What makes a good PvP'er in SoT? (different kind of post)

  • So we all know the debates that are going on, but besides all that, what makes you good at this game?
    Well for starters, once people have reached legendary status, you will be able to see who is really good on the pve end of it. But I can see very distinct ways to tell if someone is good at PvP. First off, I have seen videos of awesome ways people have sunk ships from sneaking exploding barrels onto enemy ships and blowing them up, to using the exploding barrels as floating mines. these are very cool ways of playing PvP. My favorites though are seeing a little solo guy just cursh a galleon that has 4 players on it, that is truly epic. One of th funnier ones is sneaking the chest of sorrow onto an enemy boat and just watching it sink lol. this game is going to be so awesome and have a lot of potential.

    Now, there is always another side to the coin. We will always have the bad PvP'ers. I don't mean bad by being mean. I mean bad as in unoriginal or lazy and even cheesy. I Could never just sit somewhere waiting for someone to show up. that is just laziness. And having to chase somone down for 15 minutes or more? man, you have too much time on your hands. I mean personally with me, if somone runs away I just let them go. I could be doing quests instead of chasing someone.

    My main goals is doing quests, but if I see someone on my travels I almost always attack them. keep in mind though, quests are my main goal so if you are going to run I am just going to continue questing. Hey I get it, if chasing people is your thing, by all means do it, but I see that as a waste of time. plus if you couldn't kill them before they got away, you weren't really that good to begin with lol.
    So yeah, let me know what you think makes a good PvPer. We all know that simply killing a defensless person doesn't make you good in the slightest, so lets hear some awesome tactics from "good" PvPers?

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  • I always try and do sneaky things hide on their boat or shooting over islands to catch them by surprise. A good PVPr thinks out of the box on funny ways to sink a ship.

  • @canadianmuscle3 said in What makes a good PvP'er in SoT? (different kind of post):

    I always try and do sneaky things hide on their boat or shooting over islands to catch them by surprise. A good PVPr thinks out of the box on funny ways to sink a ship.

    Shooting over islands? I haven't heard that and THAT sounds original. So do you mean seeing them pass behind an island and taking a random shot over it to hit them? That sounds pretty cool, please elaborate more. I might need to try that next test.

  • It will be fun to try and bait people with shinny artifacts. Also, why can't you slap someone with a banana.

  • @sillycolt302271 So you see a ship park by an island. We sail around the out and back in towards the out side and shot our self's over the top of it. Doesn't always work with aim. But when you do get it just right its funny as heck when you hear the crew talk about seeing you fly over the island.

    Same goes for if your chasing a ship and they use an island to split you up same concept. But that makes it even more of a challenge. It should be an achievement in the game.

  • @godsphoenix13 Yes! the banana thing. If you slap them with it is smears over them and blinds them like the puke. And leaving a chest out as bait is an oldy but a goody. lol

  • Being good at Navigating the sea's I think is an important skill, knowing the ship and how and when to raise sails, lower the anchor etc, etc.

    Commanding you're crew, and working together in any situation, manning the cannons, knowing when and where to strike first I think is also very important. As there's know difference in stats regardless of items, it really goes on skill and teamwork.

  • @canadianmuscle3 That sounds like fun, ill have to try it. must suck if you get stuck on top of the island though lol

  • @lothaes I am glad you brought that aspect up. being able to control your ship and mastering the controls is a must. Two ships with players on both ships that are good at navigation and control would make for some awesome pvp. very good point

  • @sillycolt302271 Makes for a long run getting left behind and that's it the other players don't come running for you.lol

  • I admit I engaged in pvp for the first time during the scale test, so I have no experience with it, but I figured out I'm better off turning ships into swiss cheese with my cannon balls than fighting with my weapons given. Was so satisfying landing almost every shot and seeing the sloop sink. If I feel more confident, I'd love to try being a bit more selfless and just run onto another ship with a gunpower barrel and let them attack me killing me but also damaging the ship lol

  • Mouse and keyboard.

  • the difference between good and bad pvp is the crew.

  • @canadianmuscle3 Yeah even though i haven't done it, I am pretty sure that mermaids cannot go onto land hahaha

  • Ruling with an Iron Fist and making good decisions based on the events you come across!

  • Hey I chased a ship for a half hour, it was a galley and I was in a sloop. They started it but we stayed in their blind and kept hammering. I.m.o good pvp is having a battle and if u win or lose, u move on. Not camp mermaid or hang out at the redrawn areas and sink a ship before it's even boarded. I sank sooooooo many ships this past beta and the 2nd time I'd see the ship, I'd wave the lantern and ring the bell and they wouldn't fire and I'd park at them and say good battle. Really hope the mature players stick it out.

  • In my mind, the one thing that makes a "good" PvP'er vs a "bad" Pvp'er is the ability to laugh about it afterward with your enemies.

    This is a game, sportsmanship is important. There is enough salt in the sea.

  • Solo sloop:

    • Avoid combat with bigger crews ('cause it's unbalanced);
    • avoid unnecessary combat against same size crew ('cause it's risky);
    • stealthily infiltrate ships, steal chests, sink their ship and flee with success;
    • be outnumbered in combat and sink the bigger crew's ship or just be able to flee with success;
    • cash out other people loot.

    Dual sloop:

    • Avoid combat with bigger crews ('cause it's unbalanced);
    • avoid unnecessary combat against same size crew ('cause it's risky);
    • stealthily infiltrate ships, steal chests, sink their ship and flee with success;
    • be outnumbered in combat and sink the bigger crew's ship or just be able to flee with success;
    • cash out other people loot.

    3 in a galleon:

    • Avoid combat with bigger crews ('cause it's unbalanced);
    • avoid unnecessary combat against same size crew ('cause it's risky);
    • stealthily infiltrate ships, steal chests, sink their ship and flee with success;
    • be outnumbered in combat and sink the bigger crew's ship or just be able to flee with success;
    • cash out other people loot.

    4 in a galleon:
    If you and you crew are good players do not worry! Just avoid unnecessary combat against same size crew and for the rest adopt a blitzkrieg approach because the same respawn time will make you and your crew a true unstoppable zombie army horde!

    EDIT:

    LONGER Base respawn wait (BRW) time for bigger crews would balance the PvP:

    Me, my friend and our sloop ended up in a server with other 3 galleons (4 crew members). There were a lot of PVP land and oversea's battles and we lost most because the same respawn time gave the other 4 crew members SERIOUS advantages over us.

    Sea of Thieves PVP it is unique. The respawn system puts you back in the action giving you chances to win a battle. The respawn system punishes the smaller crews because they have the same BRW as the bigger crews that already have the outnumbered crew size advantage.

    Suggested respawn time based on the crew size in the actual game:

    1 crew ships: 1 standard BRW.
    2 crew ships: 1.5x standard BRW.
    3 crew ships: 2x standard BRW.
    4 crew ships: 2.5x standard BRW.

    PVP situations:

    SMALL CREW VS BIGGER CREW: Longer respawn time for bigger crews will give the smaller crew remaining living players more time for strategic actions, and maybe more diplomatic actions for the remaining living bigger crew players. It would be risk for bigger crews ships trying to take over smaller crew players but the rewards would be anything the smaller crew would be carrying or a total wasted time in cases nothing were carryed. Bigger crew's advantages will be the outnumbered smaller crew sizes. The best crew may win even outnumbered.

    SAME SIZE CREW VS SAME SIZE CREW: May the best crew win! Equal BRW will make no difference at all!

    PVE situations:

    Bigger crews: Longer BRW will demand better communication and better strategic actions.

    Smaller crews: Longer BRW will demand better communication and better strategic actions.

    Solo: The BRW will not be changed so it will make no difference at all!

    Games focused on PVP that change the BRW for balance:

    League of Legends BRW:

    Death Timer
    Upon death, every player must wait a given amount of time noted over the champions image. On Summoner's Rift the death timer base can range from 10 to 52.5 seconds and will be rounded when shown when dead.

    The time can increase after 15 minutes in a match by (up to a cap of 150% of BRW).

    EX.: Level × 2.5 + 7.5 = your Base Respawn Wait time (BRW) before minute 15.

    DOTA 2 BRW:

    BRW = Level * 4

    After the balace:

    Solo sloop:

    • Avoid unnecessary combat ('cause it's risky);
    • stealthily infiltrate ships, steal chests, sink their ship and flee with success;
    • be outnumbered in combat and sink the bigger crew's ship or just be able to flee with success;
    • cash out other people loot.

    Dual sloop:

    • Avoid unnecessary combat ('cause it's risky);
    • stealthily infiltrate ships, steal chests, sink their ship and flee with success;
    • be outnumbered in combat and sink the bigger crew's ship or just be able to flee with success;
    • cash out other people loot.

    3 in a galleon:

    • Avoid unnecessary combat ('cause it's risky);
    • stealthily infiltrate ships, steal chests, sink their ship and flee with success;
    • be outnumbered in combat and sink the bigger crew's ship or just be able to flee with success;
    • cash out other people loot.

    4 in a galleon:

    • Avoid unnecessary combat ('cause it's risky);
    • stealthily infiltrate ships, steal chests, sink their ship and flee with success;
    • be outnumbered in combat (by 2 galleons) and sink their ship or just be able to flee with success;
    • cash out other people loot.
  • A good mix of creativity, being able to learn from your mistakes, and not getting mad but getting even! hardy har har!!

  • I always try to have at least one gunpowder keg up in the crow's nest, especially solo. Never know when you'll need a very serious distraction to stop a pursuer. Or an easy sink.

    I'd rather not harp on about crew size balance again, so I'll leave it that I strongly disagree that a 2 man sloop is at a disadvantage against a galleon.

  • @labarge28 said in What makes a good PvP'er in SoT? (different kind of post):

    I always try to have at least one gunpowder keg up in the crow's nest, especially solo. Never know when you'll need a very serious distraction to stop a pursuer. Or an easy sink.

    I'd rather not harp on about crew size balance again, so I'll leave it that I strongly disagree that a 2 man sloop is at a disadvantage against a galleon.

    Good players will ALWAYS win such a fight. 2 level 10/10 vs 4 level 10/10 will ALLWAYS loose if the the bigger crew adopt the blitzkrieg unstoppable zombie army horde approach. If they loose they are not level 10/10 players. So approach a bigger crew will be risk because you don't know their level.

  • @moe-furbino said in What makes a good PvP'er in SoT? (different kind of post):

    Good players will ALWAYS win such a fight. 2 level 10/10 vs 4 level 10/10 will ALLWAYS loose if the the bigger crew adopt the blitzkrieg unstoppable zombie army horde approach. If they loose they are not level 10/10 players. So approach a bigger crew will be risk because you don't know their level.

    I agree that in a situation where a sloop allows a galleon to get close enough that it turns into a melee on the deck, the sloop will likely lose. But that's because "number of crew" is the big advantage a galleon has. Why would the more maneuverable sloop ever let the galleon get that close, to utilize its biggest advantage? Your scenario also involves a 10/10 sloop crew. They presumably wouldn't make that mistake.

  • @johnny-vain said in What makes a good PvP'er in SoT? (different kind of post):

    Hey I chased a ship for a half hour, it was a galley and I was in a sloop. They started it but we stayed in their blind and kept hammering. I.m.o good pvp is having a battle and if u win or lose, u move on. Not camp mermaid or hang out at the redrawn areas and sink a ship before it's even boarded. I sank sooooooo many ships this past beta and the 2nd time I'd see the ship, I'd wave the lantern and ring the bell and they wouldn't fire and I'd park at them and say good battle. Really hope the mature players stick it out.

    Don’t get me wrong, I wasn’t meaning chasing people was lazy or cheesy, that was for the campers. I just meant I wouldn’t chase anybody down when I could be getting chests😂. I get you though. If they started it, you wanted to finish it 👍

  • @labarge28 said in What makes a good PvP'er in SoT? (different kind of post):

    @moe-furbino said in What makes a good PvP'er in SoT? (different kind of post):

    Good players will ALWAYS win such a fight. 2 level 10/10 vs 4 level 10/10 will ALLWAYS loose if the the bigger crew adopt the blitzkrieg unstoppable zombie army horde approach. If they loose they are not level 10/10 players. So approach a bigger crew will be risk because you don't know their level.

    I agree that in a situation where a sloop allows a galleon to get close enough that it turns into a melee on the deck, the sloop will likely lose. But that's because "number of crew" is the big advantage a galleon has. Why would the more maneuverable sloop ever let the galleon get that close, to utilize its biggest advantage? Your scenario also involves a 10/10 sloop crew. They presumably wouldn't make that mistake.

    Easy scenario:

    You have just logged in game with your 10/10 level pal on an outpost and 4 level 10/10 players in a galleon are just dropping the anchor at the same outpost.

  • @sergent-c****r said in What makes a good PvP'er in SoT? (different kind of post):

    A good mix of creativity, being able to learn from your mistakes, and not getting mad but getting even! hardy har har!!

    I agree,unless you get boarded of course. That is an unfortunate truth of 4 swords vs. 1 or 2. But still not impossible, just more improbable 👍

  • A good PvPer you say?

    Spot ship, approach ship from the front, block escape, shoot ship with cannonballs, board ship, kill enemy crew, locate enemy treasure, steal enemy treasure, profit.

  • sadly, mouse & keyboard :P

  • @moe-furbino said in What makes a good PvP'er in SoT? (different kind of post):

    Easy scenario:

    You have just logged in game with your 10/10 level pal on an outpost and 4 level 10/10 players in a galleon are just dropping the anchor at the same outpost.

    Just so that I understand this, your example of why a galleon wins over sloop in ideal situations, involves the sloop being caught anchored at an outpost with a newly spawned crew, with the default supplies?

    How would that go any better if it were a newly spawned galleon at an outpost, with a fully loaded sloop showing up just as they log in?

    I thought the discussion were having was how a fully loaded and competently crewed duo sloop fares against a fully loaded and competently crewed 4-man galleon.

  • @labarge28 said in What makes a good PvP'er in SoT? (different kind of post):

    @moe-furbino said in What makes a good PvP'er in SoT? (different kind of post):

    Easy scenario:

    You have just logged in game with your 10/10 level pal on an outpost and 4 level 10/10 players in a galleon are just dropping the anchor at the same outpost.

    Just so that I understand this, your example of why a galleon wins over sloop in ideal situations, involves the sloop being caught anchored at an outpost with a newly spawned crew, with the default supplies?

    How would that go any better if it were a newly spawned galleon at an outpost, with a fully loaded sloop showing up just as they log in?

    I thought the discussion were having was how a fully loaded and competently crewed duo sloop fares against a fully loaded and competently crewed 4-man galleon.

    You are just avoiding an answer that is true but you don't like it.

  • @sillycolt302271 The harder I can grief someone the better.

  • @moe-furbino You offered me a specifc scenario where the parked ship would likely lose, regardless of the type of ship. Do you disagree that an anchored galleon with a newly spawned crew would also lose?

    My point is that you're not showing some inherent problem with a sloop vs. a galleon, you're showing the disadvantage of an anchored ship with baseline supplies.

  • @labarge28 said in What makes a good PvP'er in SoT? (different kind of post):

    @moe-furbino You offered me a specifc scenario where the parked ship would likely lose, regardless of the type of ship. Do you disagree that an anchored galleon with a newly spawned crew would also lose?

    My point is that you're not showing some inherent problem with a sloop vs. a galleon, you're showing the disadvantage of an anchored ship with baseline supplies.

    tsk tsk what a childish behavior... too sad

  • @labarge28
    Scenario 2:
    alt text

  • @moe-furbino At this point I'm going to assume you're just trolling. That above image is a realistic scenario to you?

  • @labarge28 said in What makes a good PvP'er in SoT? (different kind of post):

    @moe-furbino At this point I'm going to assume you're just trolling. That above image is a realistic scenario to you?

    Don't worry the second galleon won't atack! It will just patrol to ensure a "equal" and no escaping fight. There are endless scenarios with storms, big tall rocks at sea, a sorrow chest in both ships, etc

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