Let's hear your gameplay tips!

  • Here's a couple of mine:

    1. Use the Crow's Nest as much as possible! Approaching an outpost or island? Crow's Nest! Sailing (before, after, and during) from one location to another? Crow's Nest! About to depart the ship for any reason? Crow's Nest! There's rarely a reason why a multi-person crew can't have someone in the Crow's Nest at all times except combat. Alone, raise your sails enough to slow down and give you the time needed to safety scope out an area.

    2. Designate someone to be a captain and someone to be a helmsman (in charge of steering)(can be the same person, but not required). No, I'm not talking about role playing purposes; having a captain of your crew is important for efficiency and time management. Someone needs to make decisions for the group to prevent everyone from contemplating their next task and confusing priorities. Someone also needs to be designated to steer the ship. That designation prevents any confusion on the direction of the ship. The helmsman doesn't have to actually be on the wheel 24/7, just point the ship in a general direction then do a different task. The last thing you want is for there to be confusion when a turn needs to be made.

    3. Spend a few minutes at the start (and any time you go to an island/outpost) to fill your ship's inventory. Empty your pockets of wood, food, and cannonballs into the appropriate storage barrels on your ship, then return to land for more supplies and repeat as much as you can. These supplies are literally your lifelines.

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  • @rayfromjersey

    1. Always park your boat with the wind in mind. Adjust your sails before departing for max speed.

    Then. If you find an approaching boat, you can quickly get away once your anchor is up.

    1. If in a sloop and being chased by a galley, always force the galley to turn into the wind. Never try to flee down wind. Always head for some rocks or islands in order to block LoS and force the galley to turn.
    • ships have darker shades, if you see a dark spot in the distance it might be a ship.
    • use blunderbuss in short distance since it onehit players.
    • fat characters are easier to kill since the hitboxes are bigger.
    • use the anchor for fast turns.
    • lunge into the water for more swimming speed.
    • galleons are faster with full sails, and sloops have more speed with no sails compared to the galleon.
    • hit the lower deck on the galleon to make it take in more water.
    • store powderkegs in the Crowsnest to decrease the chance of them blowing up if you get hit by cannonballs.
    • board enemy ships when they're distracted with repairing or using the cannons.
    • drop enemy ships anchor when you board them.
    • always stock up your supplies.
    • raise your sails if you're stopping at an island instead of dropping the anchor, it makes it easier for you to flee fast if you have to.
  • Don’t use the anchor in battle, I was commanding a galleon, I was positioning us in prime location for giving them a good b*******g, of a metaphorical sense of course.
    Screaming at my crew “Don’t you dare drop that anchor! We will be lined back up for another assault in 10 seconds!”... someone dropped the anchor, we were blasted, ran down to patch the holes... taken from behind by a blunderbuss to the naughty region.
    Woke up next to an ugly a*s mermaid and a ship full of guys crying with laughter.
    I returned to a sloop and was never sunk again.
    To which I will also add, I just time it right on the sloop and don’t use an anchor, raise the sails and straighten the week and it sits still, makes a speedy getaway much easier. I have done this with a galleon, but you need a water tight crew.

  • For Xbox players that use their TV...

    ...dont sit 4 m away from the TV on your couch. You wont see anything in time, you wont aim perfectly and be an easy grab for a PC player that sits in front of their screen.

  • @rayfromjersey Pay me a tribute everytime you see me so i won't sink your ship. That is my tip for you!

  • @cuddlypaprika97 apparently the hit box for the big fellas is the same, you can trim the fat so to speak and there’s will be no effect, where as on the little guy, sometimes a strong wind from your bullet can cause some damage... part of the all’s fair in love and war policy they have.

    Personally I think the big guy should take damage on the sides but reduced and have a smaller sweet spot and the skinny guy should just have a bigger sweet spot

  • @captinzhou a dit dans Let's hear your gameplay tips! :

    @cuddlypaprika97 apparently the hit box for the big fellas is the same, you can trim the fat so to speak and there’s will be no effect, where as on the little guy, sometimes a strong wind from your bullet can cause some damage... part of the all’s fair in love and war policy they have.

    Personally I think the big guy should take damage on the sides but reduced and have a smaller sweet spot and the skinny guy should just have a bigger sweet spot

    I forgot to test that out during the beta but yeah i believe Rare said they normalized the hitbox.
    But there is a downside with big characters anyway, you're easier to spot from a distance.

  • The biggest tip I can give in SoT: Don't be afraid of death. Don't be afraid of failure. Don't be afraid of sinking.
    It will happen. Learn from it. Embrace it. Overcome it. The punishment for failure isn't as harsh as it is in other games. You might lose your treasure, you might lose your resources, you might lose your life. But you won't lose any progress you've already made.

    So, don't spend too long being upset when something goes wrong. If you think you're down and out, if you think you've been completely defeated. Spend some time on the Ferry, have some grog, play a happy song, think about what just happened and what might have gone wrong. Take a bathroom break, grab a drink. And when you're ready to resume your adventure, step through that mythical Unicorn Gate to breathe in new life.

    My second tip: Learn. Learn the islands, learn where things are on them, the paintings, the barrels, the caves, the spawn location for chests/boom's/crate's. Learn what rock formations are good for breaking line of sight. Learn what islands have shallows, what islands have cannons. Learn the turn ratio of your ship with different sail lengths. Learn where to find certain animals, learn where certain islands are, where the outposts are. You don't have to always outplay your opponents in skill-based pvp combat, you only have to outwit them in order to succeed in whatever you want to succeed in.

    Those are, perhaps, rather vague gameplay tips. But they're the two things that helped me a ton when I first started playing many moons ago.

  • @aenima123 yeh I agree, although I wonder if your more buoyant? I’m going to go with a skinny dark guy if I can, easier night attack’s.

  • @erinom3 agreed

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