Skeleton's excessive reach

  • It's bad enough that skeletons can shoot through what are supposed to be solid objects like ships and boulders, then when you do a quest on any level beyond 40, they are just never ending waves of the bloody things.

    But what adds to their excessive advantages is the reach of some skeletons hitting you from four meters beyond their hook-hand or arm + sword, wing-span.

    W*F??? I see them swipe and miss by a country mile yet I still take on damages. It then takes me three or four steps to be in range to take a sword swipe back at them.
    Plus why aren't they solid? They walk straight through us and inflict damages but we can't return the same results. I'm not talking about the shadow type either, it's with all of them.

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  • My complaint about skeletons is the fact that they can block you 3,237 times in a row. I do feel like I get hit from a ways away at times, usually it’s the ones that don’t have a sword in their hand.

  • @daddy-sanctus get em with the classic, but all too familiar, reach around. It usually is the ones with no sword in hand.

    @Admiral-RRRSole do they really walk through players? I've never noticed. They seem to smack whoever is nearest.

  • @daddy-sanctus agreed.

  • I agree, I think the distance at which their swords and hands can do damage is a bit too far. It looks like you’ve clearly dodged, but you get hit anyway.

  • @admiral-rrrsole
    Since the patches and rollbacks - skele's are now totally out of whack. Agree with everything you have pointed out. They also seem to be "quicker".
    One example.. Skele with blunderbuss shoots, I go to eat banana, skele can reload and shoot again b4 banana is registered as being eaten = dead player.
    Damage seems to be way out of scale as well now.
    2-man sloop doing 40+ OoS last night and we were getting annihilated by skeles!!
    Until they sort this c**p out, expect more ppl to be just going around and hunting other players for loot!!

  • The 'reach' issue likely has more to do with unnoticed latency errors. I have reported a possible cheat but it was agreed that the likelier truth was internet latency related.

    I've since moved on an had the same issue in PvP.

    It's gotten to the point where PvP actually intimidates me - not because I reek so bad (not that I am flaunting either or anything) but because I'll obliterate someone with several full hits and gun shots (EoR) even sword lunges to follow.... no banana breaks from the enemy... and they'll three swipe kill me or some other silliness.

    And the best answer I have is latency. (My ping averages 70)

    It drives me crazy...

    So with skeletons, same thing. The server thinks your one place.. the visual you recieve thinks your somewhere else.. the effect ? It appears they have incredible range.


    It needs be corrected, I blame Rare more than customers, regarding latency... mostly because we've seen how giving someone a banana killed the world! Clearly there are more working bugs than we likely perceive.


    Regarding 'walking through you" that has annoyed me since the dawn of time. Collision detection and camera settings should keep targets locked at a fists pace from you. But due to camera angles and field of View and 1st person forced... the appearance is that the enemy is literally standing ON YOU...

    I've hated that about a wide variety of games. Players don't entirely pass through one another, but there is room to sort of shoulder through... that space is rather needed otherwise idiots do things like block doors and quest guys.

    It's not tragic regarding the collision of players in SoT - even if I personally would finer tune it...

    But skeletons? I'm right with you - they really do stand "behind the camera eye" and it drives me nutz.

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