As PvE Player in an open world.

  • @wonderlustgypsy no, the pve content is the things you do that don't involve directly interacting with other players. You're making it more black and white than it is.

    By the way. There's always one outpost that will be free of players. One ship per outpost has been a consistent setting throughout every instance. If one or two are occupied, go to one of the other 4. Avoiding other players so you can do pve stuff is part of the pve AND PvP aspect of the game. The game has never been advertised as one or the other but always as a combination of the two. You can choose to avoid players as much as possible and focus on doing faction voyages, or you can choose to target other ships for whatever reason you choose. If you just want to sail, you can choose to do that as well. But nowhere did the devs ever say it was exclusive for any one type of player.

  • @crash4654 Ah, I see what you are getting at. You are arguing content from qualitative perspective. In my list, I was listing from a quantitative perspective. I was showing that mechanically (as in codes, functions, programming, scripts, ect...) PvP content in no way makes up half the game. If you look at it qualitatively than yes, some players may only play to do PvP, and therefore, qualitatively, those elements are over half the game for them. However, all of those other elements exist, whether or not a player interacts with them, so quantitatively, the game is made up of elements that are not exclusively PvP.

    You say things like, "Avoiding other players so you can do pve stuff is part of the pve AND PvP aspect of the game" and, "You can choose to avoid players as much as possible and focus on doing faction voyages..." see how you use the word "players"? that makes it not PvE. If you have to take other player's potential hostilities into account in any fashion, that is not PvP.

    "But nowhere did the devs ever say it was exclusive for any one type of player." That is my argument exactly! the game is exclusively PvP, because you always have to be aware of the possibility of other player's hostilities. There is no duel challenge mechanic or safe zones, so anyone could chose to attack you at any time, even if they agreed not to. Adding a PvE server to the game (or passive mode) would then make use of all of the PvE content that, in the game's current state, cannot be qualitatively utilized as such due to the potential of other player's hostilities.

  • @wonderlustgypsy

    Last night I turned in 23 chests and three skulls at once solo. I saw quite a few ships but managed to avoid them.

    If you would like I can help you in your journey!! You can start here!

    https://www.seaofthieves.com/forum/topic/39312/pro-tips-for-new-players

  • @sergent-c****r said in As PvE Player in an open world.:

    @wonderlustgypsy

    Last night I turned in 23 chests and three skulls at once solo. I saw quite a few ships but managed to avoid them.

    If you would like I can help you in your journey!! You can start here!

    https://www.seaofthieves.com/forum/topic/39312/pro-tips-for-new-players

    1.) Anecdotal accounts are not evidence, and do not speak to the issue

    2.) I appreciate the nice offer (nice to see someone address that folks are having a bad time instead of dismiss their negative experiences through gaslighting and plain-old rudeness). However, the issue is that those of use pushing this issue do not want to "get gud", as the youth say, at PvP. We want to enjoy PvE content, but that content is turned into PvP content because you always have to be concerned with the potential for hostile player action.

    I will use argument ad absurdum again in the hopes you understand it better than the other fellow. Steve is promised a package deal of apples and grapes, and told they do not need to consume the grapes, which is good because Steve is allergic to grapes. The apples look amazing, high quality, and delicious, better than any other apple stand has had to offer in Steve's experience. Steve decides to buy, but upon giving over their money Steve is not given what was advertised, but a genetic fusion of apples and grapes. Sure the amazing and delicious apple bit is still there, but it is so fundamentally fused with grape that Steve cannot enjoy it, nor separate the grape out. Both apples and grapes were promised, but the apples are so fundamentally grape that there really is no apple at all.

  • @wonderlustgypsy you say that but I would argue that that improves the quality of that reward that you received from doing pve oriented activities.

    Now if you want to get into the semantics, any game that has computer oriented enemies is considered pve, any game that has player controlled enemies is PvP. Several games have a mixture of both and as such are both pve AND PvP at the same time. You have threats from the players and from the game environment/entities.

    The thing that rare has done has created an environment that can kill you while also leaving any situation with players up to the players while simultaneously providing a means to get out of situations where players may get overly aggressive. The exceptions being the brig and the respawn mechanic for sunk ships, but both of these can be altered and I believe at least one of them is already being looked at and it hasn't wven been a week.

  • I agree, fully with the @Wonderlustgypsy

  • Rare made the game, its the way they want it to be. I agree that the game could use some balancing and it needs more content, but did people not know this game involved pvp? Both pvp and pve are a thing in this game. I'm a pvx player and If you don't want to fight people hide, evade keep a low profile.

    The game was advertised as having a pvx experience and thats what it delivers.

  • @wonderlustgypsy Can we talk about race for once in this country? I mean for one sec? Honestly I was hoping someone would bring out some good ol race baiting white privilege discussion into the Sea Of Thieves forums. Sounds like you need a safe space buddy. I have an idea that is sure to help you cope with life. Turn off your computer.

  • @wonderlustgypsy Your list made no sense in its face. You put actions like sailing and using items under pve. So sailing and buckets arent used in pvp? Come on son.

  • @lacyclover26906 what if they did something similar to that of the pvp zone in the Division? If you haven’t played the Division, there’s a large part of the map that is pretty much an anything goes section where players can kill each other or choose to team up while the rest of the map around it is pve. In this area, there’s a door that must be opened to enter this area so maybe in Sea of Thieves they can just pop you a message somewhere on the screen letting you know you’re entering the pve section of the map and when you’re leaving that section. Obviously if this were to be done the map would probably have to get a prettt large size increase, but I think it would be a good idea so that way they don’t have to create separate game modes and you can switch between the sections you want to be in mid game.

  • @jumpinisuseles said in As PvE Player in an open world.:

    @wonderlustgypsy Your list made no sense in its face. You put actions like sailing and using items under pve. So sailing and buckets arent used in pvp? Come on son.

    I am not saying they are not used in PvP, I am saying they are not inherently designed for PvP. That the mechanics of those things are not solely meant for PvP. What I am saying is that the only mechanics that solely belong to PvP are the mechanics for players using their weapons against each other, players using their ships against each other, and players stealing each others booty. This is done to form a quantitative list. People are in the habit, a bad habit, of claiming something is wrong if they don't understand it. If something doesn't make sense, try researching it. If you don't understand quantitative lists and content analysis coding look it up. If you live in a country that offers free/cheap schooling, or you can afford to take a class in the U.S. you should take a research class in the communications field. It'll teach you how to do critical content analysis, categorize and code, and review content from both quantitative and qualitative perspectives. This is assuming you are of an age to take college courses, I do not mean to be ageist.

  • It works. I just had a Galleon chase my Sloop all the way to the outpost. I full sail billowed all the way, beached the ship, jumped off with loot. As they were looking for loot on my ship I had already turned it in. I went back and taunted as much, informed them I had chosen to scuttle the ship, and just stood there and let them kill me for.... nothing but a waste of their time. Have at it PvE players!

  • This post is clearly the case of why people don't want to play online games.
    You just can't stand when people play a game differently. Yeah, people doesn't like PvP. And because of that, the only suggestion you have is "leave dis game lol"? Do you have brains?

    Except for crew mates, all the players I met are instantly, without any tentative of discussion, trying to sink the ship or kill the crew. It's not because you can't cooperate with people that people can't cooperate as well.
    But no one communicate. Just "duh, killin' stuff iz fun". This is not a competitive game, and you PvPers are the last ones to understand it.

  • Rare want the game to be for everyone but if people play it during the game pass trial and have a bad experience due to aggressive or griefing players then they won’t stay. Eventually you will have a much much smaller vile community of pvp players which will be a toxic place for casual players. At this point the game has failed. Rare won’t want to see this, there are enough toxic pvp communities out there already (cod etc) and this game is clearly not designed to encourage that behaviour.

    So, if the game heads towards a poor experience you can guarantee that a Pve mode or passive mode will be introduced.

  • @zep-darkwater

    Rare has specifically asked for play input and concerns on things that could be improved. People need to drop the idea that games are perfect at conception.

    It's crazy how passionate players will quickly tell others to either "get gud" or play something else. Don't you want this game to be successful?

    Unless your experience hinges on combating the unwilling, you should have no problems with PVE servers. I get Rare's hope that they can keep the entire player base united, but if a significant population is unhappy then for the success of the franchise they need to solve that issue. Maybe they can come up with some novel solution, but if not then they will need to create PVE servers or watch this game die before Ma

  • Separate servers would just dilute the community. There are no pve or pvp players in this game. There are only players, this is a conscious decision on the part of the devs.

    This apples and grapes analogy is ridiculous and I pity the fool who creates such nonsense in order to create a false narrative for their crying. No claim was ever made that you could play this game free from hostile players. The devs clearly stated that any time you see a ship on the horizon you'd have to wonder "What will they do?"

    Knowing that, along with the fact that this guy said, and I quote: "But nowhere did the devs ever say it was exclusive for any one type of player." That is my argument exactly! the game is exclusively PvP, because you always have to be aware of the possibility of other player's hostilities. ", we can conclude that this guy bought the game knowing that it is exclusively pvp. Congratulations, you got what you paid for. Stop crying about it.

  • @lacyclover26906 said in As PvE Player in an open world.:

    I'm mainly a Solo/Pve player. Yes there are griefers. That's something that you just got to report when it happens or it will never get taken care of. Some of it is pirates just being pirates and you can't fault them for that but there are things you can do. In this game I trust no one but my friends. I will try to defend myself. If you're on the island and your ship comes under attack, hide your loot and try to come back for it. On the seas, when I come under attack, I'll dump my cargo so when I eventually sink, my haul will be spread across the map and not with the ship. Griefers at the outpost? I set it up to full sail beach the ship. As soon as it hits I already have cargo in hand and run and turn it in. Next, scuttle the beached vessel. Try to take as much enjoyment out of it for them or at least the reward part. That's where I get my pleasure.

    I think the post has strayed from it's original intent. Just wanted to give PvE players some tips. To add to what I've already said, even though it takes longer, turn in as soon as you have loot. Try to minimize the amount of time it spends on your ship. Something I started doing this weekend, once you're at your island raise your sails Al the way up and raise your anchor. Make sure your not pointed at anything. Your ship will still stay in place but it makes for a faster getaway. All you have to do is climb aboard and lower the sails and off you go. Saves precious time when you're spotted and need to outrun them to the outpost.

  • I understand why some people feel it would be better for them to have a pve-only mode but I don't think that should be the way to go for SoT.

    Since release I have been a solo player for the most part but also in certain occasions I managed to arrange voyages with a few friends and I really like that the game is both pve and pvp - It is a big part of what it makes this game special. You are required to learn and adapt in a world full of ruthless pirates: sometimes that means you might get to enjoy the views while sailing to a beautiful island to dig up a treasure, others it requires you to be on your toes and prepare a quick escape or defend yourself (it is your choice).

    I have had a few encounters with an overpowered galleon full of pirates (thieves, griefers...) but never got my treasure stolen because I only let my guard down when I have nothing to loose. Nobody comes close unless I let them and everybody could learn to do so - I welcome thou (thee all) to sail with me and see for yourself =)

    Again, I understand that some might just want to enjoy the awesomeness of this game without the worry of being attacked by other players whose only goal is to spoil other's enjoyment but if you think about it that is a perfectly valid type of behaviour you cerstainly should expect when dealing with pirates. It is part of the role-playing fantasy of SoT.

    Having pvp opt-out options would certainly break the magic that this game has - gone would be those emerging gameplay moments where you need to execute your escape plan because a galleon is approaching or the uncertainty of meeting somewhere in the wild expecting the worst and see it ending in music playing and dancing.

    It would surely result in one group of people sailing on their own, climbing faction ranks and enjoying the gorgeous view but having all uncertainty removed as once you learn the game systems you would not have a hard time surviving it all (storms, skeletons, kraken...) and then you would also have a separate group in large galleons shooting at each others for no reason (no treasures to gain as this are people only interested in ship hunting) - that role play of big ship full of ruthless pirates chasing smaller ships to steal treasure would forever lost.

    Perhaps if another AI controlled ships were introduced -like merchants that can be intercepted or pirate hunters that will engage in combat with players, it could help to shift the focus of these ruthless pirates/griefers away from other players enough to make it more pleasant for those that prefer not to engage on pvp.

    Another solution, in this case for the camping on outposts "issue", could be having ONE big output be a pirate sanctuary somewhere in the map that has AI defences an no-fire restricted area in which players are safer - if somebody breaks the no-fire the will be attacked by the AI; with this players could have two options: risk it in nearest standard outpost or travel farther and be safer.

    I think the small vessel needs to have one more cannon at each side (when playing two on a ship) so if one is forced to defend it feels a bit more balanced as right now is 1 cannon vs 4 cannons when a galleon attacks you.

    In summary, I am all up for improvements that makes things better but I really hope they never divide the community into pve and pvp groups as particularly in this game, it is part of what creates the fantasy of a sea full of pirates/thieves a compelling and believable one.

    Sea you all arghhh there captains!

  • @wonderlustgypsy said in As PvE Player in an open world.:

    What a large portion of this game's audience is asking for is a way to make PvE viable. When you are constantly on the lookout for other players, and almost every player encounter you do have is PvP, you are not playing PvE, and the devs promised there would be elements of PvE. They tried to make a game with PvP and PvE mixed and failed, because PvE is not possible. Those who were promised elements of PvE are simply asking for the product they were sold.

    Considering the behavior of PvP players, both griefers and non-griefers, empirical evidence suggests that the only way this is possible is to either magically make every PvP player leave PvE players alone when the PvE players request it (impossible), or to make a separate PvE server (or passive mode). Once more, I have heard no reason that a PvE server or passive mode would be bad for PvP players or not possible for the devs. Those would be the only reasons not to do such a thing.

    Let's start from the beginning here. What a portion of the players are asking for is NOT making PvE viable, they are asking for an easy road to end game. Skeletons aren't hard, the kraken isn't hard, and if you sink in a storm...I have no words.

    Secondly, a completely separate server for PvE only players is fine. But you should also lose any chance of earning legendary pirate status, and any achievements related to it. You can level to 50, and unlock all the shiny things, but no legendary missions or spawns. Someone choosing to avoid other players in order to speed to endgame content has chosen to take the easy route and thus gives up the claim to being legendary because they aren't. They are casual players.

    As for passive mode. No. You should be disallowed from being on the PvP servers outright unless you were able to be attacked. This would encourage players to farm up loot, flip the switch and safely sail it all in. No. Even if this was something you had to set on the crew screen before setting sail, there would be nothing stopping you from rolling into a fort a crew has defended, and casually stroll into the chest room picking up loot and walking out with it while the other players sit and watch because they can't kill you.

    I still struggle to understand how its even a pirate game with the fear of other pirates completely removed. It becomes a sailing for loot sandbox at that point.

  • @furiousfuzz I am against dividing the community into pve and pvp groups, but reading your comment made me think of a possible game mechanic that could (perhaps) help to make things a bit better.

    Having a pirate black flag being raised before a crew can attack other players (perhaps having a countdown of a minute or something like that before a player can be attacked) or lowered when there is no intent to attack.

    To spice things up the flag could be raised/lowered anytime but with the mandatory countdown before hostilities are allowed to start to avoid people just raising it at at the last second. The ship that is being attacked should be able to defend itself without the mandatory countdown after being attacked.

    It might not be the ultimate solution but if players are required to declare their intentions a little bit before an attack then those that prefer not to engage have it easier to just evade.

    I can see a few ways to circumvent this like enemies boarding the ship before putting the flag up and preventing the escape by non aggressive methods (lowering the anchor for example) but I guess it is worth looking for ways to make pve mostly players feel better in what is designed to be a half pvp game.

  • @furiousfuzz I have not encouraged people not to give constructive feedback. Nor have I ever said the game is perfect. What I have said is that Rare designed the game to be pvx and I don't feel like splitting pvp and pve will do anything to further the game.

    If's fine to give suggestions as to how to make the game better, but giving suggestions that totally go against what the developers themselves has said is the goal of the game, is just trying to change the game to suit yourself.

  • The black flag idea is a good one, and perhaps an idea like that can help mitigate some concerns. I believe separate servers may not be necessary, but we can't write them off.

    The whole dividing the community problem is a foolish one. Do you want a whole but small community, or a large one with options? Do you want more content and the good things that come with a successful franchise? If your stance is you want people to like the game just as it is or leave, then we will all be playing something else because this game won't be around long.

    If I can log in with my daughter and just enjoy the PVE aspects then I will be purchasing content updates and cosmetics. I will also be logging into PVP to enjoy the entire experience when I can.

    If this game requires unwilling victims for diehards to feel authentic then they've got a serious problem. It's not dividing the community, it's failing to accommodate a significant player base. That's fine if you want to hold true to a specific ideal but most likely it will end in failure. I like this game and hope it succeeds, more than I hope it stays true to an exact vision.

  • Here is a link to a youtube video about how minecraft players incessantly insisted that new features (that ended up making the game immeasurably better) would ruin the game. https://www.youtube.com/watch?v=AvLOBgF4ZK4

    considering how big of a hit minecraft has been, and how far it strayed from its original intent, I'm just going to leave this here for folks to consider.

  • I wouldn't mind at all for a passive mode. It's just an option guys. Wanna be able to PvP, don't go into passive mode. Yesterday was frustrating on the seas as I lost loot for 11 voyages. I found myself running more than playing the core of the game. It was during peak hours so I understand why I seen a ship almost everywhere I turned. It's days like this I wish there were a "passive" mode. Some days I want to do both, some days just PvP. But having it as an option would appeal to more players having a rough day on the sea.

  • @shrek91874 I highly agree there really needs to be a mode opposite pvp for those that just want to enjoy playing the game

  • I am OK with a pve sever there are thing that are not as easy as no one can attack each other witch it is the core of the game it is you Being a pirate so the skall forts how wold pve deal with that share it all in that case let's say you took a hour to get to the last wave now I come in and help kill it so do we split it up evenly as fare as I know you just came shortly before I did someone that had there ship sunk my the npc got to the last wave what do you do about this

  • This is a PVP game. Pirates were not Supreme Kings of the Seas, safely sailing from Treasure Island to an Outpost, over and over again. They fought other pirates, other nations' ships, and anyone who got in their way.

    This game is called Sea of Thieves - yea, Pirates were thieves too. Without the PVP portion of this game, then it's no longer Sea of Thieves, but Sea of Treasure Hunters.

    P.S. I'm lvl 21 Gold, 20 Mystic, and 20 Merchant. I've bought the Sovereign Sails, too. I've earned all of that by primarily Solo-Slooping.

    P.P.S. I'll leave you with a tip, Cap'n: Always Be Awarrrre.

  • I like to play by myself allot as im a mom and allot of times my friends cant play the same time as me. I think it would be best for everyone if you could have the option of pvp or pve that way players like me can have fun an not get all my stuff taken.I barely get to turn in anything. Or get killed over an over. I understand thats what they do. But it isnt much fun. It is really fun with friends.

  • @wodyo

    That purist attitude will be fun for you and the last couple hundred people playing. But hey, if you are so hung up on authenticity, should half you screen go dark when wearing an eyepatch?Maybe it should be one life per server, seeing as pirates were not immortal.

    I do agree that the true experience requires open world true PVP, but rigid adherance sucks and a large portion of your fun is at the expense of others. I personally would like to know that when I'm sneaking onboard a ship and sabotaging it, that the ship is owned by someone willing to deal with that.

    I find no joy in fighting the unwilling.

  • There's this game, maybe you've heard of it, that promised exploration, PvP and PvE, and had tons of ambition. This game did a lot of changing over its development and after initial release, including adding features and content it previously said it never would. Every change provoked an outcry of criticism from the vocal minority who claimed the change would ruin the game. Every time these folk were proven wrong, when those changes made the game even more successful. This little game is called Minecraft. This whole PvP vs. PvE issue is near identical to the debate over creative mode. I don't see any damage caused by creative mode to minecraft, nor would there be any damage to Sea of Thieves caused by a PvE mode.

  • This game needs PvE or something equivalent badly. Bad enough being hunted and killed repeatedly while just trying to explore and have fun, but also being screamed at, volgarity spewed at, an being called racial slurs all at the same time. I know this is Sea of Theives, not Sea of Friends. But come on dose it have to be Sea of Dicks too.

  • @wonderlustgypsy
    This game is not minecraft. This is Sea of Thieves. "Greifing," as you minecraft land-lubbers call it, is typical pirate behavior.

    My only problem with this game, so far, is the people who refuse to work with their ship mates. That causes far more "grief" than another ship being spotted - friendly, or foe.

  • @wodyo said in As PvE Player in an open world.:

    @wonderlustgypsy
    This game is not minecraft. This is Sea of Thieves. "Greifing," as you minecraft land-lubbers call it, is typical pirate behavior.

    My only problem with this game, so far, is the people who refuse to work with their ship mates. That causes far more "grief" than another ship being spotted - friendly, or foe.

    Such advanced argumentative technique! "this game is not minecraft" how could I have not seen that?! clearly your gaslighting, dismissal, and belittling of other's negative experience is much more advanced and mature than my sound logical points. I submit to your superior idiotic f*****t drivel.

  • @wonderlustgypsy

    This would be perfect if they increased noc’s damage and the krakens damage to. Pve servers woth harder enemies.

  • @wonderlustgypsy very nice comparison! I'm all for everyone having an option for their liking.

70
Posts
42.4k
Views
47 out of 70