As PvE Player in an open world.

  • I'm mainly a Solo/Pve player. Yes there are griefers. That's something that you just got to report when it happens or it will never get taken care of. Some of it is pirates just being pirates and you can't fault them for that but there are things you can do. In this game I trust no one but my friends. I will try to defend myself. If you're on the island and your ship comes under attack, hide your loot and try to come back for it. On the seas, when I come under attack, I'll dump my cargo so when I eventually sink, my haul will be spread across the map and not with the ship. Griefers at the outpost? I set it up to full sail beach the ship. As soon as it hits I already have cargo in hand and run and turn it in. Next, scuttle the beached vessel. Try to take as much enjoyment out of it for them or at least the reward part. That's where I get my pleasure.

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  • @lacyclover26906 I'll pirate my post in another thread...

    Either a separate PvE server or a passive mode that you cannot enter or exit in game, but rather choose alongside ship size and crew size are the only realistic ways to save this game. The reporting system is a joke. If you report someone, does that magically rewind time and erase your negative experience?

    I was having a bad time yesterday, but instead of quitting I decided to do some science. I played for 8 hours. Want to guess how many voyages I was able to complete, cash-in and all? 2... 2 voyages. Not all was ruined by grief, which is why I'm not posting just in the grief thread. This is a singular experience, and it may be unique, but that the game allows for this type of experience to happen at all is bad design.

    For all of those edgelordian folk that say, "this is sea of thieves, not sea of friends", the game devs themselves said they wanted a game open to everyone. "everyone" here means even people who do not want to play the game the way you do. The game allows for a passive, and peaceful time killing skellies, digging up treasure, and being merchants. It is a mechanic built in to the game already. We are not asking for anything new that would require complicated development. All we want is that described experience, isolated from the PvP. If you give the people who like just PvP the mechanics and systems necessary to do the things that they like (which is the game in its current state), you must also give those who like just PvE the mechanics and systems necessary to do the things they like. That is what fits the definition of open and accessible to everyone.

  • @wonderlustgypsy I agree. It's disappointing that I've had to come up with these tactics.

  • @lacyclover26906 @Wonderlustgypsy I wouldn't say it's disappointing to have to come up with these tactics, but it is disappointing how many people have decided to just grief people. I'm referring to actual griefers, not the people that are just PVPing. However, I feel that making it so people can ONLY do PVE takes out almost all of the risk of the game, so I have to disagree on that stance. I can certainly understand the frustration though.

  • @glacefrostclaw It doesn't take out the risk of the game. No one would force you to play that way. It also doesn't take out THE risk, it takes out A risk. In a PvE only server (or a passive mode) you can still get sunk by a storm and lose your haul, you can still be killed by skellies, you could even get attacked by the kraken. Let me, once again, make this absolutely clear for people who seem to lack reading comprehension: If you like the PvP the way it is (griefers aside) a PvE server, or passive mode, would not affect you at all. Your game experience would not change. The ONLY thing that would change for those on the PvP, or "normal" server is that there would be a lack players that do not attempt to engage in PvP, are not that skilled, or are otherwise easy to take advantage of. If one is not a person that enjoys not PvP, but hunting the weak, one should not have a problem with this.

  • @wonderlustgypsy said in As PvE Player in an open world.:

    @lacyclover26906 I'll pirate my post in another thread...

    Either a separate PvE server or a passive mode that you cannot enter or exit in game, but rather choose alongside ship size and crew size are the only realistic ways to save this game. The reporting system is a joke. If you report someone, does that magically rewind time and erase your negative experience?

    I was having a bad time yesterday, but instead of quitting I decided to do some science. I played for 8 hours. Want to guess how many voyages I was able to complete, cash-in and all? 2... 2 voyages. Not all was ruined by grief, which is why I'm not posting just in the grief thread. This is a singular experience, and it may be unique, but that the game allows for this type of experience to happen at all is bad design.

    For all of those edgelordian folk that say, "this is sea of thieves, not sea of friends", the game devs themselves said they wanted a game open to everyone. "everyone" here means even people who do not want to play the game the way you do. The game allows for a passive, and peaceful time killing skellies, digging up treasure, and being merchants. It is a mechanic built in to the game already. We are not asking for anything new that would require complicated development. All we want is that described experience, isolated from the PvP. If you give the people who like just PvP the mechanics and systems necessary to do the things that they like (which is the game in its current state), you must also give those who like just PvE the mechanics and systems necessary to do the things they like. That is what fits the definition of open and accessible to everyone.

    The game is OPEN to you, but is clearly not your kind of game if u want it changed to tailor your tastes.

  • @wonderlustgypsy I just feel that getting hunted by a player is the biggest and most important risk in the game. It's not that hard to deal with skeletons, I've fought the kraken twice and easily survived, and I literally just don't sail into the storm.

  • @wonderlustgypsy said in As PvE Player in an open world.:

    @lacyclover26906 I'll pirate my post in another thread...

    Either a separate PvE server or a passive mode that you cannot enter or exit in game, but rather choose alongside ship size and crew size are the only realistic ways to save this game. The reporting system is a joke. If you report someone, does that magically rewind time and erase your negative experience?

    I was having a bad time yesterday, but instead of quitting I decided to do some science. I played for 8 hours. Want to guess how many voyages I was able to complete, cash-in and all? 2... 2 voyages. Not all was ruined by grief, which is why I'm not posting just in the grief thread. This is a singular experience, and it may be unique, but that the game allows for this type of experience to happen at all is bad design.

    For all of those edgelordian folk that say, "this is sea of thieves, not sea of friends", the game devs themselves said they wanted a game open to everyone. "everyone" here means even people who do not want to play the game the way you do. The game allows for a passive, and peaceful time killing skellies, digging up treasure, and being merchants. It is a mechanic built in to the game already. We are not asking for anything new that would require complicated development. All we want is that described experience, isolated from the PvP. If you give the people who like just PvP the mechanics and systems necessary to do the things that they like (which is the game in its current state), you must also give those who like just PvE the mechanics and systems necessary to do the things they like. That is what fits the definition of open and accessible to everyone.

    Well said that man ! "or woman Reg"

    But monty python aside.

    Well said indeed.

  • @glacefrostclaw Yeah, the fact they said that PvE is a threat shows why they hate pvp. they just have no skill. i hate to sound like everyone else, but, get good at the game dogs.

  • @nightraven12345 I tend to follow up on "git gud" posts by other people with suggestions on how to improve themselves. That way they can actually improve. That said, if the kraken were actually as difficult as it was made out to be, the kraken could be a legitimate threat to PVE, but it'll need a serious buff to do so.

  • @glacefrostclaw Anecdotal. You cannot use your own isolated experience to discredit the much more numerous amount of people who do not enjoy the PvP.

  • @wonderlustgypsy then you shouldn't be playing the game and should request a refund? I have a pair of friends who refused to play the game at all, even for free, because they hate PVP. I'm disappointed I don't get to play with them, but if they hate PVP, that's their choice. Personally what I don't like is vertical progression that affects PVP, as it turns PVP into "he who played the longest wins". That's why I'm fine with SoT's PVP.

  • @wonderlustgypsy
    pvp is a HUGE part of this game, saying u want a option to turn it off, is saying u want them to remove half the game because u dont like it, at that point, its more realistic to play another game

  • @nightraven12345 That is like saying society is "OPEN" to people of color, but is not the society for them if they don't like the way white privilege works. That society is "OPEN" to women, but is not the society for them if they are unhappy with the way the patriarchy works. DO NOT BELITTLE SUFFERING AS ONE"S TASTE! The devs stated that the game would be open and accessible to everyone, with no skill barriers or anything. That is simply not the game they delivered. If you are not skilled at PvP, you either get robbed of hours of work, or sit around and hide. You also act like hiding and running away are just things anyone could do. Those take skill too. If one is not skilled at PvP, nor at hiding/running away, and the mechanics of the game render those folk screwed every time, that is a skill barrier.

    Since a PvP server or passive mode is something you are clearly not for, why don't you give me some intelligent explanation as to how an optional feature, that would take less than a day to implement given that the systems and mechanics for a PvE server or passive mode (though passive mode would require some minor work) are already there, and that would affect your own gameplay experience, nor the experience of others who enjoy PvP, in any way is a bad thing?

  • It really is super silly to read that that you do not want to pvp or only want pve in games like this.. in the age of pirates it was dog eat dog.. You had the militia and you had the pirates.. and you can be both or neither or one or the other in this game. There is ZERO pay to win in this game and its a level playing field regardless how you play it.. No one has a better load out than another and everyone is given the same tools. If you want to safely PVE, skirt the outside of the map where most PVPers are not going to waste time going to.

  • @wonderlustgypsy About the only thing I see that would happen is someone would sell more games = more money!

  • @nightraven12345 PvP is not half the game for people who don't participate in PvP. PvP is not half the game period. Lets list all of the things that are PvP, and those that are not.

    PvP:
    Fighting players with guns and swords
    Fighting players with ships
    Taking each others loot

    Not PvP:
    Sailing
    All of the neat tools cosmetics
    All of the neat weapon cosmetics
    All of the neat ship cosmetics
    All of the neat clothing cosmetics
    The Guild Hoarders and all of their quests
    The Order of Souls and all of their quests
    The Merchant Alliance and all of their quests
    Playing an instrument
    Drinking grog
    Skeleton forts (not PvP without players fighting each other)
    Storms
    The Kraken
    Messages in bottles
    Snakes!
    Ship repair (not PvP if not caused by players)
    Being able to fire one's self out of a canon
    Amazing looking water

    Do you see how a majority of the game's programmed and coded elements are not exclusively PvP? There are only three areas of mechanical design concerning PvP, and so many others that just go into the world and game outside of PvP

  • @glacefrostclaw "then you shouldn't be playing the game..." there's that exclusivist fascism again. The game was not advertised, marketed, presented, or in anyway represented as a PvP exclusive game. The devs have stated in many ways that the game is a multiplayer experience with solo options, and that either way, PvP was optional. It is not optional when everyone attacks you all the time.

  • @wonderlustgypsy said in As PvE Player in an open world.:

    @glacefrostclaw "then you shouldn't be playing the game..." there's that exclusivist fascism again.

    Fascism I dont think it means what you think it means, Boss!

    alt text
    Its a suggestion not a command lol.

  • @wonderlustgypsy I assure you, I'm not a f*****t, or whatever you think a f*****t is. In fact, I've made it a point to try and be one of the more helpful people on the forum. It ISN'T a PVP exclusive game, but it's also not a PVE exclusive game either. It's a sandbox, with freedom to do either. You say skill is required to hide or run away. It takes skill to simply look on the horizon and sail away from ships? Not really. It just requires you to have knowledge you'd already need to play the game in the first place. Read tutorials. Do research on mechanics. One mechanic a lot of people don't know about is the dodge mechanic. Hold block with your sword and jump in any direction. Raise the sails instead of lowering anchor.

  • F*****t: a person who is dictatorial or has extreme right-wing views. Note the or here. I am not at all assuming one's political views.

    Dictatorial: having or showing a tendency to tell people what to do in an autocratic way.

    Autocratic: taking no account of other people's wishes or opinions; domineering.

    Don't argue language with a linguist, you will not win.

  • Again mr. Linguist.. it was a suggestion.. not a right wing view or dictation.. I too can copy from a dictionary website..

    Apple

    [ap-uh l]
    noun
    1.
    the usually round, red or yellow, edible fruit of a small tree, Malus sylvestris, of the rose family.
    2.
    the tree, cultivated in most temperate regions.
    3.
    the fruit of any of certain other species of tree of the same genus.

    I guess i have just become a linguist..

  • @glacefrostclaw Let me clarify. I never once called you f*****t. I called out beliefs and ideas mentioned as f*****t. One can commit the thought or deed of an ideology without belonging to an ideology. I am merely pointing out behaviors that are f*****t so one can avoid acting as such in the future.

  • @wonderlustgypsy said in As PvE Player in an open world.:

    @glacefrostclaw Let me clarify. I never once called you f*****t. I called out beliefs and ideas mentioned as f*****t. One can commit the thought or deed of an ideology without belonging to an ideology. I am merely pointing out behaviors that are f*****t so one can avoid acting as such in the future.

    Regardless of calling him/her/they out as f*****t or his/hers/theirs opinion itself as f*****t is indeed calling a person who seems to be trying to help you out a f*****t. But, Mr. Linguist, you knew that already.

  • @lacyclover26906 I don't know why my cell phone is giving me a different login than my computer. I think the point was missed of my post. I don't want PvP taken away. Why be a pirate game if there is no threat, no danger. I was just trying to give some useful tips for other PvE players. Also, if they are using your ship to keep you respawing and killing you over and over, scuttle it.

  • @wkgnoxx Mmm deflection. a suggestion that takes no account of other's wishes or opinions, that is domineering is dictatorial.

    1.) who do you think makes and approves dictionaries? linguists. Its called using an academic source.

    2.) a linguist is one with an academic interest in language, how it shapes culture, and how to use it to better society. Not to use it gaslight and undermine.

  • Domineer: assert one's will over another in an arrogant way.

    So he's forcing you to play another game? He suggested it's probably not the game for you and if you want it changed so much that it would just be simpler to go play something else.

    I don't go into a game I don't like playing and demand that they change it to what I want. I acknowledge that it's not the game im looking for and play something else.

  • Fine. let me put it this way. This is the game. You can choose to play it, or play soemthing else, there are MILLIONS of games. This was not advertised as a PVE game. OR PVP. its a pirate sandbox, you can do what you want, but other players will do the same. If your not okay with the freedom this game brings, you can CHOOSE, to download something else. This is a PRODUCT. If you dont like the product, you can choose not to buy it.

  • I am no linguist but know what words mean.. I have pretty good education.

    Just because you use words that the common p**b will not understand makes you no better than others lol.

    His suggestion:

    noun
    1.
    the act of suggesting.
    2.
    the state of being suggested.
    3.
    something suggested, as a piece of advice:
    We made the suggestion that she resign.
    4.
    a slight trace:
    He speaks with a suggestion of a foreign accent.
    5.
    the calling up in the mind of one idea by another by virtue of some association or of some natural connection between the ideas.
    6.
    the idea thus called up.
    7.
    Psychology.
    the process of inducing a thought, sensation, or action in a receptive person without using persuasion and without giving rise to reflection in the recipient.
    the thought, sensation, or action induced in this way.

    Was indeed a suggestion and not an act of fascism or dictatorial.. the fact you continue to see it this was is wildly mind boggling mind numbing and just pure idiocy.. Really has become a waste of time to continue to respond at this point. Good luck to you.. and here is to hoping we find each other on the open seas :)

  • @wkgnoxx said in As PvE Player in an open world.:

    @wonderlustgypsy said in As PvE Player in an open world.:

    @glacefrostclaw Let me clarify. I never once called you f*****t. I called out beliefs and ideas mentioned as f*****t. One can commit the thought or deed of an ideology without belonging to an ideology. I am merely pointing out behaviors that are f*****t so one can avoid acting as such in the future.

    Regardless of calling him/her/they out as f*****t or his/hers/theirs opinion itself as f*****t is indeed calling a person who seems to be trying to help you out a f*****t. But, Mr. Linguist, you knew that already.

    No. As a white person, I have privilege. Privilege that gives me an edge over people of color. By merely existing, I take advantage of that privilege to attain things at greater ease than people of color. I do not do these things on purpose, however, it is systemic. Though many my actions are actions of systemic racism, I am not a racist. I try, and many times fail, to be conscious of my actions and to limit the advantage my privilege provides and the harm it causes.

    This is what I am encouraging in others when I call out bad behavior, be it f*****t, racist, misogynistic, etc... I am not calling an individual these things. I am pointing out the behavior to elicit thoughtful deliberation in one's action. It is the anti-callout culture that has made it a gut reaction to infer that a criticism of one's behavior is a criticism of ones own self.

    While I deeply value philosophical and moral education, This is getting rather off topic. I am in no way brushing you off, and if you wish to continue this lesson in another forum I would be happy to oblige. I just want to make sure that the folks I have interacted with understand that I am not personally attacking their character, but the programmed behaviors our unhealthy society has instilled in us.

  • @wonderlustgypsy pretty sure no one is not advocating that you report griefers to try and solve the problem but that doesn't mean there's not ways to deal with your current situation and keep playing as well. Bball means report them if they're griefing, but people are calling traps and ambushes griefing when it's merely a tactic to use and so many of us give advice on how to deal with some of these issues so that maybe we can avoid knee jerk reactions.

  • @crash4654 said in As PvE Player in an open world.:

    @wonderlustgypsy pretty sure no one is not advocating that you report griefers to try and solve the problem but that doesn't mean there's not ways to deal with your current situation and keep playing as well. Bball means report them if they're griefing, but people are calling traps and ambushes griefing when it's merely a tactic to use and so many of us give advice on how to deal with some of these issues so that maybe we can avoid knee jerk reactions.

    I would not call traps and ambushes griefing (at least as long as they're not camping outposts). However, these elements, valid or not, are elements a large base of players do not want to deal with. Adding the option to avoid these things, griefing or otherwise, a la a PvE server or passive mode would require practically no effort on the devs part, and in no way impact players who enjoy honest PvP and all of its valid tactics.

  • @wonderlustgypsy camping an outpost is a valid strategy, and you can avoid it by just going to another one. That's what my crew does exclusively and you can't ever be ambushed that way.

  • As someone who's always sailing with a full crew of 4, and has yet to lose a fight, I would totally play on a PvE server. Sometimes we just want to chill out and skip PvP. It's rarely a threat, more an annoyance most of the time.

    Our current strat is to launch one of us onto the enemy ship, lay their anchor, kill the whole crew, and camp them until the other 3 get away. It requires one of ours to rotate their kills so they're never fighting more than 2 at a time, but that's not too hard. Also I like that you can eat bananas at full health, because you can single handedly eat a full barrel between rotating kills. Makes it hard for them to fight back with no healing. We find PvP in this game fairly boring and unnecessary, so we'd totally go to a PvE server, or set passive mode, even at a lower reward rate, because really, the interruptions to what we want to do isn't really fun, and most people who attack us are try hards who can't aim and can't sail.

    And even the good players who attack us fail to take our loot. The last group chased us back and forth to and from port a dozen times. Didn't realize every time we sailed by one of us would jump off with a single bit of loot and turn in while another went for their ship to set anchor. By the time they finally caught up to us we had no loot, they had no cannonballs and we sank them. All it did was waste like an hour of our time, so we switched servers after that.

  • @crash4654 said in As PvE Player in an open world.:

    @wonderlustgypsy camping an outpost is a valid strategy, and you can avoid it by just going to another one. That's what my crew does exclusively and you can't ever be ambushed that way.

    Unless there happens to be another crew at the outpost you go to instead. Unless, on your way to another outpost, you get ambushed by a group hiding behind a larger island or rock outcropping. Again, you offer solutions for PvP players to play PvP effectively. I agree that these are excellent strategies for PvP players to play PvP. What a large portion of this game's audience is asking for is a way to make PvE viable. When you are constantly on the lookout for other players, and almost every player encounter you do have is PvP, you are not playing PvE, and the devs promised there would be elements of PvE. They tried to make a game with PvP and PvE mixed and failed, because PvE is not possible. Those who were promised elements of PvE are simply asking for the product they were sold.

    Considering the behavior of PvP players, both griefers and non-griefers, empirical evidence suggests that the only way this is possible is to either magically make every PvP player leave PvE players alone when the PvE players request it (impossible), or to make a separate PvE server (or passive mode). Once more, I have heard no reason that a PvE server or passive mode would be bad for PvP players or not possible for the devs. Those would be the only reasons not to do such a thing.

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