I cunducted a study!!! Sloop vs powder keg.

  • I conducted this study in hopes to help people. Aside from the powder keg aspect this study helps show times for the amount of holes in a ship vs water intake on a ship.

    Test 1. 1 keg middle below deck
    Created Holes- 4
    Ship rendered useless - 49 sec
    Ship vanished - 1:27

    Test 2 same as test 1 keg middle below deck
    Holes- 4
    Ship rendered useless - 48 sec
    Ship vanished - 1:20

    Test 3 ...2 kegs below deck middle
    Holes- 4 holes
    Ship rendered useless- 42 sec
    Ship vanished 1:26

    Test 4 keg up top main deck
    Holes 4 below main deck
    Ship rendered useless-47 sec
    Vanished - 1:27

    Test 5 keg top deck
    Holes- 4 holes below top deck in map room
    Rendered useless- 2:04
    Vanished- 2:46

    Test 6 keg below top deck / map room
    Holes - 4 map room
    Rendered useless - 2:01
    Vanished - 2:45

    Test 7 - 5 kegs top deck/main deck / middle of both stair cases / map room/ below deck
    Holes - couldn’t tell I shot from a far distance and couldnt get to the boat before it sank.
    Rendered useless - 21 sec
    Vanished 1:03
    I took a video of that one it’s on my feed add me as a friend you can see it pretty funny!

    One other fact I tested is death time.
    Death to door open on ferry of the damned - 34 sec
    Death to actually spawning back into game with loading screen - 48 secs

    So after my studies I have figured if you blow a keg below the main deck (0r have at least 4 holes below deck) it would be almost impossible to die, respawn and patch the holes. If you blow a keg top deck or map room or have 4 holes in map room you will have time to repair the ship.

    Compliments on the video shown to me by
    @RaggedyNAPHTALI

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  • @sergent-c****r this makes a lot of sense! I’m glad someone tested this.
    Fun tip: after getting a barrel to blow under the target ship, I like to try and kill its crew/if they aren’t aboard or are already dead then I raise their anchor. The seas can help add more holes to the opposing ship and if the crew does respawn aboard thier doomed vessel they will be too far out at sea instead of docked at their original island/skeleton fort—the further vengeful pirates are from me and my crew the better!

  • pretty sad stuff

  • @anamericannerd

    Another great tip for the study!!

  • @astraldruid
    What’s sad about it?

  • @sergent-c****r

    Great work.

    You should test the damage range for people onboard.

    I've seen crews blown off the top deck of a Galleon with a keg hit at the bottom front. Captain at the back is usually ok, but anyone else on deck gets hit it seems.

  • @stem589
    Way more study’s to come!!

  • @sergent-c****r MMMM interesting

  • @sergent-c****r Could you test kegs on the sloops nose in a couple spots?

  • @tyson6127

    Yeah I saw that video lol

  • @piinklemonaide

    Sure thing. Boss!

  • @tyson6127
    If I knew how to upload my videos here i could show some stuff too. I have some funny keg videos I could share.

  • @sergent-c****r I'd like to see them for sure. What you're doing is really informative. I only say that because I use kegs often in fights. Especially at the nose like a boom stick so when you ram with another sloop you can destroy their front end and kill or severely damage any enemy on their bow.

  • test 7 just sounds great.

  • @huge-crank-hank
    I did it with ten kegs latter but didn’t time it.

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