I have thought on this since the Alpha Testing. Why is it that voyages (Gold Hoarder) end "complete" when you discover all the chests on that particular map (or set of maps)? Why doesn't it count as complete upon turn in? Shouldn't the reputation reward come from completing the voyage, and the gold come from turn in?
My point is, it simply doesn't make sense to me. These Gold Hoarder dudes send me on a mission to find a chest. Magical keys and all that, got it. Yet, the voyage is completed before I bring the chest back. Ok, I should receive the reputation reward when the voyage completes, then and there. Getting the chest back should just be the gold reward. Thus, it is my belief, that a big part of this PVP/PVE mess can be sorted. The player carrying the chests will still level even if they are killed before a turn in. Or, perhaps it would make more sense to not count the voyage complete until the chests are turned in. maybe I am missing something here? Anyhow, it is more curiosity on WHY is it set like this, lore and mechanics. What is the purpose of the current status quo?
