seas...to make them WORK for that fort. :)

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