Why do people hate SoT, but not Left 4 Dead for the very same reasons?

  • Left 4 Dead:

    • You could see all the content the game had in ~3 hours
    • Repeatedly ran the same scenarios over and over
    • Played on a team of 4 in short or long sessions, depending on how long you wanted to play (and you could play with fewer people for more of a challenge)
    • Heavily focused on weapon choice and resource management
    • PvP that involved player interference from enemies
    • Had a plethora of issues on launch which Valve took months and months to fix, including hacks and exploits (hopefully Rare won't work on "Valve Time" here)

    SoT has a lot in common with L4D, including crescendos in the action, resource gathering/management, cooperation against enemy players, and reuse of the assets/levels repeatedly.

    ...Yet people loved the hell out of L4D but can't seem to stop raging at SoT for things no one seemed to mind in L4D (I was there for the launch of both games).

    Is the zombie crowd just more chill than the pirate crowd or something?

  • 32
    Posts
    30.9k
    Views
  • @therealdestian They have nothing in common, and didnt that game release like 5-8 years ago?

    Its also linear and not open world, or isn't a sandbox title

  • L4D is far more immediate. There's always things to do and while they're always just putting bullets in zombies, it's a lot less passive than SoT. You don't have time to get a bit bored.

  • @therealdestian I think people expected more story-driven gameplay from a developer with the history like Rare. And the way they talked about their game always implied that there was some kind of story. They talked about the mermaid faction and what their motives were, how they changed over time from being piratey to almost alien looking, they talked up the ghost pirate captain and his story, they talked about Athena and a lot of other stuff - and neither of which is actually in the game (or in the case of Athena locked behind a 500+ hour grind). Can't blame the people for complaining about being mislead, the game is not what Rare said it would be.

  • I just think people who don't like the game just have to be better at it. Some of the fort encounters we have had are priceless... More good than bad, but either way it's about who can be more clever and coming up with different ways to succeed. What makes this game very interesting.

  • If we were going to compare with every game, Why not CoD, Battlefield, Ghost Recon, The Division, Destiny...
    All are repetitive games and loved by many.

  • @ersatz-nihilist sagte in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    L4D is far more immediate. There's always things to do and while they're always just putting bullets in zombies, it's a lot less passive than SoT. You don't have time to get a bit bored.

    #SoT - Time to get boreded

  • Its all in the marketing.

    L4D was sold as a team based zombie shooter and well thats what people expected and got also it was cheaper than most games due to what it was.

    SOT is being marketed as a large open world adventure game with treasures to be found and sectrets to uncover blabla go read and watch the video's the marketing makes it sound like this grand/epic feature rich game and well what we got was an open world pvp team deathmatch with a few pve fetch quests and forts to unlock cosmetics and its being sold at a premium.

  • @therealdestian It was all the speculative hype on the forums about SOT, people saying it was going to have this and have that, and it all went unchecked by the deckhands and devs.

    Kind of their own fault

  • @its-stoobs said in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    If we were going to compare with every game, Why not CoD, Battlefield, Ghost Recon, The Division, Destiny...
    All are repetitive games and loved by many.

    I spent hundreds of hours in The Division and Destiny trying to grind weapons or gear... no complaints here.

  • Because they attention on the SoT forums.

  • @therealdestian also, L4D costs... 8 dollars? 12? Don't know what the conversion is up to on your american stores, but i have it priced at about 1/8th the price?

  • @ersatz-nihilist There are always thing to do, most players don't do them. I play with randoms a lot no one sets sails, plots courses and runs close to Islands and launches player at them to get resources and messages hide chests or loot found and mark on map if we come back, look for ships (sunken and player.) Very rarely am i not doing something and at those points I'm full on resources and want excuses to use them so PVP or sailing through rocks is in order. I love the game, wish there is more content but have no problem making content for myself. Other day we swam to the nearest island to see who wins (the guy who doesn't get attacked by sharks.)
    I get that this isn't for everyone and personally have my own fears about content but God I love this game.

  • @knifelife said in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    @therealdestian They have nothing in common, and didnt that game release like 5-8 years ago?

    1. In terms of gameplay flow, they're incredibly similar:
      -start in a safe room and load up/start on an outpost and stock up, choosing 2 weapons and gathering healing resources and ammo
      -set out toward the next safe room/set out toward your voyage objective
      -fight your way through the undead to get to the objective while looking for resources
      etc.

    Even the PvP aspect is strikingly similar, with enemy players trying to grief/kill you at the last moment before you turn in a chest or drag you out of an elevator before the door closes.

    Yeah, one is linear while the other is open world, but the player experiences, in terms of flow, mechanics, and crescendos, line up very closely.

    1. What does the time frame have to do with it?
  • @pilks4k said in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    Its all in the marketing.

    L4D was sold as a team based zombie shooter and well thats what people expected and got also it was cheaper than most games due to what it was.

    SOT is being marketed as a large open world adventure game with treasures to be found and sectrets to uncover blabla go read and watch the video's the marketing makes it sound like this grand/epic feature rich game and well what we got was an open world pvp team deathmatch with a few pve fetch quests and forts to unlock cosmetics and its being sold at a premium.

    I suppose that makes the most sense of anything.

    I didn't follow the hype train so I had no expectations regarding what I might find. All I knew was "Rare", "open world" and "pirates".

  • @therealdestian They just dont have anything in common in my opinion, its like getting chicken and fish and trying to make an argument that they are the same...

    I love Sea of Thieves, Left for dead i found incredibly boring. Maybe i have a bias but to me those games have nothing similar.

    Andmin terms of time frame, development has changed tonnes since left for dead came out. So its not really a good comparison.

  • I’m very interested in why people say this game “isn’t what Rare promised”

    They promised an open world pirate game where you can dig up treasure, fight Skeletons, sail anywhere, and fight other pirates...

    Kinda seems like that’s the game I’m playing? I think people are getting confused about what they were promised, and what they assumed was going to be the case?

  • @knifelife said in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    They just dont have anything in common in my opinion, its like getting chicken and fish and trying to make an argument that they are the same...

    If you want to ignore the purely objective mechanics that both games share (4 player teams, choices between 2 weapons, scavenging for healing resources and ammo, lulls between action crescendos), then okay, sure.

    But I maintain that the flow of both games is extremely similar, with the only real difference being that you spend more time travelling in SoT, though L4D also had long lulls where you traversed areas with very few zombies.

    Andmin terms of time frame, development has changed tonnes since left for dead came out. So its not really a good comparison.

    Do you mean development tools have changed? Because they haven't changed all THAT much and aren't at all relevant to the player experience.

  • @the-dougalbug said in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    I’m very interested in why people say this game “isn’t what Rare promised”

    They promised an open world pirate game where you can dig up treasure, fight Skeletons, sail anywhere, and fight other pirates...

    Kinda seems like that’s the game I’m playing? I think people are getting confused about what they were promised, and what they assumed was going to be the case?

    This is why I'm confused as well.

    Can anyone link to videos where Rare promised more than this...?

  • @sir-rhavi That might be the price now, the original release price was $44.99. I just scrolled back through my Steam purchase history, L4D was the first Steam game that I bought waayyy back in 2008.

  • @hiram-mason said in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    @sir-rhavi That might be the price now, the original release price was $44.99. I just scrolled back through my Steam purchase history, L4D was the first Steam game that I bought waayyy back in 2008.

    well, to be fair, he is comparing a 10+ year old game to a current gen one, but fine, STILL 3/4s the price.

  • There was something fun about L4D in that every time I entered the game and I heard a horde coming, I got goose bumps. Not to mention the rag doll physics, different type of enemies and guns, and PvP that held my attention. L4D did something right, which is getting your blood pumping and excited to shoot at things. Sea of Thieves does not do this, at least for me. It does everything in a very mediocre way and nothing inspires me to log on and do "that" thing.

  • @hetzau said in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    There was something fun about L4D in that every time I entered the game and I heard a horde coming, I got goose bumps. Not to mention the rag doll physics, different type of enemies and guns, and PvP that held my attention. L4D did something right, which is getting your blood pumping and excited to shoot at things. Sea of Thieves does not do this, at least for me. It does everything in a very mediocre way and nothing inspires me to log on and do "that" thing.

    My only real gripe with SoT is that sailing is yawn-inducing if there aren't any other ships around.

    I feel like the ocean itself needs more hazards to keep you on your toes, and a kraken attack once in a blue moon doesn't count.

  • We haven't seen a game like this in a long time. Thats why.

  • @therealdestian said in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    @hetzau said in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    There was something fun about L4D in that every time I entered the game and I heard a horde coming, I got goose bumps. Not to mention the rag doll physics, different type of enemies and guns, and PvP that held my attention. L4D did something right, which is getting your blood pumping and excited to shoot at things. Sea of Thieves does not do this, at least for me. It does everything in a very mediocre way and nothing inspires me to log on and do "that" thing.

    My only real gripe with SoT is that sailing is yawn-inducing if there aren't any other ships around.

    I feel like the ocean itself needs more hazards to keep you on your toes, and a kraken attack once in a blue moon doesn't count.

    Actually I think the sailing is the only thing that they got right. It's relaxing and gives you a much needed break....But from what? That is what I have a problem with. All the activities outside of the sailing aren't exciting, fun, or worth pursuing. Well, maybe skull forts, but even that gets tiresome after a boring melee combat and lack of ways to kill things.

  • @therealdestian said in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    @knifelife said in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    They just dont have anything in common in my opinion, its like getting chicken and fish and trying to make an argument that they are the same...

    If you want to ignore the purely objective mechanics that both games share (4 player teams, choices between 2 weapons, scavenging for healing resources and ammo, lulls between action crescendos), then okay, sure.

    But I maintain that the flow of both games is extremely similar, with the only real difference being that you spend more time travelling in SoT, though L4D also had long lulls where you traversed areas with very few zombies.

    Andmin terms of time frame, development has changed tonnes since left for dead came out. So its not really a good comparison.

    Do you mean development tools have changed? Because they haven't changed all THAT much and aren't at all relevant to the player experience.

    Sorry about the late replys, trying to multitask while currently getting my backside handed to me by the order of the souls quests! XD
    The games do have similar mechanics i can agree with that, i just dont personally find them comparable. Might just have to be an agree to disagree case on that one lol.

    And in terms of game development, the dev kits may have not changed much but the methods have. E.G Micro transactions, The whole "Games as a Service" payment model. Single player/Multi player games are all different now in the sense its gone for more of the openworld system.

    But yeah i suppose my point is i just dont feel they are good games to do a comparison by.

  • @the-dougalbug said in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    I’m very interested in why people say this game “isn’t what Rare promised”

    They promised an open world pirate game where you can dig up treasure, fight Skeletons, sail anywhere, and fight other pirates...

    Kinda seems like that’s the game I’m playing? I think people are getting confused about what they were promised, and what they assumed was going to be the case?

    Not just that, They also called it a "Party game" and there's so many posts complaining about solo... Where's the party in that?

  • Of all games you could choose to compare SoT to, you choose L4D. SoT you start in a tavern and have access to the open world to do whatever you want. Sail, explore, look for loot, kill players or skeletons.

    L4D you start in a panic room and have no time to explore. You are constantly under attack by hordes and special zombies and your main goal is to make it to the end and finish the scenario. How you figure the two are even remotely similar is baffling to me.

    As for why people who play L4D didn't get bored, but SoT people did? Content, plain and simple. L4D you have horde, chargers, jockeys, spitters, smokers, tanks, hunters, boomers, witch etc, all randomized in their location and strength based on how well the team does. SoT you have 1 enemy type, skeletons, in very few variations, vine, shadow, regular, gold. If you count players, well, that is 2 I guess? You go pick up loot of different variations and turn it in for monetary value that you get a palette swap as your reward. Yahoo?

    Then again, it's about the journey eh? Guess L4D's journey, repetitive as it was, was more thrilling in the long run.

  • @kashaarafall said in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    Of all games you could choose to compare SoT to, you choose L4D. SoT you start in a tavern and have access to the open world to do whatever you want. Sail, explore, look for loot, kill players or skeletons.

    L4D you start in a panic room and have no time to explore. You are constantly under attack by hordes and special zombies and your main goal is to make it to the end and finish the scenario. How you figure the two are even remotely similar is baffling to me.

    I'll refer to the countless youtubers making videos about game design, eager to point out that the size of the world is irrelevant next to what you can actually DO in the world.

    Open world or linear, the activities and flow are very similar.

    And if the comparison doesn't suit you, there are other games out there that have launched with similar amounts of content and not had people go anywhere near as nuts over it as they did here.

    I'm kinda wondering if people didn't fall for too much "autohype" or something...

  • @therealdestian You said games, but did not mention one, why is that?

  • @therealdestian It's simply about potential. L4D doesn't have the potential to be that much better than what it actually is. Put yourself in the developer's chair for L4D and let your imagination run wild. There's not much you could probably come up with to add to the game that would make it considerably better. I'm sure you can come up with a few expansion ideas, few new enemy types, weapons, characters, etc. But the core of the game is relatively secure for what it is.

    Now put yourself in the developer's chair for SoT and let your imagination run wild.

    Where's Atlantis? Where's a large variety of weapons and ship components? Diving bell for underwater exploration, reverse periscope to look underneath your ship, grappling hook attachment for your ship, etc. What about rowboats, carts, and swing ropes? Where's a bountiful ocean filled with all manner of sea life such as angler fish, barracudas, different sharks, sea horses, mantas, whales, dolphins, etc.? Where are the sprawling underground dungeons? What about unique mechanics such as placing water on something to create weight, or putting out fires, etc. to solve more elaborate puzzles? Where are different ship types? Where is the elaborate buying and selling merchant game that is so prominent in games like Sid Meier's Pirates or Elite: Dangerous? What about cartography as a quest type, making and selling maps to other NPC's? There could be a segment of the map sectioned off for ship races, with rewards for engaging in that. There could be a dojo somewhere that lets you sword duel human NPC's and other players for rewards.

    Frankly, I could go on and on. What I've just spoken about doesn't alter the game's vision in any way, it simply adds to it. And what I've just mentioned is just the tip of the iceberg of ideas people tend to come up with for the kind of game SoT is. L4D is coming pretty close to meeting its potential out of the gate. There isn't much you can think of that makes it a radically better game. But SoT offers only a tenth of a sixteenth of what it could be offering to meet its full potential. At the end of the day I think the argument is more centered around games as a service and how many gamers are against the idea of games being launched in a barren state and being iterated upon.

  • @kashaarafall said in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    @therealdestian You said games, but did not mention one, why is that?

    Because I'm not going to prolong an irrelevant side discussion when my question has been mostly answered: open worlds increase expectation, sometimes to unreasonable levels. Also because self-hype happens and while the developer shouldn't NEED to keep it in check, it might've helped. L4D, as Natsu said below, launched without having much more in terms of potential (though L4D2 showed us just how unhappy the fans were to not be getting it as DLC instead).

    I've not seen Rare's promotional materials for this game. If they promised more than what's delivered, than that explains it. If they promised what we got and people expected more, then that's just self-hype in action.

    @natsu-v2 said in Why do people hate SoT, but not Left 4 Dead for the very same reasons?:

    SoT offers only a tenth of a sixteenth of what it could be offering to meet its full potential. At the end of the day I think the argument is more centered around games as a service and how many gamers are against the idea of games being launched in a barren state and being iterated upon.

    Then they have no one to blame but themselves because Rare said they'd be releasing this as a game that would be iterated on for years, right?

    I agree that SoT could add a whole lot more to it, and it's going to grow over the years, gradually expanding and enhancing the game world.

    But if players would've rather waited until they had included every single last addition they possibly could have before launching, we wouldn't have seen SoT released for another 10 years, minimum.

    Games often launch with a plan to grow these days. They've been doing that for a while already. Not sure why it comes as a shock to anyone, especially when Rare said this is what they'd do...

32
Posts
30.9k
Views
1 out of 32