The Brigatine’s Steering

  • So the sloop does 1 wheel turn each way (for 1-2 people), the galleon’s wheel turns 2 full spins each way (for 4 people). How many turns will the brigs wheel turn (for 3 people)?

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  • @simplybutta From a logical point of view, my guess would be in between those two. So 1.5 turns.

  • @sir-lotus said in The Brigatine’s Steering:

    @simplybutta From a logical point of view, my guess would be in between those two. So 1.5 turns.

    Yeah that seems like it would be right but our other 2 boats both stop at the gold wheel spike, that would mean the brig wouldnt?

  • @simplybutta said in The Brigatine’s Steering:

    @sir-lotus said in The Brigatine’s Steering:

    @simplybutta From a logical point of view, my guess would be in between those two. So 1.5 turns.

    Yeah that seems like it would be right but our other 2 boats both stop at the gold wheel spike, that would mean the brig wouldnt?

    Brigantine mate, the brig is the jail cell. Also, the spikes are called 'handles'. I just learned that! TIL, am I right?

  • Honestly, IMO, ....EVERY ship should have to have two rotations, and then the Devs could have the smaller the ship have the wheel turn around faster than the bigger ships, where the Gally would be the slowest to fully turn, and the sloop being the fastest.

  • I would also like it if the helmsman could “throw” the wheel and then hop off as it continues to turn the rudder a few more degrees, so that you can be spinning the wheel back and forth like a pro to get through shallows and rocky areas, and can defend your ship while still having the ship turn if you throw the wheel and kill the boarder and return steering.

    My explanation of it it is garbage but I hope people got what I mean lol.

  • @murkrage If I may nitpick...brig is the correct term for the new ship, as it is square rigged on both masts. In order to be a brigantine it would have to have a gaff rigged sail on the main (rear) mast. As for the brig being the ships jail, that term actually developed from some Navy's using brigs (the ships) as prison ships. Not that any of this really matters to the game.

  • @william-flint said in The Brigatine’s Steering:

    @murkrage If I may nitpick...brig is the correct term for the new ship, as it is square rigged on both masts. In order to be a brigantine it would have to have a gaff rigged sail on the main (rear) mast. As for the brig being the ships jail, that term actually developed from some Navy's using brigs (the ships) as prison ships. Not that any of this really matters to the game.

    Learn something new everyday! I was just abbreviating and he went all technical on me n u came in and proved me right (even tho i had no idea lol)

  • @a-cranky-eskimo
    Ahoy! This is a wonderful idea, and I’ve only ever seen it in one other game - Assassin’s Creed: Black Flag!

    If this feature was to be implemented, I would hope they wouldn’t also make the wheel automatically center itself, as that would take away some challenge from sailing.

  • @a-cranky-eskimo this is an awesome idea!!! Let us throw the wheel rare!

  • @simplybutta

    My bet is that the Galleon’s steering “bug” last patch was actually the brigantine’s steering misapplied to the wrong ship.

    Whoops.

  • @volatilecoder so all ships get a single turn except the galleon? I can see alot of people dropping to 3 man crews if thats true

  • @simplybutta no, the galleon steering bug still had two rotations, but the wheel turned at the speed rotation speed of the of the sloop’s wherl.

    So I’m betting the brigantine will have two rotations, like the galleon, but the wheel spins faster.

    I don’t think the 1.5 rotations will be a thing because the wherl’s decorative top is a visual indicator that a player wouldn’t want to lose.

  • @volatilecoder i was thinking this too, but the galleon steering bug was a 1 turn wheel just like the sloop, i thought

  • @william-flint said in The Brigatine’s Steering:

    @murkrage If I may nitpick...brig is the correct term for the new ship, as it is square rigged on both masts. In order to be a brigantine it would have to have a gaff rigged sail on the main (rear) mast. As for the brig being the ships jail, that term actually developed from some Navy's using brigs (the ships) as prison ships. Not that any of this really matters to the game.

    If I may nitpick myself, haha. Rare is calling their new ship: Brigantine. Rare also called their jail cell: Brig.

    This is a pirate themed game. Themed after modern pop culture pirates, where the term 'Brig' does indeed mean jail cell. We can argue real terms all day long, but it's not meant to be a resemblance of the real world. Brig = Jail cell, Brigantine = new ship.

  • @murkrage to be fair i was just abbreviating it since everyone who read it can tell im obviously not referring to our in game jail cell

  • Well since were on the subject of ratios lets fix a few.
    Galleon anchor- 2 pirates should be able to raise it as efficiently as 1 pirate on the sloop. As of now it's. Not even close!
    Galleon Cannons- As of now a sloops 1 cannon (one side of the ship) is occupied with a helmsman at the wheel. Both of the Brigs cannons will be occupied with a helmsman at the wheel.
    On a galleon one cannon is not occupied with a Helmsman at the wheel! To circumvent the galleon being short one man RARE decides to increase the steering revolutions to two full revolutions from dead center. With each revolution taking 7.5 seconds a complete right to left turn would take a galleon 30 seconds! That 4th cannon is useless in battle manuevers! RARE mutated the original galleon design to make way for the one man sloop. Fix the galleon first before the brig is released. Either add a pirate or......... Put the anchor speed and Steering back to its original specs!

  • @simplybutta

    Aye, I understand that. Most people using the term 'Brig' are abbreviating. It's just a personal pet peeve of mine and I won't stop correcting where I can, sorry haha.

    This is only fueled by all the correcting from others on how the term 'Brig' is actually correct because in the real world the Brig has blablabla. The game is inspired by the real world, not a resemblance of it. We already have something called the brig, the new ship is called the Brigantine.

    Let's keep the proper name up high. It's a beautiful name, it should be used :D

  • @simplybutta nope. I did a ton off galleon piloting over the past week, trust me.

  • @murkrage there is a type of ship called a brig. If we want to be historically correct here a Brigantine used oars and sails to power the ship forward. while the Brig only used sails. Also brig is just a shorter term for Brigantine.

  • @volatilecoder Actually the "bug" let the galleon turn the wheel one revolution each way (This was its original design). The ship still turned at the same radius as usual but it freed the helmsman up sooner. I liked the "bug" and the galleon deserves to permanently have "the bug".

  • @lunar-craze said in The Brigatine’s Steering:

    @murkrage there is a type of ship called a brig. If we want to be historically correct here a Brigantine used oars and sails to power the ship forward. while the Brig only used sails.

    Yes, I know that. Good thing we don't want to be historically correct, now do we? I don't need a lecture on how the Brigantine had square rigging blablabla and the Brig didn't, so the Brigantine in-game is more like the Brig. Rare is calling their new ship the Brigantine, so let's call it that.

    Also brig is just a shorter term for Brigantine.

    Brig is just the term the game is using for the jail cell on our ships :)

  • @murkrage you are free to call it whatever you want. I'm going to call it what it is. Just like I'm not going to call club hulling a hand break turn, and I would still call bannanas bannanas even if Rare wanted to call them apples.

    On a side note, and I will say this a gently as I can, if you are going to get so touchy about being corrected perhaps you shouldn't set out to correct others.

  • @william-flint said in The Brigatine’s Steering:

    On a side note, and I will say this a gently as I can, if you are going to get so touchy about being corrected perhaps you shouldn't set out to correct others.

    I don't need correcting, the ship in the game is called the Brigantine. Whether that's realistically correct is not really relevant.

  • bringing this back on topic of steering,

    we are all on an agreement that the Sloop should turn the fastest, the Galleon the slowest and the Brigantine right in the middle.

    the galleon requires 2 full turns to get minimum turning radius while the sloop requires only 1 turn. so we are left with the Brigantine somewhere in the middle, 1/2 way through a wheel turn.

    In my opinion, there are 2 solutions

    1. emulate reality of the ships back in the 16th century, how did they work back then?

    2. realize that gamplay should have priority over reality and balance it as such.

    • all ships take 1 full turn to reach max turn rate
    • turn rate speed is artificially slowed down as the ships get bigger.
      so a sloop will have a neutral wheel and pull it 1/2 a turn, the boat will reach say 30degrees in 10 seconds. while the galleon will pull the same 1/2 a turn and the boat will reach 30 degrees in 20 seconds.
      both ships will have the wheel turn the same speed and the turn angle will match it equally, however the bigger ship will take longer to reach the specified angle.
      (Edit: i hope i am explaining myself, TL:DR: wheels are the same, bigger ships turn slower than smaller ships)
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