Throwing this in here again for the new thread,
Cross post from my discussions post:
Ship spawning needs a serious change.
I've said this before, and I know this time it's a scale test but I feel the need to re-iterate how desperately respawning your ship needs changing.
Once again, my GF and I got to an island to complete a voyage. A ship sails along and we get in a fight for about half an hour. We win. Not only do we sink their ship but after they spawn at the mermaid and continue to attack us about 3 times, we killed them too. We used banana's, resources like cannonballs, planks, all the lot to keep ourselves defended. We won, and battled for it. They spawn their ship using the mermaid.
Like in the beta, as it has happened to me before, this exact scenario, they spawn incredibly close. At a nearby outpost. With fresh resources. They come back and we sink them again. They come back YET AGAIN and sink our ship because we have no planks but we kill them on their ship. And now starts the worst experience for both us and our enemies who came back. My GF and I spawncamped them until they left. After our ship sinking, and the island being what we needed and properly defended before, it was all we could do really. They died i'd say at least 10+ times between them. They put up a good fight but ultimately I had access to more ammo and their banana's. This was not fun for either of us. It just creates a terrible playstyle where there's no punishment for your ship sinking as you can come back and harass the people who sunk you, but you get fresh resources. Literally the only reason we came out of that scenario "winning" was because by the end I had had enough and sat on their ship killing them until they left us alone. That sucks for everyone involved.
Again, I know this is a stress test and they said they'll be looking at respawning but I'm specifically trying to raise awareness of the ship respawning mechanics, as they are what have troubled me and my partner most.