Being able to sell your supplies

  • One thing I've been thinking alot about the last few days is a way to make this game alot more interesting in various ways: Selling supplies like Cannonballs, Planks and Bananas to the Merchant.
    Simple buisness: You go to the merchant, buy the crate you want to sell stuff of for lets say 200 Gold. You fill that Crate (50 units) and sell it back to the Merchant. A crate bought like that gives more money than a voyage. Giving you around 1000 to 2000 Gold (Planks the least, then Cannonballs, then Bananas).
    Meanwhile, make ships spawn with maybe only a hand full of supplies or even without anything at all. If a ship is sunk, it spawns without anything.

    What would it change: The hunt for supplies would increase, the whole notion of actually going out for barrels in water or scavanging an island would be more desireble. Boarding a ship without sinking it to gather it's supplies would pay off more than just sinking it (sinking it could make barrels float on water with just a tiny fraction of that boats supplies). This also opens up ways to board a ship, like a grappling hook you can shoot from the cannons and chain shots to damage the sails of a fleeing ship and slow it down (which has to be repaired like holes).
    There's also the possibility of player trading here.

    Hope I brought this idea over well enough to be understood right. Wish you all a good time on the high seas!

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  • Great idea also thought about this. Would make searching and scavenging islands more worth it. I also thing the floating supplies will become more of an attraction also.

    I would also like to see merchants sell cheap animal crates instead of having to keep find them.

    If your a rich pirate also buying supplies should be an option otherwise currently what's the point of playing for gold if you happen to buy everything?

    Really hope this comes into the game at some point.

  • Being able to sell your supplies

    oh but you can! If you're lucky enough to find a msg in a bottle with a contract for a crate
    ... that gives you a total of ~400coins (bananas)
    ... or for less if you do not have a mission for it
    ... so far i found 2 from which I could end one
    ... of 1000 for the achievement

    I too want to see this "buffed" or any option to buy/sell any of the supplies.

  • @ssgt-alastor I think that is an amazing idea on the whole.

    The idea of boarding to be able to rinse enemies supplies rather than just sinking would be excellent, but the only issue with it is that it's hard to take supplies with enemies continuously re-spawning around you because their ship isn't sunk.

    Ways I could think of fixing that are either:

    1. respawns take a few minutes, rather than 30 seconds. This gives you some time to take supplies once you have killed the crew, or
    2. ships that you sink take a few minutes to actually sink, and their supplies are still raidable during that time. You could "sink" (lets call it "disable") the ship, kill their crew (to stop them re-spawning) and then use the time before the ship sinks to take supplies.
  • @lars-von-laser

    I don't want a buff to those features. I just want the Merchant on Outposts to sell you those crates so you can sell your supplies that you've gathered along your voyages. Obviously the amount of money given by these crates should be a good bit higher than what we get now for them.

    @Rigging-Rob

    Yeah, I'd really love to see some ways in which you're rewarded for NOT sinking a ship instantly, you always can sink it later still, though. To your points...

    1. Bumping up respawns to minutes at a time would be pretty bad with how it works currently. You'd just sit there for a few minutes, doing nothing. With the way how "easily" you can die, that'd make people frustrating and even leave the game.
    2. This on the other hand would completly negate the notion I try to get into the gameplay: NOT actually sinking a ship to gather it's supplies for gold.

    I'd take a bite from Blackwakes "grappling system". In that game, you can fire grappling hooks on to another ship, pulling you two together (and making the two ships and crews immune to everything and everyone else). Those hooks can be removed by the crew obviously, but it takes a good 10 seconds or so. During that time, respawn times are quite alot higher (normaly 5-10 seconds, while grappled it's almost a minute or more I believe) for BOTH ships. I've never really grasped how this ends, but if one crew wins (probably by killing everyone on the ship) the other ship sinks.

    Now lets take this and work it into SoT:
    You get grappling hooks, you shoot them at the enemy ship. Now you have to go up to the front of the cannon on the rope and pull the ships closer: 2 can pull on one rope, making galleons being able to pull on 2 ropes with 4 people BUT 4 people on 4 ropes is faster but you can still shoot the ship with the other 2 guns when only pulling on 2 ropes(Balancing needed I guess).
    On the other side, the crew has to find the impact point of those hooks and remove them, taking at least 15 to 20 seconds, timer doesn't reset when walking away, it rather decreases the same rate as it increases. They could make it so, these hooks only "appear" on the upper deck of the ship, making a job opening for sniper rifles to get these people off the hooks (lol) before they'd remove them.
    While this happens, the ships are NOT immune to everything and everyone else, but respawn times get doubled. So while it's 30 seconds normaly, it's now 60 seconds. If a crew gets wiped out, nothing happens. That cooldown timer is already enough. If at all, they get their timers get averaged so they spawn together (on sloop 12+60 seconds divided by 2, 36s timer for both(again, balancing needed)).
    In that time, the other crew has well enough time to loot and plunder, cut the ropes and sail off or destroy the ship(latter obviously wastes their ammo they just gathered and could sell).

    That's suddenly a lot of text. Didn't mean to write that much. Welp.

  • Thats sort of already in the game. There is a way in the game to sell your supplies. You have to find a special crate but it can be done. Last night my crew found a cannonball crate randomly in a shipwreck that allowed us to sell 50 cannonballs.

  • @bsisko sagte in Being able to sell your supplies:

    Thats sort of already in the game. There is a way in the game to sell your supplies. You have to find a special crate but it can be done. Last night my crew found a cannonball crate randomly in a shipwreck that allowed us to sell 50 cannonballs.

    Yes, I know. As I said in one post before yours: I want the Merchant himself to sell you those crates. Not get a simple chance of finding one (I've found 1 cannonball and 2 banana crates in my whole gametime so far...).
    The rest I explained above.

  • Excellent idea, OP! My friends and I always seem to end our journeys in excess cannonballs and planks, so it would be nice to be able to put those to use before we scuttle our ship and log off.

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