Skull and Bones Comparison Unjustified

  • Just been catching up on all of the E3 content from this year and Skull and Bones kept coming up.
    Now Boogie2988 and Jim Sterling are two of my go-to guys for gaming news and honesty, but this is lazy reporting claiming that the upcoming Ubisoft title is "Sea of Thieves but with content and actually interesting" (a paraphrase of the two comments from these chaps).

    I thought I would watch the E3 "Walthrough" and to be fair it looks:

    • A: Nothing like Sea of Thieves in style
    • B: Nothing like Sea of Thieves in gameplay (single man controlling one ship each?)
    • C: Purely naval battle based

    I'd rather have my proper 4 man crew, in a cartoon style world, with content coming in steady waves not as confusing as that looks... is it an RTS? Is it an adventure game? Is it truly shared world?

    #notmypirategame

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  • Maybe once everyone plays Skull & Bones they'll begin to appreciate Sea of Thieves a lot more.

  • Skull and Bones is like a World of Tanks just with Ships...except the pirate-location it's nothing like SoT

  • @sshteeve im happy with the release of skulls and bones cause its gonna push rare to make better things or 4 sure they will start sinking personally not interrested in s and b all i want its more and more and better sea of thieves !

  • Skull and Bones is Assassin's Creed but your stuck on ships.... It's mimicking other games, but Sea of Thieves is Unique and doesn't have/or have a base from another game like Sea of Thieves.

  • Skull And Bones really doesn't look all that great tbh. They just took the naval combat from AC Blackflag and made a game out of it. It doesn't seem like you can leave the ship at all, so SOT has a huge advantage and is the better pirate game in my opinion.

  • @schwammlgott said in Skull and Bones Comparison Unjustified:

    Skull and Bones is like a World of Tanks just with Ships...except the pirate-location it's nothing like SoT

    You mean World of Warships then?

  • @fishst1ck sagte in Skull and Bones Comparison Unjustified:

    @schwammlgott said in Skull and Bones Comparison Unjustified:

    Skull and Bones is like a World of Tanks just with Ships...except the pirate-location it's nothing like SoT

    You mean World of Warships then?

    Almost the same...yes

  • @sshteeve the 2 games are absolutely nothing alike.

  • @foxdodge Fore sure... especially the freedoms it gives you... the ocean you can swim in... the islands you can go and visit.

    Nothing in comparison!

  • @musicmee Don't forget the pleasure of meeting some jolly fine people : )

  • @sshteeve I'll definitely play it at some point but the reason I fell in love with Sea of Thieves was because it's a pirate game not a boat game so I doubt it'll captivate me as much as SoT.

  • Thanks to all repliers currently.
    I really don't understand how people, especially trusted reviewers are being so lazy as to match one game up against another; especially Boogie who was in love with Sea of Thieves up to release, even playing the Beta, then he jumped on the disappointment ferry and set sail to other shores!

    I can't see myself playing Skull and Bones at all, just doesn't look my thing at all. I also don't like the hyper-realism after playing so long in Sea of Thieves and their beautifully painted landscapes (yes, even The Wilds!)

    @Musicmee , @x-EPiiC-DJ-xX I'm glad it isn't just me that loves being able to actually, you know, leave your ship every once in a while!

  • Problem I had with AC Black Flag and will likely have with S&B as well, is that the ships move too fast. It's supposed to be a game based in the age of sail, yet the ships move so fast it's like they're powered by several outboard motors.

  • Like has been mentioned Skull & Bones is just the naval battle aspect of AC Black Flag built into its own game. Everything I’ve seen makes it out to be a similar set up as For Honor, only with ships. That’s not necessarily a bad thing and I’m sure it will find itself a good audience. The Hunting grounds sounds interesting though, it sounds like an open world-ish area to do missions in between battles

  • I am VERY glad to find this thread.

    From what I've seen since March 2018, I think those who don't like SEA OF THIEVES will enjoy SKULL & BONES, because the two games are very much to separate games. And I hope RARRRE celebrates that. I don't want to try and become UBISOFT.

    This is the post that compelled me to have a S&B/SOT Discussion:

    A pirate game is not a friend building game. Outside of your crew your "mates", players are the biggest threat to you. If you want a game where you want people to be friend then don't give them the ability to kill each-other... If rare says they are forcing crews together for the sake of cooperation(ignoring that it's subjective to whether that's good or not) then that's BS. We already have cooperation... It's called having crew-mates, and it's 100x better co-op than with another crew for a ton of reasons(not being able to murder each-other being a big one). It blows my mind that they were talking not that long ago about how crews were locking randoms in the brig and just being typical d-bags you find online and then they force these same toxic people to team up with people that they can kill, steal from, etc.

    The best reason for skull ships IMO is because ship to ship combat is overall really fun, but it's way to hard to find and it's only value is doing it for the sake of doing it(no one fights with gold and if they have gold they just run). Skull ships can give you a fight every time you engage and give you a reward as well.

    Idk about doogles though. None of the rewards in this game have value to me because it's all cosmetic c**p, so it's hard to say. I want something with actually game value, like a new gun type, weapon attachments/mods, ship mods, row boat, tools, etc. But right now rare is still saying this nonsense about "everyone having the same tools" which is total nonsense. There's nothing wrong with earning new gear that effects the gameplay.

    This type of comment carries a lot of the general character traits of those who aren't happy with RARE, aren't happy with the Game -- featuring words like poor game design/mechanics, no game value, forcing situational co-op, toxic players, cosmetics, kills, progressive weaponry...

    In my heart of hearts, I believe RARE is trying to make people, fellow human beings to rethink how they approach gaming: violence is a choice & collaboration can be fostered and reinforced. Regarding 'what makes a pirate game a pirate game', SEA OF THIEVES core promotes the fraternity aspect of piracy. Nautical Piracy wasn't about killing anyone at the drop of a hat; it was about rising up as one against that one much larger, restricting, imposing, ruling force. Rarely would pirate crews/guilds/brotherhoods fight against each other.

    Again. I strongly believe and would highly suggest for RARE to embrace that aspect of their game instead of just claiming it as a mere 'fantasy pirate game.' RARE needs to celebrate the attributes that make this game special and showcase their distinction.

  • I watched some gameplay today, it looks awful IMO

  • @captnjaq oh so much YES to your comments here!

  • Completely diffrrent gameplay for sure. If sea of thieves looked like skull and bones and had the same ship customizations ive seen skull and bones have though... Would be amazing

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