Left 4 Dead:
- You could see all the content the game had in ~3 hours
- Repeatedly ran the same scenarios over and over
- Played on a team of 4 in short or long sessions, depending on how long you wanted to play (and you could play with fewer people for more of a challenge)
- Heavily focused on weapon choice and resource management
- PvP that involved player interference from enemies
- Had a plethora of issues on launch which Valve took months and months to fix, including hacks and exploits (hopefully Rare won't work on "Valve Time" here)
SoT has a lot in common with L4D, including crescendos in the action, resource gathering/management, cooperation against enemy players, and reuse of the assets/levels repeatedly.
...Yet people loved the hell out of L4D but can't seem to stop raging at SoT for things no one seemed to mind in L4D (I was there for the launch of both games).
Is the zombie crowd just more chill than the pirate crowd or something?
