I don't like the idea of a death tax. It'll take all the fun and silliness out of just exploring with friends and getting up to tom foolery. Not something that should be discouraged
So rare is going to be adding a gold fee for when you die increasing the cost at the stupidity of your death
@dennis-box said in So rare is going to be adding a gold fee for when you die increasing the cost at the stupidity of your death:
It says "small" fee and add a little gold sink to the game. When u die without gold you will porbably just respawn without paying anything. Im not sure if this is the best way to punish stupidity, but when u make a very stupid move, yes you should feel some kind of punishment
For some people this stupid move resulting to their death might be a fun manoeuvre. Makes it less fun and more of an infliction. Then again we get a way to calculate which way of dying is actually the least worrisome.
@subaqueousreach said in So rare is going to be adding a gold fee for when you die increasing the cost at the stupidity of your death:
I just checked the official patch notes.
Given that most quests only reward between 200 to 1000 gold, and the cosmetic unlocks cost anywhere from 1000 to 70,000 gold, this seems like a horrible idea to implement. Especially since it's not a guarantee you'll earn the money from the quests, since other players can kill you and take your loot. At that point you're just losing gold.
It looks like they're just trying to find a way to extend playtime of the content they currently have rather than add any new content.
I like the game and can see it doing really well, but this is a very, very dumb move on their part and I really hope it's not actually implemented.
Longevity is the main reason, yes.
Very, Very, VERY bad idea. This is really gonna generate hate. It will worsen the griefing.
In a game where griefing is a constant part of the game, this is really gonna scare away the casual players. This fee has to be really light to even be acceptable.
Take GTA Online for example. In end game where you make millions per day and every little activity gives you 10k to 50k, hell you can even rob a store for minimum of 1k, there is a death fee of 500 gta dolars.
But in sea of thieves your entire voyage in the begginings of the game can net you 1k, 2 or 3 tops if your lucky (playing solo and considering just 1 voyage). Then comes griefers, sink you, kill you ultiple times, take your stuff. Not only you lose everything you spent 20 - 30 minutes you also have to pay?
This is unacceptable. This game is supposed to be fun for everyone. This is gonna ruins it.
I am having nightmares only imagining if this fee is % on what you have. I'm currently saving my gold for the expensive end game stuff when i get enough rep. These news really got me worried.
If they implement this, its going to kill the game. No more having fun, doing silly things, exploring, kamikazing with gunbarrels, trying new ways to do things. It will stop people from doing Exactly what makes this game so much fun.
@Rare-Employee , if you are listening to the reactions, PLZ DONT DO IT. I'm enjoting this game so much. It would be really upsetting seeing this very promising game to die because of one stupid decision that won't have a way of turning back. The damage this could cause to your already angry and desapointed player base woud be catastrophic@deako-one no it wont, and no they wont.
Anyone for real intent on greifing wont have money to lose. Or care.
I've never been griefed here, but it's weird that people think an actual griefer would care about their money, and not just making sure someone else has less.
Holy c**p people... there's a lot of people in this game that simply need to get better at playing it and stop becoming a victim.
The game gives you everything you need to avoid any griefing situation. You're the only one allowing yourself to get got.
Scuttle your ship, give a wide berth to other players, don't go to an outpost with a mermaid or ship, going solo is hard mode.
Like... actually LEARN. Use your brain and strategize just a little bit... stop relying on the game to tell you anything because you are more than capable of figuring it out yourself. We are big boys and girls!
Tangent aside. I'm not sure how death toll would work in full so as such can't comment yay or nay yet. I've played more than my fair share where there's a death penalty so I'm no stranger, but I have to see it first to have fair say.
@tre-oni I don't even see griefing as a problem anyway. If you're on a sloop, you have to play differently. You have to turn your lanterns off, constantly keep an eye on the horizon, change course if you see another ship, don't anchor up if there's other ships about etc etc the list goes on. I've spent hours on solo and have not been griefed. You just have to be clever. I hope Rare don't listen to people crying over griefing, as it's a non issue if you can actually play the game properly.
@elite-assasin87 said in So rare is going to be adding a gold fee for when you die increasing the cost at the stupidity of your death:
@mri1ama Yeah lol people are not gonna be happy with that. I can see where the devs are coming from, probably thought of it as a way to make skeleton forts more difficult since they’re a breeze atm, this would make players be more cautious instead of dying a million times(im talking about myself) but i can see how it can be abused by crews. I’m assuming that ships don’t have coats and that player deaths by players probably is the least costly, hopefully more people learn about scuttling when this comes out.
A breeze? m8 it took me 1 hour and 45 min to do the skeleton fort by my own.. Its not a breeze.. it cost me around 20 - 25 deaths. i understand its a (raid) But still making a death fee on it makes it almost impossible to do solo..
@splatulated said in So rare is going to be adding a gold fee for when you die increasing the cost at the stupidity of your death:
And considering snakes do the least amount of damage
I have to assume getting killed by a snake will bankrupt a player that doesn't have 2 billion gold because it is the absolute most avoidable thing since the do next to no damage
Also
I'm to assume this will bring in a new form of griefing where 4 player crews will board a 1-2 player crew and spawn kill them until they lose millions of gold or even go negative so they cant earn future gold
We should petition to not have a gold fee for death added it just pours salt into the wound for being killed repeatedly
https://www.seaofthieves.com/release-notes
hold on for a moment, they going to do what now? ask gold to get resurrected... ok that's it, i'm asking a refund, and tell all my friends not to buy this game! W*F the amount of stupid idea's dev's have is getting out of hand.
if this is true, and i seriously think its not true, then this will kill the game before its actually and well on the way to greatness.! R.I.P. solo & duo players.@rvengekarma With practice they get faster and easier. Solo will probably take very long but I manage to complete 2 man raids in 40 min and 3-4 man raids in under 30, so yeah they are a breeze, maybe a bit lengthy, but not difficult at all if you know what you’re doing. My crew uses forts as our farming tactic coz that’s the easiest and most cost-effective way.
Seems like a bad idea on the surface...My question is "Why?" What is its purpose? Is it a themed thing, or is there a true purpose behind it? Just a gold sink, or is there a deeper reason? Just curious. Personally, death can be punishing enough in this game if you happen to lose all your hard earned loot (not to mention potential reputation). Adding a hit to earned gold on top of that? Well, I am no developer, but I just call it how I see it.
@deako-one your "playing properly" doesn't mean anything and sounds silly lol.
Even if death is something small like 20 - 50 gold, if you're just starting and working things out and die, thats half or 90% of what you'll earn when you manage to cash your little chest in.
Also have fun soloing your skeleton forts when your potential earnings get cranked. Guess sniping every skeleton wave after wave from safespots for 3 hours will be the "proper" way to play from now on.
Also what about players like me who don't have any gold to lose or don't care if I lose gold? How do i get punished if I can spawn camp someone or keep attacking a ship 1 vs 4 when they are at Skull Island...I die lose bit gold I just get new ship and spawn near by and go back to them by which point they just run out of supplies because losing gold doesn't actually prevent someone from just respawn on nearby island and keep going back.
@elite-assasin87 said in So rare is going to be adding a gold fee for when you die increasing the cost at the stupidity of your death:
@rvengekarma With practice they get faster and easier. Solo will probably take very long but I manage to complete 2 man raids in 40 min and 3-4 man raids in under 30, so yeah they are a breeze, maybe a bit lengthy, but not difficult at all if you know what you’re doing. My crew uses forts as our farming tactic coz that’s the easiest and most cost-effective way.
We're talking about death fee's i dont care if you can do it in 30 min or 45 min with a 2 - 3/4 crew.. its about the experience not everyone has a group to play with and might wanne experience everything the game has to offer.. adding a death fee to it makes it almost impossible to do without getting tilted by the amount of money you lose or deaths you take. even if you practice or find a "glitch" to do it faster there is a possibility it will get fixed..
I was playing alone and I had two chests, these guys kept spawn killing me till the point I respawned elsewhere. There was nothing I could've done as killing one player would leave me on such low health I'd die to the second person. I know this is fair, but if they will be adding this then not only will people, indeed, loose tons of gold, but they will also get really frustrated which could cause them to stop playing. I doubt this is a good idea :/
@partying-joe said in So rare is going to be adding a gold fee for when you die increasing the cost at the stupidity of your death:
Also what about players like me who don't have any gold to lose or don't care if I lose gold? How do i get punished if I can spawn camp someone or keep attacking a ship 1 vs 4 when they are at Skull Island...I die lose bit gold I just get new ship and spawn near by and go back to them by which point they just run out of supplies because losing gold doesn't actually prevent someone from just respawn on nearby island and keep going back.
well for one if i was on dev team, i'd add a system when player A (you) kills the same player B (some poor soul) to many times in a row, i'd just port you of to an instance where others do the same! have fun there when the risk of you being killed by others is higher. but i guess that's to hard to code for rare's team eh.
@blackbeard-lufy But the thing is, you can't use you own experience alone to measure something like this. You have to understand that the player base of the game is what makes it alive. Not everyone is skilled enougth to defend themselves against galleons and griefers. And this is something that scares away new players.
This also empowers griefers. The internet and online multiplayer games are Toxic enviroments and they are always present.
I understand this is a pirate game and killing and plundering other players is a part of that. But that risk of losing your loot you worked hard for should be punishment enough for bad decidions and carelesness.
I see this as a form of attempt to stop people from abbusing skull forts. But there are better ways to do that.
Restart skull fort progresion if entire crew in land dies (read, if there are no one left in the fort so that they cant exploit it leaving someone always same in the ship)
Reduce the loot drop rate for every death in the crew, and a bonus for a perfect (no deaths) run. (this would not only punish bad gameplay but encourage better team work rather than go shoot die rinse and repeat)
Just to name a few@j3r8z said in So rare is going to be adding a gold fee for when you die increasing the cost at the stupidity of your death:
I really think it should be reversed. Gold penalty for killing someone. Still fits the game but also punishes for getting into pirate fights and ship battles. makes you think if you want to put the gold into a fight or not.
now here is a thought! bounty on players who kill others, and a NPC at outpost who gives rewards for proof of dead of set player! the more set player kills others the higher gold reward he is worth. now that's the pirate's life, again to hard to code for rare's team probably, seeing how simplistic this game actually is.
@wolfgunhellfire said in So rare is going to be adding a gold fee for when you die increasing the cost at the stupidity of your death:
Very, Very, VERY bad idea. Unless the fee is really low, like 50 gold tops, This is really gonna generate hate.
Correct.
In a game where griefing is a constant part of the game, this is really gonna scare away the casual players. This fee has to be really light to even be acceptable.
The issue is not that the griefing is a constant. It's that it hasn't been mitigated enough yet. I'm more of a casual (depends where you draw the line), but griefing doesn't worry me. When I see a great game, no mere death toll wavers me. Tier based reward system instead does worry me a lot more because it has a fundamental flaw in it. It's all across the playfield. At least the death toll will be avoidable.
Take GTA Online for example. In end game where you make millions per day and every little activity gives you 10k to 50k, hell you can even rob a store for minimum of 1k, there is a death fee of 500 gta dolars.
It's more about the fantasy context, right?
But in sea of thieves your entire voyage in the begginings of the game can net you 1k, 2 or 3 tops if your lucky (playing solo and considering just 1 voyage). Then comes griefers, sink you, kill you ultiple times, take your stuff. Not only you lose everything you spent 20 - 30 minutes you also have to pay?
Yep! If it isn't further balanced and developed with the fantasy context in mind, this will be a gradually growing pain. Avoidable to an extent, but still a pain due griefing even if it doesn't happen very often. It still divides community which is the worst thing a developer can allow to happen.
This is unacceptable. This game is supposed to be fun for everyone. This is gonna ruins it.
Fun is the key here. I agree that dying will become less of a circus and more of a chore, but it doesn't get ruined if devs only got the m**o.
I am having nightmares only imagining if this fee is % on what you have. I'm currently saving my gold for the expensive end game stuff when i get enough rep. These news really got me worried.
That's not the endgame. Endgame is where the players gather. Hence PvP. Every game that is built for players to utilise PvP, no matter if the game is intended to be PvE in the first place or how widely so, that's where the endgame is still going to be. Reason behind is the same exact reason the devs don't add NPC navigated ships to the game; same exact reason.
However, for a cosmetic-driven player such as you, I do understand your worries. They are justified.
@elite-assasin87 said in So rare is going to be adding a gold fee for when you die increasing the cost at the stupidity of your death:
@rvengekarma You’re basing this all without knowing how much you will lose. Will you still be upset if you lose 50 gold per death? 10? 1?
I dont need to know how much it cost because its a stupid mistake they will make when they implemant this feature.. and yes i would go mental if i lost my gold every time i die.. it also implies the cost will be more if your dead was easily avoidable..
@splatulated Or it could work the other way where if a single player manages to kill a member of a crew that player is heavily penalized by losing in a fight in which they had the advantage. Could cut down on griefing solo players
