[Unofficial Mega Thread] - Treasure Chests: Loot, Mechanics, Etc...

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    ~Captain Maximillian Zeus:
    The Damned Rider of the Ferry
    and Master of the Song of the Dead

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  • Updates and Acknowledgments:

    Original Post: 2/20/18
    The-Community @Dragonic26 @Captain-Kreepie @D3ATH-J3ST3R-13
    Update #1: 2/23/18
    @K7-Issues @Saglant777 @LiebeErdBeer
    Update #2: 2/26/18 (Very Large Update!)
    @LiebeErdBeer


    ~Captain Maximillian Zeus:
    The Damned Rider of the Ferry
    and Master of the Song of the Dead

  • This is great!! Everyone needs to upvote this thread and start brainstorming some ideas as well. I'm still absorbing all this info, but the possibilities it opens up for us are pretty wonderful in my opinion.

  • @k7-issues

    Yah as long as people feed into this thread I will be here to organize it. I want the community's best ideas to actually be heard rather than getting lost in the forum.

    If we want Rare to take our ideas seriously we need to be serious about our ideas.

  • @maximillianzeus in addition to the burying mechanic what if you could sink chests (having either bought or acquired rope + rocks), in the ocean, and get the same X on the ship map.

  • A type of chest that works for all 3 factions... They all want whatever it is, and you need to take it to all 3 faction NPC's to get the prices they'll pay. Then you can choose the best turn in option. Maybe sometimes they will pay less but offer another incentive, like a voyage or bounty of moderate to high level.

  • @saladbrains

    The biggest issue I see with this is that the Sea has no bottom. Under the current Sea there is the Sea of the Damned where the Ferry of the Damned sails. You can see the Ferry at night when you go down to the bottom of the upper Sea. So any chest you sink with rocks would keep going and going and going.

    @K7-Issues

    Hmm you got me thinking...

    What if the Order of Souls would accept Cursed Chests since they are highly magical in nature. They would probably give a higher payout than the Gold Hoarders.

    I like the idea of a chest that all three factions want but what even could it be since each group has highly different desires? Perhaps it would make more sense where there are Wonders that each of them would want. Ex) A jeweled cursed candelabra made from ivory.

  • Great ideas but how do you get round that chests are owned by all the crew in 2 man Sloop/ 4 man Galleon. Would you have to have a vote on who is the 'Gravedigger' and would the locations only show when he looks at the ships map? Could be devisive in pick up crews and even if its regular crew mates real life often intervenes so the crew breaks up.
    Would this not just encourage solo play? Rare really want people to crew up.

  • ok I finished to read.

    Lot of thing here but clearly, for me it's one sided vision. Let me explain and reveal some inconsistencies.

    • Compagnies rework : You want a total companies rework (lot of work for Rare), all companies are not working with chest only one ! Order of souls if for skull quests and Merchant for Ressources. So you want to blow up all this work/code to rework the system #FeelsBad
    • Opening chest part : System to avoid pvp + rework system due to items
    • Trading companies event/timed deals : OK even with current system
    • Bury part : NO, again a system to avoid PVP (30 days AFK to lost chest OMG way to long), it's not a question about make stories, it's about to enable peoples to farm without risks :/
    • Firing chest : NO, You want to give your chest ? then give them in person like real pirate, firiring chest will clearly be an pvp avoid + sell abuse facility

    The problem with those demands, that is only demands for PVE players who don't want to fight just farm. By adding those demands, you clearly destroy the PVP side. You tried to keep pvp relevant with some purposes but this is not enough at all to counter the server disconnect farm (burying) by example.

  • @saglant777

    Fantastic questions!

    If the burying feature is added everyone would be aware of thus it would be on everyone's minds. As a crew you would discuss if you are gonna turn in the chests or divide them up or to individually bury them. The probable answer is turn them in. What is important to know is that the buried chest would only follow the person who buried it.

    Now for the guys who seem shady on your crew there is the phrase "Keep your friends close so you know when they will try to stab you in the back."Now while it wouldn't make much sense but two options could be put in place to counter this:

    1. Any crew member will automatically know where you buried the treasure by looking at the world map until they log out.
    2. Any crew member on the island with you would know where you buried it.

    So yes I believe that solo play would get a rise in players but two things:

    1. Rare wants us to play how we want, yes they want us to enjoy playing on a crew as this is a social game. However if a player finds it more fun to play solo should Rare be upset that their game is being enjoyed?
      2: For some players they may of only played the game when their friends are on but now they might play solo occasionally because they have something to do that works best alone.

    I hoped that answered your question let me know if it didn't.

  • @maximillianzeus said in [Unofficial Mega Thread] - Treasure Chests: Loot, Mechanics, Everything:

    @liebeerdbeer

    Sorry posted early hold please...

    Sorry can't understand this expression :x.

    Btw i have looked your post below about bury chest, it's quite more fair if other peoples on server can know where are burried chest. This enable to avoid no risk farm.
    For the AFK timer I think this shouldn't be more than 10 days.

    Question what happen if there is a server merge (not enough peoples) ? I think we should keep the locations ON for players, but do we add burried chests from the respective other instance ?

  • @liebeerdbeer

    Thanks for the reply!

    • Company Rework: Also while yes chests don't seem universal, especially to the Merchants the Wonders feature fits perfectly.
      _____Essentially the Wonders act like chests currently do where you can trade these Wonders in to the factions. Think of the goblet it is a small object that you can turn in for a reward. The system is already in place Rare would just have to make the Wonders.
      _____To my knowledge it was stated that the Order of Souls would have more to do than just killing skeletons. Also the idea that the Order of Souls would be interested in Cursed Chests since they are magical in nature could easily work.

    • Opening Chests: Again the Wonders have to be turned in directly to the factions. You would just have more things to loot. Chests people have not opened (or afraid to because of a curse), Magic Skulls, and Wonders. Because of Wonders opening chests don't lose that PvP aspect.
      ____Again the system is mostly in place for the Wonders idea, assets just need to be made over time.

    • Burying Treasure: Sure I can see 30 days is too long but we have to start somewhere so how about one week? Remember Rare is looking to make this more of a pick up anytime type of game rather than focus on forcing people to play every moment they can.
      ____Sure you build up a large fortune at some point (assuming you have not had it stolen because you lead an enemy crew right to your hoard) and you go to turn in your chests, skulls, Wonders you can still get attacked and be stolen from.
      ____Now lets actually give a PvP addition aspect to this idea. If once a Pirate's hoard (or total buried amount) reaches a high number ('X' amount) then when that Pirate enters a server then players will be alerted that Rich Pirate Johnson has been spotted sailing the Sea. Anyone who gathers that much treasure somewhere must accept that they will become a target. It would be Johnson's job to keep his hoard hidden and it would be your job to stealthy track him down as he goes to add to his hoard and take it all from him.
      NOTE: You would not be given Rich Man Johnson's location you just know that he is on the Sea in your server currently.

    • Firing Chests: Dropping chests in water currently does the exact same thing as a PvP avoidance. Some people don't want the hassle of dealing with PvP they would rather just give up their treasure and be on their way. You get their treasure they run away like cowards each side wins. Besides you can still hunt them down for the thrill of it.

    • Chests From Other Instances: This falls into the "The Two Chests Problem" from Article 4.

    • Crew knowledge of Chests: So the problem here is that if the whole world knows where you buried a chest then that player would have to stand guard forever. That is not fun.
      Now while it wouldn't make much sense but two options could be put in place at least make sure you can't steal from your own crew:

    1. Any crew member will automatically know where you buried the treasure by looking at the world map until they log out.
    2. Any crew member on the island with you would know where you buried it.

    These ideas are for long-term post-launch game so even if a trading company rework was required Rare could take their time on it. Rare wants ideas from the community, they realize that some ideas may take more work to implement than others. Even if Rare doesn't take these ideas they may be inspired from what we made together.

  • @maximillianzeus said in [Unofficial Mega Thread] - Treasure Chests: Loot, Mechanics, Everything:

    • Company Rework: Also while yes chests don't seem universal, especially to the Merchants the Wonders feature fits perfectly.
      _____Essentially the Wonders act like chests currently do where you can trade these Wonders in to the factions. Think of the goblet it is a small object that you can turn in for a reward. The system is already in place Rare would just have to make the Wonders.

    Problem with Wonders, is PVP situation. Some players will force opening chest to "sacrifice" them when they feel they will be attacked by other players. Then even if the attacking crew win, they will probably win less than unopen chests. This thing can destroy PVP motivations. That is a point to take in count.

    _____To my knowledge it was stated that the Order of Souls would have more to do than just killing skeletons. Also the idea that the Order of Souls would be interested in Cursed Chests since they are magical in nature could easily work.

    Do you have source about this Order of Souls extra "job" ? I dont' remember seen that. For me Rare have set Chest = Gold Hoarder, capitains skull = Order of Souls.

    • Opening Chests: Again the Wonders have to be turned in directly to the factions. You would just have more things to loot. Chests people have not opened (or afraid to because of a curse), Magic Skulls, and Wonders. Because of Wonders opening chests don't lose that PvP aspect.

    Yes, but Wonder will be less gold than unopened chests. as I said above we have potentially a problematic behavior from some players and can detain on PVP aspect.

    • Burying Treasure: Sure I can see 30 days is too long but we have to start somewhere so how about one week? Remember Rare is looking to make this more of a pick up anytime type of game rather than focus on forcing people to play every moment they can.

    As I said in my previous post, I think 10 days max is good.

    ____Sure you build up a large fortune at some point (assuming you have not had it stolen because you lead an enemy crew right to your hoard) and you go to turn in your chests, skulls, Wonders you can still get attacked and be stolen from.

    Point reffered above

    ____Now lets actually give a PvP addition aspect to this idea. If once a Pirate's hoard (or total buried amount) reaches a high number ('X' amount) then when that Pirate enters a server then players will be alerted that Rich Pirate Johnson has been spotted sailing the Sea. Anyone who gathers that much treasure somewhere must accept that they will become a target. It would be Johnson's job to keep his hoard hidden and it would be your job to stealthy track him down as he goes to add to his hoard and take it all from him.
    NOTE: You would not be given Rich Man Johnson's location you just know that he is on the Sea in your server currently.

    Can be interesting, you can add the posibility to get quest (contract) to take down this VIP + need to be completed with a point on bury below.

    • Firing Chests: Dropping chests in water currently does the exact same thing as a PvP avoidance. Some people don't want the hassle of dealing with PvP they would rather just give up their treasure and be on their way. You get their treasure they run away like cowards each side wins. Besides you can still hunt them down for the thrill of it.

    Still dont' see utility of that, as you said people can drop it to water so. Don't forget the point on potential chest sell advantage :/.

    • Chests From Other Instances: This falls into the "The Two Chests Problem" from Article 4.

    Yeah but made dissapear them on server merge can be potentially used as a glitch..

    • Crew knowledge of Chests: So the problem here is that if the whole world knows where you buried a chest then that player would have to stand guard forever. That is not fun.

    That why I think about this. Other players won't know exactly where is the chest. But A big marker (like 200 m diameter) can appear on map. We can eventually set this Marker appear randomlly or in a bottle !

    In this marker range another bottles can help you to localise burried chest, by example you need 3-4 tips bottle to get the burried position, this can lead people to be in Marker zone like maybe 30m-1h ~ which can lead fight between crews !

    To add something with the VIP, alert can be send to other people with directly marker for his chests.

    Now while it wouldn't make much sense but two options could be put in place at least make sure you can't steal from your own crew:

    1. Any crew member will automatically know where you buried the treasure by looking at the world map until they log out.
    2. Any crew member on the island with you would know where you buried it.

    This, is OK.

    These ideas are for long-term post-launch game so even if a trading company rework was required Rare could take their time on it. Rare wants ideas from the community, they realize that some ideas may take more work to implement than others. Even if Rare doesn't take these ideas they may be inspired from what we made together.

    Sure, but we need to keep in mind that Rare have develloped a lot to make the current game (which is for me currently fair instead some people think). I don't want to see the game destroyed by complaint because player don't know how to play or don't have understood the game mechanics purposed by Rare. However, some improvements and new feature are welcome, but we do not fall into extremities.

  • @liebeerdbeer

    Thanks for the discussion I am appreciate you problem solving this with me.

    • Company Rework: While it wouldn't make much sense, what if you can't open a chest if there is an enemy ship within the 1 mile from you. That way you cant just hurry and open them all.
    • Order of Souls: Unfortunately I can't find the source I saw that on. But even if I misread something it really isn't a stretch for Rare to be able to swap redeeming Cursed Chests from Gold Hoarders to Order of Souls.
    • Wonders: The idea was that Wonders could be worth more than the unopened chest.
      ____The thought process is that if the factions pay 'X' amount of gold for a chest that is not too high and not to low, Pirates won't open their chests.
      ____On the other hand once a Pirate gets their hands on a Wonder the factions may have to put out a lot of gold to make sure you will sell it to them.
      ____So your plunder really depends on what type of Wonder(s) are found on an enemy ship.
    • Burying Treasure: Ok 10 days then.
    • The VRP (Very Rich Pirate):
    1. Rich Pirate Johnson arrives on a server and the world is alerted that a VRP has arrived.
    2. When Johnson buries a new chest, four about an hour another crew can find a series of four bottles. The first three bottles have maps or riddles to find the next bottle.
      1/4: You would know which quadrant of the world map the treasure is buried in.
      2/4: Location area shrinks 1/4
      3/4: Location area shrinks 1/4
      4/4: 200 meter marker over treasure on Island/Tunnel and Cavern System.
    3. After the 2/4 or 3/4 bottle is found Johnson (the VRP) would be alerted that someone is close to figuring out where his treasure is at.
      Problem: Once an enemy crew finds out where the VRP treasure is there currently is no penalty for the attacking crew to just comeback over and over when they die/sink. Which would lead to the VRP to have to stand guard for all eternity.
      Solution: Go to this link, type out s*** into the find on page browser option, read that one paragraph.
      ____So the first bottle acts as a voyage that you can as a crew vote on. If you accept you are tethered to the VRP so that you don't get separated by a server swap. When the fourth bottle is found your ship if sank twice by anything you and your crew would then be moved to a different server than the one with the VRP.
      ____While two ship lives may seem low this prevents never ending battles.
    • Firing Chests: Utility? No. Fun and flavor? Yes.
    • Chests From Other Instances: This is just something Rare would have to figure out how to program to prevent glitches.
    • Worries of Complaints: I hear you, that's part of why I built this thread so instead of Rare getting flooded with "I hate this idea it is stupid", what they would get here is well thought out ideas that are less biased since both sides are involved.

    I think that covered everything but I may have missed something.

  • @maximillianzeus said in [Unofficial Mega Thread] - Treasure Chests: Loot, Mechanics, Everything:

    Thanks for the discussion I am appreciate you problem solving this with me.

    You are welcome pirate :)

    • Company Rework: While it wouldn't make much sense, what if you can't open a chest if there is an enemy ship within the 1 mile from you. That way you cant just hurry and open them all.

    Currently Sea of Thieves is made with this : All actions you do have a consequence/risk.

    By example:

    • playing solo is fun but have a consequence about meeting 4 crew pirates (players with the same levels)
    • choosing a long quest which you give lot of gold have a risk due to long navigation time.

    You see where I go ? With open chest mechanic , there is no consequences/risks.
    "I'm going to be attacked and die ? ok then i will open my chest, maybe I can get gold , skins which are will not loosed and maybe I can create scrap Wonders which are sold less than unopened chest to f*** attackers ! I will probably have a curse ? Wathever ! I will probably die so let's do this !"

    You see this situation, reveal 2 things :

    • A potential free income, which is not loossed by death
    • A potential negative player behavior which just here to punish PVP action, and this can lead to blow up the PVP intentions. Because when players will always be "trolled" by bad players. then peoples will no more want to do PVP because the GOLD/time isn't better/equal than just farming on corner of the map :/
    • Wonders: The idea was that Wonders could be worth more than the unopened chest.
      ____The thought process is that if the factions pay 'X' amount of gold for a chest that is not too high and not to low, Pirates won't open their chests.
      ____On the other hand once a Pirate gets their hands on a Wonder the factions may have to put out a lot of gold to make sure you will sell it to them.
      ____So your plunder really depends on what type of Wonder(s) are found on an enemy ship.

    Purely random chance, and ennemy crew can wins more than Wonders by openning chests. Or we need to set Wonder loots to 90 % chances.

    • The VRP (Very Rich Pirate):
    1. Rich Pirate Johnson arrives on a server and the world is alerted that a VRP has arrived.
    2. When Johnson buries a new chest, four about an hour another crew can find a series of four bottles. The first three bottles have maps or riddles to find the next bottle.

    30 minutes for new chest, but other crew can get chance to get bottle which can lead to older johnson chests since he's online on server.

    1/4: You would know which quadrant of the world map the treasure is buried in.
    2/4: Location area shrinks 1/4
    3/4: Location area shrinks 1/4
    4/4: 200 meter marker over treasure on Island/Tunnel and Cavern System.

    200 meters for island is a lot ! On the fourth tips i will say circle of 20 meters diameters which is currently a lot of shovel try ^^

    1. After the 2/4 or 3/4 bottle is found Johnson (the VRP) would be alerted that someone is close to figuring out where his treasure is at.

    Not OK for a specidfied chest message, but a global message like "One of the chests in quadrant I" by example.

    Problem: Once an enemy crew finds out where the VRP treasure is there currently is no penalty for the attacking crew to just comeback over and over when they die/sink. Which would lead to the VRP to have to stand guard for all eternity.

    There is no penalty for the attacking crew & VRP.

    Solution: Go to this link, type out s*** into the find on page browser option, read that one paragraph.

    Not sure to get the good paragraph. Can you send me it in PM please ?

    ____So the first bottle acts as a voyage that you can as a crew vote on. If you accept you are tethered to the VRP so that you don't get separated by a server swap. When the fourth bottle is found your ship if sank twice by anything you and your crew would then be moved to a different server than the one with the VRP.
    ____While two ship lives may seem low this prevents never ending battles.

    Yes but what happen for VRP side ? As I said VRP don't have penalty too. If VRP is moved does the chests are moved too ? Then the chests would probably disappears. If you move chests you can have Article 4 and if you don't move them VRP can't get his chests to sell them on other instance.

    You can try to "lock" targetted chests, but VRP's must be ready to maybe lost one or more chests. Because when VRP will be moved to other instance maybe 3 enemies crews will be on 3 differents chests. So the VRP will not have the chance to defend/get back 2 others chests.

    • Firing Chests: Utility? No. Fun and flavor? Yes.

    Yeah but sell facility too. And this isn't fair for attacking crews. Just run to outpost and fire chest & people on island to sell then fastly with low risks while your mates run around island.

    • Chests From Other Instances: This is just something Rare would have to figure out how to program to prevent glitches.

    There is another problem with burried chests. We said chests are still here (because other mates and crew can be lucky). But what is the living time when player who burry chest is offline ? Server Instance life ? Problem with instance life that it can be very short or very long, then chests will probably never dissapears. And if chests dissapears to shortly then it's an easy secure farming method.

    By example, I made a quest, fastly recover chest burry him and disconnect then I have secure my high value chest and i'm safe, I will go online on "safe hours".

  • OK first thread update is complete and has replaced old post!

    @Saglant777

    So Saglant I gave you a crummy answer about the chests owned on a 2-4 person crew. After a few days I finally worked through an actual answer/mechanics to this question. Head to Article 3, Section: Dividing up your spoils, an equal cut of the Treasure.
    Then head to Article 4, Section: Burying chest while in a crew. I hope this satisfies the problem.

    Seriously this was a nightmare to problem solve even if it may not look it. Now feedback would be great as I can't see through all scenarios myself.

  • @liebeerdbeer said in [Unofficial Mega Thread] - Treasure Chests: Loot, Mechanics, Everything:

    You see where I go? With open chest mechanic, there is no consequences/risks.
    "I'm going to be attacked and probably die so i'll open my chest, maybe I can get gold or skins which are will not lost upon death. Maybe the Wonder would be bad, which will sell less than unopened chest to f*** the attackers ! I will might get a curse but so what! I will probably die anyways so let's do this !"

    You see this situation, reveal 2 things :

    • A potential free income, which is not lost by death
    • A potential negative player behavior which would punish PVP activities, and this can lead to blow up the PVP intentions. Because when players will be "trolled" by bad at PVP players. Then peoples will not want to do PVP anymore because the GOLD/time isn't better/equal than just farming on corner of the map.

    So to alleviate these issues here are some options:

    • Using your idea to set Wonder loot chance to 90 % that way there is almost always something to loot. However make the average Wonder rarity unpredictable. (see chart in Article 3, Section: What's in the Chest) I really like that idea. Gold gets stale after a while especially since we don't actually see a physical form of it.
    • Curses, now called Lesser Curses, do not disappear once you die. Lesser Curses are time based curses that only count time afflicted by the curse when you are alive. If the curse is going to do something to you for 5 minutes you can't just die and get out of your curse.
    • Gold only locks to a Pirate's bank account after 10 minutes of opening their chest. During that 10 minutes however if a Pirate dies they lose their gold.
      ____If a crew kills a Pirate who opened their chest within that 10 minutes they receive that Pirate's portion of the Gold from the opened chest. The gold received is then divided equally between crew members. (This works exactly like the small chest feature in Article 3, Section: Dividing up the Spoils, an Equal cut of the Treasure)
      ____If a Pirate who opened a chest within the last 10 minutes dies of drowning the gold is lost to the Sea.
      ____If a Pirate who opened a chest within the last 10 minutes dies by getting eaten by a shark then his gold is in the shark. A crew member of the Pirate, the Pirate after re-spawning, or an enemy Pirate can kill the shark to get the gold stored in the shark. If it was a friendly crew member then the crew member automatically returns the gold to his friend.

    Not sure where to get the article paragraph you mentioned. Can you send me it in PM please ?

    Sent it.


    • Firing Chests: Utility? No. Fun and flavor? Yes.

    Yeah but sell facility too. And this isn't fair for attacking crews. Just run to outpost and fire chest & people on island to sell then fastly with low risks while your mates run around island.

    Ok, I see what you are saying. Currently I have I see mo solution to this idea, I will add your counter argument to the OP so that that point is made clear. Hopefully someone can think of something.

    So I think the amount of treasure buried across the world needs to be more elaborated on.


    New Burying Rules

    Claiming Your X on the Map:

    At any point a Pirate can claim a spot to bury/hoard their treasure. This spot is represented by either an invisible circle on an island or a cavern connected to the underwater tunnels (Article 4, Section: Hidden Underwater Caverns/Tunnels).

    Your X on an Island:
    When you decide you want to claim your X you will go up to a spot on an island, bring out your shovel and press LT to activate a glowing gold circle to appear on the ground around you (only you can see this circle). When this glowing gold circle appears you can walk around with this circle until either you put your shovel away or you press and hold LT again to slam your shovel in the ground and claim that spot.

    Now once you have chosen your spot you can bury treasure within that circle. The circle starts small but as you bury more treasure chests in the circle, the circle begins to expand in size to allow more chests.

    Your X in a Cavern:
    As detailed in Article 4, Section: Hidden Underwater Caverns/Tunnels these caverns act as another place to put treasure. However instead of burying chests you would simply store these chests in the cavern.

    Instead of using your shovel to claim your spot instead you would bring a flag banner that has a skull and cross bones with your name under it and place it in the cavern.

    Since caverns would have a predefined size per cavern there is no need of a circle. The whole cavern (not the tunnels) is at your use. If you run out of room in one cavern you must then transfer all your treasure and banner to a new cavern. Like a hermit crab changing it's shell when it grows too big.

    Happens when you bury a chest outside your circle/cavern

    When you want to bury treasure outside your X you are limited to 3 chests. You can place them anywhere you want but if you bury a 4th you will forget where you buried the 1st of the three. These 3 chests don't appear on any map relating to the VRP feature that way only the hoard is fought over.

    Rich Pirate Statuses:
    Eventually when you bury more chests you are elevated to different status.

    • Not Rich Pirate (5 chests buried)
    • Sort of Rich Pirate (10 chests buried)
    • Rich Pirate (15 chests buried)
    • Very Rich Pirate (20 chests buried)
    • Legendarily Rich Pirate (100 Chests buried)
    • Owns the World Rich Pirate (1000 Chests buried)

    So going back to the original questions/points:

    There is no penalty for the attacking crew & VRP.

    Penalties:

    • Attacking: When the fourth bottle is found the attacking ship if sank twice by anything that crew would then be moved to a different server than the one with the VRP.
    • Defending (VRP): After being sank 3 times each further consecutive sink of the VRP's ship will force the ship to start spawning further and further away from his X but not far enough where he is switched to a different instance.

    You can try to "lock" targetted chests, but VRP's must be ready to maybe lost one or more chests. Because when VRP will be moved to other instance maybe 3 enemies crews will be on 3 differents chests. So the VRP will not have the chance to defend/get back 2 others chests.

    With the new rule set for burying chests the VRP is only defending one location.


    There is another problem with buried chests. We said chests are still here (because other mates and crew can be lucky). But what is the living time when player who burry chest is offline ? Server Instance life ? Problem with instance life that it can be very short or very long, then chests will probably never dissapears. And if chests dissapears to shortly then it's an easy secure farming method.

    Life of chests:

    • Freshly buried chests are live for 1 hour in the instance they were buried in as they gain the ability to transfer instances. (Article 4, Section: Logging out of a server)
    • Chests continue to be live for 10 minutes after the Pirate quits the game. Even if the Pirate immediately signs back on into Sea of Thieves their treasure still has to wait out the 10 minutes in the instance that they left.
      The 10 minutes delay is so a player can't just leave when they think someone may be close to their treasure.
    • If while playing the game a Pirate gets put through many instances their chests (the ones with the ability to transfer instances) immediately follow them since those chests gained that ability.
    • If an enemy Pirate is within 5 meters of your treasure's circle or treasure's cavern as you switch instances then the treasure will stay in that instance until they leave that 5 meters outer limit.

    By example, I get a voyage, quickly find the chest, bury it, and disconnect then I have secure my high value chest. I'm safe, I will go online on "safe hours".

    Not quite. 4 issues here.

    First: That is a freshly buried chest it will be live for about an hour since you immediately buried the chest then left the game. Again that hour is to prevent such tactics from being employed.

    Second: When you cover the hole back up the ground of the spot of the buried treasure will look disturbed and eye jarring depending on where you made the hole for one real life hour. Thus easier to find by other crews.

    Ex) One random fresh dirt circle on the ground in a lush jungle is going to look a lot more suspicious than a off color sand circle on the beach.

    Third: Under the new burying rule set added above you only have 3 extra buried treasure locations that is not in your X spot. So if you are maxed out on those 3 slots you would be giving up one of those chests to bury this one.

    Fourth: When you get back on you would still need to transfer that chest to your X spot. Which means that when you either bury it again or place it the cavern it will be subject to the first two points again.


    30 minutes for new chest, but other crew can get chance to get bottle which can lead to older Johnson chests since he's online on server.

    30 minutes. Post was updated.


    1. After the 2/4 or 3/4 bottle is found Johnson (the VRP) would be alerted that someone is close to figuring out where his treasure is at.

    Not OK for a specidfied chest message, but a global message like "One of the chests in quadrant I" by example

    Global messages would allow any and all pirate crews to get in on the loot. If your crew is the ones following the clues and doing all the work why should other crews get the location handed to them for free?

    By having the VRP get alerted that someone is going after his/her treasure then that allows for an epic final battle.


    200 meters for island is a lot ! On the fourth tip i will say circle of 20 meters diameters which is currently a lot of shovel try ^^

    What about 60 meters between the fact you know generally where the treasure is at and having a 4 person crew it would only be a matter of time until you found it.


    As these posts are getting longer it's harder to keep track of everything so if I missed anything lat me know.

  • @maximillianzeus said in [Unofficial Mega Thread] - Treasure Chests: Loot, Mechanics, Everything:

    So to alleviate these issues here are some options:

    • Using your idea to set Wonder loot chance to 90 % that way there is almost always something to loot. However make the average Wonder rarity unpredictable. (see chart in Article 3, Section: What's in the Chest) I really like that idea. Gold gets stale after a while especially since we don't actually see a physical form of it.
    • Curses, now called Lesser Curses, do not disappear once you die. Lesser Curses are time based curses that only count time afflicted by the curse when you are alive. If the curse is going to do something to you for 5 minutes you can't just die and get out of your curse.
    • Gold only locks to a Pirate's bank account after 10 minutes of opening their chest. During that 10 minutes however if a Pirate dies they lose their gold.
      ____If a crew kills a Pirate who opened their chest within that 10 minutes they receive that Pirate's portion of the Gold from the opened chest. The gold received is then divided equally between crew members. (This works exactly like the small chest feature in Article 3, Section: Dividing up the Spoils, an Equal cut of the Treasure)
      ____If a Pirate who opened a chest within the last 10 minutes dies of drowning the gold is lost to the Sea.
      ____If a Pirate who opened a chest within the last 10 minutes dies by getting eaten by a shark then his gold is in the shark. A crew member of the Pirate, the Pirate after re-spawning, or an enemy Pirate can kill the shark to get the gold stored in the shark. If it was a friendly crew member then the crew member automatically returns the gold to his friend.

    Gold should be lock for 20 minutes I think, because chase step can during a lot of time so player can open shect at chase start and just wait 10 minutes to died with safety gold.


    New Burying Rules

    Claiming Your X on the Map:

    At any point a Pirate can claim a spot to bury/hoard their treasure. This spot is represented by either an invisible circle on an island or a cavern connected to the underwater tunnels (Article 4, Section: Hidden Underwater Caverns/Tunnels).

    Your X on an Island:
    When you decide you want to claim your X you will go up to a spot on an island, bring out your shovel and press LT to activate a glowing gold circle to appear on the ground around you (only you can see this circle). When this glowing gold circle appears you can walk around with this circle until either you put your shovel away or you press and hold LT again to slam your shovel in the ground and claim that spot.

    Now once you have chosen your spot you can bury treasure within that circle. The circle starts small but as you bury more treasure chests in the circle, the circle begins to expand in size to allow more chests.

    Your X in a Cavern:
    As detailed in Article 4, Section: Hidden Underwater Caverns/Tunnels these caverns act as another place to put treasure. However instead of burying chests you would simply store these chests in the cavern.

    Instead of using your shovel to claim your spot instead you would bring a flag banner that has a skull and cross bones with your name under it and place it in the cavern.

    Since caverns would have a predefined size per cavern there is no need of a circle. The whole cavern (not the tunnels) is at your use. If you run out of room in one cavern you must then transfer all your treasure and banner to a new cavern. Like a hermit crab changing it's shell when it grows too big.

    What do you mean by claim ? Appropriate a zone ? What happen for new players in wome month after realease ? Lots of spot will be taken no ? What happen to claim zones if a chest quest is on a claim spot ?

    Happens when you bury a chest outside your circle/cavern

    When you want to bury treasure outside your X you are limited to 3 chests. You can place them anywhere you want but if you bury a 4th you will forget where you buried the 1st of the three. These 3 chests don't appear on any map relating to the VRP feature that way only the hoard is fought over.

    what do you mean by "forget chest" ? I player use shovel to the first chests spot does the chest is still here or is dissapeared ? Because people we good memory can easily remember 10 chests positions..

    Penalties:

    • Attacking: When the fourth bottle is found the attacking ship if sank twice by anything that crew would then be moved to a different server than the one with the VRP.
    • Defending (VRP): After being sank 3 times each further consecutive sink of the VRP's ship will force the ship to start spawning further and further away from his X but not far enough where he is switched to a different instance.

    Seem ok, must see additional distance for VRP respawn at each tries.


    You can try to "lock" targetted chests, but VRP's must be ready to maybe lost one or more chests. Because when VRP will be moved to other instance maybe 3 enemies crews will be on 3 differents chests. So the VRP will not have the chance to defend/get back 2 others chests.

    With the new rule set for burying chests the VRP is only defending one location.

    Seem ok, and can be increase pvp if 2 crew found bottle


    There is another problem with buried chests. We said chests are still here (because other mates and crew can be lucky). But what is the living time when player who burry chest is offline ? Server Instance life ? Problem with instance life that it can be very short or very long, then chests will probably never dissapears. And if chests dissapears to shortly then it's an easy secure farming method.

    Life of chests:

    • Freshly buried chests are live for 1 hour in the instance they were buried in as they gain the ability to transfer instances. (Article 4, Section: Logging out of a server)
    • Chests continue to be live for 10 minutes after the Pirate quits the game. Even if the Pirate immediately signs back on into Sea of Thieves their treasure still has to wait out the 10 minutes in the instance that they left.
      The 10 minutes delay is so a player can't just leave when they think someone may be close to their treasure.

    let's say 20 mins like gold

    • If while playing the game a Pirate gets put through many instances their chests (the ones with the ability to transfer instances) immediately follow them since those chests gained that ability.
    • If an enemy Pirate is within 5 meters of your treasure's circle or treasure's cavern as you switch instances then the treasure will stay in that instance until they leave that 5 meters outer limit.

    This is isn't logic with VRP system, I think if there is anyone in 40 meters then chest don't dispawn.


    30 minutes for new chest, but other crew can get chance to get bottle which can lead to older Johnson chests since he's online on server.

    30 minutes. Post was updated.

    With the new system we can reset to 1 hour (to counter disconnects) ^^

    Global messages would allow any and all pirate crews to get in on the loot. If your crew is the ones following the clues and doing all the work why should other crews get the location handed to them for free?

    I would say by gobal message : a message which is not localising specific chest for the VRP.

    By having the VRP get alerted that someone is going after his/her treasure then that allows for an epic final battle.


    200 meters for island is a lot ! On the fourth tip i will say circle of 20 meters diameters which is currently a lot of shovel try ^^

    What about 60 meters between the fact you know generally where the treasure is at and having a 4 person crew it would only be a matter of time until you found it.

    hmm Will thay 40 meters, because you can't have 4 man to find it . At least 1 guys need to check horizon.

  • Gold should be lock for 20 minutes I think, because chase step can during a lot of time so player can open chest at chase start and just wait 10 minutes to died with safety gold.

    20 minutes sounds good. Lets also add that if you open a chest get the gold and then immediately log out, when you log back in you still have to wait out the 20 minutes to keep that gold.


    What do you mean by claim/appropriate a zone?

    I mean you choose a location where you the player say "This spot right here is where I will bury my fortune." In that spot you claim you can bury as many chests as you want. Without the rule of 3 extra chests.

    Lots of spot will be taken no? What happen for new players in months after release?

    So the thing is anyone can claim any spot on the map for burying treasure. Even if that spot was "claimed" by someone else. There are no restrictions how many people can claim a specific spot. Someone who claims a spot is simply choosing which one spot in the world they want to bury their treasure.

    Ex) If a two people chose the exact same spot to bury their treasure in and both of them happened to show up in the same instance then both of their buried treasure chests will be there at the same time.

    Aerticle 4, Section: The Two Chests Problem:
    If it were to happen where two pirates happen to bury their treasure in the exact same spot and be on the exact same server then put both chests essentially hugging each other and both visible from the surface. It would look like some idiot tried to bury two chests in one hole. Neither gets fully covered and some other pirate my just have a lucky day.

    What happen to claim zones if a chest quest is on a claim spot ?

    Again the claim zones are just physical limits for ONLY where YOUR pirate can store buried treasure. It doesn't stop others from putting up claim zones in that spot, nor does it prevent voyage quest chests from spawning there.

    However my suggestion would be don't bury chests in those spots as this will lead to the two chests problem detailed above.


    what do you mean by "forget chest" ? I player use shovel to the first chests spot does the chest is still here or is dissapeared ? Because people we good memory can easily remember 10 chests positions..

    To explain this first we must reread Article 4: Section Mapping the Location
    "Once you bury a chest a green X will appear on the exact spot of the chest on the island on your ship’s world map. This green X is a representation of your memory thus it can not be seen by any other player.
    Note: There would be an option to toggle on and off the green Xs."

    Ok so what I mean by forget a chest is that your Pirate's memory will erase the 1st of those Green X's as you bury the 4th chest.

    This is the process to what would happen should a chest be erased from a Pirate's memory:

    1. The Green X is stripped from the Pirate's memory.
    2. The chest is still live and tethered to the player until that player logs out of the game.
      _____This tethering allows players who have a good memory to go back to where that chest was and dig it up and then take it to their claim zone.
    3. The moment the Pirate forgets about the chest a message in a bottle appears in the world to lead someone to the chest. This message would warn to come quickly as someone else may be on their way to take the chest.

    Penalties:

    • Attacking: When the fourth bottle is found the attacking ship if sank twice by anything that crew would then be moved to a different server than the one with the VRP.
    • Defending (VRP): After being sank 3 times each further consecutive sink of the VRP's ship will force the ship to start spawning further and further away from his X but not far enough where he is switched to a different instance.

    Seem ok, must see additional distance for VRP respawn at each tries.

    Cool glad that works. It would have to be up to Rare to figure out the coding details and exact distance rates.

    Life of chests:

    • Freshly buried chests are live for 1 hour in the instance they were buried in as they gain the ability to transfer instances. (Article 4, Section: Logging out of a server)
    • Chests continue to be live for 10 minutes after the Pirate quits the game. Even if the Pirate immediately signs back on into Sea of Thieves their treasure still has to wait out the 10 minutes in the instance that they left.
      The 10 minutes delay is so a player can't just leave when they think someone may be close to their treasure.

    let's say 20 mins like gold

    That's far too long. With the gold you have an active say in if they can actually kill you and take the gold or not. Here you are just hoping no one finds your treasure while you are offline. You have no say involved what so ever, no way to defend.

    That's the reason it was 10 minutes.


    200 meters for island is a lot ! On the fourth tip i will say circle of 20 meters diameters which is currently a lot of shovel try ^^

    What about 60 meters between the fact you know generally where the treasure is at and having a 4 person crew it would only be a matter of time until you found it.

    hmm what about 40 meters, because you can't have 4 man to find it . At least 1 guys need to check horizon.

    Ok 40 meters is good.

    • If while playing the game a Pirate gets put through many instances their chests (the ones with the ability to transfer instances) immediately follow them since those chests gained that ability.
    • If an enemy Pirate is within 5 meters of your treasure's circle or treasure's cavern as you switch instances then the treasure will stay in that instance until they leave that 5 meters outer limit.

    This is isn't logic with VRP system, I think if there is anyone in 40 meters then chest don't dispawn.

    Ok, how about this chests won't despawn if within 10 meters + X meters for the Claim Zone size.

    Claim Zone Sizes, (A give of 2 meters per chest):

    • 0-5 chests = 7 meters
    • 6-15 chests = 23 meters
    • 16-30 chests = 45 meters
    • 31-60 chests = 90 meters
    • 61-99 chests = 150 meters
    • 100-199 chests = 300 meters
    • 200-299 chests = 450 meters
    • .......
    • 900-999 chests = 2000 meters

    Global messages would allow any and all pirate crews to get in on the loot. If your crew is the ones following the clues and doing all the work why should other crews get the location handed to them for free?

    I would say by gobal message : a message which is not localising specific chest for the VRP.

    Again other crews haven't earned it. Other crews should only be able to get to the VRP's treasure if:

    1. They find their own series of bottles
      _____________OR
    2. You find another crew and invite them to team up with you against the VRP.

    Otherwise the VRP would never have an rest as the would be world messages going out.

  • @theshadowlemon6

    Hi Shadow so thanks for posting however this thread is a discussion on Treasure Chests: Loot, Burying, etc.. (essentially all things directly related to Treasure Chests) which means that unfortunately your post has nothing to do with this thread.

    You can find potentially suitable threads here.

    An alternative to the Brig

    Someone has to say it; The brig is absolutely useless and trash.

    Now if these threads don't fit your needs exactly then I would suggest starting your own thread.

    So to prevent this thread from getting derailed I ask that you please delete your post.
    What you have is worth saying but this thread is not the place to post it.

    EDIT: Thank you kindly.


    Sincerely,

    ~Captain Maximillian Zeus

  • I like the idea of opening chest. I think it's a nice feature for people who arn't as prone to do pvp.

    Let's say that opening a seafarers chest gives you a 25% chance of getting loot/gold while turning it in will give you 100%.

    So now you will have to choose, which risk am I willing to take.

  • @zynthetikk86

    Right turning it in is always the safe choice. On the other hand you have to think is that chest going to have:

    • Gold? If so how much gold?
    • A Wonder? If so how much is it worth?
    • A Cosmetic? It could be terrible or fantastic.
    • A Curse? Will a curse lead to my doom in a PvP fight and i'll lose the rest of my treasure.
    • A Chest of Rocks? What a waste of time and money.
    • Is it rigged to explode? Now not only have you wasted time and money but now there is a hole in your ship.

    Such a big decision for who knows what kind of payout.

    As I said in the OP if Rare takes this idea they will find their own balancing for % chances.

  • @maximillianzeus opening your chest on the ship only to have it explode and sinking it would be hilarious

  • @zynthetikk86

    Exactly! It would be even better if an enemy crew steals your treasure mid fight, opens it and it blows up in their face and sinks their ship. Yarharhar!!!

    UPDATE: I am currently working on Original Thread update #2.

  • @maximillianzeus said in [Unofficial Mega Thread] - Treasure Chests: Loot, Mechanics, Etc...:

    Gold should be lock for 20 minutes I think, because chase step can during a lot of time so player can open chest at chase start and just wait 10 minutes to died with safety gold.

    20 minutes sounds good. Lets also add that if you open a chest get the gold and then immediately log out, when you log back in you still have to wait out the 20 minutes to keep that gold.

    OK

    What do you mean by claim/appropriate a zone?

    I mean you choose a location where you the player say "This spot right here is where I will bury my fortune." In that spot you claim you can bury as many chests as you want. Without the rule of 3 extra chests.

    Lots of spot will be taken no? What happen for new players in months after release?

    So the thing is anyone can claim any spot on the map for burying treasure. Even if that spot was "claimed" by someone else. There are no restrictions how many people can claim a specific spot. Someone who claims a spot is simply choosing which one spot in the world they want to bury their treasure.

    Ex) If a two people chose the exact same spot to bury their treasure in and both of them happened to show up in the same instance then both of their buried treasure chests will be there at the same time.

    This isn't the real problem, Player A claim zone X on 26/02/2018 and log off, player B claim same zone X on 28/02/2018. Player A reconnect and his sent to Player B instance.

    • Situation 1 : Player B want burry chests and give some shovel hit = lucky day he just found Player A chests
    • Situation 2 : Player A come to get some owned burried chests = Player A can with luck unburry some Player B chests.

    For me the claim zone isn't a good solution, we might to think about another system.
    I think we do not think in zone but let player set chests one by one (players will made their own zone). This can be problematic with the points we reveal before, but the zone claim will generate more problems than it solve.

    This is the process to what would happen should a chest be erased from a Pirate's memory:

    1. The Green X is stripped from the Pirate's memory.
    2. The chest is still live and tethered to the player until that player logs out of the game.
      _____This tethering allows players who have a good memory to go back to where that chest was and dig it up and then take it to their claim zone.

    Ok so chests are still alive while player isn't logged out.

    1. The moment the Pirate forgets about the chest a message in a bottle appears in the world to lead someone to the chest. This message would warn to come quickly as someone else may be on their way to take the chest.

    Problem with this, is you send message in bottle for one chest . Problem with claim zone (which i think ins't good because made to much problems) + extra position, that players will never get afraid to stock lot of chests in their claim zone.For me a player who have 20 chest in his zone should be a target (randomdly sure) but with the current system i don't think he's in danger.

    Life of chests:

    • Freshly buried chests are live for 1 hour in the instance they were buried in as they gain the ability to transfer instances. (Article 4, Section: Logging out of a server)
    • Chests continue to be live for 10 minutes after the Pirate quits the game. Even if the Pirate immediately signs back on into Sea of Thieves their treasure still has to wait out the 10 minutes in the instance that they left.
      The 10 minutes delay is so a player can't just leave when they think someone may be close to their treasure.

    let's say 20 mins like gold

    That's far too long. With the gold you have an active say in if they can actually kill you and take the gold or not. Here you are just hoping no one finds your treasure while you are offline. You have no say involved what so ever, no way to defend.

    That's the reason it was 10 minutes.

    But a crw which try to sneak out a potential burrier is penalized.. Because if you want to be safe your are not at 500 meters from a boat, but 1-2 miles at least (you can't see very welel the targeted boat). So 10 minutes delays isn't fair for thoses who try to play tactical. Because burrier can just set he's chests and go off then tactical players potentially won't get the time to block chests timer.

    • If while playing the game a Pirate gets put through many instances their chests (the ones with the ability to transfer instances) immediately follow them since those chests gained that ability.
    • If an enemy Pirate is within 5 meters of your treasure's circle or treasure's cavern as you switch instances then the treasure will stay in that instance until they leave that 5 meters outer limit.

    This is isn't logic with VRP system, I think if there is anyone in 40 meters then chest don't dispawn.

    Ok, how about this chests won't despawn if within 10 meters + X meters for the Claim Zone size.

    Claim Zone Sizes, (A give of 2 meters per chest):

    • 0-5 chests = 7 meters
    • 6-15 chests = 23 meters
    • 16-30 chests = 45 meters
    • 31-60 chests = 90 meters
    • 61-99 chests = 150 meters
    • 100-199 chests = 300 meters
    • 200-299 chests = 450 meters
    • .......
    • 900-999 chests = 2000 meters

    This seem good, but the claim zone system is for me a problem as i said before.

    Global messages would allow any and all pirate crews to get in on the loot. If your crew is the ones following the clues and doing all the work why should other crews get the location handed to them for free?

    I would say by gobal message : a message which is not localising specific chest for the VRP.

    Again other crews haven't earned it. Other crews should only be able to get to the VRP's treasure if:

    1. They find their own series of bottles
      _____________OR
    2. You find another crew and invite them to team up with you against the VRP.

    Otherwise the VRP would never have an rest as the would be world messages going out.

    You dont' understand me ^^ the alert message is ONLY for the VRP, but I want it more generally like "someone is about to find one of your chests in quarter I" and not "someone is about to find one of your chests in X,Y,Z or more precise parameters"

  • Thread Update #2 has been posted!!

    This one was really big. If you have read the thread once already you should reread it.

    @liebeerdbeer

    I will read tonight and answer your post tomorrow. The thread update #2 took all my time for today.

    Thanks for the great work so far.

  • This isn't the real problem, Player A claim zone X on 26/02/2018 and log off, player B claim same zone X on 28/02/2018. Player A reconnect and his sent to Player B instance.

    • Situation 1 : Player B want burry chests and give some shovel hit = lucky day he just found Player A chests
    • Situation 2 : Player A come to get some owned burried chests = Player A can with luck unburry some Player B chests.

    For me the claim zone isn't a good solution, we might to think about another system.
    I think we do not think in zone but let player set chests one by one (players will made their own zone). This can be problematic with the points we reveal before, but the zone claim will generate more problems than it solve.

    The claim zone has been renamed to the Treasure's X. This is explained in Article 4: Burying Treasure Chests. I would highly recommend rereading that whole article as it has been thoroughly rewritten in the last update.

    A couple things you have to remember is:

    • That the world is HUGE with 65 islands or so to choose from, the odds of two players choosing the exact same location for their Treasure's X and being on the exact same server/instance is small especially so as the current max amount of players allowed in one instance is 16.
    • The other thing is that for the VRP feature to function best and function fairly for both sides the treasure needs to be in one location.

    Problem with this, is you send message in bottle for one chest . Problem with claim zone (which i think ins't good because made to much problems) + extra position, that players will never get afraid to stock lot of chests in their claim zone.For me a player who have 20 chest in his zone should be a target (randomdly sure) but with the current system i don't think he's in danger.

    This goes back to the VRP feature, at what point (how many buried chests) should a Pirate be considered a VRP.

    Also for the VRP the #of chests shouldn't be too low as we would want the Pirates to be excited to grow a small fortune, be attached to their fortunes, and then fight to the death to protect that fortune. And for the attackers it would be a much better experience to unearth a fortune rather than a couple of chests.

    Essentially if we set the VRP stakes high the the PvP fights will be more intense and rewarding.

    That's the reason it was 10 minutes.

    But a crw which try to sneak out a potential burrier is penalized.. Because if you want to be safe your are not at 500 meters from a boat, but 1-2 miles at least (you can't see very welel the targeted boat). So 10 minutes delays isn't fair for thoses who try to play tactical. Because burrier can just set he's chests and go off then tactical players potentially won't get the time to block chests timer.

    That's why all freshly buried chests have the long delay (about an hour) so that attackers can get the treasure.

    Also combining this with the 10 meters + X meters for the Treasure's X's circle size. Would assist in getting the treasure.

    At most I could see 15 minutes instead of 10. This way it is not easy on the attackers and is more dangerous for the defenders.

    You dont' understand me ^^ the alert message is ONLY for the VRP, but I want it more generally like "someone is about to find one of your chests in quarter I" and not "someone is about to find one of your chests in X,Y,Z or more precise parameters"

    Ok I understand what you are saying now. However the VRP system works best when the VRP only has one treasure hoard. Otherwise things get way too complex and unfair for the defending VRP. With one location to defend the battles are even and fair.

    So back to the main point here, if the VRP's treasure is in one place then the message to the VRP would be have to be someone is getting close to finding the last bottle for the location of your treasure hoard.

    The message wouldn't give the attacker's location, distance from the treasure, ship size, anything like that.

  • Super fantastic thread! I'll definitely contribute soon - Thanks for putting this all together!

  • @bodhislam
    I highly look forward to your ideas.


    ~Captain Maximillian Zeus:
    The Damned Rider of the Ferry
    and Master of the Song of the Dead

  • I had made a thread of my own about a way to let us open chests for ourselves, while completely maintaining the "all-or-nothing" risk-reward state of the game (with needing to turn stuff in at outposts.

    I received a message suggesting I put that here, so I'll both link it and copy-paste it.
    (I didn't know about this thread beforehand.)

    https://www.seaofthieves.com/forum/topic/48132/let-us-open-chests-ourselves-without-losing-the-all-or-nothing-reward-setup-of-needing-to-return-to-outposts-chests-we-can-t-open-in-a-pirate-game-is-a-major-design-flaw

    For my part I was actually quite dumbfounded when I learned I can't open my chest myself.

    The only thing that amazes me more than that for this game is the fact people are arguing against it.

    Now I'm not sure what my opinion on having the game be all-or-nothing or not is, but the fact of the matter is that they can keep the all-or-nothing setup and still have you open your own chests.

    Just either set up something at outposts for opening them (whether it's a new npc or just a sledgehammer chained to a post), or have a gold containing barrel/box on ships and "banks" at outposts (Where gold isn't added to your spendable funds until you put it in the "bank." Gold not yet delivered to the "bank" would be a carried item like skulls are.).

    My vote is on the second option.
    Picture it, in your ship is a bigger chest, one that's a stationary part of the ship same as barrels, and left open. The amount of gold in the chest could alter the appearance, with a changing visual amount of gold in it based on the amount actually in it.
    Players (you or enemies) could press "F" on the chest to take a set amount of gold (the set amount would be the max a player can hold at once, obviously if a chest has less they pick up the lesser amount), which would be carried in their hand as a coin pouch. The devs can just take the skull asset and edit the art.
    The Gold Hoarders can be the bank , so we don't even need to add a new thing to outposts.
    Chest problem fixed, Gold Hoarders not broken, All-or-Nothing balance kept.

    Another thing has to be said to all the people who would go against the desire to open our chest for balance (or similar) reasons:

    The ultimate truth of the matter is that some things are more important than balance, balance needs to be done around those things, and the fact that you should open your own chests in a pirate game is one of those things.

    Edit: It's probably obvious but I may as well add it now that I remembered:
    When a ship gets sunk the gold (as pouches) would float to the surface like chest do now.

    Although as a sidenote I'd prefer is sunk ships stayed there for a little bit, and the looting players had to swim down in to the ship, kind of like the map shipwrecks.

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