Here's a couple of mine:
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Use the Crow's Nest as much as possible! Approaching an outpost or island? Crow's Nest! Sailing (before, after, and during) from one location to another? Crow's Nest! About to depart the ship for any reason? Crow's Nest! There's rarely a reason why a multi-person crew can't have someone in the Crow's Nest at all times except combat. Alone, raise your sails enough to slow down and give you the time needed to safety scope out an area.
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Designate someone to be a captain and someone to be a helmsman (in charge of steering)(can be the same person, but not required). No, I'm not talking about role playing purposes; having a captain of your crew is important for efficiency and time management. Someone needs to make decisions for the group to prevent everyone from contemplating their next task and confusing priorities. Someone also needs to be designated to steer the ship. That designation prevents any confusion on the direction of the ship. The helmsman doesn't have to actually be on the wheel 24/7, just point the ship in a general direction then do a different task. The last thing you want is for there to be confusion when a turn needs to be made.
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Spend a few minutes at the start (and any time you go to an island/outpost) to fill your ship's inventory. Empty your pockets of wood, food, and cannonballs into the appropriate storage barrels on your ship, then return to land for more supplies and repeat as much as you can. These supplies are literally your lifelines.
