So if the change to being able to drop merchant quests and pick up infinitely meant to be? I think this is dumb because it makes it even harder to level it in comparison to gold and souls.
Gold and souls may have the chance to give c**p rewards but at least you can carry and do all three without the need to stop.
So now with merchants if you don't get anything in those three quests you have to go to a different outpost or do your c****y one. If this is permanent you should make animal spawns on the islands consistent. Example being an island that Ive seen all three animals will always have all three. Which as far as I've seen that is currently not the case.
Something needs to be done to compensate the slow crawl that faction already was and is even more now.
