Ok, I know a lot of people have been complaining about how this game doesn't have very much progression outside of cosmetics for your ship, clothes and guns. I am one of these people. For the moment, I really enjoy playing Sea Of Thieves for the moment, I love getting treasures and earning gold. Exploring new islands is exciting to a point, however, I can see that after a while, the islands will become repetitive. I've heard the same rhyme for three different riddles so far! The game needs progression outside of cosmetics.
This entire game revolves around getting gold. Getting gold gets you a better title, and that gets you better quests which get you even more gold. But what's the point in having a mass of gold, if there is no way to feel how much stronger you've gotten. You should be able to not only look like a Pirate Legend, but feel like one too.
Pirates generally seen in history and movies strive to get gold so they can become more powerful. The more gold a pirate has, the better ship he has, the more space he has to recruit a bigger crew. A crew capable of taking on smaller crews with ease, greater amassing a larger amount of stolen treasures to add to his wallet. Also being able to take on harder PvE events that could provide certain treasures only attained by those mighty enough to do so.
Some people may disagree with me by saying that this game isn't an MMORPG, and that it's supposed to be fun on it's own, playing people that are as strong as you are, as to not discourage new players. To those people I say, new players should be able to notice when people have been playing longer than they have. That's a fundamental of most PvP, sandbox games. Besides, if a crew knows they're about to be decimated by another ship that's far bigger, they're more likely to talk with the crew as to not just die. This greater encourages the flourishing of a community that's fueled on player interaction.
As I said before the game's base is fantastic but there're a couple things that could be changed to allow the game a greater scope for growth. The way you have to leave a game to join a friend is ridiculous, and I think the way lobbying is done should be changed.
Players should be allowed to drop in freely on a friend's game if they are mid-way through it. This could be easily done by having the joining friend spawn on an outpost whereby the other player has to go pick them up. Also, with this more flexible crew system, you could have the options to recruit other players and upgrade your ship during a game by scuttling both parties' ships. This merging of crews could be amazing for truly feeling like a great pirate, and I honestly don't see how Rare missed this side of the game.
The core concept of this game is one that thrives off of being able to proclaim your strength, not just through cosmetics, but through power and size of crews and ships.
