I figured the game wouldn't review well out of the gate, though that isn't to say it isn't fun in its current state it just doesn't have a wide appeal. Rare has repeatedly stated many features and content would come post launch. That said I wish some reviewers would update their reviews as more content is added which is a major problem I find with many review sites. Review scores simply aren't representative of a game's quality anymore, only how well it launched.
Meta Critic 67. (Wow)
@flavoredbacon said in Meta Critic 67. (Wow):
@janusgod Yeah microsoft made you pay full price for the game. Sucks when they log into my live account and purchase a game for me without my permission.
L**o right????
@sg-riverdan a dit dans Meta Critic 67. (Wow) :
I knew this game was bad but 67? That's very bad for a first party studio review. This could be the end of rare. How long can M$ support a studio that outputs games like this.
On a plus note. Skull and Bones looks promising. We should find out more at E3.
Glad I got it free with game pass.The game is bad ? Hum... No... 67 is not bad, not very good, but good. It's almost 14/20, just sayin'...
@chazzyau said in Meta Critic 67. (Wow):
Since when the hell was 7/10 a bad review?
It is a first party studio. The bar is a little higher. It is supposed to showoff/highlight the hardware. 67/100 is c**p for 1st party. Should get 80's min.
@sg-riverdan said in Meta Critic 67. (Wow):
@chazzyau said in Meta Critic 67. (Wow):
Since when the hell was 7/10 a bad review?
It is a first party studio. The bar is a little higher. It is supposed to showoff/highlight the hardware. 67/100 is c**p for 1st party. Should get 80's min.
I'm sorry, but no one will ever convince me that a game "with no content and barely anything to do" is a 7/10. Gaming journalists are as much of a joke as most movie critics.
@janusgod people always assume in beta that there will be tons more content at launch... It is NEVER the case.... Otherwise they'd need a new beta to test it all
@sg-riverdan said in Meta Critic 67. (Wow):
I knew this game was bad but 67? That's very bad for a first party studio review. This could be the end of rare. How long can M$ support a studio that outputs games like this.
On a plus note. Skull and Bones looks promising. We should find out more at E3.
Glad I got it free with game pass.Skull and Bones looks to be no different, really. We have no less than four pirate PvP open world games this year. Same concept, different execution. (Blackwake and Maelstrom being the other two). They are all very similar in what they are. MP-only murder sim games as a service.
Why can't we get one that's a true sandbox and can be played on or offline, with great PvE and PvP mixed together? Fishing, exploring, sailing, pirating, fighting NPC ships and Player ships, making friends and enemies, making your own story, having deep lore, being the pirate you want to be, great character and ship creator, boarding, land, and sea action, etc.
Man, I'd kill for that game. Sea of Thieves and Skull and Bones are not that game.
You might think I hate Sea of Thieves, but I don't. I just see so much more promise in it, if Rare would listen and add things we want to the game, and added more PvE content to keep people busy.
@blam320 said in Meta Critic 67. (Wow):
Define "NPCs about."
Not shopkeepers. Little people, moving around the world, doing things.
If you're suggesting Whaling get out and don't come back.
Oh get over yourself you hippie. Whaling was a common practice of the time period, and we know harpoons are going to be in the game. Crying over digital whales... Stop it. Get some help. Go outside and breathe. It's not real.
I know Dice and Cards have been requested, and they might be added further down the line.
They should have been there, on launch. You know, the point in time when the game is supposed to be finished.
Besides basic PvP and Grinding? You have no imagination. Explore around! You might find a message in a bottle, or a chest randomly lying around. Grab a few gunpowder barrels and kamikaze into another ship. Find someone to have a race with! Try befriending another crew and share a drink and a shanty.
Explore empty islands? I might find something, probably won't though.
Kamikaze another ship? Why? Just for the sake of making their day more miserable? I don't get enjoyment out of sabotaging other people's fun. Schadenfreude is pathetic.
Race someone? They'll just shoot me in the face.
Befriending someone? They'll shoot me in the face, and then wait for me to respawn, and keep shooting me in the face until I quit and join a different server, because this game has no protection against griefing, because it's basically Early Access.
@sg-riverdan lol yeah because ubisoft is a much better studio... "sarcasm" just in case...
Skull and bones it's merely sailing and combat, there is no pvp sword nor gun comfirmed so it doesn't look promising to me :/
Dont listen to reviews, not even in movies. Some of my most favourite blu-ray special edition movies have the worst scores.I looked at Skull and Bones too. Compared it to Sea of Thieves as well and rolled some numbers in my head.
I would love to have a game with the depth of Sea of Thieves and the width of Skull and Bones. The graphics are nice in both, but it really comes to how they deliver the fantasy. To me Skull and Bones looks gorgeous, but I like the features Sea of Thieves has. More intimate to navigate a ship with friends than a fleet with one ship as your own. Hence Sea of Thieves wins the race for me. Am I disappointed by Sea of Thieves? Badly. However, I'm giving them a chance here. Writing my third MegaThread for this game. Hopefully it gets wind to its sails.
@janusgod said in Meta Critic 67. (Wow):
@blam320 said in Meta Critic 67. (Wow):
Define "NPCs about."
Not shopkeepers. Little people, moving around the world, doing things.
So, mobs like skeletons. Like a merchant ship or a fisherman. I would rather not for now. This is supposed to be unexplored territory.
Oh get over yourself you hippie. Whaling was a common practice of the time period, and we know harpoons are going to be in the game. Crying over digital whales... Stop it. Get some help. Go outside and breathe. It's not real.
You're the one who needs to get outside and breathe. I'm well aware Whaling was commonplace at the time, but you really should consider the ramifications of adding that mechanic to the game. It's considered an immoral practice, and including it will bring down the media and environmentalist groups in a way I think both of us want to avoid.
@janusgod said in Meta Critic 67. (Wow):
Explore empty islands? I might find something, probably won't though.
You never know. Messages in bottles and random loot exist.
Kamikaze another ship? Why? Just for the sake of making their day more miserable? I don't get enjoyment out of sabotaging other people's fun. Schadenfreude is pathetic.
And you called me a hippe. This is a pirate game. What do pirates do?
Race someone? They'll just shoot me in the face.
You never know. You could find someone willing.
Befriending someone? They'll shoot me in the face, and then wait for me to respawn, and keep shooting me in the face until I quit and join a different server, because this game has no protection against griefing, because it's basically Early Access.
Intended PvP =/= griefing. If you're getting spawncamped scuttle your ship. Deny them the loot and/or their fun.
Plus, as I said before you never know whether or not someone will be willing to have a go.
Sounds like Sea of Thieves isn't the game for you. You accuse me of being a snowflake, then turn around and complain about intended PvP mechanics that "ruin everyone's fun," as if this was a PvE centric game with friendly-fire turned on. Go back to your safe haven, landlubber!
@janusgod said in Meta Critic 67. (Wow):
They have a point. The game is pretty bare bones at the moment. MS pushed out a game that anywhere else would have been branded as Early Access, or at the very most Alpha, and made people pay full price for it. I thought the content in the Beta was just a tiny portion of the total, you know, for testing purposes. But nope, that was basically all of it.
This basically. Bare bone game with much promiss, but promiss is only that. Dunno for sure if it will be done or not. I have given Rare the the positive side of the doubt, but we will see in time if that was the good choice. For now, I have fun with the game.
@cavemancronch said in Meta Critic 67. (Wow):
@sg-riverdan sums it up https://www.forbes.com/sites/insertcoin/2018/03/21/xbox-ones-sea-of-thieves-is-no-more-than-10-of-a-finished-game/#13fbd1e26beb
i love the game but he does have some valid points
There are good points there. He just gave some of the typical solutions that aren't coming because they would break the whole infrastructure and the goal of the game. LOL
With all the love in the world and all due respect, he really needs to think out of the box when it comes to solutions.
With due respect to the people shouting at others for the content complaints, they all have VERY good points. I have been on this alpha for two years and if I take the kraken, the fortress and the merchants quests...there is ZERO difference between the game now and the game two years ago.
And if youre going to get annoyed at critical opinions, you need to realize a harsh fact....a MASSIVE amount of people will leave this game very quickly because Alot of people are using gamepass to play this.
@thesme11yman said in Meta Critic 67. (Wow):
@sg-riverdan I feel this is why there are so many server issues. Rare knew what kind of numbers to have their servers ready for. There was no telling how many people would use their free pass to play this game, just so happens Microsoft gave a free pass to basically everyone.
Oh, Microsoft knew about the numbers alright. Either that or they have serious trouble in their hierarchical information logistics line.
@blam320 said in Meta Critic 67. (Wow):
@janusgod said in Meta Critic 67. (Wow):
Kamikaze another ship? Why? Just for the sake of making their day more miserable? I don't get enjoyment out of sabotaging other people's fun. Schadenfreude is pathetic.
And you called me a hippe. This is a pirate game. What do pirates do?
Pirates steal valuable goods from other people, in violation of the laws of civlized nations. What they don't do, is suicide bombings for sport.
Befriending someone? They'll shoot me in the face, and then wait for me to respawn, and keep shooting me in the face until I quit and join a different server, because this game has no protection against griefing, because it's basically Early Access.
Intended PvP =/= griefing. If you're getting spawncamped scuttle your ship. Deny them the loot and/or their fun.
Plus, as I said before you never know whether or not someone will be willing to have a go.
Sounds like Sea of Thieves isn't the game for you. You accuse me of being a snowflake, then turn around and complain about intended PvP mechanics that "ruin everyone's fun," as if this was a PvE centric game with friendly-fire turned on. Go back to your safe haven, landlubber!
If being able to shoot someone as they respawn, before they're able to move or do anything to defend themselves, effectively preventing them from playing the game, is intended PvP then this game is garbage. If being able to chase someone and then scuttle your own empty ship in order to teleport ahead of them to spawn at the outpost they're sailing to is inteneded PvP then this game is trash.
But I don't think it is. I just think they didn't think this through all the way, and the way the game is right now is just a temporary lapse in judgement. Because the devs aren't s**m, they never considered that people might do these things, so they never thought of a way to prevent it.
I like the game being PvP only. What I don't like is that sitting at the outposts just waiting is the most viable strategy in the game, and actually going out searching for prey is disincentivised by the fact that it's way closer to the place where you turn in treasure if you just wait there, rather than have to actually sail to an outpost through pirate infested waters, which you'd have to do if you attacked someone out at sea. Plus, out at sea you never know if the person has loot or not, but people going to the outposts almost always do.
It's like waiting outside of a bank to rob people, only to go straight in and deposit the money before they can do anything about it. It's not good game design.
The core problem is the gap between expectations and reality. Some games launch with similar light content, and are "make your own fun" in the same way.
But this title wasn't all that clear in the marketing, I think. Hence the audience expectation gap.
I don't think Rare did all that good a job at explaining that this is basically a single map (albeit large), with one core PvE progression loop (do quests, earn cosmetic gear), all in a non-consensual PvP mix.
@sg-riverdan Two friends of mine did the same. Game Pass just for SoT, then cancelled subscriptions. Safe to assume there is a lot of that going on.
@janusgod sagte in Meta Critic 67. (Wow):
@blam320 said in Meta Critic 67. (Wow):
@janusgod said in Meta Critic 67. (Wow):
They have a point. The game is pretty bare bones at the moment. MS pushed out a game that anywhere else would have been branded as Early Access, or at the very most Alpha, and made people pay full price for it.
Do we really need to start another debate over what the game's actual goal and content is supposed to be? Because RARE has made it plenty clear.
It doesn't matter what their plan is when their pirate game launches at full price and has a grand total of two ships. It's not okay to launch without content, even if you say "Don't worry, we'll add more down the line." Creating content should be done BEFORE the game launches, not after.
It should be both. But if you are launching an early access game with limited content have the decency to acknowledge it. Like Minecraft, which had no content in the beginning but also was sold for little money. Price went up as more content was added. Or Xbox Game Preview. Typically they launch at a lower price and then go higher with content. Launching a full price game and then adding something is just wrong. Because most of the time when there's nobody playing the game the developer has no incentive to even care anymore. Microsoft could tell Rare any day now that with a 67 metacritic rating and dwindling player base (mostly because of griefing and lack of interesting content) they have to abandon the game. And then what?
IDK if the ratings are deserved. For me not, I am having fun (most of the time, until a galleon starts to troll my one man sloop, which is when I typically quit and look for a new session). But that criticism is totally valid, it just depends on how much that influences your experience.
The whole questing is randomized A to B fetch quests which only get interesting by the existence of other players that might be around. The skeletons are barely a distraction, they aren't interesting to fight until you killed 100+ and their respawns just feel cheap. Actually, the whole actual content feels cheap and like an afterthought. Everything about this game (except the graphics) says "I am a F2P title, come and play me and buy some nice clothes with real money while you are at it". Which is why it is a perfect fit for Game Pass. And it should only have launched there, not as a full price game.
@dimwitmegalodon If you go back and look at all their videos and responses to what this game is I feel that's exactly how they put it. They have always said there is no gear leveling its all cosmetic. It's just people didn't go and look into any of that stuff and just figured they knew what is was and were disappointed when it wasn't a pirate skinned destiny.
@thesme11yman sagte in Meta Critic 67. (Wow):
@dimwitmegalodon If you go back and look at all their videos and responses to what this game is I feel that's exactly how they put it. They have always said there is no gear leveling its all cosmetic. It's just people didn't go and look into any of that stuff and just figured they knew what is was and were disappointed when it wasn't a pirate skinned destiny.
But even then, if cosmetics are the attraction, why have so few of them (and make them so expensive)? Doesn't add up. Why only have four or five types of chests when that's all the loot you have? Why do level 20 voyages still sometimes only give one treasure (and most of the time one of the cheapest), yet they cost 80 gold instead of the equally rewarding level 1 voyages for 0 gold? I'd expect at level 21 to mostly get marauder's chests, to keep my playing to the point where I mostly get captain's chests. But nope, there is absolutely no progression. Except islands are farther away from each other. Even at level 21 a single seafarer's chest gives you around 2 % of progress to level 22 (and that will be way worse at later levels). That's ridiculous. And nobody but a very limited group will be playing this game in a month.
It appears we have reached the level of the Movie critics. If the movie is not pushing some agenda then the movie does not get good reviews.
Let keep in mind that game reviews, just like any other review is one persons opinion.
I would challenge everyone to do your own research and make up your own opinion...
Me personally this seems to be a new concept of gaming and i am excited to see the evolution of it.
@flintlock-flynn said in Meta Critic 67. (Wow):
It appears we have reached the level of the Movie critics. If the movie is not pushing some agenda then the movie does not get good reviews.
Let keep in mind that game reviews, just like any other review is one persons opinion.
I would challenge everyone to do your own research and make up your own opinion...
Me personally this seems to be a new concept of gaming and i am excited to see the evolution of it.
If SoT was a film, it would be Bilbo's birthday party at the beginning of The Lord of the Rings. And just as he slips the ring on his finger and vanishes, the film ends and text on the screen reads "Thanks for watching. We'll be adding more scenes to the film in the coming years, look forward to the next 10 minutes of the film in a short couple of months."
@x1-two I get what you're saying. With the cosmetic stuff in the store you have your 4 sets of things, and then after you level up you unlock a better looking skin of that same set. That's the progression(people see you have better stuff therefore know you have played more). With the items you get from the factions (6 of them) their skin changes as you level up the faction. Every 5 levels one of the two can be re purchased to a better looking skin. That's the progression.
Now once you reach pirate legend what if (since no one knows yet) there are also another 4 sets of gear for each thing? Well that doubles the stuff right there. They wanted to start releasing new cosmetics a few weeks after launch. That stuff is already programmed and made (or should be) so that way they can keep updating it.
I don't think they wanted to release all they had and then couldn't keep up with their promise of releasing smaller things every few weeks and then their 3 month update. There are still 3 or 4 empty item slots as well.
Now in regards to the chest findings I haven't experienced that at all. You may get one chest from an island but I would get 4 or 5 maps. I've found chests of grog and also the sorrow one.
As for why stuff is expensive, they don't want someone to buy everything in a weeks time. When you buy something that you had to work for and get to show it off after you saved for it you get that sense of accomplishment that you actually did something instead of just the game giving it to everyone.
As a brief example of this look at WOW. If you were level 60 and did that grind you felt a sense of accomplishment because you worked for it. Now everyone is max level and just chasing the skins for their weapons and gear.
Just my opinion and thoughts. I will say I thought there would be more but I don't need more cosmetics to choose from now when I can only buy a handful of the things there are. There's quite a bit. 24 for page and there's what like 5 or 6 pages of clothes? That's not even including the items and everything.
I disagree. The bulk of the game's depth is in its PvP. I think the people who are likely to be happiest with the current design are players of other shared-environment PvP games - Fortnite, PUBG, Rust, even things like SW: Battlefront.
The marketing has focused hugely on the co-op and a 'friendly and inclusive' pirate experience.
The reality is a rather uncompromising PvP core around wafer-thin PvE systems.
Ultimately, the developers / publisher are responsible for that expectation gap. You can't blame people for misinterpreting. People don't misinterpret when the messaging is crystal clear or unambiguous. Everyone knows exactly what they're getting with whatever the next God of War or Halo is.
The fact is, the developers rode a wave of 'creative ambiguity' around exactly who this game should appeal to, and now comes the correction in the form of disgruntled reviews.
I think it's stupid to have more cosmetic items for pirate legends, when at most 1% of your game owners will ever reach that. Annoy 99 % of your players so 1 % of them feel rewarded? Good luck with that approach, you won't sell any games in the future.
What should happen is there is a lot and affordable content for players with 10 hours just as there is for those with 100 or 1000 hours. You don't have to have one or the others. You can have interesting items for low level players and for pirate legends.
