Is there any area where a sloop can out run a galleon?

  • I've heard that sloops are faster with a head wind but from my experience that doesn't seem true.

    Sloops can turn a lot quicker but there are very few places on the map which that would help.

    If the wind is directly behind you does a sloop go faster than a galleon. I would think it would. Even though galleons are heavier they have a lot more sail surface area to catch the wind. if the wind is directly behind a sloop would use 100% of the sale surface area, where a galleon should really only be able to utilise just one sail, ie the furthest one to the back as it would block wind to the other 2 sails.

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  • Against wind

  • @stroro staying close to large rock formations and islands is b e s t. circle those a few times and watch gallys have a hard time. will give you some space to take off on them.

    edit not sure why the word be s t is blocked. had to space it out.

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  • @xgodkevin said in Is there any area where a sloop can out run a galleon?:

    @stroro staying close to large rock formations and islands is b e s t. circle those a few times and watch gallys have a hard time. will give you some space to take off on them.

    I understand that, but there are only a few areas, mostly towards the middle of the map where this is possible.
    Maybe have more shallow and rock outcrop areas.

  • In a storm!

  • Thieves Haven is my go to. It works surprisingly well if you can get some distance and sail into it.

  • Sloops are faster against the wind, galleons are faster with the wind

  • @blackbeard-lufy said in Is there any area where a sloop can out run a galleon?:

    Thieves Haven is my go to. It works surprisingly well if you can get some distance and sail into it.

    Actually had a Galleon sink because they thought they could follow me through at a decent speed. Lol.

    To the OP: there are plenty of places with shallows and rocks around the map. Use them. Also GP barrels. Lead them through a narrow channel between rocks and leave a nice surprise in their path.

  • Tight rock formations, go to half sails and just outwit them and make your escape.

  • Scuttle ship

  • There are plenty of places to loose a galley. I agree thieves haven is a good one along with the rock formations. There are also islands that have skellies on the cannons that can cause some but not a lot of mischief for a galley. But if you have a seasoned crew on a galleon chasing that's n sync there is very little you can do most of the time.

  • @stroro

    Sail into the wind, they will never catch you. If they tac left, you tac right and then reverse course angle away with wind. Outrunning a galleon is easy if you learn the mechanics. Also like others said, use the environment, islands are perfect directional switch points and if you know the reefs, utilize them. Only the best galleon crews will catch you, and if so, realize you made them work for it.

  • A well organized galleon crew can gain ground on a less experienced sloop using what @sanni posted. But you use the techniques posted and focus on ONLY the chase at hand and you can get away pretty easily.

    If you want to add some spice to the chase you can always lead them into something then drop anchor to turn and head at the galleon and right by them.

  • @stroro have the same problem when i am on a sloop meeting a gallion

  • @stroro after the last update there are several more obstacles (rock formations) added to the map.

  • Step One: Aim Sloop directly into the wind with no obstruction in front of you and leave the wheel straight forward.

    Step Two: Jump off Ship, board theirs and stab everyone.

    Step Three: Profit!

  • @stroro wrong, go directly against the wind, it is faster, so is turning and taking off.

  • @stroro the sloop is more agile, can turn faster and close turns
    You can easily use any island/rock to outrun a Galleon.
    And use the blind spots to do unexpected turns to change directions and gain distance from them.

    The Sloops are also more recoverable then Galleons.
    If you got hit or are filled with water, you can easily repair everything if nobody boarded your ship.

    The sloop is an evasive weapons and a boarding helper when Galleons are after you on straight line. Because you can leave your ship to attack others with gunpowder to blow them up and catch you ship after.
    It gives you more freedom of actions.
    While on the Galleon you depend a lot of your partners to sail one without flaws.

  • @stroro said in Is there any area where a sloop can out run a galleon?:

    I've heard that sloops are faster with a head wind but from my experience that doesn't seem true.

    Sloops can turn a lot quicker but there are very few places on the map which that would help.

    If the wind is directly behind you does a sloop go faster than a galleon. I would think it would. Even though galleons are heavier they have a lot more sail surface area to catch the wind. if the wind is directly behind a sloop would use 100% of the sale surface area, where a galleon should really only be able to utilise just one sail, ie the furthest one to the back as it would block wind to the other 2 sails.

    Everytime you see them adjust all 3 sails let them finish. Then turn in a direction where all the sails will be facing the wrong way. You can literally annoy their crew to the point that they are sick of it.

    Sail by reefs and sandbars that are hard to see, alot of the smaller islands have these and they will bottom their ship out or have to take a wide turn.

    It isn't about being faster but about distance gained or lost. It is easy to make moves to create distance despite them technically being faster in most or all scenarios.

    Any time you notice they have launched players and their ship is not at full efficiency is a great time to make a turn because their sail adjustments will be slower due to a smaller crew.

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