Respawning Issues + A Possible Solution

  • One big issue I've noticed is respawning. I'm not just talking about ship respawning, but when you die and respawn right back on the ship.

    For instance, I've had many ship battles where I've sneakily boarded an enemy ship. Killed the players guarding said ship. Then while trying to loot they have already respawned and I then have to kill them again before making my escape with the treasure chests. Battles can last a long time even after killing the entire team, they just respawn on the ship and battle again. And if you happen to sink the ship, you lose a chance to take their treasure.

    Solution: Jail Cell activation.

    For those that have played you can vote someone on your team into the jail cell. It's hysterical.

    What if there was a lever or button that activates the jail cell for, lets say, 5 minutes. Any time a person of that team dies within that 5 minutes, they respawn in the jail cell. Once the 5 minutes are up, the cell door opens and they're free to take back their ship.

    How awesome would it be to be able to lock them in their own cell and have them watch you as you run off with their treasure? Or better yet, they're locked in their own cell as the water slowly rises and their ship sinks.

    There should also be a way to for a team member to unlock the cell and release their teammates.

    Just a thought... What are your thoughts?

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  • This sounds absolutely perfect for a respawn mechanic outside of sinking the enemy ship.

  • @austinaciousp
    Hell no!!
    Trollers paradise of an idea!
    Kill the entire crew & they all stay locked in their own brig for 5 mins!!
    Hell no!!

  • @logansdadtoo

    Then don't die.

    The jail time could be shorter. Like 2 minutes. But it's only from point of activation. Not from when you enter the jail. So let's say someone pulls the lever before killing you. Pulling the lever activates the jail timer. Not the death. So you could just be locked away for a few seconds.

    AND their could be a cooldown timer so you can't just keep pulling the lever.
    AND the lever could be what opens the cell. So good look trying to pull it while there are people in the cell.

  • @austinaciousp
    It's just made for abuse m8!
    Board ship, pull lever, kill crew, dump/steal chests.
    Wait until timer finished, crew released, kill crew, pull lever rinse & repeat.
    This 100% would happen

  • @logansdadtoo

    There could be a 10 or 15 minute cooldown to be able to pull the lever again. No rinse and repeat.

    Edit: Proper Grammar is hard.

  • @austinaciousp @LogansDadToo There are absolutely no benefits for a kill though. The farming you're referring to would happen if killing a player gave gold or some other benefit, but it doesnt. It's only their treasure.

    Additionally, there is already functionality in the game menus to "reset" your ship. So at most, it would go like this:

    Team A pulls lever ( 5 minutes starts)
    Team A kills all of Team B
    Team B respawns in the brig
    If Team A wanted to "troll" in the way you're referring to, Team B could literally vote to reset the ship in a new location. (This already exist within the menus.)

    Hope that helps.

  • @austinaciousp This is a great idea! With the modifications people suggest, maybe a 45s lockup, 5 minute cooldown and a release lever, this could massively improve the currently quite weak steath aspect of the game.

    @LogansDadToo It wouldn't be that bad if you actually think about the idea all round rather than just how it effects those on the recieving end. If someone makes it the whole way to th base of your ship without being detected, and then kills you, they deserve to be rewarded with a little grace period, not punished with having to fight respawning pirates.

    Even a 30 seconds delay or even 20 with give that little extra time to grab some chests and get out of there. You can't really ask for enought time to clear a ship of all its chests, that would be too much. But you could theoretically do it if you were super good at stealth.

    Either way, two thumbs for this idea, it sounds great.

  • @rawnstarr
    Yes you can scuttle your ship, but most crews don't want to resort to that, especially if its fully stocked.
    What the OP is asking for is an assist in making it easier to kill crews & take what he wants, because killing them over & over on THEIR ship is tedious! Whichever way you want to look at it, it's a bad idea!

  • oh and @AustinaciousP I advise you update your OP with the suggested better timings as the community will barrage you with negative responses fo the current setup.

    My suggetion would be 30 seconds for the cage, with a 6 minute cool down before it can be triggered again. The release lever would also activat the cooldown, but only if the locking system has beenn activated.

    With the respawn at about 15s? and 30 seconds in the brig, that's plenty of time to grab a few chests, detonate an explosive and get out of there.

  • @logansdadtoo He's actually not, read the post. He's asking for a triggerable grace period for a successful stealth attack. It may need balancing, but the core idea is very good.

  • @inbred-chimera
    They don't deserve to be rewarded at all!! Your reward is attempting to grab what chests you can!
    If you cant grab a chest or 2 after killing the crew, then change tactics, try something else.
    Don't ask for the mechanic to change to suit your playstyle. We all know the respawn system is flawed, but punishing a crew on their own ship for getting killed just isn't fair. Having an extra delay after the ferry of the damned imposed on them just makes it worse.

  • @inbred-chimera
    No, he's asking for the crew to respawn in their own brig after he's killed them so he can steal what he wants!
    That doesn't really sound very stealthy!

  • @logansdadtoo But it's ok to ask that the mechanic not to be changed purely to suit your playstyle? That's hypocrasy. And punishing a player for being killed on their own ship surely is fair. You'd rather there be infinite instant respawns?

    A small delay to respawns not in general, but specifically for those players who have put the extra effort into making a successful stealth strike, would be fair if you ask me. Not enough time to clear the ship out, but enough time to grab a chest, maybe fire a round into the hull and get well clear so they can't immediately see where you've ran off too.

    If you sneak on a ship and kill all the crew, you get to steal what you want anyway. That's already in the game. This brig thing would just mean you also had time to sneak off again, which is fair. It's not easy to sneak all the way to the bottom deck of a ship and then kill the entire crew.

  • If you want hassle free loot don't board a ship.

    Spawning should be affected by whether your ship is floating or sunk. To have the easiest time looting, sinking a ship, and killing crew should place them on their ship away from the lost loot.

    With ships as the spawn point when unsunk, that makes sense currently. Obviously that's going to be a nightmare to walk away from and steal from.

    Your idea just makes firing crewmates over non stop the be all end all of combat and looting.

  • @tre-oni It should, and I greatly hope they alter the spawning of ships. But, that would also deny the stealth elements of the game. The game only needs very minor changes to make stealth a more viable tactic, and it would greatly improve the game if you ask me.

    Though, i suppose you can currently sneak on a ship, grab chests, and sneak back off. So maybe locking people in the brig is a bit unessecary.

  • @inbred-chimera
    I can play either style! I PVE & PVP, depends on the crew depends on the circumstances, so not being hypocritical at all!
    Your ship has always been your main spawn point & always should be. You're a pirate, so your ship is your 'home' so to speak.

    Punishing a player for being killed on their own ship is not fair! You've been killed & spent 30seconds or so on the ferry of the damned, why should you then either have a further delay or end up in your own brig??

    Boarding a ship & killing the crew isn't so hard! Yes, you can 'sneak' aboard as you keep saying, but as soon as you've killed 1 crew member you aren't really sneaking anymore, as they'll all know you're there. And once you've killed the entire crew, you won't really be sneaking off either.
    What you are both asking for is just a pvp buff. We killed you, you wait there while we steal your stuff & escape without retaliation.
    Sounds totally fair to me.
    Anyhoo, i'm off Sea of Thieves is calling :)

  • Possible Solution and Normal solution :

    When you die you can respawn only on your schip....

    And if your schip is sinked you respawn at the close outpost with new schip..

    So you have all the time for loot and take your reward

    Sry for my bad english..

  • @evilraiden Unfortunatey that is not a solution to the OPs issue.

  • Any one else getting sick of hearing the word “Solution”?

  • @sergent-c****r

    Are these better synonyms? "Quick Fix" "Solvent for an issue" or "Booty for yer troubles, ARG"

  • I like the brig idea, but not the time limit. Keep the current respawn method, but make it so if there is a hole in the ship. The dead member once entering the ghost ships portal will be in brig until all the holes are sealed. This would be the indicator of if under siege or not, and be a "revive my teammate" type of mechanic. Once holes are sealed and player is waiting to re-engage they are let free and back into the tear. This would also prevent other teams from being able to perma-lock you in the brig. Also it would disable the scuttle the ship option so to give enemies pirates time to loot.

  • This sounds like an absolutely terrible idea. This is what this situation would lead to. we already have enough people complaining about solo slooping being "impossible" which is ridiculous. we have even more people complaining about forced pvp in a pirate game which is even more ridiculous. This would just be an incentive for 4 man teams to go after solos so they can easily brig them and take their stuff with no fight whatsoever. Any non naval fight is going to be won by the 4 man team if they have been playing this for more than an hour.
    I could see this feature being a good addition for solo players only against 4 man galleons but i don't think that would be a good idea either because i think ship combat is properly unbalanced right now and this would just stir up a whole new group of moaners complaining that 4 vs 1ing a sloop is too hard.

  • @austinaciousp It's stupid for someone to just come aboard your ship, drop your anchor, maybe steer it into land, you kill him and nothing happens, he just respawns. Boarding should be a dangerous procedure, riddled with risks. I would enjoy it if players had limited respawns (maybe based on timers - such as: you can only respawn every 15 minutes, but you instantly respawn if you ship has sunk) or if they just implemented the a "player downed" mechanic where you would have to be picked up by a crew mate after being killed(or you respawn after 1-2 minutes/after your ship sinks/after all your crew mates die somewhere far away, on a different ship). This way, killing somebody actually means something, not just "OK,i got rid of this guy for 15 seconds, hurry up, sink their ship before he respawn and repairs it".
    Obviously, this would only apply to PVP. If you die in PVE, the system that we have now is just fine. But as of yet, there is too little time to actually take the treasure before they respawn. Why would i have to sink a ship to get the treasure in peace? Can't i just kill the crew and then loot in peace?
    Death is meaningless in this game if your ship is still not sunk, which is utterly stupid in my opinion. It's a pirate game, make death an actual thing to fear, a set back. Not a 15 second look at a pretty ghost ship and you're back into action...either make respawns timed or implement a downed feature, where you have to be revived by your crewmates. It's only logical.

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