I dont think the issue is how kegs work, they make for fun gameplay and add some depth to combat. I think the issue that OP has is that suicide bombing a team is becoming too common because it doesn't matter if you die. I dont think "git gud" is a very helpful response, maybe instead give reasons WHY suicide bombing is a good feature.
Powder Kegs are becoming an issue
@hitmanoooo said in Powder Kegs are becoming an issue:
"the game’s awesome navel combat system."
I, too, like belly button combat. :D
@hitmanoooo said in Powder Kegs are becoming an issue:
@death-metal-jay Except they don’t have to board your ship. They can be under your ship or beside it and blow themselves up. Plus at a skull for that’s easier said than done because most of the crew are on the island. Several other ways to take advantage of their ‘power’
OH is most of your crew on the island is it? And I cleverly deactivated my cloaking device only meters away from your ship have I? I know how small the visual range is in this game its almost a crime that you couldn't see me from 4 islands away.
If only there was a place on the ship where you could climb to and see leagues away with some device to help you see from a distance... We really need to ask rare for these tools.
@mcdoll said in Powder Kegs are becoming an issue:
The ONLY issue I have with powder kegs is how close you have to be to them for them to actually render.
It means that by the time you see them, it's too late to avoid them.@shalowtech said in Powder Kegs are becoming an issue:
@hitmanoooo There is no problem, just don't let anyone on your boat... ;-)
That’s where we’ve being going wrong! :)Yeah, I made a post a while back regarding the consequences of death (or lack thereof). There is basically no risk/reward system in place. The same goes for losing your ship, other than perhaps some lost gold.
Lost your life/ship? No big deal, you'll have them back in 60 seconds.
There's nearly no incentive to stay alive or maintain your ship...
@default-tzamas said in Powder Kegs are becoming an issue:
Yeah, I made a post a while back regarding the consequences of death (or lack thereof). There is basically no risk/reward system in place. The same goes for losing your ship, other than perhaps some lost gold.
Lost your life/ship? No big deal, you'll have them back in 60 seconds.
There's nearly no incentive to stay alive or maintain your ship...
Now this I agree with and in my opinion this should change. There should be rewards for survival and some penalty for death. That way you don't just have people running in and killing themselves without thinking about it first. Additionally, spawn points should be a little further away. It seems that right after we kill a crew, they are back with a fresh boat right after we sunk them!
Explosive barrels are great, but can be countered by an observant and efficient crew. They are by no means a guaranteed sink, and to be used to the best effect requires some skill. I have been sunk plenty by them, and I have used many to sink others. Plenty of fun, leave them as is.
The Eye of Reach however, that needs a damage multiplier at distance, and the Blunderbuss needs to lose a little damage at range, in my opinion.
If your ship is moving in anything other than an absolute straight line towards the opposing crew, you are incredibly difficult to hit with a powder keg. Nearly impossible without a good deal of luck. Swimming is far slower than a ship.
If you are stationary...then you should be keeping an eye under water. I've stopped plenty of powder kegs and been stopped with plenty of powder kegs.
Powder keg is life, powder keg is love.
They are probably one of the best features in the game because they allow you to get creative.
People are using them more and more, but often forget that they are not as OP as you'd think.By design, they can't punch more than 4 holes in their 9ft radius. Sure, it's a huge blow, but 4 holes is a manageable amount for any decently coordinated crew. You need a boarding strategy on top of the keg, or some cannonballs, anyway to prevent the repair. That usually involves using them in a way where the carrier doesnt die from the blast. So it still involves skill and there are counters to it. Not sure they can be called an issue.
@hitmanoooo Anyone worth their salt, should be looking for means to counter, not punish an asset. Beat innovation with innovation. They only sink ships that are not prepared with crew positioning, coordination and a healthy supply of planks.
My guys always have someone on guard duty with a pistol and blunderbuss, watching ropes while chasing and under the boat when stationery (as its easier to see thing coming rather than stare at two ladders)
Also stick your best sniper in the crows nest so he can spot and pop threats.
But like I say its not the barrel tactic its the way ppl counter, try making sure your team isnt all using sword and blunderbuss as it limits your options
while i don't like the powder kegs, i think the amount of damage they do is slightly more powerful than it should be, they are there for a purpose. I do think the amount of damage they do outside of a ship is a bit high with no risk to the person carrying it if they are smart. i think that if they pop the keg on the outer hull of a ship while underwater they should also take damage if within the blast radius. but i can live with what they currently do, just means myself and my crew need to be more vigilant.
@hammy-hamstar I’m hearing that a lot yet I’ve never been stopped when using a powder keg. There are just so many ways to avoid detection or being killed especially on a skilled 2-man sloop.
@hitmanoooo said in Powder Kegs are becoming an issue:
First off I admit to being guilty of sometimes using powder kegs as an easy out to sea battle. But more and more I’m seeing them to be a problem that undermines the game’s awesome navel combat system.
Here’s what I mean: more and more people are undercutting sea battle by simply detonating themselves with a keg. It’s especially annoying at a skull fort where they haven't much of a counter due to a ridiculous blast radius. It’s incredibly simple to do and the only ‘skill’ required is that you detonate yourself.
Its pretty obvious more and more people are doing it which is 100% fair within the game’s current system. I just wonder if the kegs need a little adjustment so they don’t become the de facto cheap, quick and easy way out of so many potentially great battles. Curious if anyone else sees a potential problem there?
Easy to counter if you know what to look for
@evilempire420 2 posts really? 3 months and a 5 months. necromancer.
is necroing even a bannable offense? ive always wondered.
@evilempire420 said in Powder Kegs are becoming an issue:
Kegs are fine the way they are if you don't keep watch of your ship your going to get sunk kegs or no kegs.
Bruh, that's some dark magic you're using around these parts...
@dyfrin said in Powder Kegs are becoming an issue:
Last evening, powder keg gave us a ridiculously fun night, people coming after us at the outpost, no time to get away or to get the stuff sold, so swam out with a keg and let them hit it.
It is great as it is.
Rendering on the other hand... I agree, it is too close, along with players on ships and their names.Well, those render distances are never going to change, because they have hobbled their own game by putting this game on an Xbox that is struggling to stay at 30 fps. Sucks.
What issue : ) I don't see an an issue : )
Just my opinion of course, but if kegs were not in the game the combat would be terrible. Not because I wouldn't be good at it but it would increase the stalemate percentage greatly. Competent crews would literally be unable to sink each other. The respawn timer is so quick that even if someone 1 v 4'd a galleon they would still respawn in time to save their ship that only had a few holes in it from cannon fire. Would require a 1 v 5 or a 1 v 6 or more to seal the deal. Or a 2 v 5 etc....
Yes ships have been sunk without kegs before I know this. But I am talking about good players versus good players. Would be a true rarity if kegs were not part of the games current meta. They are the equalizer for ships being pursued and the equalizer for sloops v galleons. They are the ultimate defense mechanism for thwarting attackers at forts or while being harassed at an island.
There is a clip in this video of us deciding to keg an incoming harasser at an island instead of running and it saves us anywhere from 30 minutes to hours of being chased. Instead we can go right back to what we were doing.
@evilempire420 Resurrecting old threads..
He there, this is another reminder that resurrecting very old threads is not permitted. Please refrain from adding posts to threads older than 1 month old as this is considered necroing.
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