Can we please get a fix for Human Cannonball trajectory

  • Rare, please.

    As a game that emphasizes ship battles, the fact that the trajectory for players being shot out of cannons still broken 2 months after launch is pretty disheartening.

    I am posting this here because I have barely seen anybody talk about it at all. It should be discussed. Its minor, but it could be the difference in winning and losing battles.

    For those of you who do not know what I am talking about. There are times when being shot out of a cannon, you go nowhere where the cannon was actually aimed at. There are times you get shot directly up vertically in the air, at an angle backwards that makes no sense, pretty much being shot 2 feet then falling into the water, etc.

    Being shot in the cannon is a bit unreliable when on a moving ship. I have yet to see this problem on an anchored ship.

    At first, I thought it was a wind issue, I was getting shot out the cannon to large angle left, and noticed the wind was blowing that way. But after it kept happening, regardless of wind direction, I think its a bug.

    This is not the greatest example, as it looks like the wind had affected the cannon shot. However this has happened to us regardless of wind direction.

  • 26
    Posts
    27.6k
    Views
  • @BamBam-BM I have never had an issue shooting out of the cannon, and likely passed my 1000th shot last night. There is a need to lead your shots so when moving it takes more skill than sitting still. Also, the waves have a direct impact on how high or low your aimed so in choppy waters you must account. Not discrediting you, I have just never experienced an issue like your mentioning here. I am just pointing out some things I have noticed about shooting ones self out of a cannon. If for sure, you are getting some sort of bug, submit a ticket for sure!

  • @xxxrookxxx said in Can we please get a fix for Human Cannonball trajectory:

    @BamBam-BM I have never had an issue shooting out of the cannon, and likely passed my 1000th shot last night. There is a need to lead your shots so when moving it takes more skill than sitting still. Also, the waves have a direct impact on how high or low your aimed so in choppy waters you must account. Not discrediting you, I have just never experienced an issue like your mentioning here. I am just pointing out some things I have noticed about shooting ones self out of a cannon. If for sure, you are getting some sort of bug, submit a ticket for sure!

    I have taken those into account each and every shot I have taken, I understand how momentum works, and how waves and such would work. But there is no physics on any planet that would make you be shot out vertically of a cannon when it is angled 0 degrees, aiming horizontal.

    It is curious none of this has happened to you, even if it is at the slightest degree. I've seen this happen to my crew mates and I at least once every play.

    It is possible you wouldn't notice some. Where you are moving forward, the wind is blowing forward, etc and you are shot slightly behind when aimed forward.

  • @bambam-bm It is possible if subtle that I didn't notice but I would have seen the vertical at 0 for sure. I will play around with the cannons tonight to see if I can recreate this phenomenon and post back here with my findings.

  • I've noticed it too. i wonder if it's a server latency issue. i don't think I've played in more than a handful of servers that didn't have lag. maybe I'm just not in a good area to play this game lol bring some servers closer to Indiana, plz

  • @xxxrookxxx I have an issue a lot of the time where my body does not keep the momentum of the ship if the ship is moving.

  • @xxxrookxxx I forgot to record any outrageous exmaples, however I did see on my OneDrive, I have one video if the small amounts of inconsistency.

    Now with this, it isn't the greatest example, as it looks like the wind affected the shot, but this has happened regardless of wind direction.

  • @bambam-bm Yup, that's what happens to me. Same thing, regardless of wind direction.

  • @bambam-bm Where you trying to land on the island with that shot? You seemed to go higher than I would have anticipated but fired way early if you intended to land on the island. You must shoot past the island if moving further left than you fired. Now, thats because I have become used to this games system for firing people but might be what your referring to. Just because I adjusted to shooting that way doesn't mean your wrong.

  • @xxxrookxxx said in Can we please get a fix for Human Cannonball trajectory:

    @bambam-bm Where you trying to land on the island with that shot? You seemed to go higher than I would have anticipated but fired way early if you intended to land on the island. You must shoot past the island if moving further left than you fired. Now, thats because I have become used to this games system for firing people but might be what your referring to. Just because I adjusted to shooting that way doesn't mean your wrong.

    I know it looks like an awful shot, that is because the shot was made without the intention of landing on the island. During this play through we noticed the cannon shots being.. off.. so we did a random test fire to see how it came out.

  • Ahh copy, makes sense to me. After watching the video a few more times it really looks like you start straight then hook to the right actually. I could see Rare trying to implement the ship velocity into that physics but I hope they didn't account for wind too as they need to be honest with the fact the game already bends physics to it's will just about everywhere else haha. Gonna test tonight anyways to get some examples myself, if I get a good video and can figure out how to take it from my Xbox to my Mac I will post here.

  • @bambam-bm Even without intending to land on the island, that shot should have put you on it or just to the right of it (assuming your height didn't send you over).

    When coming out of the cannon your body should maintain its leftward velocity since that's the direction the boat was traveling and any cannonball would behave that way. The ship continues to move to the left while your body only moves forward. Had your body maintained it's left velocity like it should have you would have been much closer to the island, perhaps still a tad to the right of it.

  • It's definitely a thing. I'm pretty sure you're bouncing off some invisible box on the ship (or maybe the sails, sometimes).

    It's intermittent. Direction is random (left, right, up, down). It's mosdef a problem.

  • Aim left, cannon fires you right (and vice versa). I see this happening a LOT, it is very annoying.

    I agree, it's about time they fixed this.

  • @xcalypt0x Agreed, after watching I understand better what he was getting at. His momentum should never have tapered off like that and if anything hit the water and swooshed the remaining distance to hit sand.

  • @themuckypaw The most annoying part is it's inconsistent. If it did it every time we could easily adjust for it but I have times where I fire like a cannonball and times where I fire like this and it seems completely random (maybe there is a pattern but I have not identified it yet).

  • @xcalypt0x Yup, same here. Sometimes it fires in the correct direction other times it doesn't.

  • @bambam-bm the issue arises when you turn the cannon to it's maximum left or right position. If you fire yourself out in the cannon centered or slightly off center it does not shoot you off at an opposite angle. Similarly if you point the cannon to its max vertical position with the sails turned over the cannon it will fire you through the ship or straight into the water. Both instances as you noted are in need of collision correction.

  • I would say this bug is one that has been here the longest and gone the least noticed, though I’m pretty sure it was atleast mentioned on the forum maybe nobody ever sent a bug report lol. Most likely someone did, and it’s just hard for them to fix because the variables of ship motion and cannon and player physics.

  • I’ve had this issue many times on ship battles, especially when we’re moving quickly. This happens almost every sesssion when either sailing by an island, or in a bout with another ship. The cannon shoots me or my crew mates in the wrong direction or straight next to the ship into the water, even while aiming at about 45 degrees into the air. Sometimes suffering fall damage when this bug occurs (while landing in water). This needs to get fixed.

  • There probably is a bug with it, but I've remained at peace with how it is by figuring it could also just be the chaotic nature of misfires - considering how pirates aren't the best cannonballs (though some may be rather round, they're still soft and squishy).
    I don't think shooting pirates should be as accurate as shooting cannonballs, so I'm not too annoyed when it goes wrong. And I'd be fine if they include intentional misfires.

    Still, if it is unintentional and a bug, it does need to be fixed.

    I'm just at peace with how things arrrrr... ;)

  • Here's another. Hard to mistake this one, unless the wind trajectory is completely vertical.

  • That's not the wind. It's your forward momentum and a wee bit o' lag. You weren't even aimed at the island, but yeah lead your target bruh.

  • @mrgrim67686 and what about mine? Tractor beam?

  • @blackbeard-lufy hoowee. That was not optimal.

  • Yes, this needs to be fixed. This is continually an issue for my friend who plays on Windows 10.

26
Posts
27.6k
Views
1 out of 26