I am VERY glad to find this thread.
From what I've seen since March 2018, I think those who don't like SEA OF THIEVES will enjoy SKULL & BONES, because the two games are very much to separate games. And I hope RARRRE celebrates that. I don't want to try and become UBISOFT.
This is the post that compelled me to have a S&B/SOT Discussion:
A pirate game is not a friend building game. Outside of your crew your "mates", players are the biggest threat to you. If you want a game where you want people to be friend then don't give them the ability to kill each-other... If rare says they are forcing crews together for the sake of cooperation(ignoring that it's subjective to whether that's good or not) then that's BS. We already have cooperation... It's called having crew-mates, and it's 100x better co-op than with another crew for a ton of reasons(not being able to murder each-other being a big one). It blows my mind that they were talking not that long ago about how crews were locking randoms in the brig and just being typical d-bags you find online and then they force these same toxic people to team up with people that they can kill, steal from, etc.
The best reason for skull ships IMO is because ship to ship combat is overall really fun, but it's way to hard to find and it's only value is doing it for the sake of doing it(no one fights with gold and if they have gold they just run). Skull ships can give you a fight every time you engage and give you a reward as well.
Idk about doogles though. None of the rewards in this game have value to me because it's all cosmetic c**p, so it's hard to say. I want something with actually game value, like a new gun type, weapon attachments/mods, ship mods, row boat, tools, etc. But right now rare is still saying this nonsense about "everyone having the same tools" which is total nonsense. There's nothing wrong with earning new gear that effects the gameplay.
This type of comment carries a lot of the general character traits of those who aren't happy with RARE, aren't happy with the Game -- featuring words like poor game design/mechanics, no game value, forcing situational co-op, toxic players, cosmetics, kills, progressive weaponry...
In my heart of hearts, I believe RARE is trying to make people, fellow human beings to rethink how they approach gaming: violence is a choice & collaboration can be fostered and reinforced. Regarding 'what makes a pirate game a pirate game', SEA OF THIEVES core promotes the fraternity aspect of piracy. Nautical Piracy wasn't about killing anyone at the drop of a hat; it was about rising up as one against that one much larger, restricting, imposing, ruling force. Rarely would pirate crews/guilds/brotherhoods fight against each other.
Again. I strongly believe and would highly suggest for RARE to embrace that aspect of their game instead of just claiming it as a mere 'fantasy pirate game.' RARE needs to celebrate the attributes that make this game special and showcase their distinction.