You may be curious as to why griefers is in quotations, I'll explain this first then give suggestions on how to deal with our negative situations.
First. For the most part, the only griefing I've seen complained about that I would actually consider griefing in this game, is the verbal abuse. Vulgar and obscene insults being thrown about while killing someone is disgusting and you should be ashamed of yourself for doing it. This, we can all agree on, is just too much.
Now, to the meat of the matter.
Being killed, chased, spawn camped, or complaining about a ship or crew camping an outpost, is actually not griefing. Now before you jump down my throat let me explain.
This game is an open world PvPvE game with a pirate theme, and while pirates in common era have been romanticized as honorable rogues, make no mistake, they werent. There is "No honor among thieves," and pirates were criminals that ruled through fear and intimidation. Any code of honor is per ship, per captain, or perhaps even per voyage. My crew's code won't be like your crew's.
As such this means that you will die. Every single player in this game will die at the hands of another, it's inevitable. Now there are measures you can take to prevent someone giving you a hard time. Let's go over them.
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Get better. Seriously. There's no better teacher than experience and nothing can trump your personal growth in skill. By getting better you can circumvent even a disadvantageous situation through your own means. And don't worry, you will get there, provided you actually try. "Sucking at something is the first step to being sorta good at something," Jake the dog, Adventure Time.
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Ships camping an outpost: this one is easy. In fact many of these situations can be solved by the same tactic. BE AWARE! Use your powers of observation and keep a CONSTANT look all around you all the time. As you approach an outpost circle it and look for ships, sails, or mermaid flares. All of these are signs that there's someone there and if you want to avoid confrontation, the best way is to avoid people. If you see any of these things then thats your sign to find an uninhabited outpost. There's as many ships as there are outposts, there WILL be one that's open.
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Spawn camping: When you die, you go to the ferry of the damned. Now, if you're killed by another ship and it's crew, why did you die? We're you outmanned? Outgunned? Outplayed? Did they have an advantage? You must weigh your options and think. Can you take on the situation and win if you respawn as quickly as possible? If the answer is yes, go for it and get back out. Is it a maybe? Then consider your actions carefully to come out on top. Is the answer an emphatic no? Well, then the best thing I can say to you is just don't go through those doors! You don't HAVE to leave when the doors open. You can chill with the undead captain as long as you want with no penalty. But your ship! It's being sunk! Well... yeah... You lost. And that's okay. It'll respawn and so will you on it and out of harms way. But say they don't sink your ship and want you to keep coming back to kill you over and over? Well, scuttle and respawn! Look through your options and find the scuttle option. I won't guide you there because you're a big boy/girl and can find it yourself. This will sink your ship and respawn it elsewhere, and guess what! You can even do this from the ferry of the damned! Now you're free to voyage once more and it took less than 5 minutes. (As a side note, it's ALWAYS a good idea to look through all of your options in a new game. I suggest you do so every time you play for the first time.)
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Chasing: so the crew saw you respawn and are now giving chase. Assuming you're in a sloop, you shouldn't waste time and get your boat moving immediately. The advantages you have are the fact that you can go into shallower water. You can turn much quicker and sharper than a galleon, and you're faster going into the wind than a galleon. If you utilise all of this then you literally can't be caught by a galleon unless you make a mistake, in which case, it happens. Pick yourself up and do it again. Lesson learned right? Now you know that that was indeed a sand bar that chewed through your hull.
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BE AWARE! At all times! The game has a really long render distance. Make a mental note of where ships are in relation to you and adjust accordingly. If you see one turn it's bow to you, then you should, in turn, take measures to avoid it as soon as you see it.
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Solo play: this game is hardest to play solo. Period. There's a lot to micromanage and trying to do it all by yourself is going to be difficult, especially against other larger crews because of just a numbers advantage. The game even tells you it's hard. It's meant to be. Playing in a duo sloop is your best bet of avoiding negative situations as you can't be locked in the brig, but you at least have one person in the world who can't outright kill you. Remember, rare said they want it to be a social game, this doesn't mean they want every crew being happy and friendly all the time. It is based on pirates, once again, criminals. They mean social as in a crew working together to overcome challenges both player and ai alike.
And finally number 7. The other actual griefer. The difficult teammates. Let's face it... Every game has them. From halo, to overwatch, to league of legends to every multiplayer online game out there. These people are despicable. They are annoying, and these are the ones you actually can't avoid unless you play solo or with a group of known friends. To which, the only way to avoid them and get out of this bad situation, and technically every negative situation. Switch servers. You got unlucky and ended up with the bad apples on your side. It happens. We've all had it happen to us. The best you can do is report them and leave.
Most importantly, we should remember that life will knock us down, but it's always up to you to pick yourself back up. You can't control others, but you can prepare for the worst in the eventuality that it does happen. You have all the tools at your disposal to make your adventure and keep bad things from happening to you, but in the end it IS up to YOU to use them.
When the winds be against ye, ye welcome the challenge.
Captain Crash.
