Please decrease the cooldown on forts or remove it all together at least for now!

  • It seem like forthopping is quite popular, at least at the discord community.
    To me forts is the most enjoyable content in the game at this point, a fixed location where I've had most of my PVP-encounters. Even if there is no PVP I find forts a lot more enjoyable then voyages, but the chance of pvp is a huge plus!
    Sadly forthopping is tedious and in a lot of cases you spend more time switching servers then actually playing the game.
    Sailing to a fort 5-10 minutes, doing the fort around 10 minutes (If you're alone) and in a lot of cases we've been hopping servers for 30 minutes+.

    What would be the downside to instant forts? Players that enjoy forts would be happy and players that likes voyages would still do voyages. I guess less forthopping would be good for the servers as well.

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  • @spaceinuface Why not do somthing other than skull forts... oh wait..

  • @my-dirty-muffin I do not enjoy voyages to the same extent as I enjoy forts.

  • @spaceinuface Surly there is more to do than skull forts and voyages?

  • I don't know this for sure but I hypothesize that Rare doesn't want the forts to massively out-scale voyages in terms of efficiency.

    Like, they want it to be good enough that players want to stop mid voyage to do it, but it's not efficient enough to go through the effort of server hopping.

    Just a guess.

  • @my-dirty-muffin said in Please decrease the cooldown on forts or remove it all together at least for now!:

    @spaceinuface Surly there is more to do than skull forts and voyages?

    Oh yes, as some RARE [mod edited] like to call it: "Your Imagination in this WONDERFUL open world!"

    So apparantly, if you have a great imagination, this game is perfect.

  • How to fix skull forts? Pretty easy, make 2 forts active at a time, or scale down the timer on the 1 we have.

    Also, why arent the other forts active? Sofar we only get the same small forts, 3 of them. None of the large ones ever become active, why?

  • @haxxorsauruz maybe you can imagine there are more skull forts? Then imagine the loot to load up on your boat and so on?

  • @haxxorsauruz I bought the game because I wanted to fight with my gallion against other gallions.
    Forts is the one location on the map where that becomes reality.

  • @spaceinuface said in Please decrease the cooldown on forts or remove it all together at least for now!:

    @haxxorsauruz I bought the game because I wanted to fight with my gallion against other gallions.
    Forts is the one location on the map where that becomes a reality.

    YEah ive noticed this too, if we manage to get 4(getting harder now btw, my friends dont wanna play this), we cant seem to get them to stay and fight unless they are at forts. Metting a galleon in the open ocean seems to end up with chases, not combat....clearly its because there is nothing to gain in PVP unless theres loot on ships, and 90% of the time a boat is accepting a fight, they have no loot.

    Ergo, PVP in this game is 100% pointless.

    Or like you know....you cna use your imagination and fight 500 galleons every sessions. Seems the "this game is perfect" people is doing this, maybe we are doing it wrong?

    Does it say on the box "This game requires your imagination" under minimum requirements?

  • I can see how instead of a 4 hour cool down, it could be cut down to 2 hours and it wouldn't be that ridiculous. As far as server hopping? That's your problem so don't complain about an exploit that takes forever, you shouldn't be doing it in the 1st place

  • @spaceinuface said in Please decrease the cooldown on forts or remove it all together at least for now!:

    @haxxorsauruz I bought the game because I wanted to fight with my gallion against other gallions.
    Forts is the one location on the map where that becomes reality.

    Oh there's going to be release a new pirate game only about ship fights..
    you should try that out when it's out instead of trying to change this one to your need. Because you're not the only type of player, playing it. 😉

  • @xcalypt0x Eh. I hope thats not it. This game only has 4 things to do and 3 of em are the same thing... at least for people with no imagination like me. I think they should just make em on going...maybe even have 3 going at once

  • I 2nd this. Have more skull forts, at once, or have them spawn more often.

  • @rico-redstar Yeah people should just shut the f**k up, stop giving feedback and enjoy the game they payed for. Right?
    My god, you have no clue man! Feedback is what makes games great, get a grip!

  • @my-dirty-muffin You're right, there are only 4 (3 factions + forts) activities that have a clearly defined objective. But I don't think Rare's vision for the game is for one of those activities to be so vastly superior to the other that it's the only thing players want to do.

    And hopefully they eventually add more stuff so that forts go from being the best thing in the game to just one of many things you can do that offer competitive/efficient rewards.

  • @spaceinuface lol talk about not having a clue, I guess you missed the part where I agreed that the cool down should be shorter, still think he shouldn't complain about an exploit that wasn't intended.

  • @rico-redstar said in Please decrease the cooldown on forts or remove it all together at least for now!:

    I can see how instead of a 4 hour cool down, it could be cut down to 2 hours and it wouldn't be that ridiculous. As far as server hopping? That's your problem so don't complain about an exploit that takes forever, you shouldn't be doing it in the 1st place

    #1. It's not an exploit. #2. He's playing the game as it's intended to be played. Get that straight.

  • @gsrtrent server hopping is an exploit.

  • @rico-redstar you may call it what ever you want. People are still going to do it until there is more pvp-inducing content.

    EDIT: BTW If you agree with me please upvote my thread!

  • Server hopping is such an exploit that players coming into a fresh server shouldn't be able to even see the skull cloud until they've been in the server for 5 minutes

  • Maybe down to two hours instead of three? We still want people to feel like it's special. Not something that's up all the time.

  • If they increase the amount of active forts, or decrease the cooldown, they would have to nerf the loot gained IMO. But that shouldn't matter to most PVPers, since I believe they're mostly in it for the battle.

    I too wonder why they don't activate the big forts. I've been itching to attack the one built up on the cliffs (can't remember it's name offhand). They could vary the toughness of the fight, and the loot granted.

  • @rico-redstar said in Please decrease the cooldown on forts or remove it all together at least for now!:

    @gsrtrent server hopping is an exploit.

    You couldn't be more wrong. An exploit is finding a bug, or something that wasn't intended, and abusing it to your benefit. Logging out and back in is intended game play. The number or frequency at which you chose to do this does not warrant it an exploit. Get your definitions straight, seriously.

  • @rico-redstar said in Please decrease the cooldown on forts or remove it all together at least for now!:

    Server hopping is such an exploit that players coming into a fresh server shouldn't be able to even see the skull cloud until they've been in the server for 5 minutes

    It's no exploit. How many times have you been beaten by serverhoppers to be this salty?
    What do you imagine people are going to do when they get maxed out with all factions? Still run after gold chickens and digging up chests? If that is what you believe you're sadly mistaken.

  • @spaceinuface said in Please decrease the cooldown on forts or remove it all together at least for now!:

    @rico-redstar said in Please decrease the cooldown on forts or remove it all together at least for now!:

    Server hopping is such an exploit that players coming into a fresh server shouldn't be able to even see the skull cloud until they've been in the server for 5 minutes

    It's no exploit. How many times have you been beaten by serverhoppers to be this salty?
    What do you imagine people are going to do when they get maxed out with all factions? Still run after gold chickens and digging up chests? If that is what you believe you're sadly mistaken.

    He doesn't seem to understand what an exploit is. Sometimes common sense is not common to all. Unfortunately it's the world we live in, I guess.

  • @gsrtrent I'd love to know what technical term he uses for duping? Crime against humanity possibly.

  • @spaceinuface it's an exploit because your trying to gain the system to get a more desired outcome, not cheating because technically you are not breaking the rules, so that's why it's an exploit. Not saying it's not a legit strategy but complaining about how long it takes to gain the system is where the problem is. Again I agree that the cool down should be shorter and that server hopping is an exploit

  • @spaceinuface said in Please decrease the cooldown on forts or remove it all together at least for now!:

    @gsrtrent I'd love to know what technical term he uses for duping? Crime against humanity possibly.

    Nahh that's straight up cheating

    But I bet you'd complain that you can't do it fast enough

  • @rico-redstar Yar! So you be cheating too! Every time you log out or turn your game off! Ye Villain!

  • @rico-redstar said in Please decrease the cooldown on forts or remove it all together at least for now!:

    @spaceinuface it's an exploit because your trying to gain the system to get a more desired outcome, not cheating because technically you are not breaking the rules, so that's why it's an exploit. Not saying it's not a legit strategy but complaining about how long it takes to gain the system is where the problem is. Again I agree that the cool down should be shorter and that server hopping is an exploit

    Your argument is invalid because there is more efficient ways to farm rep / money.
    Chick cheese farming, canceling voyages with low gain maps is WAY more efficient then fighting over forts and hoppin in and out of servers for forts!
    People do NOT do forts for the gains they're attractive because of the PVP!
    If you're doing forts for rep/money-gain you're frankly a bad player.

    If you think people are exploiting when they're chasing the most attractive part of the game to them, then I've nothing more to tell you. The fact that you think it's exploiting is frankly sad.
    Lets agree to disagree, I don't see how something positive will come out of discussing this with you. Feel free to respond but I'm done with you.

    EDIT: Please go to the discord community and start asking the Legendary Pirates how many of them got to Legendary by forthopping and be amazed son!

    EDIT 2: However if forts spawned instantly they'd probably need to lower the loot of them because then they'd probably be OP. I have a hard time believing any forthoppers would have a problem with them lowering the loot table in case they'd remove the cooldown. Or even better boost voyages! More captains and villainous, riddles should have a greatly increased chance of spawning cursed chests and captains.
    There you go, solved!

  • @my-dirty-muffin said in Please decrease the cooldown on forts or remove it all together at least for now!:

    @rico-redstar Yar! So you be cheating too! Every time you log out or turn your game off! Ye Villain!

    Only if I was logging in and out just so I could try to find a skull fort. Otherwise it's just log jammin

  • @spaceinuface said in Please decrease the cooldown on forts or remove it all together at least for now!:

    @rico-redstar said in Please decrease the cooldown on forts or remove it all together at least for now!:

    @spaceinuface it's an exploit because your trying to gain the system to get a more desired outcome, not cheating because technically you are not breaking the rules, so that's why it's an exploit. Not saying it's not a legit strategy but complaining about how long it takes to gain the system is where the problem is. Again I agree that the cool down should be shorter and that server hopping is an exploit

    Your argument is invalid because there is more efficient ways to farm rep / money.
    Chick cheese farming, canceling voyages with low gain maps is WAY more efficient then fighting over forts and hoppin in and out of servers for forts!
    People do NOT do forts for the gains they're attractive because of the PVP!

    If you think people are exploiting when they're chasing the most attractive part of the game to them, then I've nothing more to tell you. That fact that you think it's exploiting is frankly sad.
    Lets agree to disagree, I don't see how something positive will come out of discussing this with you. Feel free to respond but I'm done with you.

    Just because you named other exploits doesn't mean that server hopping isn't an exploit. You don't need skull forts to pvp, but I get that if pvp is what you want, skull forts are probably the best choice. But also people DO go server hopping to just get the treasures in the forts. Also I think you don't know what I mean by Gaining the system. Getting a desired effect whether or not it's a financial gain is still manipulating to get what you want. However you bring up a good point about the pvp, what would you think about holding down a fort in a "war zone" kinda like a king of the hill?

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