Pirate Guilds, for community and competition.

  • Here are some ideas I have based on the feedback of other players. Just take the headliners of each paragraph as the TLDR cause idk how to explain any of this any simpler.

    Pirate-Guilds : You can select to join one of three (two or even four w/e) Guilds which are game-wide teams/communities of like-minded players. Guilds will function somewhat like the current Pirate companies, but Guilds will host community-wide milestone events and that direct players to complete voyages and cash in loot in a competitive manner. The following will be specified goals and purposes of the Pirate-Guilds.

    1. Incentive:
      Like the companies, Guilds will keep note of your reputation. But instead of rewarding you for completing specific voyages you will gain rep based on how well your Guild does in events and for completing personal milestones (aka commendations). Each Guild can/should have a FULL set of unique gear (clothes, equipment and even ships) that reward players for their dedication to their favorite Guild(s).

    2. PvP and alliances:
      Once a crew has assembled, their ships smaller flags will fly the colors of the Guild that the majority of the crew are a part of (each player still contributes to their own guild reguardless). This will encrouage ships repping the same Guild to join forces more quickly against other ships at Forts and other multi-ship battles. While players are free to attack ‘ally’ crews it could indirectly punish players who don’t try to seek-out and focus on inhibiting crews supporting opposing Guilds, by wasting time infighting during events.

    3. Guild Events:
      On a regular (let’s just say weekly for example) basis the game will track the progress (aka voyages finished, loot cashed-in, Forts completed etc) of all players. By the end of the event the Guild with the most collective progress will grant their members a large sum of Guild-reputation, while the runner up rewards their players with half the Guild-rep leaving the last place guild with either half of that or no rep. Additional and more specific-events can be made to focus on new/current content that is added to the game.

    4. Guild-land-grab:
      I suggest the Guilds hold a larger presence in game to make players feel their activity affects the world than the NPCs and Companies currently do. Guilds can also track where players pick-up voyages and turn in loot during events. Guilds can claim the support of outposts where their players bring the most traffic during events. So once the event is over each outpost will fly the colors and decor of the Guild that brought them the most loot and picked up the most completed voyages during the previous event until the next event is completed. Also to further reward the players that contribute more, the Guilds can reward rep for turning in loot at currently claimed outposts.

    5. Leaderboards:
      The taverns could/should have a sorta message-board with Guild-leaderboards showing the current (let’s say per-event) top contributing players and even actively changing wanted posters that show players within your current session and what they are immediately ‘wanted’ for (aka most ships sank, most loot chased in etc). This way players can see where they stack up against the community and their own guild-mates, and even encourage friendly in-fighting against top-tier guild-mates. Also Guilds should reward even more rep if you make it to the top players that appear on the leaderboards.

    6. Guild/community themes:
      Now you could just rework the Pirate companies to fill the role of these Guilds, but I think you could make the world of SoT feel more lively and real with a greater variety of organizations within the game world. I of course have some suggestions for Guilds and their themes.
      A. The Mercenary Guild: For Skeleton slayers and ruthless Pirate-killers. The NPC reps are all manner of frightening thugs, this guild rewards it’s fierce members with olden Viking style clothes and ships.
      B. The Smugglers Guild: For merry Pirates who love to party and team up with others, as well as enjoy ferrying good for cowardly merchants and shady folk. This guild pays homage to it’s sea-savy founders by rewarding it’s members with luxurious Indian styled clothes and gear.
      C. The Corsairs Guild: For those who prefer using finess over brute force when stealing treasure, and generally enjoy exploring for precious booty. This guilds origin derives from more exotic parts of the world and reward Guild-members traditional Asian-inspired pirate gear and ships.
      D. (Bonus guild just cuz) The Privateers Guild: For the stoic voyagers whom enjoy keeping to themselves, but are happy to see any other Pirate meet their demise. This guild rewards their efficient mariners with Roman-Navy styled clothes and ships.

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  • Guild Wars 2: SoT Edition.

    I like it though. I think some of the more mmo-esque suggestions are not plausible though.

  • @gloog Really? I was honestly more inspired by Pokémon-Go with this idea lol.

    I just figured it’d help give the game a better sense of community and whatnot. Especially with the leaderboard idea.

  • An interesting idea for sure. Something like this could work if Rare added a 'guild' function, a social system which could have the name 'crew' and the guild leader being the captain etc. However the system would have no influence on PvP as it would be a guild system like on any games - so there could potentially be an infinite number depending on how many players make one...

    I feel a bit conflicted about the idea of forcing pirates into teams for PvP purposes. I know you said people can attack their 'teammates' so to speak but... I'm not sure how this will help..

    I really like the idea of guild events, and leaderboards for the most feared crews on the ocean? How epic would that be, especially feeling like you belong to that massive guild!

    I really like some of these ideas but not sure about their PvP applications :)

  • @angrycoconut16 While the idea is certainly inspired by things such as clubs and clans that can be made by players themselves- the specific idea I suggested was more akin to wide-spread teams that players can willingly divide themselves into.

    Sorta like the pirate-guild version of the houses in Hogwarts, or the teams from Pokémon Go or even the factions from Destiny. You can’t MAKE a guild, but each one is designed to represent the different play-styles and preferences within the player base.

    For PvP I wanted to come up with something that, while not directly incentivizing players to attack one another more than the game naturally does- gives those a bit of direction as to whom they are better off attacking vs leaving alone/teaming-up-with in the name of a collective goal.

  • @drakebg757 I think it is an interesting idea but I just worry it groups pirates too much into broad groups which doesn't seem very piratey.. having say 4 groups red green blue yellow... and pirates being a member of each... I dunno, I think it's a great idea for some games but I don't think it would really 'fit' in SoT :/ Just my opinion man.

  • @angrycoconut16 Perhapse, but I mostly came up with it due to the demand. There are tons of posts with interesting ideas for factions, clans and fleets.

    I just took a lot of the ideas and wants from others and meshed them into something that is both a secondary goal that may help form stronger community ties within the game.

    Yeah, big ‘teams’ vs individual crews isn’t necessarily very Piratey, but people seem to want something to give a sense of familiarity with other players. Plus with the three distinct companies, their specific rewards and the often polarized player-base- I figured letting players represent where they stand within the game’s overall community in-game would be nice.

    But then again Rare has plenty of other plans and issues to worry about, so something like this may never come to fruition.

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