Make ships cost money

  • This would only work if there were free versions.

    Perhaps a better suggestion would be the ship is free but you need to pay for cannons and other supplies? Even just having cannon balls cost money and not be spawned outside of shops would help.

  • @ersatz-nihilist
    Amen brother

  • @sawhix said in Make ships cost money:

    Just had an idea, how awesome would it be if sloops cost 4k (2k each if 2 persons) and galleons cost 12k (3k each if 4 persons). Enough to not make your money back if you sink after a single voyage so you actually have to be careful to get more voyages and take care of your loot more.
    That'd be awesome.

    This isn't a totally bad idea.... but a fee to respawn nearby your last location or free respawn far away or on a different server would maybe slow down the trolling going on at times from the same crews...

  • @l-demon-knight said in Make ships cost money:

    @sawhix said in Make ships cost money:

    Just had an idea, how awesome would it be if sloops cost 4k (2k each if 2 persons) and galleons cost 12k (3k each if 4 persons). Enough to not make your money back if you sink after a single voyage so you actually have to be careful to get more voyages and take care of your loot more.
    That'd be awesome.

    This isn't a totally bad idea.... but a fee to respawn nearby your last location or free respawn far away or on a different server would maybe slow down the trolling going on at times from the same crews...

    Yeah well, they're already working on fixing spawns. Your idea seems ok for it tho.

  • @s1ictrck sagte in Make ships cost money:

    @oxynator Sucks?
    Its a good thing IMO,
    Care Bears always come and complain about PvP.

    Pirates steal, plunder and kill Care Bears have to deal.
    #NoDeathTaxEver!

    Sorry, i don't meant that is sucks that we don't need to pay..
    i meant it would be like the pirates was... Pay to the Charon ... i would like to see more from the Styx but yea ... maybe its not cool mix up Greek/Germanica History with Pirates fg
    #NoDeathTaxEver! for real! it was not meant like this, sorry my English isn't good :(

  • @stang616 you blatantly understood nothing, but I'm used to this "no, no" typical answer before even considering the idea. So let me explain this basically :

    A raising tax on golds income on sinking means : NO MONEY SPEND FROM YOUR SAVINGS FOR A NEW SHIP, but once you've been sunk you'll earn less golds than you should have without sinking instead. If you've been sunk and keep going on and on this is on you to totally destroy your golds income (typical griefer trying to steal fort's key thus earning barely a coin in the end) but if you've been sunk thus having been stolen of all of your loot, then why not simply changing server ? (typical unlucky fresh new merchant/explorer rather than pirate mere trying to save)

  • Why would they consider this? They already scrapped the death tax idea why would they add this which is all honesty a worse idea. Not only can people kill you while your at an outpost when you just got on but they spawn 3mins away from you and can keep trolling you. The bigger issue is the set you want it to cost. I dont think you get just how much that actually is. Im level 40/37/27 with rep and im not always gettn good gold. I sometimes only get castaway chests during gold hoarder missions which isnt good gold once so ever. Sometimes i get captian chests if im lucky. The gold in this game doesnt scale as you put more time into it , it remains the same from when you started. So your basically screwing over all new players right from the get go especially since they have aboslutely no idea how to sail let alone avoid pvp or fight back in pvp. (this would also effect those who do skeleton forts because thats the biggest pvp spot in the game and it would become pointless, sinking just once would cost you nearly half of what you would make especially if your a galleon)

    There are much better ideas for this game quit trying to add a death tax. Personally i dont give a c**p cause its a pure cosmetic base game you cant get anything in game with your gold besides mediocre cloths and other cosmetics in game.

    A better idea is to make the merchant rep more interesting. Maybe tell you a merchant ship sank at location A and you have to search for it and bring the goods back or maybe actually add to that pirate feeling and merchant npc ships around sailing around and you sink and plunder there goods and sell the goods at a pirate outpost or to a different merchant outpost

    Edit: Point is try coming up with something to ADD to the game to make it more interesting. Not take s**t away from the players when the game has nearly no content as is. You really think people are gonna be happy losing gold when its already boring as hell earning gold?

  • What happens when u have no gold? Terrible idea. It would just be another reason to troll

  • @pyschoticwaifu said in Make ships cost money:

    You really think people are gonna be happy losing gold when its already boring as hell earning gold?

    It's not boring making gold, sink ships, steal treasure. Most fun part of the game.

  • @sawhix Not boring? The quests are exactly the same from when you were level 1 all the way up to PIRATE LEGEND its exactly the same and pvp hardly makes you that much gold. Your clearly a complete and utter moron. Its no wonder why the idea even popped into your head.

    Edit: Ill stop replying and let you have the delusion that your idea should even be considered. Even the disabled should be entitled to their opinions

  • @pyschoticwaifu said in Make ships cost money:

    @sawhix Not boring? The quests are exactly the same from when you were level 1 all the way up to PIRATE LEGEND its exactly the same and pvp hardly makes you that much gold. Your clearly a complete and utter moron. Its no wonder why the idea even popped into your head.

    Edit: Ill stop replying and let you have the delusion that your idea should even be considered. Even the disabled should be entitled to their opinions

    Did i say anything about quests? I said making gold is the most fun part of the game because all you have to do is sink ships and steal treasure, that's where the easy gold is and forts ofc. I wouldn't do quests either.

  • @meurtrisseur said in Make ships cost money:

    @stang616 you blatantly understood nothing, but I'm used to this "no, no" typical answer before even considering the idea. So let me explain this basically :

    A raising tax on golds income on sinking means : NO MONEY SPEND FROM YOUR SAVINGS FOR A NEW SHIP, but once you've been sunk you'll earn less golds than you should have without sinking instead. If you've been sunk and keep going on and on this is on you to totally destroy your golds income (typical griefer trying to steal fort's key thus earning barely a coin in the end) but if you've been sunk thus having been stolen of all of your loot, then why not simply changing server ? (typical unlucky fresh new merchant/explorer rather than pirate mere trying to save)

    On the contrary, it is you who understood nothing. Go read the OP again, he is not proposing a rising tax on gold, he is proposing having to buy a new ship if yours is sunk. It has nothing to do with earning less gold and everything to do with spending money from your savings to buy a ship.

  • @sawhix Sinkn ships doesnt guarantee good loot or loot at all and once again doing the fort would possibly get you sunk, your idea is that if you sink you lose gold yet your saying you make your gold only through pvp thus if you did sink even once you just lost all the gold you earned or lose even more cause theres no guarantee you even got any gold. Once again you just proved that your a complete imbecile. Im done here good bye. Id have a better time debating with a brick wall.

  • @sawhix said in Make ships cost money:

    @s1ictrck said in Make ships cost money:

    Death tax was already shutdown...

    It's not really a death tax, you can die as many times as you want without getting taxed. Only if you lose the ship you will lose that amount of money.

    any cost to loss is a death tax.

  • @lord-of-goats said in Make ships cost money:

    This is something that's popped into your head, and as evidenced by your replies, you've given precisely zero thought to actual implementation.

    Give it up. This is terrible.

    come on guys. dont be so hateful just keep the conversations constructive.

  • @pyschoticwaifu said in Make ships cost money:

    @sawhix Sinkn ships doesnt gaurntee good loot or loot at all and once again doing the fort would possibly get you sunk, your idea is that if you sink you lose gold yet your saying you make your gold only through pvp thus if you did sink even once you just lost all the gold you earned or lose even more cause theres no gaurnetee you even got any gold. Once again you just proved that your a complete imbecile. Im done here good bye. Id have a better time debating with a brick wall.

    Forts don't get you sunk, forts get you treasure. Now if you get attacked while doing a fort and you sink then bad luck, should've seen it and ran, or fought better. Indeed you lose that money but it's what makes it interesting and make you take care of the ship better and watch for others coming every minute etc. More intense overall.

  • @sawhix said in Make ships cost money:

    I think it could be a cool idea, if you would make 3k every voyage you do, but since the only case that will work with is merchant alliance atm I would say it is a very bad idea.

    Not considering you would lose more ships while doing Skull forts then money is earned from the fort at those costs for most people.

    Still it could work down the road after 6 months if you have nothing to spend you money on anymore. ;)

    Just my 2 dabloons

  • @stang616 a dit dans Make ships cost money :

    @meurtrisseur said in Make ships cost money:

    @stang616 you blatantly understood nothing, but I'm used to this "no, no" typical answer before even considering the idea. So let me explain this basically :

    A raising tax on golds income on sinking means : NO MONEY SPEND FROM YOUR SAVINGS FOR A NEW SHIP, but once you've been sunk you'll earn less golds than you should have without sinking instead. If you've been sunk and keep going on and on this is on you to totally destroy your golds income (typical griefer trying to steal fort's key thus earning barely a coin in the end) but if you've been sunk thus having been stolen of all of your loot, then why not simply changing server ? (typical unlucky fresh new merchant/explorer rather than pirate mere trying to save)

    On the contrary, it is you who understood nothing. Go read the OP again, he is not proposing a rising tax on gold, he is proposing having to buy a new ship if yours is sunk. It has nothing to do with earning less gold and everything to do with spending money from your savings to buy a ship.

    Why quoting me then ?

    Bytheway, commenting in a forum thread basics : if you quote someone then you answer to the person you quote. So if you want to answer to the OP : then you quote the OP, simple isn't it ?

    My point is still the op is right to suggest to pay for the ship, I'm just suggesting to do it a better way.

  • @dyanor said in Make ships cost money:

    @sawhix said in Make ships cost money:

    I think it could be a cool idea, if you would make 3k every voyage you do, but since the only case that will work with is merchant alliance atm I would say it is a very bad idea.

    Not considering you would lose more ships while doing Skull forts then money is earned from the fort at those costs for most people.

    Still it could work down the road after 6 months if you have nothing to spend you money on anymore. ;)

    Just my 2 dabloons

    I dunno why people keeps saying they lose ships at forts, i never lost a ship at forts. And yes, the rewards should be adjusted a bit so you break even if you finish one voyage.

  • @sawhix I got 700k and it's only going up I got no problem with that small cost but If they would make it like that people would complain even more when we sink them.

  • This is one of the worst ideas ever, in a forum which is 95% bad ideas.

  • If you can't afford a ship, you can't sail. If you can't sail, you can't earn gold. If you can't earn gold, you can't afford a ship. See the problem?

    Instead of ships, I think supplies should cost gold. Here's how it would work:

    • A freshly-spawned ship would be stocked normally.
    • A ship that sinks and re-spawns would start with 0 supplies.
    • Supply barrels should be removed from outposts, and instead have a "Supplies Vendor" or "Quartermaster" NPC.
    • Supply barrels found on islands & floating in the water should have reduced supplies. I'm talking 1 or 2 items per barrel, with at least 25% of them being empty.

    Let's face it, supplies are too plentiful. You can fully stock a galleon by going no further out of your way than to look at every barrel you pass. Or by cleaning out the barrels at an outpost whenever you visit one (especially ones like Dagger Tooth, where most of the barrels are right by the dock). Not only that, your galleon spawns with 45 cannonballs, which you're gonna get back when you sink again, so there's no consequence against throwing an endless barrage of respawns at other crews. Quite the opposite, in fact. It rewards you with infinite supplies until you win.

    This would temper the whole "kamikaze revenge" mentality prevalent in PvP. After losing a fight, ships will either have to fork over gold, or spend time foraging for supplies. Too much gold, and your prey is no longer worth hunting. Too much time and your prey will be able to lose you.

    It wouldn't completely eliminate the spawn camping, but this would make it more detrimental to the camper than it would be to the campee. Although, that still won't stop some people. In the famous words of Alfred Pennyworth "Some men just want to watch the world burn"

  • Ive had this idea before as well but I actually had answer for what if a person didnt have enough gold for a new ship. Its simple, they still get a ship. What Id more prefer though, is a ship respawn timer, always spawn at outposts when sunk, have to talk to the shipwright to activate the timer, wait 2-3 minutes while its being "built" then off ya go. Could have been another answer to the respawn griefing without having to mess with the distance as much.

  • @sawhix said in Make ships cost money:

    Just had an idea, how awesome would it be if sloops cost 4k (2k each if 2 persons) and galleons cost 12k (3k each if 4 persons). Enough to not make your money back if you sink after a single voyage so you actually have to be careful to get more voyages and take care of your loot more.
    That'd be awesome.

    Nope, ships need to stay free. They already made the spawn distance further so everything is fine now.

    Totally happy they will never do that. My proof? They tried a death tax and that got squashed very quick. They were even ready to implement it.

    The rage will be even stronger with a ship tax 😂 not happening

  • @sillycolt302271 said in Make ships cost money:

    @sawhix said in Make ships cost money:

    Just had an idea, how awesome would it be if sloops cost 4k (2k each if 2 persons) and galleons cost 12k (3k each if 4 persons). Enough to not make your money back if you sink after a single voyage so you actually have to be careful to get more voyages and take care of your loot more.
    That'd be awesome.

    Nope, ships need to stay free. They already made the spawn distance further so everything is fine now.

    Totally happy they will never do that. My proof? They tried a death tax and that got squashed very quick. They were even ready to implement it.

    The rage will be even stronger with a ship tax 😂 not happening

    Rage is fine and fun but this isn't a death tax, it's a lose your ship tax. Totally different thing. Right now you have nothing to lose if you get sunk except what you have on your ship which usually isn't much unless you raided a fort. Game needs to be harder and have more risks.

  • @sawhix

    https://media.giphy.com/media/3oxRmGXbquXKz6DNPq/giphy.gif

  • @ersatz-nihilist said in Make ships cost money:

    I am new to the game, and get sunk because I ran aground and had no idea what I'm doing. I have zero gold.

    What are my options?

    Pirate bank, interest is over 9000% and plenty of coin to loan?

  • @sawhix said in Make ships cost money:

    @sillycolt302271 said in Make ships cost money:

    @sawhix said in Make ships cost money:

    Just had an idea, how awesome would it be if sloops cost 4k (2k each if 2 persons) and galleons cost 12k (3k each if 4 persons). Enough to not make your money back if you sink after a single voyage so you actually have to be careful to get more voyages and take care of your loot more.
    That'd be awesome.

    Nope, ships need to stay free. They already made the spawn distance further so everything is fine now.

    Totally happy they will never do that. My proof? They tried a death tax and that got squashed very quick. They were even ready to implement it.

    The rage will be even stronger with a ship tax 😂 not happening

    Rage is fine and fun but this isn't a death tax, it's a lose your ship tax. Totally different thing. Right now you have nothing to lose if you get sunk except what you have on your ship which usually isn't much unless you raided a fort. Game needs to be harder and have more risks.

    Again, nope. I know you don’t want this to be a casual game but it is very much so a casual game. Same reason why there is no vertical progression. There doesn’t need to be any risk towards your ship. This game will never be difficult and thank god for that.

    If I want difficult, I will play another game. This game is literally for nothing but having fun. And I saw your idea about starting money. Nope to that too. A brand new player doesn’t need 10 or 40k to start with. They will just go buy every cosmetic and still be left with no money for the boat because the new guy won’t have any clue why they have him money.

    That seems like a lot of stuff to change just so ships can cost money. Nobody is going to want that. It won’t happen. Not being mean, just being truthful

  • @meurtrisseur said in Make ships cost money:

    @stang616 a dit dans Make ships cost money :

    @meurtrisseur said in Make ships cost money:

    @stang616 you blatantly understood nothing, but I'm used to this "no, no" typical answer before even considering the idea. So let me explain this basically :

    A raising tax on golds income on sinking means : NO MONEY SPEND FROM YOUR SAVINGS FOR A NEW SHIP, but once you've been sunk you'll earn less golds than you should have without sinking instead. If you've been sunk and keep going on and on this is on you to totally destroy your golds income (typical griefer trying to steal fort's key thus earning barely a coin in the end) but if you've been sunk thus having been stolen of all of your loot, then why not simply changing server ? (typical unlucky fresh new merchant/explorer rather than pirate mere trying to save)

    On the contrary, it is you who understood nothing. Go read the OP again, he is not proposing a rising tax on gold, he is proposing having to buy a new ship if yours is sunk. It has nothing to do with earning less gold and everything to do with spending money from your savings to buy a ship.

    Why quoting me then ?

    Bytheway, commenting in a forum thread basics : if you quote someone then you answer to the person you quote. So if you want to answer to the OP : then you quote the OP, simple isn't it ?

    My point is still the op is right to suggest to pay for the ship, I'm just suggesting to do it a better way.

    Because you mentioned me, responding to me, so I responded to you. I did quote the OP in several posts.

  • @sillycolt302271 said in Make ships cost money:

    @sawhix said in Make ships cost money:

    @sillycolt302271 said in Make ships cost money:

    @sawhix said in Make ships cost money:

    Just had an idea, how awesome would it be if sloops cost 4k (2k each if 2 persons) and galleons cost 12k (3k each if 4 persons). Enough to not make your money back if you sink after a single voyage so you actually have to be careful to get more voyages and take care of your loot more.
    That'd be awesome.

    Nope, ships need to stay free. They already made the spawn distance further so everything is fine now.

    Totally happy they will never do that. My proof? They tried a death tax and that got squashed very quick. They were even ready to implement it.

    The rage will be even stronger with a ship tax 😂 not happening

    Rage is fine and fun but this isn't a death tax, it's a lose your ship tax. Totally different thing. Right now you have nothing to lose if you get sunk except what you have on your ship which usually isn't much unless you raided a fort. Game needs to be harder and have more risks.

    Again, nope. I know you don’t want this to be a casual game but it is very much so a casual game. Same reason why there is no vertical progression. There doesn’t need to be any risk towards your ship. This game will never be difficult and thank god for that.

    If I want difficult, I will play another game. This game is literally for nothing but having fun. And I saw your idea about starting money. Nope to that too. A brand new player doesn’t need 10 or 40k to start with. They will just go buy every cosmetic and still be left with no money for the boat because the new guy won’t have any clue why they have him money.

    That seems like a lot of stuff to change just so ships can cost money. Nobody is going to want that. It won’t happen. Not being mean, just being truthful

    Not saying it will happen soon, it was an idea to make the game more intense and a bit harder. If they just write it down and appear in a later update it's still good. I do have a feeling something will change, either supplies or ships, or maybe even additional ships will cost money in the future, dunno, but something will definitely need to cost money and not just cosmetics. I'd like it to be ships or supplies tho.

  • Besides which, scuttling your ship is a Rare approved solution to your woes. Hence the new loading screen tip "Surrounded by griefers? Stop being a whiny little b****, scuttle your ship and p*** off somewhere else on the map"

  • @stang616 a dit dans Make ships cost money :

    @meurtrisseur said in Make ships cost money:

    @stang616 a dit dans Make ships cost money :

    @meurtrisseur said in Make ships cost money:

    @stang616 you blatantly understood nothing, but I'm used to this "no, no" typical answer before even considering the idea. So let me explain this basically :

    A raising tax on golds income on sinking means : NO MONEY SPEND FROM YOUR SAVINGS FOR A NEW SHIP, but once you've been sunk you'll earn less golds than you should have without sinking instead. If you've been sunk and keep going on and on this is on you to totally destroy your golds income (typical griefer trying to steal fort's key thus earning barely a coin in the end) but if you've been sunk thus having been stolen of all of your loot, then why not simply changing server ? (typical unlucky fresh new merchant/explorer rather than pirate mere trying to save)

    On the contrary, it is you who understood nothing. Go read the OP again, he is not proposing a rising tax on gold, he is proposing having to buy a new ship if yours is sunk. It has nothing to do with earning less gold and everything to do with spending money from your savings to buy a ship.

    Why quoting me then ?

    Bytheway, commenting in a forum thread basics : if you quote someone then you answer to the person you quote. So if you want to answer to the OP : then you quote the OP, simple isn't it ?

    My point is still the op is right to suggest to pay for the ship, I'm just suggesting to do it a better way.

    Because you mentioned me, responding to me, so I responded to you. I did quote the OP in several posts.

    Are you for real ?

    I quoted nobody in my first post you [mod edited], I was mere supporting the op's idea while bringing it some tweaking. You quoted me in your next comment, so I answered.

    [mod edited]

  • @meurtrisseur said in Make ships cost money:

    @stang616 a dit dans Make ships cost money :

    @meurtrisseur said in Make ships cost money:

    @stang616 a dit dans Make ships cost money :

    @meurtrisseur said in Make ships cost money:

    @stang616 you blatantly understood nothing, but I'm used to this "no, no" typical answer before even considering the idea. So let me explain this basically :

    A raising tax on golds income on sinking means : NO MONEY SPEND FROM YOUR SAVINGS FOR A NEW SHIP, but once you've been sunk you'll earn less golds than you should have without sinking instead. If you've been sunk and keep going on and on this is on you to totally destroy your golds income (typical griefer trying to steal fort's key thus earning barely a coin in the end) but if you've been sunk thus having been stolen of all of your loot, then why not simply changing server ? (typical unlucky fresh new merchant/explorer rather than pirate mere trying to save)

    On the contrary, it is you who understood nothing. Go read the OP again, he is not proposing a rising tax on gold, he is proposing having to buy a new ship if yours is sunk. It has nothing to do with earning less gold and everything to do with spending money from your savings to buy a ship.

    Why quoting me then ?

    Bytheway, commenting in a forum thread basics : if you quote someone then you answer to the person you quote. So if you want to answer to the OP : then you quote the OP, simple isn't it ?

    My point is still the op is right to suggest to pay for the ship, I'm just suggesting to do it a better way.

    Because you mentioned me, responding to me, so I responded to you. I did quote the OP in several posts.

    Are you for real ?

    I quoted nobody in my first post you stupid idiot, I was mere supporting the op's idea while bringing it some tweaking. You quoted me in your next comment, so I answered.

    Go get a brain.

    I didn't say quoted, I said mentioned. Go look at your first post again.

    Here, I'll make it easy for you:

    @stang616 you blatantly understood nothing, but I'm used to this "no, no" typical answer before even considering the idea. So let me explain this basically :

    A raising tax on golds income on sinking means : NO MONEY SPEND FROM YOUR SAVINGS FOR A NEW SHIP, but once you've been sunk you'll earn less golds than you should have without sinking instead. If you've been sunk and keep going on and on this is on you to totally destroy your golds income (typical griefer trying to steal fort's key thus earning barely a coin in the end) but if you've been sunk thus having been stolen of all of your loot, then why not simply changing server ? (typical unlucky fresh new merchant/explorer rather than pirate mere trying to save)

  • @stang616 Is there a [mod edited] for if yes you must be broke already ?

    Following my original post on this thread and your following comment quoting me.

    Never ever seen such a [mod edited] in a forum, and I've read quite a few...

    @stang616 a dit dans Make ships cost money :

    @meurtrisseur said in Make ships cost money:

    I agree death tax was a counter productive idea, especially considering high risk game mechanics like boarding, canon man or suicidal bomber... If not simply chain dying to finish a skels fort.

    Yet I keep thinking a cost should be applied on ships (ex : the raising tax on sinking I suggested) to push players to take care of their boat way more than their avatar's life. It would help solving many current issues like griefing, harassing as stupid suicidal ship tactic : sacrificing a mate to win is quite another thing than sacrificing respawn point (the ship) including any loot as supply.

    It absolutely would not stop griefing, if anything if would make it worse as people would sink people's ships just to be jerks and stop their current progress and make people spend money.

  • I would love if this game was more hardcore and realistic. Imagine if we all started WITHOUT a large ship , but instead a small dinghy boat .. we would always have the dinghy and it would have a front and back mounted cannon (easier to fight while being chased) . Eventually you would upgrade , and everything you die and your ship sinks you would start off at the boat seller and the dinghy would be 0 dollars and the other boats would cost accordingly .

    This would add sooo much more meaningful pvp than we have now and essentially END grieving on such a reproducible and common scale . Imagine having to work towards captaincy , and instead of instantly getting the biggest ship with no direct consequences , being your own dinghy crew and captain until you have enough money (and balls) to take a large expensive ship out on the ocean .

    This would create a much more immersive , challenging world , not to mention it would make pvp a lot less arcadey and a lot more thoughtful .

    The majority of this community would unfortunately never accept these ideas , this game is meant to be more like a classic game rather than a cutting edge new immersive survival game that creates a sense of reward versus a very real sense of risk , SOT is more of a casual game that doesn’t care much about earning rewards but rather just having fun all the time . That’s all good and everything but a lot of the “pirate” themes just don’t mix with this easy going arcade kids game feel that the respawn and pvp mechanics give off .

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