Ok, this needs to change. As seen in many other threads like this
https://www.seaofthieves.com/forum/topic/31650/ship-spawning-needs-a-serious-change
First, my story, then my idea on how to solve this.
I've done many skeletal forts, many of those had combat with other ships, but clearly those crews knew to stay away when they got quickly destroyed. However, last night I saw the worst of the ship respawn system destroy my 4 man crew. Came to an active skeletal fort first, was there for about 10 minutes killing skeletons.
Galleon sighted, we sink them when they get close.
Sloop sighted, we sink them when they get close.
Each time they sink, I see them respawn within view range with my spyglass at the nearest outpost. About 5-6 minutes of sailing away from us. I was the one keeping lookout in the crows nest, I timed them. It was obvious it was them too because they had the same paintjob on their ship.
After 2 hours, we have sunk the galleon and the sloop 3 times each. The 4th time they came back they sunk our ship because we were out of supplies. I was able to stay alive on the skeletal fort by hiding among some rocks. Once the galleon and the sloop parked near the island and came ashore I used a gun powder keg to sink the galleon by exploding it underneath and boarding it to kill the two guys on board. Then I went to the sloop and killed the two guys on board, though one of them detonated a gun powder keg just to kill me, sinking his sloop in the process, BUT WHAT DOES IT MATTER, THEY HAVE INFINITE CLOSE PROXIMITY SHIP RESPAWNS! I just felt good about showing them one more time who is the better crew by sinking both of them a 4th time before going to sleep.
This just demonstrates how much the SHIP RESPAWN system needs to be changed. I get that revenge is part of the pirate theme, but come on, this was just straight up stubbornness and abuse of the current system of CLOSE PROXIMITY SHIP RESPAWN.
Here is my solution. Add a list of counters to each spawned ship. When one ship sinks near another, add the winning ship to the list on the losing ship.
The first time they sink near the winning ship respawn as normal.
The second time they sink near the winning ship respawn twice as far away.
The third time they sink near the winning ship respawn three times as far away.
The fourth time they sink near the winning ship respawn 4 times as far away.
You get the idea. Here is that idea visualized.
Every time you sink, you spawn 1 band further away. Currently you always spawn inside of the green band.
If anyone else has ideas, post them below.
@SavageTwinky Suggested that sunken ships float their supply barrels to be looted, this would help with the attrition problem.
@twitchtv-mohky Suggested moving crews that died repeatedly to the same crew to a different server, though this might be a bit extreme.
