NPC ships

  • EDIT: Because people can't understand me properly, I'll explain it here.....I don't mean fill the seas with loads of npcs, I mean have a mere handful of things in the seas to add more player interaction and content, we have skeleton forts, why can't we have huge ship "forts" that work on the same premise, but with ship combat instead of ground combat.......carry on :EDIT

    I'd love to see NPC ships in the waters, like trade vessels or pirate hunters. I believe it would make player interaction a lot better, and give another thing to do in the world, each ship could identify itself with a certain flag, and it'd be up to us to differentiate between ships and act accordingly.

    What are everyone's thoughts? Obviously it's not gonna change the game in anyway other than add a bit more content and interaction, instead of some people seeing a ship on the horizon and instantly go into panic mode and run, they'll think twice and maybe scout it out, see what it is or what it's doing, may be they decide to loot it if it's a trade vessel, and if they do another player ship might of seen it and started to head there.

    They could do the same thing as forts, have an NPC Man-O-War carrying extreme amounts of gold and it takes a team of pirate ships to take it down lol

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  • Definately not. Go play assassin's creed

  • Question. When you are fighting the ez mode npc ship and taking a little damage, are you going to get mad when i come up and help the npc ship and attack your wounded ship or jump on board steal your chest and kill you whilr youre busy firing at npcs?

  • I agree, most don't like the competition anyway so NPC won't help.

  • @melarn

    While I don't mind the prospect of some NPC ships, like ghost ships, Rare has specifically stated in one of their videos that there will be no NPC ships. They said that want you to look at sails on the horizon and know that it's other players out there.

  • @misterdoomed said in NPC ships:

    Question. When you are fighting the ez mode npc ship and taking a little damage, are you going to get mad when i come up and help the npc ship and attack your wounded ship or jump on board steal your chest and kill you whilr youre busy firing at npcs?

    Of course not lol it'd make the game better, the seas are quite empty as it is

  • @captain-verge said in NPC ships:

    Definately not. Go play assassin's creed

    It'd be nothing like assassins creed at all, you're failing to see what I mean

  • @shisizle said in NPC ships:

    @melarn

    While I don't mind the prospect of some NPC ships, like ghost ships, Rare has specifically stated in one of their videos that there will be no NPC ships. They said that want you to look at sails on the horizon and know that it's other players out there.

    Then they are shooting themselves in the foot really, even with NPC ships out there, if a player sees sails on the horizon, they're still gonna get the rush of it possibly being another player, I just think that the seas are really empty, i rarely come across other players sometimes I'd be playing for hours and hours without seeing another ship

  • @captain-verge I think large NPC merchant ships or spanish treasure galleons would be good. To make it interesting they could be very well armed and so need more than one Player crew to take them down. So like moving forts in essence. I think this would add.

  • @melarn I think that IRL the seas are so vast that they are empty unless they are near a port. While they have confirmed no NPC Ships, I would be interested in an escort type guild. A protection service in mind where this Galleon/sloop needs to get from point a to b. It will travel on a set course never veering off that course. They will not be random, this needs to be a triggered event by accepting the quest. So there will still be empty seas, but you could figure out it is an escort and another team could attack it and loot it or the Protectors can fend off others from the spoils.

    You could even add a NPC character like a queen or something that you could capture, put in your brig, and return back to an outpost for a ransom.

  • I think it would be a great addition. If people swoop in and shoot you down while you're fighting the NPC...oh well. Just like if they came to an island that you were digging treasure up on...oh well.

  • @nightmare247365 i suggested that, and was immediately beaten up over the idea that i wanted to make the game "ezmode" eye roll

  • @Melarn
    Rare has already come out and said no NPC ships. Not going to happen.

  • @eddie-munstah said in NPC ships:

    @captain-verge I think large NPC merchant ships or spanish treasure galleons would be good. To make it interesting they could be very well armed and so need more than one Player crew to take them down. So like moving forts in essence. I think this would add.

    Yes this is the sort of thing I'm talking about, I've noticed some people think I'm on about filling the seas up with lots of npc ships to make it a pve game.....I'm not on about that at all, I'm simply saying to add a mere handful of ships and treat them as catalysts for more player interaction, similar the skeleton forts

  • @solemagician506 said in NPC ships:

    I think it would be a great addition. If people swoop in and shoot you down while you're fighting the NPC...oh well. Just like if they came to an island that you were digging treasure up on...oh well.

    My point exactly

  • @solemagician506 I think someone made that comment for a group of players teaming up together. That is a bad idea, but if you had to escort an actual NPC ship that no one else could help with except your crew that could be a quest like gathering merchant items or skulls.

    Not sure this is easy mode, but teaming up is.

  • @melarn
    Sorry to say this but I definitely disagree with this.
    This would bring PVP to a bad section since the NPC will be standing in our way, we attack people for loot that they earned but we steal it to be true pirates, if we steal it from NPCs who didn't even move their legs to get it, then it feels like you steal from a baby who got the treasure from his mom, I just wanna make clear that it would be annoying for people who try to be a true pirate and mostly when you are one of the guys who lost the loot you would be p****d and thats something that the enemy loves but when your an NPC you feel a bit sad you stole from something that is programmed.
    (No hate)

    -Charles Vane

  • @solemagician506 said in NPC ships:

    @nightmare247365 i suggested that, and was immediately beaten up over the idea that i wanted to make the game "ezmode" eye roll

    Yeah, silly kids 😂

  • @charles-vane56 said in NPC ships:

    @melarn
    Sorry to say this but I definitely disagree with this.
    This would bring PVP to a bad section since the NPC will be standing in our way, we attack people for loot that they earned but we steal it to be true pirates, if we steal it from NPCs who didn't even move their legs to get it, then it feels like you steal from a baby who got the treasure from his mom, I just wanna make clear that it would be annoying for people who try to be a true pirate and mostly when you are one of the guys who lost the loot you would be p****d and thats something that the enemy loves but when your an NPC you feel a bit sad you stole from something that is programmed.
    (No hate)

    -Charles Vane

    But a sea full of nothing but pirates, not realistic at all lol where's all the commodities coming from? Pirates aren't fair traders, so definitely not from them, you're another one that's failing to see what I'm trying to get at.

    What about skeleton forts, they have tonnes of treasure that was put there by being programmed, those skeletons did no leg work to have it......

  • @eddie-munstah now that is different and not all that bad. In assassins creed in the corners of the map there were giant galleons that you had to take down that were damn near impossible to kill. Big skele ships that appear sort of like the skele forts would be an interesting challenge. Rare spoke of their being special events maybe this could be one they have put away in the notebook. Maybe have the captain of the ship and its crew be pirate legends instead of npcs and see how long it takes to sink the almighty legends.

  • @Charles-Vane56 and I'm gonna say it again, I'm not saying to fill up the seas with nothing but npcs, that's just silly, I mean the odd few just to add a bit more interaction and content on the seas, it'd make PvP and player interaction more engaging than just running or hiding or chasing constantly

  • @captain-verge said in NPC ships:

    @eddie-munstah now that is different and not all that bad. In assassins creed in the corners of the map there were giant galleons that you had to take down that were damn near impossible to kill. Big skele ships that appear sort of like the skele forts would be an interesting challenge. Rare spoke of their being special events maybe this could be one they have put away in the notebook. Maybe have the captain of the ship and its crew be pirate legends instead of npcs and see how long it takes to sink the almighty legends.

    I said this exact thing in my original post lol did you not read It? 😂

  • @melarn
    The skeletons on the island are something that we (the players) do not have, we have no forts and that's something special, something worth attacking for some massive loot, but about the civilian ships the reason is easy and not special, we have the ships, but the game is massively focused on PVP.

    The only thing that I need to agree on is: "not realistic at all, where all the commodities coming from"

    I agree that it's not realistic but still with NPC around that would be a bit too much, they could add them but not too big and not resist, otherwise this could be a big game changer in a few situations, but still I know and also see where you wanna go but this would be something massive that could change something big and that's what not many people wish to change.

    -Charles Vane

  • @charles-vane56 you still think I'm on about cramming the seas with npc ships lol I'm not at all, think of it more like events rather than random ships sailing about, I just think there needs to be more in the seas than the odd player ship every 4 or 5 hours

  • @melarn
    Im not a fan of npc ships BUT if you dont mind me killing you and taking your stuff while you're busy with the ai then i cant say no to your idea.
    Anything to help assure i win is ok by me :)

  • @solemagician506 said in NPC ships:

    @nightmare247365 i suggested that, and was immediately beaten up over the idea that i wanted to make the game "ezmode" eye roll

    You wanted players on a server to be all able to click a join group button and be 10vs6 or 15vs1 or 16vs0 just collecting gold, what he said was for a player to escort a boat somewhere sorta a fetch quest on its a delivery quest......eye rolls

  • @melarn

    4 or 5 hours?

    I see people every time, let's say every 30 or 40 minutes (somewhat close to that)
    But if you wanna kill you can go and look out for them, same if you don't want to find them just be on guard and avoid them I guess but I don't have the problem about seeing almost any pirate, if you hunt for them you find them easy but otherwise you don't, I can't really help you in that way.

    And if you want more things such as forts or island then I might think about DLC where this would be added or something because the way I see it now it's amazing, its like how it was then and this brings this game to a true pirate age.

    How it is now is fine to me, its open and also a good experience as a pirate on the seas, and as I speak about this I bet more people like it how it is now but everyone has his own ideas and feels about something, I understand what you want and mean but that would bring the seas harder to sail and much more challenging and this would bring new players on a bad first impression.

    -Charles Vane

  • Whatabout when your uber skellie fortship hooks up with the kraken and destroys the server.
    Skellies on mobile cannons with the AI targeting wouldnt be OP?

    Oh what tales of woe . . .

  • @misterdoomed said in NPC ships:

    @solemagician506 said in NPC ships:

    @nightmare247365 i suggested that, and was immediately beaten up over the idea that i wanted to make the game "ezmode" eye roll

    You wanted players on a server to be all able to click a join group button and be 10vs6 or 15vs1 or 16vs0 just collecting gold, what he said was for a player to escort a boat somewhere sorta a fetch quest on its a delivery quest......eye rolls

    No. Not at all what I was suggesting. You read what you wanted and ignored the rest.

  • @melarn good idea

    npc-ghost ships

  • @misterdoomed dijo en NPC ships:

    Question. When you are fighting the ez mode npc ship and taking a little damage, are you going to get mad when i come up and help the npc ship and attack your wounded ship or jump on board steal your chest and kill you whilr youre busy firing at npcs?

    If they code a spanish man-of-war with 8 cannons per side with those sharpshooter bots that will never crash against a rock I believe that the EZ mode will become oh hell, we are running out of planks!!!!

    Why are you guys so militant against more worhty NPC events in the game?

  • @lobofh said in NPC ships:

    @misterdoomed dijo en NPC ships:

    Question. When you are fighting the ez mode npc ship and taking a little damage, are you going to get mad when i come up and help the npc ship and attack your wounded ship or jump on board steal your chest and kill you whilr youre busy firing at npcs?

    If they code a spanish man-of-war with 8 cannons per side with those sharpshooter bots that will never crash against a rock I believe that the EZ mode will become oh hell, we are running out of planks!!!!

    Why are you guys so militant against more worhty NPC events in the game?

    Im not militant against them. Like i said they will give me a guaranteed success rate :)
    I've seen the npc mix in games like this and i know the environment it creates. The honest truth about what happens is the players who want the npcs because thats all they can beat are the ones who suffer when npcs are in the game.
    Rare said they wont do it so maybe they have also seen what happens.
    Just my 2 cents.
    Edit..you see the first and only npc event in skeleton forts and the million threads saying people killed them while they fought npcs....well thats all that happens with more npcs.

  • @misterdoomed yes, I see the danger, but if the event is really tough perhaps this will encourage players cooperation to defeat the NPC ship...with the potential of a comical epilogue of treasons and backstabbings during the looting time, haha.

    I see this as a special event, not a "let's fill the sea with easy to beat vessels for the PvE weaklings"

  • @misterdoomed which is exactly what I'm getting at, it will add to the PvP experience....

    How can no one else see this? If there's a Man-o-war sailing about holding lots of treasure, everyone's gonna want in on it, and then we have the same PvP mechanic as the forts...does every join in and split the winnings? or do they join in and betray? Or do they use the advantage and take down an already weakened player ship?

  • @lobofh
    I wish you was right and in a perfect world you are right my friend.
    Unfortunately it only takes 1 guy per server who is a dik or bored to bring some powder kegs to the island and blow up the other 4 ships while the crews fight.
    Or it takes one jerk to just see a guy fighting a npc ship boss and he goes over kills the player takes his loot and leaves.
    Ill be honest, if i needee gold and a easy opportunity presented itself like that i would do it. ...i wouldnt just sink ships to be a jerk but ill bet each server will have that one guy who chases giant skull clouds etc just to grief.

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