DISCLAIMER : I DO NOT NEED TO BE TOLD HOW TO PLAY , Iam a pirate legends for a while now and i have countless hours of pvp and pve in this game i know all the game mechanics and all the weapons my toughts are not base on missunderstanding of the mechanics but on well know mechanics that are exploited and that are bad to the core ... and here is why ...
Sword play as become a plague in this game in way to many area , everyones and their grand-ma are using it right now and sucessfully , its getting silly and force you into sword play wich is a bad thing for the game itself ....
Sword staggering players on hit is the main culprit of why the sword become imbalance and very anoying to play agains ... its a bad mechanic and as to go ... i would prefer sword who does more damage but does not stagger players ... i cant get who found it was a good idea to stagger players to that level when hit by a sword ?
Sword play right now is the " go to " strategie for ladder camping , for ship battle for most of the PVP and require absolutly no aiming skills and no skills what so ever just spamming the button with almost no chance to miss in tight space such as sloop or galeon interior ... this as to change rare ... skills and mastering aiming should be a thing , not spamable bs who actually require little to no skills what so ever and can be spam and as no limits to its spamability
Rare do something about this ASAP ....
Its not about OPness its about ridiculousness and anoyance of a bad game mechanics who reward exploits " sword combo on walls and ground " who count as hit and does not slow down the player , easily exploited especially in sloops but also make it not about personal skills but about bad mechanics getting into the way ...
Exemple : If you use a blunderbuss and does not shot the guy close enough to kill him in one shot , the guy does not magically get closer so you can hit him again , the guy gets knock back and actually make it harder for you to kill him because it increase the range between you and him ... thats a handicap not a buff
With a sword there is no handicap beside the " miss hit " that slow you down , but this mechanics is easily exploited by simply aiming slightly at the ground wich count as hit even if you miss your target or in ship interior hitting walls and barrels and ground actually count as hit so they can spam their sword left and right hopping to get you and slow you down while they cant ever " miss " because even inanimated object count as hit ... if hit were only counting on players and npc then it would be another thing but it isnt like that ...
