@angrycoconut16 said in Reputation - loss, risk and negativity.:
@savagetwinky No we don't ignore commendations in our arguments. I am making a point, and it is valid.
we, the counter argument, are ignoring commendations because they do not effect moment to moment gameplay which is where our argument originates from. It's not really countering our argument about how motivations effect choices on a voyage... it's just not a factor. I'm not choosing to ignore it, it's just not related to what are argument is about in moment to moment gameplay.
It's just a what-about-ism that seems related on the surface but is not... and is sort of a separate rep mechanic entirely. You won't address that part of the aspect so we are ignoring your repeated attempts at pointing it out.
And yes rep does need to be lost if it is going to function as reputation. You don't just have a certain level of respect or appeal for someone and that can never change? Of course not... if you mess up, if you make a mistake, if you do something terrible, you reputation can drop. That is literally what reputation fundamentally is, it isn't static, it can increase and decrease according to ones actions.
XP requires progression, it doesn't have to be mechanics or skills.. just progression. And this game has progression. Whether it's purely cosmetic or not is irrelevant. You gain progression and once gained you can't lose it. It literally couldn't be more different from reputation if it tried.
'XP' = experience points. It has always been a representation for your in game's characters progression/abilities.
Reputation = how in game world perceives said in game character... there is no need for loss of rep for this to work this way.
Your conflating the two and don't understand what they actually represent.. or why they are called different things. Although some games tend to conflate the two, there is a distinct difference.
Also... note... players can steal your potential reputation gain. Thus reputation loss! And its designed to be tied to loot and permanent after turn in so you don't lose it when you essentially fail a voyage and lose the loot.
Like I said. I'd rather have sharks with lazer beams so why would I care about realism? We are already killing undead skeletons.
This games progression doesn't represent the player character at all. It gives you access to vendor rewards, or access to a new alliance... higher rank voyages, etc... none of the effects of the progress relate specifically to the character... but to how the world perceives your character. Even the coveted max rank is a title bestowed upon you, pirate legend, that is a distinguished reputation.