Hello! I've been playing Sea of Thieves for a while and really love the core experience! However, there is a small change that could really elevate the game in my opinion!
A line through a section indicates something that has been removed while italics indicate something that has been added by suggestion so you can see where the idea started and how it has evolved!
OPENING CHESTS
As of right now digging up chests is less than an exciting experience, which is a lost opportunity when it comes to player experience. My first instinct when digging up a chest is to open it, but the game asks me to fight that urge and turn it in for a predetermined payout. This disrupts the experience as they should encourage these piratey desires!
But how do we fix this disconnect? By letting us open the chests of course!
The idea is that the chests will be modified to act like a loot crate. Inside there could be nothing, there could be gold, or there could be items (maybe some that can't be bought!).
On top of this, new chests could be added that can only be opened. These would be found through exploration and would contain the rarest and coolest items in the game, ones that can't merely be bought! They would be an excellent reward for players with a keen eye and a sense of adventure. This adds an implicit drive to try and find chests out in the world and rewards those who look for hidden caves and check every nook and cranny.
Chests that are found through loot hoarder quests cannot be opened. This would keep the original design of the Gold Hoarders intact, they know the treasure is there and they just want you to fetch the gold.
That about sums up the idea! I’ll leave off with some potential ideas for “open only” chests and what could be contained!
Chests
- Grass Chest: A green vine covered chest that hides in bushes half buried
- Idol Chest: A stone chest with foreboding carvings and paintings on it
- Cavern Chest: A moss and fungus covered chest hiding deep in caves
- Shore Chest: A seaweed covered chest near the very edge of the shore
- Cursed Chest: A chest with a higher risk factor but with greater rewards
Rewards
- Special hats, such as ones with merchant logos on them or ones not belonging to any set
- Weapons of legendary pirates with interesting visuals
- Small accessories such as pendants or badges that cannot be bought in stores
- Chalices and other trinkets that can be turned in for gold
- Crates of sugar or other valuable items
Risks
- An explosive barrel trap
- A cursed pendant of gold that causes holes to appear in your ship until you can sell it
- A powerful skeletal boss
Gags
- A group of bananas
- Pork Loins
- Two skulls looking at playing cards
- A confetti cannon Blunderbuss
Best of all, this works with the in-place system. If the player opens a quest chest, it is simply removed from the quest list and they can complete it as normal. Chests that are found through exploration or through non-quest missions like messages in bottles require no changes at all!
Alternatively, you could add another merchant group where you pay a large amount of gold for maps that give you “open only” chests. The trick is that there is no guarantees that the treasure is there, so buying the mission is a gamble.
This new faction would grant EXP for reaching and digging at the site of the treasure. The previous in game chests will remain unopenable in this scenario.
The caveat is that if the chest is opened, it cannot be turned in for Loot Hoarder reputation. This makes each chest an interesting decision, as you could end up with more than what the chest was worth closed.
