I know you probably read rival War Faction and thought "Here's another guy trying to turn Sea of Thieves into a PvP game," I'm actually mostly a PvE player and I think I found a solution for Sea of Thieves PvE/PvP problem, largely inspired by Elite Dangerous:
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We would have two rival factions, let's say the French Navy and British Navy.
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Players who are interested in PvP combat will have the OPTION to join one of these two rival factions before the start of the game. These factions will be populated purely by players, not npcs.
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Once joined players will have ships of their rival faction highlighted in some way, perhaps by a marker above their ship as I want to avoid rival faction ships being forced to wave a certain type of flag, but whatever Rare decides. This will allow PvP oriented players to distinguish from PvE oriented players.
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The major benefit for the PvP players will be they are rewarded for attacking enemy ships. The beneift for the PvE players will be that PvP player will be less likely to target them out of fear of enemy intervention.
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However ships will still have the option to attack anyone regardless of the faction they choose and of course attempt to rob each others ships. I wanted to allow this as it means neutral ships remain a wildcard which can lead to interesting encounters. Perhaps a deal to help them steal an enemy ships cargo?
Edit: As this was brought to my attention to further decentivize neutral or allied ships from being attacked by the more cannon happy ships, I think there should be a fee for attacking allied ships and neutral ships. The fee for attacking neutral ships would start off low and escalate as more ships are attacked. Penalties for sinking allied ships will be much larger and can result in being kicked from session immediately after sinking 3 allied ships. -
Most importantly, THIS IDEA DOES NOT SPLIT THE SERVERS. Though of course matchmaking should prioritize finding a server with a good balance of rival faction ships while neutral ships will fill the numbers.
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Players will never be tied to a faction, their faction they will be chosen depending on what side of the servers faction needs to be filled.
When coming up with this idea I tried my best to come up with a system that rewards two styles of play without anyone being locked into any particular role. i.e. Rival faction players can still do voyages and neutral players can still attack other ships. It's an idea that makes it easier for players to engage like minded individuals purely through incentive. It will be easier to find fights for PvP oriented individuals and PvE style players will be less likely to be attack by PvP players.
