Ive played all the events, and they all require you to make friends to complete them. the hungering deep required you to have multiple crews to complete the campaign, and the new, smaller events also require multiple crews to complete. my issue is once everyone else is done, no one wants to help you and then just go back to killing you. take the hungering deep for example. I completed it hours after it started, and could not find many players online that were not doing it and was bored for a few days doing the boss over and over. and if you started it later in that week however, then almost everyone has done it and now you cant do it either. my suggestion would to make it optional to do this with multiple crews, just more dificult with more reward, or just make it easier for solo crews with less reward.
Do Multi-Crew Missions Ruin the Game?
To the question of the post, no.
But the solution I think is making the rewards stay indefinitely. That way there is a greater chance down the road you might run into someone a couple months later that might not have done it.
Now, if someone has done it, they probably won't want to help again. I know I'm gonna be sick of gunpowder skellies soon.. and I haven't even gotten half of the dubs yet.
Simply put, No
I don’t understand why people can’t get these things done. I have never had an issue and seem to end up doing them repeatedly afterward helping others who always seem to want to do it.
I would have to come to the conclusion that players having issues are generally either not playing very much, aren’t using mics, are basing comments on their first negative experience, or are (and I laugh as I see it frequently this event) incredibly hostile and then get annoyed when a skull fort pops up and the rest of the server still can’t stand them and won’t work with them.
@omnipotence13 Absolutely. I don't play too much (an hour or two every few days) and if anything I've had the opposite experience where I've finished the events and then had to actively avoid people sailing over to my sloop begging me to help them get theirs done while I am trying to grind repuations.
This latest event is especially a non-problem as you can simply sail past an active fort which has another crew already, and get the event done without uttering a single word or interacting with them at all. Simply sneak off your ship, hide in a tower and just wait for the other crew to do the entire thing for you. It counts for all crews on the island regardless of who shoots the skeleton.
It was actually quite a clever design choice if it was intended as it gives the more avoidant sneaky types, or just those that are simply not having luck finding folks to still have a chance at getting their doubloons.Just got 5 levels by helping. Approached a galleon (got killed a few times while trying to communicate) by shooting into an active fort. We (2 man sloop) offered all loot. Ended up having some fun blowing up some other sloops coming in at their galleon after the key dropped and make some new contacts.
I think leaving all the weekly quests in permanently is the answer. I find it strange that when told by their fans that there is a lack of content, Rare would add in content for 2 weeks and then remove it again. At this point they need to be filling the game with a much content as possible and should leave everything in each fortnight.
@chidskid22 said in Do Multi-Crew Missions Ruin the Game?:
Ive played all the events, and they all require you to make friends to complete them.
Nope, they don't all require to make friends. They current event can be 100% completed in a hostile fashion. And some people say you can even do the fort commendations with your crew alone, so you are 0% dependent on other crews.
The Hungering Deep made a great effort into bringing crews together. The new Bilge Rat adventures are less epic and are, in my opinion, more tedious.
What made The Hungering Deep work was that there was a specific island where crews could head to, to meet up and state their intensions.
The problem about the thrones is that they are scattered all over the map, so it is more difficult to find other crews who want to achieve the same goal.
The problem with the Skeleton Exploder event is that you have to go to an active fort to complete them all. Meaning that you never know if a crew on the island is willing to help you out or just there for the treasure inside the vault. This does make the experience a little more challenging, but also makes it the more frustrating. Especially when you finally have an active fort in the server, sailed across the entire map to get there, only to be blown to smithereens by another crew.
I hope the Cursed Sails will bring back the same dynamic as The Hungering Deep in which we have to meet up with a (new) NPC character to start the adventure. Than we will have a place to meet up and negotiate.
In addition to this post I'd like to state the importance of the sails and flag of the ship. Could we get a Bilge Rat set of sails and a corresponding flag, please? At least we then get the option to state our intensions.
Yes. And No. They can be a ton of fun if you meet another crew willing to help you out.
BUT finding that crew is a real chore. A 1/10 experience of tedious sailing. Which can sometimes result in hours upon hours of time wasted.
IF you do find willing participants it's often enjoyable - but the Hungering Deep was an incredibly negative experience for me, and my crew, we just couldn't find other players, while the skeleton thrones went a little smoother and we found a lone pirate willing to help - eventually.
We need VASTLY better tools to communicate with other pirates!
@peteloaf777 They don't remove them. The thrones are still there and you can still get the commendations, just not the doubloons. The same with this event, the gunpowder skeletons are going to stay, just with a reduced spawn rate. Again the commendations will still be achievable, you just won't get any doubloons.
@crimsonraziel sagte in Do Multi-Crew Missions Ruin the Game?:
@chidskid22 said in Do Multi-Crew Missions Ruin the Game?:
Ive played all the events, and they all require you to make friends to complete them.
Nope, they don't all require to make friends. They current event can be 100% completed in a hostile fashion. And some people say you can even do the fort commendations with your crew alone, so you are 0% dependent on other crews.
If you got lucky and the bug is with you, then you're right...but normally it needs another crew on the island to get the 5-skeleton on Fort commendation
A slight grumble towards those who "don't understand why people can't get these done". While I agree in the events growing easier in that department as well as it being a 'not playing very much' type of factor in cases, I don't think we need another response like in pvp griefer discussions. Out of all players on all the servers and all the time blocks one can play....variety is bound to happen. What is one experience isn't guaranteed anothers. One's luck is never widespread.
That said I don't think multi crew missions ruin the game...so long as they are within reason. In cases of Hungering Deep a simple system in which to group was needed instead of blind luck, faith in humanity and server hopping. Additional rewards may work but even then that promise is shaky. Maybe some combination of both is called or. While many people were interested in helping the stragglers there was never a guarantee or viable method for that 5th person.
I think the other smaller events work best in how the latest event was handled(Thrones wasn't too bad the activity just made no sense multi crew). The bulk of the event a single crew could tackle but then have those few little elite challenges that needed that second crew.
They just need to be careful where they put them. Have multi crew activities but don't make the game into a multi crew activity.
@lastplacen00b said in Do Multi-Crew Missions Ruin the Game?:
BUT finding that crew is a real chore. A 1/10 experience of tedious sailing. Which can sometimes result in hours upon hours of time wasted.
We need VASTLY better tools to communicate with other pirates!
Lol loved this.
@schwammlgott said in Do Multi-Crew Missions Ruin the Game?:
If you got lucky and the bug is with you, then you're right...but normally it needs another crew on the island to get the 5-skeleton on Fort commendation
It didn't work for me either, but I still did the fort commendation for the most part without any friendly crew. If there's no friendly crew around, hostile crews will have to do.
@chidskid22 the problem this week is first u have to wait 4 a fort to pop up second u have to find ppl who wanna help 3 u need 20 pack its a lot most of ppl will not be able to make it in time and to finish its buggy as hell 3 fort and only one gimme achivement so after 3 fort ive only 3 pack of five on a fort with other crew
I like them, but it is a pain finding people. I think this is one of the greatest selling points of the 'social hub' idea that everyone likes to shoot down so quickly. A single 'safe space' where you can find crews to work with for this kind of thing would be great. Or some kind of in-game lfc queue system.
@blackbeard-lufy said in Do Multi-Crew Missions Ruin the Game?:
I like them, but it is a pain finding people. I think this is one of the greatest selling points of the 'social hub' idea that everyone likes to shoot down so quickly. A single 'safe space' where you can find crews to work with for this kind of thing would be great. Or some kind of in-game lfc queue system.
Game Forums typically have that issue, trust me...I don't fully understand the psychology of it, but often when there is a glaring issue, whether it be a design flaw, or something that needs to be fixed or added to facilitate the intent of the design...some people are just opposed to it, with little or no good reason!
Assuming SoT had no social aspect, suppose the bi-weekly events didn't require social interactions with other crews, or working together wasn't mandatory in order to complete certain quests... THEN I could understand people being opposed to changes or additions ...
But IT IS mandatory, SoT does force you to find other crews and work together to complete tasks!!! So it seems bizarre anyone would be against SOME sort of solution to fixing these issues when the alternative is to literally sail around for hours just hoping you bump into someone - what kind of game design is that!?!? How can anyone be FOR that but against a potential solution to it?? Whether that be a social hub, or some kind of server communication device, like a magic shell .... something that solved a massive issue.
It boggles the mind!
