@lars-von-laser
I don't want a buff to those features. I just want the Merchant on Outposts to sell you those crates so you can sell your supplies that you've gathered along your voyages. Obviously the amount of money given by these crates should be a good bit higher than what we get now for them.
@Rigging-Rob
Yeah, I'd really love to see some ways in which you're rewarded for NOT sinking a ship instantly, you always can sink it later still, though. To your points...
- Bumping up respawns to minutes at a time would be pretty bad with how it works currently. You'd just sit there for a few minutes, doing nothing. With the way how "easily" you can die, that'd make people frustrating and even leave the game.
- This on the other hand would completly negate the notion I try to get into the gameplay: NOT actually sinking a ship to gather it's supplies for gold.
I'd take a bite from Blackwakes "grappling system". In that game, you can fire grappling hooks on to another ship, pulling you two together (and making the two ships and crews immune to everything and everyone else). Those hooks can be removed by the crew obviously, but it takes a good 10 seconds or so. During that time, respawn times are quite alot higher (normaly 5-10 seconds, while grappled it's almost a minute or more I believe) for BOTH ships. I've never really grasped how this ends, but if one crew wins (probably by killing everyone on the ship) the other ship sinks.
Now lets take this and work it into SoT:
You get grappling hooks, you shoot them at the enemy ship. Now you have to go up to the front of the cannon on the rope and pull the ships closer: 2 can pull on one rope, making galleons being able to pull on 2 ropes with 4 people BUT 4 people on 4 ropes is faster but you can still shoot the ship with the other 2 guns when only pulling on 2 ropes(Balancing needed I guess).
On the other side, the crew has to find the impact point of those hooks and remove them, taking at least 15 to 20 seconds, timer doesn't reset when walking away, it rather decreases the same rate as it increases. They could make it so, these hooks only "appear" on the upper deck of the ship, making a job opening for sniper rifles to get these people off the hooks (lol) before they'd remove them.
While this happens, the ships are NOT immune to everything and everyone else, but respawn times get doubled. So while it's 30 seconds normaly, it's now 60 seconds. If a crew gets wiped out, nothing happens. That cooldown timer is already enough. If at all, they get their timers get averaged so they spawn together (on sloop 12+60 seconds divided by 2, 36s timer for both(again, balancing needed)).
In that time, the other crew has well enough time to loot and plunder, cut the ropes and sail off or destroy the ship(latter obviously wastes their ammo they just gathered and could sell).
That's suddenly a lot of text. Didn't mean to write that much. Welp.