@jakeguy59 said in Looking Glass/Sniper Rifle Glare at Night:
@v**a-hombre said in Looking Glass/Sniper Rifle Glare at Night:
I'm not sure. The glare is very much a gameplay mechanic, not just some visual flair. And I'm very wary about changing game mechanics.
Also, reality and Sea of Thieves are passing acquaintances AT BEST, so it never really bothered me.
True; we can sail directly upwind without tacking,
Could be corrected to just allow wind to always blow from behind us slightly tilting every now and then to make adjustments necessary.
use instantaneous teleportation,
The siren? Would be better to actually hichhike a ride on their back to the ship.
prevent drowning with bananas,
I'd use some kind of an oxygen container made from a coconut or something or simply some way big air bubbles. Ideas?
fire flintlock gunpowder weapons underwater,
This actually amazes me most. Not necessary at all. After getting to the shore with wet guns, proper maintenance could do the trick.
and countless other absurd things that IMO shouldn’t be in game either.
Maybe some of them just await for a more believable feature to be relocated as a part to. I'd be more okay with a harpoon gun that does the lunge attack bug (reeling us to the ship) when it comes to crossing water to your ship. Just an example.
We can have fantastical things like Kraken and skeletons because they fit into pirate lore, but somethings in this game just require too much suspension of disbelief.
Some hint of magic is always welcome. As long as it is believable. True.