So, i'm seeing alot of people with issues with the pvp. I dont understand why they feel segreation is the answer. it as a option bothered me, because it just seemed anti-fun. So i thought of a fun addition that would help protect the PvE style players, and enrich the time of the PvP players! Its been suggested a few times, but ill go into more detail on why it would help both sides.
The "Bounty" system.
Adds a new faction, -Names arent my strong point- that gives out quests to kill players! These players have sunk 2/3 or more ships in a -relatively- short amount of time without being sunk! (Maybe only if they strike first, idk if that would be too hard to track or not)
Now, how would the actual quest work? After the bounty is placed on them, you can pick up the quest from the faction on each outpost (duh) and u can talk to the lady/man and get a approximation of where they are (Something like 'They were last spotted near chicken island!) and you can always go get another update from any outpost, just like with getting chicken coops. These quests can be picked up by multiple ships at the same time, so its competitive pvp towards other players who have sunk people. anyone who does damage that goes unrepaired by the time it sinks can turn it in for gold!
Honestly i think something along these lines would give a good target for people who are more interested in pvp, and give possible consequences for people who sink alot of ships.
Not to mention the guys more interested in PvE would find less people going after them. The game needs risk, on both sides of play. Way more fun, and creative idea than segregation.
