We NEED a public test server. Too many scared people.

  • So many people in this forum get so scared of new changes to the game without even trying them out first example: death tax, 4 player sloop

    People will bring up all of these thoughts why it could be bad and it seems to be putting rare off from making changes to their game. My solution dont announce these things publically and just allow people who signed up for the public test server see the POSSIBLE changes and try out the builds you are thinking of and give feedback rather than rants like "omg 4 player sloop so OP because I say so"

    PLEASE we need this to help clear up some of the incessant ranting on these forums.

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  • @mri1ama Yea, the community didn't like it because it's a good idea.
    What does the Death Tax add, besides more grief?
    Why allow 4 people on a boat that can be sailed alone?

    If anything the community seems to have more common sense than the developers.

  • @eph1zul said in We NEED a public test server. Too many scared people.:

    @mri1ama Yea, the community didn't like it because it's a good idea.
    What does the Death Tax add, besides more grief?
    > Why allow 4 people on a boat that can be sailed alone?

    If anything the community seems to have more common sense than the developers.

    So take out the galleon ? xD A lot of players can sail it alone.

  • @ironuzuka No one can sail the Galleon alone and be combat worthy. Hide behind empty arguments all day.

  • @eph1zul There you go. A little precision has never hurt anyone. Peace Out.

  • @mri1ama Nobody is scared. Those are both dumb ideas. The Death Tax went down in flames THANKS to the community, and hopefully the 4 Man Sloop sinks right alongside it!

  • @eph1zul first off this thread is not to discuss the two issues stated above which are the Death tax Which to be clear I didn't agree with. It wouldn't of been for griefing though... they said pvp wouldn't incur a cost only pve related deaths. AND THIS is case and point why they need to not mention these things in advance because people blow it out of proportion. They read DEATH TAX and dont actually read how it would be implemented.

    As this game gets more and more updates we will need a test server in the future to avoid issues.

  • @mri1ama I agree we do need a test server, they should bring back the Pioneers, people who have tested before. But those were your examples used to call people scared in your OP. Rare wanted community feedback, that is what they are getting. for now they are getting a boat load of negative feedback, I suspect that will change when they actually begin fixing things.

  • @mri1ama If anything, they should be open about their plans. Hidding what they are doing is the worst thing they can do.

    They should send out a roadmap of future content/fixes/... So people know what to expect and stay around for it.

    In the end opinions differ, but I'd love to see how many players left since launch already.

  • I also didn't like both ideas but that's what a testserver is for. We could experience possible changes, ideas, new features, content... and give feedback based on our experience, not just speculation. That could also involve tweaks on the skeletons with pistols who act like marksman with military accurate aiming. :) We may like or dislike some new things but more importantly we experienced them and and as we did we could also change our mind.

  • @pyr0-at Edit: Don't focus on these 2 examples. :)

  • @touchdown1504 the point here isn't the two examples it is the whole concept of it that we need a test realm so we can test out these changes and give quality feedback instead of speculating and riling ourselves into a tizzy.

    They could even as you say bring back pioneers and give people small rewards for testing the upcoming patches and giving feedback like a cool skin or sail or hull or something.

    It may be a bit early for this? Considering they still seem to be having problems with their current servers but I think it should be brought up

  • @mri1ama L**O...and your true motivations are revealed! Small rewards .... post a petition for you to become a tester, I will sign it for you. Bro, you put those two examples in, not me. You can always edit your OP. The examples you used are 1 thing that the community changed, and another I am fairly certain the community will change. Yet you are advocating the community should just shut up. Bad argument.

  • A very sensible idea I do hope they consider it. The only other server I think we should ever have is simply a test one.

  • @touchdown1504 um I dont really care if they give rewards for it or not? I'm just saying it will be an incentive for people to test the game because in test servers you don't progress. As for me I'd do it because I want the game to succeed incentive or not.

    But you can fly off the handle because we have differing views and assume my intentions all you want. Just makes you look like a fool for losing your mind.

  • @touchdown1504 Maybe those 2 examples aren't the beat ones but that isn't point nor any rewards, at least not for me. Many other games use PTRs to get quality feedback and it works out well. We as community can help with such servers to make the game better and improve based on experience. It would be nice if we could work together on this. In the end it's still in the developers hand what they do or don't but we gave feedback. :)

    Maybe change the examples and title a bit so this can't be misunderstood. I'm totally with this idea!

  • @mri1ama Calling you out is losing my mind? Ok! Your argument is still worded badly, your intentions are tranparent, but I do agree on the need for a test server (which I already said). I am not going to agree with you and kiss your rear end too. If you want cool exclusive stuff there is an upcoming cookie promotion for SoT starting on 1 May! Anyhow, enjoy the game, and your thread. You really should rethink your two examples, they are counter to your argument.

  • @touchdown1504 You really get upset so easily I already stated that I didn't care about the incentive but again you can go and assume all you like if it makes you feel better.

    As for your earlier post I dont want the community to "shut up" as you so eloquently stated. I want the community to make informed feedback rather than basing all their feedback on speculation. Just like you are speculating on my intentions and blowing what I've been saying out of proportion. Exactly what you are doing here is the problem with the feedback on these forums. So yeah please get out of this thread with your blatant negativity ciao! ;)

  • I don’t like the idea of a test server. There are a couple reasons why..

    1. It will be PC only. Not only do you lock out features for testing that people want badly, but you are “bug” testing something only on one half of the playerbase. A good portion of the playerbase would like to participate, but wouldn’t because they are on console.

    2. Test servers are horrendous for testing balance changes. The game always plays out differently on a test server. Blizzard for example has a test server for Overwatch which just basically does nothing because the balance changes are not applicable because no one plays the same way as they do in the live game.

    3 which leads to the last point is that test servers tend to turn into exclusive preview modes for PC players only. The designers have already committed resources into building changes and are going to roll it out most likely as-is.. with maybe minor tweeks. Most companies won’t roll out features visibile to the public that haven’t already been heavily bug tested and internally balanced.

    Why commit artwork and programming to something that isn’t going to be introduced into the game.

    It is just a bad idea, a waste of time and effort for little to no reward. They can roll out changes to the live server when they feel it is ready and balanced.

    I trust that they know how something fits into their vision of the game better then the community. We need to stop distracting them with nonsense.

  • @mri1ama First I am not upset at all. Second Disagreeing is not negativity! If you can't handle some criticism, don't post!

    I told you, I agree we need a test server, Pioneers sort of thing would be great. Base it on people that have been here a while, invested time. What makes you think the community feedback is not "informed"? We are all playing the same game, we all have the same information. The title of your thread calls the community "Scared"...Come on man, your first sentence in your OP says "so many people in this forum..." You are insulting the community right out of the gates like you are better or something. Thats the problem with this community. Then the next example you use, "omg 4 player sloop so OP because I say so" you are over simplifying arguments in very large threads. Yup, some people do act just like that, but there also some very well written arguments in these threads you have intentionally ignored for the purpose of this thread. So yeah, a test server would be great. Even better would be honest people that post the full argument, not just one side. Ciao!

  • 3 person sloop would be cool and 6 man gallon (2v1 kept in place)

    Dath tax was and is still a really stupid idea regardless. Unless you pay a toll let's say...

    At the fairy you can donate a set amount of gold that would depend the ability. You'd get 1 per crew member
    (if all die) that'd give a sheild, damage or accuracy advantage against only! NPCs as well as donating again a specific set amount to return from the dead instantly because who doesn't want to spend a little for revenge. Lastly a far out there idea of revenge again by spending a ridiculous amount to have ghosts attack griefers on your ship instead of giving up and (scuttling)

    perfect option for that would be you teleport into the ghost body upon returning/abuse of this players willing die before a fort solution time limited to minutes/costly/ Ghost time cool down for whole crew once per hour or more minimum.

    My two cents on the subject 4 man sloop is just dumb two kills too 4 per lucky cannon ball

  • @mri1ama some ideas, like death tax and 4 player sloop are so absurd that a test is a waste of worhty time for any person with common sense in order.

  • @lobofh Summed up perfectly!

  • @touchdown1504 Lol and you act like your opinion is so much better than mine while you flame me for the same thing. I can take criticism and work with it which is why I post. But the inflammatory way that you are giving your "criticism" is akin to "4 player sloop op because I said so" and I have seen many people say that because I have debated the 4 player sloop change and have made paragraphs with points as to why it would not be bad.

    And no I do not think the community is informed when all they have is speculation as to why they think it would be bad. Death tax was bad because there was no upside to it that is self explanatory. 4 man sloop will kill the galleon argument is actually debatable and should be tested. If you do not think so then you are just dense and clearly dont have enough game time.

  • Those were examples, bad ones but still. The testserver could and should be aswell for the xbox playerbase since they are already merged with PCplayers on the live servers.
    Please guys don't focus too much on the examples since there will always be new things some like and some don't. It would be nice if there wasn't always an argue about anything. We are here to discuss not to argue all the time. :)

  • @mri1ama Bro, either you don't read, or you just have decided you will go against anything I say. You just admitted that you saw the sloop arguments. So why would you intentionally try to dumb down the people arguing about it? The entire community is informed...Just as much as you and I are. We all have access to the same information and play experience. That is all the community has to go on for now. That is the limit of "informed". Yes, testing is good. Except when the idea is outlandishly absurd.

  • PTR is a good idea.

  • @touchdown1504 said in We NEED a public test server. Too many scared people.:

    Yes, testing is good.

    Without testing we may never know. Sometimes the oddest ideas are the ones that work the best and the brilliant obvious ones are the biggest bugs.

    Some players became so horrified about death tax, for example, that they somehow got their record jammed which is never a good thing. This is sad because instead, we could have elaborated it further. I did, but I wasn't fast enough to add the data here. Well, maybe in the near future when I get the thread ready...

    To me it's very important to keep in mind that nowhere the devs have said that they won't add it in later nor is it said that they explicitly decided to not implement this specific feature due the accuracy of this specific feedback part. All they said is that they listened the feedback (overall) and made changes based on that (leaving room to breath). We shouldn't jump into conclusions that is because sometimes:

    Correlation doesn't necessarily imply causation.

    I think they simply retracted it coz they didn't find a way to properly adjust the cost. Plus, the mere gold cost is a bit boring unless the feature works like the House Rule in Monopoly that adds all the specific transactions to the middle of the table and anyone who first hits the Free Parking gets the gold, for example.

    Except when the idea is outlandishly absurd.

    Do you have an example?

  • @lobofh said in We NEED a public test server. Too many scared people.:

    @mri1ama some ideas, like death tax and 4 player sloop are so absurd that a test is a waste of worhty time for any person with common sense in order.

    ...and yet thorough testing, we could find a way to make them work. Those most ordinary things we have today have been absurd at least once too. ^^

    Question is not why, but why not. That's the purpose of a PTR.

  • @pyr0-at I’m not saying that since its a microsoft game that they couldn’t wave it.. but the game certification process for games on xbl has been noted as the main reason why console games that DO have a PTR on their pc counterparts do not allow access on the xbox.

    They simply won’t put a game on xbl that could brick the system or lead to exploits in the OS.

    Meaning, the game will pretty much have to be free of bugs before hitting xbl.. thus defeating the whole point of a PTR

  • @mri1ama at first, i liked the idea of a 4 man sloop until i notice.. theres only one cannon. this means, one person will only man a cannon while the other 2 or 3 board the other ship. this is a little silly. if they gave the sloop 2 cannons, it may balance it out. i think it should only be a maximum of 3 players to a sloop

  • @puck269 Oh I see, thanks for the explanation. I thought since it's a firstparty game that this wouldn't be a problem at all. For my understanding they should consider this and make a step forward with this. :)

  • @arch-fable But why test things when clearly all of these people in the community know better than the developers purely based on their speculations!?

    The purpose of a PTR is only to give people a sneak peak to the next update and possibly give people rewards they wouldn't otherwise get in-game. All those greedy play testers pretending they are helping advance the game and give quality informed feedback on upcoming patches and features. Pshhh.

    But in all seriousness, quality posts Arch Fable. In all honesty people love to jump to conclusions before reading all the facts or even before having any facts to begin with. I cannot see any problem with a test server to help the dev team work on getting their patches right before releasing them to the actual game.

  • @mri1ama
    I don't find anyone is scared at all of new changes. It is that people, most of the time, can see where these horrid changes can take us.

    Think of the death tax, well I guess there is no more fun and experimental death attempts I can do without losing money. I cannot test to see if I can line of sight barrels at certain angles on peoples' ships or try new and weird things to take out enemies. So I am glad that went out the window.

    For the 4 man Sloop, I do not think having 4 people on that small of a ship would be a good idea, 3 people is perfectly fine. But, even if they add 4 people to a sloop, that just means you can potentially aoe the entire crew more often with 1 cannonball than you could if they were on a galleon. There are ups and downs to it. I just think having a 4 man sloop ruins the galleon, sloops are way easily managed, can turn on a dime, can sink a galleon with np, so adding 2 more people to it just means that 1 of those 2 are going to constantly be trying to board people, which is dumb considering you won't lose much 'man power' on the sloop without a 4th, and even if he goes to board, you have a 3rd person able to repair while you have a dedicated captain controlling the helm and a dedicated cannon crewman.

    So all in all, its not that people are scared, just thinking of scenarios that could potentially ruin the fun and balance of the game. Having the option to 4 man a sloop sounds cool, but you should be forced into a larger ship, but 3 man I could see as a valid option.

  • @mri1ama said in We NEED a public test server. Too many scared people.:

    But in all seriousness, quality posts Arch Fable. In all honesty people love to jump to conclusions before reading all the facts or even before having any facts to begin with.

    We all come with our own "d***s" worn and torn thorough ages which make it more or less difficult to see around the corners sometimes. I'm not an exception here (although I do almost have couple decades worth of experience around some sorts of behaviour patterns already). I do have some of my own d***s too, but I believe when people 'stay awhile and reason', with each other in a polite manner, there's no issue too big for us to not solve in the end. Question is usually about how late are we. ^^ haha

    I cannot see any problem with a test server to help the dev team work on getting their patches right before releasing them to the actual game.

    True. Of course some of that surprise element sadly gets cut from the features in a way, but PTRing is kinda its own adventure too so the surprise element is not totally lost. Those who want to get surprised later on will have it (hopefully in a good way), but what I would like to see more is the aware utilisation of those spoiler tags.

    Do the spoiler tags actually work here btw?

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