Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !

  • DISCLAIMER : I DO NOT NEED TO BE TOLD HOW TO PLAY , Iam a pirate legends for a while now and i have countless hours of pvp and pve in this game i know all the game mechanics and all the weapons my toughts are not base on missunderstanding of the mechanics but on well know mechanics that are exploited and that are bad to the core ... and here is why ...

    Sword play as become a plague in this game in way to many area , everyones and their grand-ma are using it right now and sucessfully , its getting silly and force you into sword play wich is a bad thing for the game itself ....

    Sword staggering players on hit is the main culprit of why the sword become imbalance and very anoying to play agains ... its a bad mechanic and as to go ... i would prefer sword who does more damage but does not stagger players ... i cant get who found it was a good idea to stagger players to that level when hit by a sword ?

    Sword play right now is the " go to " strategie for ladder camping , for ship battle for most of the PVP and require absolutly no aiming skills and no skills what so ever just spamming the button with almost no chance to miss in tight space such as sloop or galeon interior ... this as to change rare ... skills and mastering aiming should be a thing , not spamable bs who actually require little to no skills what so ever and can be spam and as no limits to its spamability

    Rare do something about this ASAP ....

    Its not about OPness its about ridiculousness and anoyance of a bad game mechanics who reward exploits " sword combo on walls and ground " who count as hit and does not slow down the player , easily exploited especially in sloops but also make it not about personal skills but about bad mechanics getting into the way ...

    Exemple : If you use a blunderbuss and does not shot the guy close enough to kill him in one shot , the guy does not magically get closer so you can hit him again , the guy gets knock back and actually make it harder for you to kill him because it increase the range between you and him ... thats a handicap not a buff

    With a sword there is no handicap beside the " miss hit " that slow you down , but this mechanics is easily exploited by simply aiming slightly at the ground wich count as hit even if you miss your target or in ship interior hitting walls and barrels and ground actually count as hit so they can spam their sword left and right hopping to get you and slow you down while they cant ever " miss " because even inanimated object count as hit ... if hit were only counting on players and npc then it would be another thing but it isnt like that ...

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  • @stew360 I'm sorry I don't understand what you mean by "Sword staggering".

    I think that sword play is more in theme with pirates than firearms.
    The blunderbuss has that same non-skilled advantage at close range.

  • @admiral-rrrsole said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    @stew360 I'm sorry I don't understand what you mean by "Sword staggering".

    I think that sword play is more in theme with pirates than firearms.

    LOL stagger in the sens that it jam your player into a " non mooving state , where you cannot moove from the first hit to the third hit of the so call " combo " wich is nothing more than spamming the attack button ... thats said if the sword using spam enough he can catch you before you can escape the third sword hit and catch you into another thierd sword so call combo and you will be Jammed agains into a statue position even weirder hitting them with a blunderbuss point blank while " staggered " by the sword seams to make them either immune or have some sort of magical resistance to the blunderbuss wich is insane .... sword truely as become a plague

  • They need to balance this sword Meta
    And fix or improve ghost hit mark

  • @admiral-rrrsole said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    @stew360 I'm sorry I don't understand what you mean by "Sword staggering".

    I think that sword play is more in theme with pirates than firearms.
    The blunderbuss has that same non-skilled advantage at close range.

    As for your pretention on the blunderbuss its totally silly and untrue , to hit a jumping target with a blunderbuss can result into " pushing your target further away where he cant be kill , the range of the blunderbuss as become insanely low wich is insane right now and still require aiming skills , while the sword does not , anything around the spamable sword hit and jammed your target into a statue position wich is insanely bad design for PVP .. there is no reason what so ever for this stagger

  • Block, then dodge.

    You can get your block back up faster than they can hit you a second time as long as you don't attack. The block isn't delayed like your attack is from a stagger. If you are blocking you can dodge, if you dodge you can open up some distance so they miss their swing and either chomp a banana or run away.

    Also sword play should be the go to tactic in a game about pirates.

  • @boxcar-squidy Its exactly what i said , it force you into sword play wich is bad and shouldnt happen .... The only thing that can block is a sword , you cant block with a pistol a sniper or a blunderbuss ... so please dont use the sword trying to defend a very bad game mechanics who screw the game balance and make " sword " the king of all thing when it come to low skills level players ...

    Basically you just proove my point over and over again ... to counter the insanely overly use sword as it is now you also have to use a sword ...

    This dosnt justified the " stagger effect " this should be remoove and i wont have problem with the sword , and Sword vs sword play wont be affected by it actually , but sword vs gun wont result in some insane frustrating low skills level undeserved kills/death

  • @stew360

    There's actually this wonderful little thing you can do to prevent the sword stagger.

    With your own sword out press and hold the left trigger. This will cause your sword to sit in front of you. In this state, any sword attacks made toward you will hit your sword. If 3 consecutive hits hit your sword, the enemy is pushed back away from you. Then you can attempt to swing your sword at them.

    Savvy players call this feature "Blocking" and you'd be surprised just how many people don't know how to do it.

    i cant get who found it was a good idea to stagger players to that level when hit by a sword

    Really? Have you ever actually been hit by a sword? I have and can tell you it hurts quite a bit. So much so that even the small wound to my knee was enough to debilitate me and make me miss a couple days of work. I couldn't imagine a slash across the chest being easy to shrug off.

  • @stew360 Why wouldn't the sword, the primary weapon used by pirates in every piece of pirate related fiction, not be the weapon that Rare wanted most players to use?

    It's easily countered by using a sword yourself.

    You're not making any sense mate. This isn't an fps, the gunplay is inferior to the sword by design (only 5 shots and slow reloads) and the sword takes a bit of skill to use.

    Instead of whining about changing the design why don't you just try to learn how to use the sword? It's not like you can't equip one to counter a sword wielding opponent.

  • The 3hit combo stagger has to go.

    Stop defending this nonsense
    95% of community right now is crutching swords.

  • @subaqueousreach said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    @stew360

    There's actually this wonderful little thing you can do to prevent the sword stagger.

    With your own sword out press and hold the left trigger. This will cause your sword to sit in front of you. In this state, any sword attacks made toward you will hit your sword. If 3 consecutive hits hit your sword, the enemy is pushed back away from you. Then you can attempt to swing your sword at them.

    Savvy players call this feature "Blocking" and you'd be surprised just how many people don't know how to do it.

    i cant get who found it was a good idea to stagger players to that level when hit by a sword

    Really? Have you ever actually been hit by a sword? I have and can tell you it hurts quite a bit. So much so that even the small wound to my knee was enough to debilitate me and make me miss a couple days of work. I couldn't imagine a slash across the chest being easy to shrug off.

    Please spare me the so call " realism " about been cut by a sword etc... what about been show point blank by a shotgun you wont only be trow away a bit and get like 10% of your health damage lol you would be dead even at 50 feet ... and 1 or 2 slive of sword and you will me mostly dead and no ones heal themself eating banana ...

    And no ones shot themself at insane range with canon design for cannonball using gun powder etc..etc...

    So please do not try to defend a insanely bad game mechanics for so call realism this game isnt about realism and realistically no sword actually " stagger " its target in any way shape or form it will all depend where the sword hit etc...

    and there is no precision hit in this game

  • @stew360

    So that last bit of my comment was a joke, but it seems to have taken away from the core of my response (You know, the first two thirds of it). Maybe go back and give that a read and then get back to me.

  • @boxcar-squidy anyones and their grand-ma can use a sword in this game , we are not talking of mountain blade level of sword play here we talk about a LOW LEVEL skill spamable swordplay design for children not for skills play , this isnt even chivaly medieval warfare level of swordplay wich is already 10 time as complex as this game while been barebone when it come to skilled swordplay

    this game offer a infinite spamability , infinite block spamability ... etc.. like you said , Guns in this game are highly skilled compare to the sword , use very limited Amo pool and is plagues by Ghost hit marker where you clearly hit the target but your shot dosnt count as hit even with the best ping possible to the server ....

    OK i get it you like to use your sword and you want it to be the go to weapons of the game but it still does not justified the stagger effect of the sword and remain a very insanely bad design decision ... wich create imbalance

  • @boxcar-squidy Zero skills involve in sword play mate.
    Spaming 1 button is nonsense
    Stagger need to go
    Precision hit must be introduced

    End of story

  • @stew360 ok, I see. I thought this was a discussion. I've told you how to counter an opponent who is just spamming attack.

    You claim there is no skill, and yet you don't even appear to know the basics.

    Gun play requires skill? Sure does, but not the 1 shot blunderbuss you are calling for bringing back in your post above.

    The thing is you don't want to discuss anything though do you? You've come here to rant about a mechanic you don't understand and you're unwilling to have a conversation about it.

    Fine, you do you. I don't want to stand in the way of you getting your rant off your chest about swords, I only came here for a discussion.

    The sword play is not going to be changing any time soon.

  • @stew360 Well if you get yourself too close without having your sword ready, it's your own fault and i don't see why it's not ok that you get staggered to death in that case (which only happens if there are more than 1 player spamming u at the same time). For that reason, on a sloop i always bring my sword because of the limited space to move around, however if i'm boarding a galleon i sometimes go for blunderbuss and pistol because i can run around and shoot at safe distances. I never felt like this was a problem, im a PC player though so maybe it's different because of mobility, i don't know.

    Just have to comment on you saying "LOW LEVEL skill spamable swordplay design"... Because this kind of means that you haven't learned very much about sword play yet, otherwise you would know that it's not low skill. So you might change your mind on a lot of what your saying if you learned more about it and gave it some time. If two skilled player's meet each other in a sword duel, it's everything but a button mashing fight :P

  • It's a pirate game, you really can't complain that the sword is overpowered.🤣

  • @sanni I do not complain about any " overpowerness " i talk about underserved kill/death about ridiculous and bad game mechanics of staggering player hit with a sword who require zero skills what so ever to use especially in interior level where hitting walls and barel count as hit so the so call " counter balance " of stagering ennemy " is unexistant since you cant miss and get slow down yourself in ships because hitting anything but a target like walls barrels etc.. count as hit

  • @stew360 said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    Sword play as become a plague in this game in way to many area , everyones and their grand-ma are using it right now and sucessfully , its getting silly and force you into sword play wich is a bad thing for the game itself ....

    Sword staggering players on hit is the main culprit of why the sword become imbalance and very anoying to play agains ... its a bad mechanic and as to go ... i would prefer sword who does more damage but does not stagger players ... i cant get who found it was a good idea to stagger players to that level when hit by a sword ?

    Sword play right now is the " go to " strategie for ladder camping , for ship battle for most of the PVP and require absolutly no aiming skills and no skills what so ever just spamming the button with almost no chance to miss in tight space such as sloop or galeon interior ... this as to change rare ... skills and mastering aiming should be a thing , not spamable bs who actually require little to no skills what so ever and can be spam and as no limits to its spamability

    Rare do something about this ASAP ....

    Looks like you’re getting owned left and right and just want to complain about something because it couldn’t possibly be your awful skills getting you killed...

    Just wait until I run into you at sea. I’ll make you stagger all around your ship deck that it’ll look like your dancing.

  • seems like some people believe this is a fps game

  • @sanni Nice argument 🙄
    Are everyone in this game prosword?
    Cant you see the unbalance?
    Blow minding

  • @itspharaohjoe said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    @stew360 said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    Sword play as become a plague in this game in way to many area , everyones and their grand-ma are using it right now and sucessfully , its getting silly and force you into sword play wich is a bad thing for the game itself ....

    Sword staggering players on hit is the main culprit of why the sword become imbalance and very anoying to play agains ... its a bad mechanic and as to go ... i would prefer sword who does more damage but does not stagger players ... i cant get who found it was a good idea to stagger players to that level when hit by a sword ?

    Sword play right now is the " go to " strategie for ladder camping , for ship battle for most of the PVP and require absolutly no aiming skills and no skills what so ever just spamming the button with almost no chance to miss in tight space such as sloop or galeon interior ... this as to change rare ... skills and mastering aiming should be a thing , not spamable bs who actually require little to no skills what so ever and can be spam and as no limits to its spamability

    Rare do something about this ASAP ....

    Looks like you’re getting owned left and right and just want to complain about something because it couldn’t possibly be your awful skills getting you killed...

    i dont get " own " in any way shape and form i am more than efficient when it come to winning in this game ... and i am know as someones who cant be mess with . but the " sword " is highly imbalanced , low skills and underserving of any reward what so ever ...

    I wouldnt mind having a sword that is actually more powerfull but does not stagger and " jam peoples " into statue while been hit by ...

    SO i actually ask for a buff of the sword and a compleate removal of the stagger

  • @stew360 said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    @itspharaohjoe said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    @stew360 said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    Sword play as become a plague in this game in way to many area , everyones and their grand-ma are using it right now and sucessfully , its getting silly and force you into sword play wich is a bad thing for the game itself ....

    Sword staggering players on hit is the main culprit of why the sword become imbalance and very anoying to play agains ... its a bad mechanic and as to go ... i would prefer sword who does more damage but does not stagger players ... i cant get who found it was a good idea to stagger players to that level when hit by a sword ?

    Sword play right now is the " go to " strategie for ladder camping , for ship battle for most of the PVP and require absolutly no aiming skills and no skills what so ever just spamming the button with almost no chance to miss in tight space such as sloop or galeon interior ... this as to change rare ... skills and mastering aiming should be a thing , not spamable bs who actually require little to no skills what so ever and can be spam and as no limits to its spamability

    Rare do something about this ASAP ....

    Looks like you’re getting owned left and right and just want to complain about something because it couldn’t possibly be your awful skills getting you killed...

    i dont get " own " in any way shape and form i am more than efficient when it come to winning in this game ... and i am know as someones who cant be mess with

  • The weirdest thing is that the sword is not a default equip, considering how essential it is due to limited ammo in PvE and the sword jump in PvP.

    Secondly, the offensive capabilities is not really overpowered with the sword, so I don't get this complain. The stagger is annoying as hell though, since the design choice of stunning your opponent is awul. Especially when it is bound to a massive hitbox which covers a larger area than your entire screen, for a very, very long time.

    A better decision would be to increase your own mobility when using the sword, aka, no ridiculous self slow down, while removing the stagger against enemies. Essentially just speeding up the game, so it doesn't feel like complete s**t.

    It's funny how easy it is to counter the average "sword spammer" though. Block until their combo is over, swap to gun and instafire in their face, swap back to sword and you win.

  • @m4dkraut did you just said that lol omg

  • @itspharaohjoe said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    @stew360 said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    Sword play as become a plague in this game in way to many area , everyones and their grand-ma are using it right now and sucessfully , its getting silly and force you into sword play wich is a bad thing for the game itself ....

    Sword staggering players on hit is the main culprit of why the sword become imbalance and very anoying to play agains ... its a bad mechanic and as to go ... i would prefer sword who does more damage but does not stagger players ... i cant get who found it was a good idea to stagger players to that level when hit by a sword ?

    Sword play right now is the " go to " strategie for ladder camping , for ship battle for most of the PVP and require absolutly no aiming skills and no skills what so ever just spamming the button with almost no chance to miss in tight space such as sloop or galeon interior ... this as to change rare ... skills and mastering aiming should be a thing , not spamable bs who actually require little to no skills what so ever and can be spam and as no limits to its spamability

    Rare do something about this ASAP ....

    Looks like you’re getting owned left and right and just want to complain about something because it couldn’t possibly be your awful skills getting you killed...

    Just wait until I run into you at sea. I’ll make you stagger all around your ship deck that it’ll look like your dancing.

    @itspharaohjoe said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    @stew360 said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    Sword play as become a plague in this game in way to many area , everyones and their grand-ma are using it right now and sucessfully , its getting silly and force you into sword play wich is a bad thing for the game itself ....

    Sword staggering players on hit is the main culprit of why the sword become imbalance and very anoying to play agains ... its a bad mechanic and as to go ... i would prefer sword who does more damage but does not stagger players ... i cant get who found it was a good idea to stagger players to that level when hit by a sword ?

    Sword play right now is the " go to " strategie for ladder camping , for ship battle for most of the PVP and require absolutly no aiming skills and no skills what so ever just spamming the button with almost no chance to miss in tight space such as sloop or galeon interior ... this as to change rare ... skills and mastering aiming should be a thing , not spamable bs who actually require little to no skills what so ever and can be spam and as no limits to its spamability

    Rare do something about this ASAP ....

    Looks like you’re getting owned left and right and just want to complain about something because it couldn’t possibly be your awful skills getting you killed...

    Just wait until I run into you at sea. I’ll make you stagger all around your ship deck that it’ll look like your dancing.

    Sword pro
    Thug life

  • The only change I'd like to see with the sword play is removing the ability to keep your combo alive by hitting wood. If you hit wood (a tree, the ground, side of a ship, a barrel etc) it should break your combo and leave you exposed in the same way that missing does.

  • @stew360 said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    @admiral-rrrsole said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    @stew360 I'm sorry I don't understand what you mean by "Sword staggering".

    I think that sword play is more in theme with pirates than firearms.

    LOL stagger in the sens that it jam your player into a " non mooving state , where you cannot moove from the first hit to the third hit of the so call " combo " wich is nothing more than spamming the attack button ... thats said if the sword using spam enough he can catch you before you can escape the third sword hit and catch you into another thierd sword so call combo and you will be Jammed agains into a statue position even weirder hitting them with a blunderbuss point blank while " staggered " by the sword seams to make them either immune or have some sort of magical resistance to the blunderbuss wich is insane .... sword truely as become a plague

    So block...use a sword. I’m glad it counters this scummy blunderbuss one shot BS lol. One on one sword fights take more skill than one idiot bouncing around like a c*******d trying to one shot with the blunderbuss.

    Learn how to use a sword buddy. Don’t blame the mechanics because you either don’t understand how to use them or are simply bad at it.

    The stagger keeps those people running all over your ship in place. And it’s countered by pulling out your sword and blocking...not to mention most people don’t even know what they are doing and just spam the sword attack. Block them and counter. Works everytime. Or don’t adapt and cry more. Who cares.

  • I do not agree with the sword stun/stagger either. There is absolutely no reason a person with a sword can wildly swing his sword in front of you, while you shoot and they get one lucky swing to stun you until "game over".

    Yes, I realize you can also pull out a sword to block their attack. So what is the problem? The sword play is basic and dull, you'll block their attack 3 times, they'll block yours 3 times. They NEED a parry system, something rewarding, something that has a skill gap, maybe even a block high/low sort of mechanic as well. Right now using a sword is dull and very low skilled.

  • @korpus-draige If all you're doing is alternating left and right click (or left and right trigger) then yeah it might feel uncreative. You do realise you can dash too, right? And you can dodge other players' dashes by jumping while holding block. Not exactly For Honor or Dark Souls but it's not worse than Skyrim level as you make it out to be.

  • With a game that b*****s down ranged gameplay with long reload times, a lack of a crosshair and limited ammunition, I wonder why we rely on the trusty cutlass for everything! It almost feels as if the game was designed for swordplay being the main deal! Wow, how very odd~

  • @winterstare said in Sword stagger as to go or be change , its highly " Low skills level " it as a possibility of infinite spamability and it should be balanced !:

    @korpus-draige If all you're doing is alternating left and right click (or left and right trigger) then yeah it might feel uncreative. You do realise you can dash too, right? And you can dodge other players' dashes by jumping while holding block. Not exactly For Honor or Dark Souls but it's not worse than Skyrim level as you make it out to be.

    Yes, I know you can dash, but it doesn't add much depth or penalize spammers as much as a parry would.

  • I don't think the sword necessarily needs to be fixed. I wouldn't mind sword play being improved though.

  • Make this game the way I want it to be or it’s junk and dead, whahh! I know best believe me. Junk and dead.

  • This is hilarious! Watch! If Rare takes out the sword stun, the same people will be back complaining about its loss. Next, it will be how OP the gunpowder barrels are and how they cause too many holes. Or how water drowns you if you stay down to long.

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