The respawn system heavily needs to be reworked before release. It really discourages combat in a game.. that's about ship Combat! In my opinion.
You fight another crew. Kill them, and before you can take their treasure, they just respawn right on their ship. This process can go back and forth for quite a long time.
And say you are really successful and able to sink their ship, they will just respawn in the water near your ship, which means they can still board your ship and mess with you. Or vice versa and the other crew can just camp the mermaid and kill them every time they try to get their new ship.
And if they do get a new ship, the ship itself respawn way too close to where it sank. Any adept crew will easily be able to catch up to the other crew and battle ensues again. This can lead to a lot of griefing and nonsense combat.
It truly truly discourages combat in my opinion.
Now, I won't just complain without offering any solutions. If a member dies, instead of having them respawn on the ship have them respawn in the water quite a ways away. Or, if you really want them back on the ship, while they are dead maybe amother crew member can do a 10sec ritual or something below deck talking to a parrot to allow ship respawn for the next person. This will allow ship respawns after combat, but not necessarily during.
And have sunken ships respawn much MUCH further away. As well as maybe have a few mermaids scattered around to respawn ships so the other crew can't camp it.
Any thoughts?
