Spawning is Killing Solo Play

  • To begin with, I sail with all boats and crew sizes on a regular basis. Last night, I began playing by sailing solo. I had three skulls and two chest on board.

    I got greedy and dove down on a shipwreck. As I surfaced I saw a two man sloop approaching in the distance. I had time to fire two cannon shots with one landing. I lifted the anchor right afterwards.

    The enemy ship caught a gust of wind and hit my sloop and boarded. I dueled the one pirate as his crew member patched the holes. I died only to be spawn killed.

    Scuttle the boat they say. Do you want to waste an hour or more a night on nothing? If Rare fixed the spawning issue, one might stand a chance of simply not giving away your hard earned treasure due to poor game dynamics.

    There is a simple solution if the respawn position cannot be fixed due to limited ship space depending on size. Give a respawn health buff when on your own ship. This would make other pirates want to take a chest or two and go. Leaving the solo player with more reason to try and sail alone either by choice or lack of friends online.

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  • You losing does not equal poor game dynamics?
    Pay attention next time and don't drop your anchor. There, simple.

    Secondly, the fact that you can all die, have a sinking ship and the game STILL grants you a chance of survival by having a short respawn time is very generous as is.

  • @Lenny2k3 Your arrogant reply is ignorant. Is spawn killing a good dynamic in any game? I mentioned I was greedy. However, we will all be spawn killed in this game at some point by trolls.

  • I usually play games with permadeath or at least full loot drop / loss. This game in unbelievably lenient already. You lost. Suck it up. Join a crew or just play more cautiously.

  • @QuixoticFolly Again, an arrogant and ignorant reply. When is spawn killing welcomes in any game. What if I had sailed with a crew member and a galleon proceeded to spawn kill us?

    I will continue playing SoT for the time being. However, Rare needs to address this issue to keep the solo aspect alive. I am more so advocating for my friends who are not Founders. They simply will not play solo.

  • @augunslingin
    Ignorant? Learn the meaning of the word, Jesus C****t. You are ignorant of the game mechanics in this game, which you apparently refuse to aknowledge.

    You know what the alternative to no spawn killing is? Oh yeah, no respawning. Seriously, this is such a basic problem, I find it hard to grasp why so many are struggling with it.

    Secondly... "Trolls". People doing something you disagree with, which they are required to do, if they want to sink you and acquire the loot is not "trolling". Stop labelling people, and start making reasonable, well thought out arguments you tween.

  • @augunslingin

    I only see one ignorant person in this thread.

  • @augunslingin the ideas I have would probably have caused you to not be greedy.

  • @augunslingin So what? I usually play games where you don't respawn at all. This is easymode. Losing an hour or two of chests is nothing. Just tonight we had a three hour stronghold battle. Two of us in a sloop sunk something like 12 galleons and 8 sloop (they respawned a lot). Eventually we won, but the stronghold chest and skull were lost at sea during the fighting / running. We only got about 4k when it should've been a 12k payout. It happens. Daily.

  • Jesus C****t is the Saviour of this world. Not a derogatory term to be used. As for this debate, I will ask again. When is repawn killing okay in any game? I used one example. What about the two versus four scenario? We should all scuttle and lose our treasure because of poor spawning? This thinking was the birth of socialism.

    By the way, I enjoy PVP. I simply do not like an unfair fight in terms of spawn killing. If you take the treasure then fine, but don’t do it by abusing a poor spawning system or rather broken one.

  • @augunslingin They're spawn killing you so that you can't repair. They're forcing you to sink. This is the whole point of PvP. Killing you and taking your stuff. They should change it so that you spawn on an outpost without your ship and you can only take the mermaid to a fresh ship on a new server instance. Hardcore for the win.

    Or would you prefer to keep respawning on your ship and have a slim chance?

  • @QuixoticFolly That is exactly my point. It happens daily. It doesn’t have to be that way. Hence, the socialism and status quo related comment I made earlier.

    I can handle losing fairly but not to a weak game dynamic and lack of dignity in spawn killing.

  • @QuixoticFolly Opinions vary. Gaming isn’t my life. I enjoy SoT and want myself and others to enjoy their limited time to play. If I was in a situation where I didn’t have a career and all the time in the world, I might see it your way.

  • @augunslingin said in Spawning is Killing Solo Play:

    @QuixoticFolly That is exactly my point. It happens daily. It doesn’t have to be that way. Hence, the socialism and status quo related comment I made earlier.

    I can handle losing fairly but not to a weak game dynamic and lack of dignity in spawn killing.

    "Hence, the socialism and status quo related comment I made earlier."
    ?? ???

    You very clearly cannot handle losing. Actually, you handle it so poorly, that even when the game has a very generous respawning system, which allows you to respawn as many times as you want to prevent possible ship destruction isn't enough.

  • To be honest though, the problem seems to be more related to how fast players can respawn, than to spawn-killing.

    To me, it feels unfair that a crew who succesfully boarded your ship would have to deal with you respawning again and again.

  • @VerminPup Another great point and thank you! I have been on both ends of the scenario in terms of killing the same crew over and over at a Skull Keep. However, not spawn killing.

    I like the idea of a longer respawn time but with a buff upon respawning when on a ship.

  • @augunslingin said in Spawning is Killing Solo Play:

    @QuixoticFolly Again, an arrogant and ignorant reply. When is spawn killing welcomes in any game. What if I had sailed with a crew member and a galleon proceeded to spawn kill us?

    I will continue playing SoT for the time being. However, Rare needs to address this issue to keep the solo aspect alive. I am more so advocating for my friends who are not Founders. They simply will not play solo.

    Don't expect many positive responses. This is pretty much how the community has become, is if you bring up the issues with spawn camping or so on, they'll simply tell you how you screwed up and that you need to "git gud".

  • @augunslingin said in Spawning is Killing Solo Play:

    To begin with, I sail with all boats and crew sizes on a regular basis. Last night, I began playing by sailing solo. I had three skulls and two chest on board.

    I got greedy and dove down on a shipwreck. As I surfaced I saw a two man sloop approaching in the distance. I had time to fire two cannon shots with one landing. I lifted the anchor right afterwards.

    The enemy ship caught a gust of wind and hit my sloop and boarded. I dueled the one pirate as his crew member patched the holes. I died only to be spawn killed.

    Maybe you aren't here for tips. But tips would save you 100% of the time here.

    Put your sail up, and if you are going to drop anchor...raise anchor before diving for the shipwreck.

    Solo play sometimes requires doing a full 360 scan and if you do see a ship. It requires sitting there and doing nothing for 30-60 seconds or even longer and seeing if they turn your way.

    As far as you saying spawn camping is bad in every game ever made. Yes...except this one. You can run from another sloop for hours. It has happened to me, it is awful. You let them hit/board. Once they are on your ship they attempt to hold it as long as they can. You are suggesting some sort of health buff on respawn.

    The only thing I would suggest is a damage immunity but also an ATTACK immunity for you so that a player can fully load in. You cannot hurt them, they cannot hurt you...they can see you you can see them. Just so there is no getting killed while your screen hasn't even loaded in if that is what you are talking about. There should never be a health buff or anything or the sort.

    Safety is #1 when playing solo, you can't afford to be boarded period. You die once with damage and it's likely over. Sometimes you survive it but not against any competent sailors.

  • @augunslingin said in Spawning is Killing Solo Play:

    Jesus C****t is the Saviour of this world.
    I did not vote for him.

  • @Sorenthaz I do know that. It is funny how the negative comments are coming from those with less experience in the game who are not Founders.

    This was not my first rodeo. I have lost to other pirates or crews who didn’t spawn kill. Just because it’s there doesn’t mean it should be used. [mod edited]

  • @quixoticfolly said in Spawning is Killing Solo Play:

    @augunslingin So what? I usually play games where you don't respawn at all. This is easymode. Losing an hour or two of chests is nothing. Just tonight we had a three hour stronghold battle. Two of us in a sloop sunk something like 12 galleons and 8 sloop (they respawned a lot). Eventually we won, but the stronghold chest and skull were lost at sea during the fighting / running. We only got about 4k when it should've been a 12k payout. It happens. Daily.

    I mean, that's good for you and all that you play harder core PvP sandboxes and the like. Sea of Thieves has never pretended to be in that crowd.

    Just because you're used to playing more punishing games does not mean that people jumping into this want to deal with it. This game is aimed at much more casual play and casual players tend to only spend 30 minutes to 2 hours per day on any given game. Telling folks to suck it up because other games have it worse is a rather moot point because those games are designed for different audiences.

    Not everyone plays the game super hardcore and can afford to have an hour of their time wasted. Time is a very precious and valuable resource and if folks do not feel like they can get a good experience then they will simply leave the game and never look back.

  • Your belief is that they will take a chest and leave you with a ship.Chances are very high they will take all your stuff and sink your ship. So scuttling is a non-issue. If you take your chances, you can lose it all. So get a chest and got to an outpost. That way you can only lose one at a time. Stupid play is stupid.

  • @augunslingin said in Spawning is Killing Solo Play:

    @VerminPup Another great point and thank you! I have been on both ends of the scenario in terms of killing the same crew over and over at a Skull Keep. However, not spawn killing.

    I like the idea of a longer respawn time but with a buff upon respawning when on a ship.

    I'm not really into the idea of the buff when re-spawning. If the issue is trolls spawn-killing you, you can scuddle.

    I'd be into guns not working for a certain amount of time after jumping in the water (Wet gun-powder). Just long enough that it wouldn't be a huge burden when doing PVE, but long enough that a crew defending against an attacker who snuck up on their ship via water would have the weapon advantage.

  • If I understand your rambling correctly they weren't spawn killing, they were taking your stuff and keeping you from stopping them. As God intended.

    You should never leave your ship with the anchor down. Raise the sails and the ship stays put without the anchor down, and you can set sail at a moments notice.

  • @Sneakler That is rich! Spawn killing is bad in every game but, drum roll please, SoT. Changing reality to fit a belief system doesn’t make your point valid.

    You admit that it is awful to run for hours. This is related to the game dynamics. Change them for the better of all. I’m by no means saying for simply myself.

  • @RK1-Turbulence Waiting to shoot you me in a known area as I respawn is not spawn killing? You might feel I’m rambling but I’m glad not be an idiot.

  • They took your ship fair and square. I honestly don't see the problem here.

  • @augunslingin said in Spawning is Killing Solo Play:

    Jesus C****t is the Saviour of this world. Not a derogatory term to be used. As for this debate, I will ask again. When is repawn killing okay in any game? I used one example. What about the two versus four scenario? We should all scuttle and lose our treasure because of poor spawning? This thinking was the birth of socialism.

    By the way, I enjoy PVP. I simply do not like an unfair fight in terms of spawn killing. If you take the treasure then fine, but don’t do it by abusing a poor spawning system or rather broken one.

    So if you're ok with them taking the treasure after boarding your ship, where's the problem scuttling it if they then camp it? You've already lost all the valuables.

    As for the 2 vs 4 scenario you ask about, when playing 2 man one person should remain on/or near the ship at all times with thier head on a swivel.

    On a side note if you had set sail before firing on the other sloop you could have probably avoided them ramming you in the first place

  • @augunslingin
    I think having multiple spawn points on the ship might help some.

  • @augunslingin said in Spawning is Killing Solo Play:

    @VerminPup Another great point and thank you! I have been on both ends of the scenario in terms of killing the same crew over and over at a Skull Keep. However, not spawn killing.

    I like the idea of a longer respawn time but with a buff upon respawning when on a ship.

    I agree spawn killing is a problem. But it would go away if all they did was make the respawn time a little longer and make the loser’s ship spawn further away.

    That said, the team you fought against won fair and square. You could’ve saved yourself the trouble by scuttling. I mean, they were obviously going to take what you have, it’s a pirate game. At least you had a chance to fight back.

    Why should the team that won be penalized by having you respawn with a buff? That makes no sense whatsoever and would unbalance the game. Just take the loss and be more vilagint next time around before you go diving! :) As a mostly solo player myself I’m always checking my surroundings almost constantly.

  • @augunslingin

    The situation was entirely avoidable, as you said yourself, you got greedy. Learn from that mistake and move on. From your replies, it sounds like you are annoyed that you were beaten and are wanting a way to give you an advantage over other players. If I was the one attacking your ship, this is what I'd do.

    1. Kill you, leaving the ship vulnerable.

    2. Steal all your supplies and any treasure you may have, continue killing you until I have everything from your ship.

    3. Place 3 holes into your ship and leave a crew member behind to ensure you are sunk.

    That isn't griefing, that is strategy.

    Giving you a period of invincibility would be a massive disadvantage to boarding parties, you'd need to be both invincible and unable to inflict damage for this to be fair, though by this point they'd have surrounded you and ready to blunderbuss you as soon as this was no longer the case.

    Changing the respawn timers would be done on a ship by ship basis, not by the amount of players. You as a single player are already at a disadvantage, but if a two man sloop comes along, they shouldn't have to suffer a longer respawn time just to sink a solo sloop.

  • @augunslingin or they could have you always respawn in the crow's nest. would make you relatively safe on a sloop, where there are limited spawn spots

  • @renoxius Then people would just spawn camp the Crow’s Nest. Random ship spawns are the fairest way to handle this.

  • @augunslingin "I had three skulls and two chest on board" - this is your problem. Playing solo: get your chest/skull then turn it in. Go for the next one. Make sure you are not going to get nailed with lots of loot. Simple rule. Worked for me on many occasions. Or you can sail for hours collect lots of loot and loose it all at once.

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