Solo sloop:
- Avoid combat with bigger crews ('cause it's unbalanced);
- avoid unnecessary combat against same size crew ('cause it's risky);
- stealthily infiltrate ships, steal chests, sink their ship and flee with success;
- be outnumbered in combat and sink the bigger crew's ship or just be able to flee with success;
- cash out other people loot.
Dual sloop:
- Avoid combat with bigger crews ('cause it's unbalanced);
- avoid unnecessary combat against same size crew ('cause it's risky);
- stealthily infiltrate ships, steal chests, sink their ship and flee with success;
- be outnumbered in combat and sink the bigger crew's ship or just be able to flee with success;
- cash out other people loot.
3 in a galleon:
- Avoid combat with bigger crews ('cause it's unbalanced);
- avoid unnecessary combat against same size crew ('cause it's risky);
- stealthily infiltrate ships, steal chests, sink their ship and flee with success;
- be outnumbered in combat and sink the bigger crew's ship or just be able to flee with success;
- cash out other people loot.
4 in a galleon:
If you and you crew are good players do not worry! Just avoid unnecessary combat against same size crew and for the rest adopt a blitzkrieg approach because the same respawn time will make you and your crew a true unstoppable zombie army horde!
EDIT:
LONGER Base respawn wait (BRW) time for bigger crews would balance the PvP:
Me, my friend and our sloop ended up in a server with other 3 galleons (4 crew members). There were a lot of PVP land and oversea's battles and we lost most because the same respawn time gave the other 4 crew members SERIOUS advantages over us.
Sea of Thieves PVP it is unique. The respawn system puts you back in the action giving you chances to win a battle. The respawn system punishes the smaller crews because they have the same BRW as the bigger crews that already have the outnumbered crew size advantage.
Suggested respawn time based on the crew size in the actual game:
1 crew ships: 1 standard BRW.
2 crew ships: 1.5x standard BRW.
3 crew ships: 2x standard BRW.
4 crew ships: 2.5x standard BRW.
PVP situations:
SMALL CREW VS BIGGER CREW: Longer respawn time for bigger crews will give the smaller crew remaining living players more time for strategic actions, and maybe more diplomatic actions for the remaining living bigger crew players. It would be risk for bigger crews ships trying to take over smaller crew players but the rewards would be anything the smaller crew would be carrying or a total wasted time in cases nothing were carryed. Bigger crew's advantages will be the outnumbered smaller crew sizes. The best crew may win even outnumbered.
SAME SIZE CREW VS SAME SIZE CREW: May the best crew win! Equal BRW will make no difference at all!
PVE situations:
Bigger crews: Longer BRW will demand better communication and better strategic actions.
Smaller crews: Longer BRW will demand better communication and better strategic actions.
Solo: The BRW will not be changed so it will make no difference at all!
Games focused on PVP that change the BRW for balance:
League of Legends BRW:
Death Timer
Upon death, every player must wait a given amount of time noted over the champions image. On Summoner's Rift the death timer base can range from 10 to 52.5 seconds and will be rounded when shown when dead.
The time can increase after 15 minutes in a match by (up to a cap of 150% of BRW).
EX.: Level × 2.5 + 7.5 = your Base Respawn Wait time (BRW) before minute 15.
DOTA 2 BRW:
BRW = Level * 4
After the balace:
Solo sloop:
- Avoid unnecessary combat ('cause it's risky);
- stealthily infiltrate ships, steal chests, sink their ship and flee with success;
- be outnumbered in combat and sink the bigger crew's ship or just be able to flee with success;
- cash out other people loot.
Dual sloop:
- Avoid unnecessary combat ('cause it's risky);
- stealthily infiltrate ships, steal chests, sink their ship and flee with success;
- be outnumbered in combat and sink the bigger crew's ship or just be able to flee with success;
- cash out other people loot.
3 in a galleon:
- Avoid unnecessary combat ('cause it's risky);
- stealthily infiltrate ships, steal chests, sink their ship and flee with success;
- be outnumbered in combat and sink the bigger crew's ship or just be able to flee with success;
- cash out other people loot.
4 in a galleon:
- Avoid unnecessary combat ('cause it's risky);
- stealthily infiltrate ships, steal chests, sink their ship and flee with success;
- be outnumbered in combat (by 2 galleons) and sink their ship or just be able to flee with success;
- cash out other people loot.